Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
A Research Study
Presented to the Faculty of the
Senior High School Department
Iloilo City National High School
by:
April 2019
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Department of Education
Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
APPROVAL SHEET
by
Approved by:
_____________________________
April 2019
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Department of Education
Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
ACKNOWLEDGEMENT
Facing life’s challenges is never easy without the people who always stand by your side no
matter what. People who care, help and supports as you face life’s great challenges. As we
successfully accomplished this research, we would like to express our appreciation and deepest
gratitude to the following:
The respondents coming from the strands of STEM, ABM and HUMSS of Senior High
School Department of Iloilo City National High School S.Y. 2018-2019 for their willingness,
cooperation, honesty and patience.
To our parents who never stop in supporting us, financially and morally. For their undying
love, patience, understanding and encouragement as we faced ordeals and challenges along the
process of this research.
To Mrs. Ma. Mae Alminaza and Mrs. Ester C. Pelobello for their approval in the conduct
of this quantitative research;
To our research mentor, Ma. Rosario G. Carbonera for her guidance and supervision as we
conduct our research. She mold us to become better researchers; and above all,to God Almighty
Father, who showered his eternal love and wisdom as we faced obstacles and challenges in our
research. He is the source of strength and knowledge that has mainly contributed for the success of
this research.
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Department of Education
Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
Abstract
This study aimed to determine the Level of Electronic Sports Engagement and
Academic Performance of Grade 12 Senior High School Students of Iloilo City National
High School Academic Year 2018-2019. The study utilized the descriptive research
design. The respondents of the study were the 124 Senior High School Students of Iloilo City
The data gathering instrument used in this study was obtained through the use of the
researcher’s made instrument on the Level of Electronic Sports Engagement and Academic
and Academic Performance factors. The instrument was validated by expert and undergo a
reliability before distributing it to the Senior High School students. The mean was utilized to
determine the level of Electronic Sports Engagement and Academic Performance when classified
according to sex, strand, socio economic status and grade point average while t-test and ANOVA
were employed to determine the significant difference in the level of Electronic Sports
Engagement and Academic Performance when classified according to strand, socio economic
status and grade point average. The statistical Package for Social Science Version 20 (SPSS)
software was used in doing statistical data processing and computations, set at .05 level of
significance.
When classified according to sex the findings revealed that male have low level of
electronic sports engagement and female have very low level of electronic sports engagement,
while in academic the male and female have low level of electronic sports engagement.
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Department of Education
Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
When classified according to strand the STEM, ABM, and HUMSS have a very low
level of electronic sports engagement. On the other hand in academic the STEM, ABM and
HUMSS have low level of electronic sports engagement. When classified according to sex there is
a significant difference in the level of electronic sports engagement in terms of frequency of going
to computer shops. When classified according to strand and grade point average there is no
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Department of Education
Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
TABLE OF CONTENTS
PRELIMINARIES Page
Title Page i
Approval Sheet ii
Acknowledgement iii
Abstract iv
Table of Contents v
List of Tables vi
CHAPTER
I INTRODUCTION 2
Hypotheses 6
Definition of Terms 8
Introduction 10
Summary 13
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Conclusion 14
III METHODOLOGY 15
Research Design 15
Statistical Tools 20
AND ANALYSIS
RECOMMENDATION
Summary 36
Findings 37
Conclusion 38
Recommendation 39
APPENDICES 41
Instrument (Questionnaire)
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SPSS Results
List of Tables
Table Page
1 Respondents Profile 17
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according to Strand
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Chapter I
Introduction
the world evolves and grows, we adapt, discover and develop inventions and knowledge in order
to cope and survive the world. Particularly in education in which the knowledge and ideas learned
from the past will be imparted for the future generations in order to push the horizon of man’s
understanding and eventually to create and invent ways in which can make our life easier and
help us survive.
In the advent of 21st century, in which everything becomes one click away as technology
advances therefore making all tasks and work completed quickly and efficiently, technology
supported us in every action and move we do in the daily basis, we rely greatly and almost entirely
in this tool. The modern society will not function without it but as it aids us greatly it seems it also
entertainment such as electronic sports or online gaming in which a number of senior high school
students engage and invest deeply and heavily. Thus granting us a wide array of options in how we
use technology for other ways such as highly functional diversions rather than just its intended
purpose. In such it can be inferred that it can make things done faster but it also provides us
interruptions and distractions that can affect our performance particularly in education.
In contrast of the old curriculum in which technology is incorporated but not heavily
depended upon and education system is not paper less and laid ground to more up close and
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prioritizes efficiency and effectiveness in providing relevant information and knowledge thus
needs to integrate and made technology a vital part of senior high school students’ education but
also gives them a chance to expose themselves in electronic sports and online games.
