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[Normandy] Capture of Vire

- 29th Let's Go !
Setup order

1 x1
Église
Notre-Dame

2 x1

Vire La Vire
3 x6
La Vire

4 x10

Bois deSaint-Martin La Virène 5 x2

6 x10

Cote 219 7 x13

8 x1
Historical Background
After the success of Operation Cobra and the breakthrough at Avranches, the 3rd US Army advanced out of Normandy.
Meanwhile the 1st US Army continued to fight against German 7.Armee. The CCA of 2nd US Armoured Division failed to 9 x8
take Vire because of a set back on the bridge of Martilly where 14 of 19 Sherman tanks were destroyed by German
artillery fire. So, the 29th US Infantry Division was ordered to take the town. On the 05th of August, GI's of the 116th Inf
Rgt attacked from hill 219 west of Vire river, crossed the Virène stream and entered in the town by the South. On the 10 x1
08th of August, after some street fighting, Vire was liberated.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing the Allied player one Air Sortie card and shuffle the
other one in the deck. The Axis player doesn't have
Allied player [United States] plane, if he draws the Air Sortie card (or the Air Power
6 command cards, you move first. card), he must discard it and draw another card instead.
Axis player [Germany]
5 command cards.

Conditions of Victory
6 medals.
The church is a temporary medal objective for the Allied
player.

Special Rules
Place badges on the 2 German elite infantry units
(Troops 2 - Specialized Units) and a badge on the
German artillery unit on the left section (Troops 23 -
Heavy Anti-Tanks Guns).
The Vire river is impassable (Terrains 8 - River and
Waterways) but the Virène river is a fordable stream
(Terrains 61 - Fordable Streams).
Air rules are in effect: the Allied plane is a P-38
lightning (Strafing & Air Support). At game start, give

Symbols & Graphics Copyright (c) 2004 - 2020 Days of Wonder, Inc.
Produced with permission, for non-commercial use only.

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