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[Normandy] Caumont l'Eventé

- Attack of the Big Red One.


Setup order

1 x1
Sept Vents

2 x1

Caumontl'Eventé
3 x10
Briquessard

4 x8

5 x12

6 x5
Sullen

Mitrecamp 7 x1

8 x1
Historical Background
One week after D-day, it was still time for the consolidation of the Allied beach heads. In the area of Omaha Beach, the
next objective for the 1st US Infantry Division "Big Red One" was to capture Caumont l'Eventé, a village on a small
height at about 22km from the seaside. The infantrymen of the 26th Infantry Regiment, with the support of the
Sherman tanks of the 743th Tank Battalion, attacked in the morning of the 12th June. They were repelled on a first time
by a German counter-attack made by infantry and tanks of the 2.Panzer Division newly arrived in the battlefield.
Finally, on the 13th June in the morning, Caumont l'Eventé was in Allied hands.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing
Axis player [Germany] : 4 command cards.
Allied player [United States] : 6 command cards, you
move first.

Conditions of Victory
6 medals.
The 8 hex of Caumont l'Eventé (including the cemetery)
form a Temporary Majority Medal Objective worth 1
Medal for whoever controls the village.
So the Axis player begins the game with one medal in his
victory path.

Special Rules
- Use "Specialized Units" rules (Troops 2) to the three
Axis units with badge.
- Use "Mobile Artillery" (Troops 14) to the US artillery
unit.
- Use "Air Strikes" rules (Action 3) for the Allied player
only.

Symbols & Graphics Copyright (c) 2004 - 2020 Days of Wonder, Inc.
Produced with permission, for non-commercial use only.

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