According to (Chan & Rabinowitz, 2006),the amount of play can produce effects
regardless of game content by displacing time players spend in other activities. The amount of
game play has been associated with lower academic performance today; over 88% of young
people in the United States are addicted to video games. While According to (Samuel Gibbs.,
2016) playing computer games especially competitive games i.e. e-sports can affect your critical
thinking, problem solving and logic skills that can be applied in what you learn in the class and
thus increasing their grade in science and math mainly. In conclusion that e-sports has a
relationship with the k to 12 education of senior high students but it is profoundly debated to what
This study is rooted in the theory that engagement in electronic sports or competitive
online gaming can have an evident effect to the academic performance of the senior high school
student, according to (Anderson & Dill, 2000) there is a negative correlation between GPA and
time spent playing video games However a 1997 study (Emes, 1997, p. 413) suggest that there is
Thus in conclusion it is necessary for the relationship between academic performance and
electronic sports engagement must be clearly defined or described in order for it to be factored as
an advantage or disadvantage.
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● OUTSTANDING ( 90-100 )
● VERYSATISFACTORY (85- 89 )
● SATISFACTORY (80- 84)
●FAIRLY SATISFACTORY (75-79)
● DID NOT MEET EXPECTATION (Below
75)
Figure 1: A conceptual framework showing the relationship of the variables of the study.
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Department of Education
Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
This study aimed to determine the level of stress and academic performance of Grade 12
Senior High School Students of Iloilo City National High School during School Year 2018-2019
terms of frequency of students going to the computer shop when group according to
terms of financial aspect when group according to sex, strand, grade point average and
socioeconomic status?
of frequency of students going to computer shop and financial aspect and when group
according to sex?
frequency of students going to computer shop and financial aspect and when group
according to strand?
frequency of students going to computer shop and financial aspect when group
frequency of students going to computer shop and financial aspect when group
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Hypotheses:
In view with the preceding problems, the following hypotheses will be advance:
frequency of students going to computer shop and financial aspect when grouped
according to sex.
frequency of students going to computer shop and financial aspect when grouped
according to strand.
frequency of students going to computer shop and financial aspect when grouped
frequency of students going to computer shop and financial aspect when grouped
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Department of Education
Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
Students, to let them know the level of their engagement in electronic sports and the
Teachers, this study can inform them about the level of electronic sports engagement of
their students. This can help teachers to be aware of the engagement of their students to electronic
sports and be able to create strategies in class that could help lessen the level of electronic sports
Parents, this study can help them to be aware of their children’s engagement in electronic
sports. In that way, they could find ways how to help their children manage their time and cope up
Administration, this study can make the administration aware of the level of electronic
sports engagement of students. In that way, they can make strategies that could help students in
their education.
Future Researchers, this study can help those who are interested to have a further study
about electronic sports engagement. This can be a reference that could help them overcome their
endeavors.
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Definition of Terms
For the purpose of clarity and understanding, the following terms were defined
learning. www.merriam-webster.com.dictionary/academic
In this study, it is used to describe things that relate to the work done in schools
Electronic Sports- Are form of competition using video games most commonly; E-sports
take the form organized, multiplayer video game competition, particular between professional
players.
www.en.m.wikipedia.org>>wiki>esports
In this study, it is the activity of playing video games against other players on the internet,
www.merriam-webster.com/dictionary/engagement
www.merriam-webster.com/dictionary/level
www.merriam-webster.com/dictionary/performance
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Sex- Either of the two major forms of individuals that occur in may species and that are
distinguished respectively as a female of male especially on the basis of their reproductive organs
person’s work experience and of an individual’s or family’s economic and social position in
www.wikipedia.org>wiki>socio-economicstatus
www.merriam-webster.com/dictionary/strand
In this study, it is a different specialization consist of STEM, ABM, HUMSS, TVL, and
This study aimed to determine the level electronic sports engagement of Grade 12 Senior
High School Students during school year 2018-2019 and their relation to their Academic
The subject of this investigation was be the Grade 12 SHS students. This study was focus
on sex, socio economic status and strand as independent variable and level of electronic sports
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ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
The data needed for this investigation was be gathered through the use of research
instruments: standard instrument adopted from the researcher-made questionnaire validated by the
To describe the data gathered, the mean and standard deviation was used for descriptive Analysis
while the t-test and ANOVA for inferential Analysis. To determine the significant relationship
between electronic sports engagement and academic performance, the Pearson’s R was used, the
All the statistical computation will be computer-processed using the Statistical Package for
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Chapter 2
In order to determine the data and information to be authentic and legitimate, the
correlation of the level of e-sports engagement to the academic performance of senior high school
students of Iloilo City National High School will be confirmed and validated with the following
precursor studies that were conducted and gathered information from different locations both
local and foreign in varying degrees of interpretation and different methods of data gathering and
methodology which have a definite relation and resemblance that can aid in the development of
researcher’s current study.
