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Name: Concept: Chronicle:

Age: Virtue: Faction:


Player: Vice: Group Name:

ATTRIBUTES
Power Intelligence ooooo Strength ooooo Presence ooooo
Finesse Wits ooooo Dexterity ooooo Manipulation ooooo
Resistance Resolve ooooo Stamina ooooo Composure ooooo

SKILLS OTHER TRAITS


Mental Merits Health
ooooo
ooooo o o o o o o o o o o o o
(-3 unskilled)
Academics ooooo
Religion
ooooo
ooooo ooooo Willpower
Crafts ooooo
Investigation
ooooo oooooooooo
ooooo ooooo
Healing ooooo
Arcana
ooooo
ooooo ooooo Morality
Nature Lore ooooo o
Seneschal
ooooo 10
ooooo 9 o
Physical Coins 8 o
(-1 unskilled) 7 o
Athletics ooooo 6 o
Brawl ooooo 5 o
Ride ooooo 4 o
Archery ooooo Size 3 o
Larceny ooooo 2 o
Speed 1 o
Stealth ooooo Initiative Mod
Survival ooooo
Weaponry ooooo Defense Experience
Social Armor Perception
(-1 unskilled)
Weapons Dice Mod.
Animal Ken ooooo
Empathy ooooo
Expression ooooo
Intimidation ooooo
Persuasion ooooo Equipment Dice Mod.
Socialize ooooo
Streetwise ooooo
Subterfuge ooooo
Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Merits 7 • (Buying the fifth dot in any area costs two points) • Health =
Stamina + Size • Willpower = Resolve + Composure • Size = 5 for adult humans • Defense = Lowest of Dexterity or
Wits • Initiative Mod = Dexterity +Composure • Speed = Strength + Dexterity +5 • Starting Morality = 7 • Perception =
Wits + Composure

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