Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
attack • resist • future • agent • secret • revenge • • distance • anger • magic • power • desire • choice
Dedicated • Boy Scout • Seeking Vengeance • Powerful • Connected • Louche • • Polished • Arrogant • Controlled • Protective • Dismissive • Easy-going
Bottled Up • Fighting Darkness • Fighting Self • Once Evil • Feels Unworthy • Reckless • • Wealthy • Glib • Serious • Deft • Precise • Innocent
Rakish • Charming • Brooding • Manipulative • Hostile • Impatient • • Untrusting • Ruthless • Blunt • Lonely • Smooth • Genius
danger is everywhere and a sexy stranger promises phobia • ice • lust • dirt • machinery • water • • love • betrayal • honor • duty • mistake • debt
answers • protection • redemption • danger • trouble • nothing fire • air • death • time • self • history • • laugh • obsess • pride • pain • malice • plot
hard bargains & ugly choices: offer yourself to someone • sacrifice something • incur a debt • give up a goal • take harm • make things worse later
Challenge yourself; ask difficult questions. I agree to help out a friend • go out for drinks • When you want to achieve something but success Put someone in a compromising position.
have to go to a fancy event • am doing the usual is not a given, roll +modifier. Inflict a misunderstanding.
Make the hero’s life sexy and dangerous. Promise future pain or inflict harm as promised.
• am working late • stumble over a crime. On a 10+, you succeed. Choose one that fits: gain
Innocent • Timid • Bad Judge of Character • Bottled Up • Fish out of Water • Virginal • • Lame • Scrawny • Clumsy • Weakling • Short • Doe-Eyed
Workaholic • Stubborn • Reckless • Over-confident • Self-conscious • Foolhardy • • Spastic • Delicious • Magnetic • Gauche • Green • Chaste
Commitment Shy • Vow • Perfectionist • Phobia • Powers Out of Control • Angry • • Untrusting • Ruthless • Blunt • Lonely • Needy • Proud
Play to find out what happens. 1d6/2 Currency, lose a Condition, gain a Condition, Provoke emotions or tempt.
We meet when someone gives the wrong impres- Take something or someone away.
sion • suffers mistaken identity • embarrasses or gain a bonus on the next roll.
Use your Traits, Conditions, Secrets against you.
themselves • isn’t where they’re supposed to be On a 7-9, you succeed as if with 10+. Make a Dra- Turn your move back on you.
Principles • uses powers • needs rescuing. matic soft move or follow up a previous soft move Reveal a secret or shame or weakness.
Then a monster attacks • someone tries to kill me with a hard one. Reveal off-screen badness.
Everyone wants to consume the hero. • someone tries to kill him • I get lost • I discover Bring in someone sexy with an agenda.
On a 6-, you fail. Deliver a Dramatic hard move.
Sex is always a factor. a hidden power • evil recognizes me. Offer a hard bargain or an ugly choice.
Nobody has plot immunity. Turns out I’m the Chosen One • the only one who Demand an impossible task.
Nothing is safe or untouchable. can • secretly powerful • of the blood • the living Traits
embodiment • ripe with potential.
The hero is special; celebrate it but make her prove Keys
Artist
she deserves to be.
Creative, Paint, Sketch, Inspire, Communicate, See
Build the world and mythos as you go. Beauty, Famous, Sculpt, Fresh Eyes, Craft Key of the Conflicted Lover
Make a Dramatic move, as the fiction demands.
Athletic Hit this key when you send mixed signals. BUYOFF:
Follow the Agenda & Principles. Use Conditions to Run, Climb, Jump, Dodge, Hide, Sneak, Acrobatics, choose one lover.
Always Say shape events. Endure, Reflexes, Swim, Focus, Martial Arts Key of the Dependent
When the hero triggers the Strive Move, build a Clever Hit this key when you rely on someone else com-
What the Principles demand. • What the Rules de- modifier. Then roll to see what happens. Sharp, Observant, Spot Weakness, Negotiate, Trick- pletely. BUYOFF: solve a problem yourself.
mand. • What Drama demands. On a hard move, narrate a Dramatic move and the ery, Plan Ahead, Tactics, Shrewd Key of the Do-Gooder
consequences, then ask, ”What do you do?”. Expert Hit this key when you do the right thing anyway.
On a soft move, narrate the setup for a Dramatic Well-Read, Folklore, Legend, History, Peer, Re- BUYOFF: do something bad.
The Hero
move, then ask, ”What do you do?”. search, Talk Shop, Science, Math Key of the Hot Mess
Add and remove Conditions as the fiction re- Faerie Hit this key when you embarrass yourself. BUYOFF:
I am just going through the motions • feel trapped pull it together when it counts.
• am almost successful • am running • hate my quires. Nature, Magic, Charm, Beguile, Steal Memories,
life • have everything I want but I’m not happy. If you need direction or details, ask the Oracle. Terrify, Inspire, Enervate, Glamour, Beauty, Water, Key of the Stubbornly Mundane
Truth, Bargain Hit this key when you pursue normality despite
I have four Traits, and 16 Tags to split between danger. BUYOFF: accept your new reality.
them. One is Modern Human. Good
Building a Modifier Friendly, Kind, Do the Right Thing, Honest, Brave, Key of the Untamed
I have two Keys that show what I value. Trustworthy, Determined, Defy Evil, Spirited Hit this key when you refuse to submit. BUYOFF:
I have two Secrets that give me power. Investigator bend a knee.
If a Trait applies, add one for it. Add one for each
I have two ingrained Conditions that define me. Tag under that Trait that applies. Determined, Curious, Procedure, Perceptive, De-
duction, Interrogate, Profile, Handcuffs, Guns
If I don’t like my options, I can make new ones. Add one for each helpful Condition or bonus. Sub-
Modern Human Secrets
I start out angry • embarrassed • lost • hungry • tract one for each Condition that hinders.
Use Gadget, Healthy, Assured, Trivia, Savvy, Dab-
turned on • bruised. If a Condition has already affected the roll in an- bler, Educated, Civilized, Attractive, Fashion The Secret of Competence
My Harm track is scuffed • bruised • wounded • other way, don’t count it now. You’re good at what you do. Get +1 if you have a
Monster
injured • badly hurt • broken • dying. If the modifier is higher than +4, reduce it to +4. second Trait that applies to a roll.
Strong, Tough, Fast, Blood, Undead, Bestial, Mes-
If it’s lower than -1, you can opt to back out or to merize, Transform Self, Dangerously Attractive, At The Secret of Hidden Potential
Night, Fangs, Claws, Night Vision, Moonlight, Re- You have a hidden power. When you fail a roll, roll
gain, Hunt, Berserk, Seduce, Know Prey, Blast, Al- The Secret of Hollywood Ugly
Pick two potential outcomes to a question like Currency luring You hide your beauty behind props. When you