This study confirms that video gaming is not bad for the health and the student's
academic performance, because it is in the manner of the students on how they interact with the
games that they are playing. (17 Oct 2016, Literature, Local)
Students Who Play Online Games Actually Get Better Academic Result
According to Alberto Posso ''When you play online games you're solving puzzles to
move to the next level and that involves using some of the general knowledge and skills in maths,
reading and science that you've been taught during that''.(2016, Study, Foreign)
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Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
Online gaming: Impact on the Academic performance and Social Behaviour of the students
This study confirms that most popular usage of technology is its role as an immersive
entertainment play form in which most students engage to enjoy and relived stress, it has become
a digital recreation that has positive impact of being interactive. (2018, Study, Local)
This study confirms that students that plays on-line games develop bad habits in their
studying style, most students are failing their exams and the cause of the problem is they are not
studying for their exams, students' used their vacant time to play on-line games and not study for
their upcoming exams. (December 5, 2009, Study, Local)
Student’s uses their allotted time for just using computer games and misses the time for
their other activities, such as, school activities, free studies or exercises. (2017, Study, Foreign)
Gaming addiction or student who are engaged in playing video games physically impact
academic achievement because the student is too involved in the game to do homework or
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Region VI-Western Visayas
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ILOILO CITY NATIONAL HIGH SCHOOL
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prepare academically.This study noted that playing video games took time away from school
activities, homework, social interaction, etc. (2011, Study, Foreign)
Video game addiction has begun to become a problem all over the
world. Children are becoming too dependent on video games, they will develop
an addiction to them, parents should be paying close attention the what games
their kids are playing, also as, parents should make plenty of other activities to
take up some of their children's time so they will not have to spend as much time
on games. (April 30, 2017, Literature, Foreign)
Online games are not a cause of an addiction, the researchers interviewed those students
in their academic level on both sides of the argument, is that there is no evidence that games do
cause. The researchers also interviewed one of the student's Fathers, explains that while his son
plays games, he ''isn't addicted''. He can tell. Further proof of addiction in games comes from a
scientist who has been studying the subject, finds that their faces are different when they watch
television. That when a kid plays an on-line games, those kids often blink, as for television, kid’s
blinks normally. (December, 2010, Study, Foreign)
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Children and adults should have Cultural values deemed essential to a fulfilled life are
cast aside online of a virtual reality and steps need to be taken to recover those affected or prevent
it altogether. Common , important and exciting portions of life like having a job , a family ,
friends and a love life come second to video games.(2011,Literature,Foreign)
Educators, parents and students are becoming increasingly more confident about the
viability and credibility of learning using digital games. In fact, they are demanding more options
within the genre. I’m optimistic that the next wave of game-based learning research will pay more
attention to 21st Century skills, include greater sample sizes, and that the number of research
studies themselves will increase. With a greater pool of valid research, the trust factor will
increase, and game developers will have in their toolkit more criteria for designing for learning
outcomes.( October 1, 2013, Literature, Foreign)
Computers are part of our life and are a very important component in modern life.
Mostly, young people spend their time playing computer games to past time and this habits turn
to an addiction that has a tremendous effect on their academic performance. Therefore, necessary
precaution must be taken in exploring and the negative consequences of using them on a daily
basis, computer games has its own advantages and disadvantages. (February 23, 2016,
Literature, Foreign)
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Region VI-Western Visayas
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ILOILO CITY NATIONAL HIGH SCHOOL
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The following related literature and related studies conforms that there is a relationship
between level of e-sport engagement and academic performance in which the article written by
Bane or Boon ''computer games and academic performance) confirms that video gaming is
not bad for the health and the student's academic performance, because it is in the manner of the
students on how they interact with the games that they are playing. This was further established
that computer games have a positive effect in academic performance in the following articles
Students Who Play Online Games Actually Get Better Academic Result) and Online
gaming: Impact on the Academic performance and Social Behaviour of the students in
Polytechnic University of the Philippines Laboratory High School in which computer games
increase immersion and engagement that it can develop analytical skills that can help in maths,
reading and science.
On the other hand there are also studies that dismisses the advantages of computer
gaming as it leads to addiction and takes up the time that supposedly need to be allocated for
studying, social interaction and other more wholesome activities in such extent that many articles
covered it in wide expanse such as Effects of Electronic Sports Engagement in Academic
Performance Of Senior High School Students and Impact of Computer Games on Students
GPA while there also studies that concluded that there are beneficial effects but it is greatly
overcompensated by the negative effects the computer gaming in such that there is an argument
in which it can develop analytical and high ordered thinking skills but it cannot be used in
productive and useful means because students are too addictive and focused at gaming , this
points are noted in the following articles The Effects of Video Game Play as Academic
Performance and Letter to the Editor: Video Game Addiction Grows.
