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Competence to develop:
The student uses the basic concepts in the decision-making process, allowing you to
identify and implement the appropriate methods in the decisions under an environment
of risk or certainty.
Topics to develop:
After reviewing individually the environments and resources of the course, in order to
recognize the virtual environment of the same and the use of the necessary references to
solve the exercises of the course, the student must remember thematic of probabilities to
identify the conditions of the events that will later allow you to make decisions with the
use of different models applied in later units of the course.
In a second exercise they must understand from a graph of solutions that satisfy the
restrictions and conditions of the problem and their behavior according to events that
determine the game success of certain players conditioned by others that intervene in the
system.
In a third exercise we will remember elementary operations of matrices, such as
multiplication of vector by a matrix or matrices by matrices in order to facilitate the
development of finite or infinite state decision problems with application of Markov labels.
With these three exercises we will start the development of the topics and activities of the
course from the task 1 and successively, since the theory of decisions starts from a base
of topics learned in the courses of probability, linear algebra and linear programming.
Activities to develop
Next, you will find 3 exercises that make up the pre-task to develop individually.
Sharma, J. (2016). Operations Research : Theory and Applications. (pp. 347-360), New
Delhi: Laxmi Publications Pvt Ltd, v. Sixth edition. Available in the knowledge environment
of the course.
In a bag there are 10 balls numbered from 11 to 20, some red and others green.
E = {11, 12, 13, 14, 15, 16, 17, 18, 19, 20}
a) We take out without looking at a ball, what is the probability of getting a prime number?
Using the algebraic graphical method, determine the cut-off point and solution that
satisfies the following systems of equations:
1. Y = -4X + 6
2. Y = -2X + 1
For values of 1 and 0 of the variable x in each of the equations. That is, replacing in each
equation first if x takes value of 1 and if it takes the value of zero to graph its lines.
The Markov chains use probabilities of previous states, from there that the matrix
multiplication is very important to solve this type of problems. Given the following
matrices of size (n * m) or (m * m) solve the product of them.
0.3 0.4 0.3
1. A= [0.1 0.5 0.4] B= 0.5 0.3 0.2
0.3 0.3 0.4
Environment
Collaborative learning environment - Evaluation and monitoring
for the
environment
development
Individual:
Page 1. Cover.
Page 2. Introduction.
Products to Page 3. Development exercise 1.
deliver by Page 4. Development exercise 2.
student Page 5. Development exercise 3.
Page 6. Conclusions.
Page 7. Bibliography according to APA standards.
Collaborative:
The student
The student partially
correctly
Graphic identifies the
understands the The student does
analysis for parameters of the
parameters of the not correctly
solving the problem from the
proposed problem understand the
problema in graphical solution,
from the graphical parameters of the
production however, does not 5
solution, correctly problem from the
and answer correctly the
identifying the graphical solution.
management solution questions of
solution criteria of
the same.
problems the same.