Sei sulla pagina 1di 1

[DO2019] Ras El Madauar

- Tobruk
Setup order

1 x21
Carrier Hill

2 x3

3 x4

4 x1

5 x3
Ras El Madauar
6 x4

To fort Palistrino 7 x4

8 x10
Historical Background
Germans passed Tobruk during their advance and the Australian 9th division was left behind to defend the city and it's
defensive perimiter. As Rommel is in desperate need to shorten it's supply lines he needs the seaport of Tobruk. Both 9 x3
sides had major problems, as they were short on ammunition, fuel and troops. Rommel had a bold plan to capture the
high ground of "Ras El Madauar" and push on to once Italian Fort Pilastrino. During the night two Pionierbataillonen
advanced. The next morning the Panzerkompanien rushed towards the gap followed by the Italien Divisione corazzata 10 x1
"Ariete".
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
11 x10
Briefing fig. infantry marked with the Afrika Korps badge. This is
Rommel leading the attack.
Axis player [Germany/Italy]: 5 command cards, you - Use "Anti-Tank Gun"rules (SWA 2) for the two Allied
move first. units marked with a badge. 12 x1
Allied player [Britsh Commonwealth]: 5 command cards. - Use "North African Desert" rules (Actions 9)
- All armor moves 2 hexes, but per spent fuel token 1
Conditions of Victory armor unit moves 3 hexes.
At the end of your turn you may roll one die for fuel
6 medals before drawing a card: Flag=0, inf=+1, armor=+2,
Each Axis unit exiting to Fort Palistrino counts as a grenade= YOU-1, star= ENEMY-1.
medal (there is a standard English armor unit beneath Allies maximum 3 fuel, start with 1 fuel. Axis maximum
the exit marker). 3 fuel, start with 3 fuel.
Special Rules
- Airpower card for the allied player: 1d per hex (instead
of 2d).
- Use "British Commonwealth force (BCF)" rules (Nation
5) for the Allied forces.
- Use "Italian Royal Army" rules (Nations 6+) for the
two Axis units marked with Italian badges.
- Use "Specialized forces" rules (Troops 2) for the five
Allied units and one German unit.
- Use "Combat Engineers"rules (Troop 4) for the two
Axis units with the corresponding badges.
- Use "Command cars" rules (Troop 20+) for the single

Symbols & Graphics Copyright (c) 2004 - 2019 Days of Wonder, Inc.
Produced with permission, for non-commercial use only.

Potrebbero piacerti anche