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What we need?
p_MegaTK - surface shader should be assigned to all objects you want render with passes or
without it. If you don't need multipass rendering you may still use p_MegaTK as common
surface shader.
News
Tutorials p_PointTK, p_DirectTK and p_SpotTK - light shaders should be assigned to all lights in
scene if you want get correct passes.
Download
About me p_MegaTK_pass - geometry shader should be assigned to dummy object (for example to poly
Links Cube) to Geometry Shader slot on transform node if you have no mental ray stand alone and
my script for it and want render passes.
5. Scene ready for rendering. Now we need enable passes. Create any dummy object, for
example poly cube.
7. Open p_MegaTK_pass properties. Set name for file, for example "test_name". Set path for
rendering, for example "c:/render_test" for windows or "/home/current_user/render_test" for
linux (you should create this dir before render). Enable passes you want render.
test_name.amb_occlus.0001.tif
test_name.ambient.0001.tif
test_name.color.0001.tif
test_name.diff_occl.0001.tif
test_name.diffuse.0001.tif
test_name.reflect.0001.tif
test_name.shading.0001.tif
test_name.shadow.0001.tif
test_name.spec_shd.0001.tif
test_name.specular.0001.tif
It's 3x32bit images. You may view it with: imf_disp, Photoshop CS2 or any compositing
software like: Nuke, Shake, Digital Fusion or After Effects(ver 7.0 and higher, previous versions
don't support 32bit images)
9. Compose images using your favorite software. You should use this formula:
or this simple formula if you don't need full control, but need more speed: shading +
specular*spec_shd + amb_occlus*ambient + reflect + refract + indirect + incand
Shake Graph
Nuke Graph
11. 'Mitchell' and 'Lanczos' filters don't recommended. These filters may cause of some
artifacts during render passes (negative pixels and some noise). Please use more simple filters
like: 'Gauss', 'Triangle' or 'Box' ('Triangle' 2 2 recommended).
If you still have some artifacts in your passes, try disable filtering (set filter 'Box' 1 1).
If you find any bugs or you have any suggestions please mail me to puppet@rambler.ru
www.puppet.su