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Conclusion
`Therefore the researcher have made a conclusion that the studies gathered have almost
equal division to which three out of the ten review related literature and studies have made results
that indicate a positive correlation between level a of e-sports engagement and academic
performance, while the four out of ten results are negative and three out of ten are inconclusive
therefore from the data given it is established that there is a certain degree of relationship between
the level of e-sport engagement and academic performance but the parameters and ways to
describe and gauge the state and status of that said relationship; whether positive or negative
remained inconclusive and debated thus further analysis and research is needed to attain a
definite conclusion.
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Chapter 3
Methodology
Part One, Purpose of the Study, Research Design and the Variables used in the Study
Part Two, Methodology, the Respondents of the Study, the Data Gathering
Part Three, Data Analysis Procedure, and Statistical Tool employed to test the
hypotheses.
The Purpose of the Study was to determine the Level of Electronic Sports Engagement
Research Design
In this study, the researchers utilized the descriptive method particularly the survey
design to find out the Level of Electronic Sports Engagement of Grade 12 Senior High
School Students of Iloilo City National High School Senior High School Department. and
the independent variables were sex, strand, socio economic status and grade point average
and dependent variable were the Level of Electronic sports engagement in terms of:
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ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
frequency of the students in going to computer shops, financial aspects and Academic
Performance.
The respondents of the study were 124 grade 12 Senior High School students of Iloilo
City National High School who were chosen randomly from a total population of 179
enrolled during the academic year 2018-2019. The Sloven’s formulas shown below, was
n = N
1 + N(e)2 where:
n = sample size,
N = population,
e = margin of error
The Random Sampling was employed in the selection of the respondents of the study.
The Lottery technique was used where the name of the respondents were taken from the
adviser’s copy, written in small pieces of paper, rolled and pick up randomly based on
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Table 1
Respondents Profile
Variables/Category f %
B. Sex
Male 32 25.8%
Female 92 74.2%
Strand
HUMMS 54 43.5%
ABM 49 39.5%
STEM 21 16.9%
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Table 1 presents the respondents profile based from the independent variables of
the study.
This study utilized the researcher-made instrument. This is divided into 2 parts.
Part One, Personal Data Sheet. This is a brief information sheet about the
participants name, sex, strand, socio economic status and grade point average.
questionnaire and the statements in the questionnaire proper which are grouped into
factors such as; Frequency of the students on going to computer shops, financial aspects
The instrument identified five levels of Electronic sports engagement: Strongly Agree,
Slightly Agree, Agree, Slightly Disagree and Disagree. The lowest level of Electronic
Sports Engagement was indicated by the score of 1, 2, 3, 4 and the highest level of
For computation purposes, each question about electronic sports engagement was
answerable by Always, Often times, Sometimes, Seldom and Never as shown in the scale
below.
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Answer Point
Always 5
Oftentimes 4
Sometimes 3
Seldom 2
Never 1
In October 16, 2018 permission to conduct the study was secured from Office of the
Asst. Principals of Senior High School Department of Iloilo City National High School.
After the approval of the two Asst. Principal, the researchers administered the
After the retrieval of the questionnaire, the result were treated statistically in order to
generate results on the level of electronic sports engagement of the Grade 12 Senior High
The data obtained in this investigation was subjected to the following descriptive and
inferential statistical analysis using the Statistical Package for Social Sciences (SPSS)
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Statistical Tools
Mean was used to describe the Level of Electronic Sport Engagement of the Senior
High School Students when classified according to sex, strand, socio economic status and
The following scale of means and their corresponding descriptions were utilized:
Mean Description
t-test was used to determine a significant difference in the level of electronic sports
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Region VI-Western Visayas
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ILOILO CITY NATIONAL HIGH SCHOOL
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The decision to reject or not reject the null hypothesis in this study was based from
Chapter 4
Table 2
Level of Electronic Sports Engagement of Senior High School Students in terms of
Frequency of Students in going to Computer Shops when classified according to sex,
strand, grade point average and socio economic status
Below average SES 1.5763 59 Very Low Level of Electronic Sports Engagement
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When classified according to sex, male has low level of electronic sports
engagement and female has very low level of electronic sports engagement with a mean
score of 1.9313 and 1.5217. This table also shows that in Frequency of students going to
the computer shop factor, male students have a higher mean of 1.9313 compared to female
of 1.5217.
When classified according to strand, all strands have a Very Low Level of
Electronic Sports Engagement with a mean score of 1.5143 for STEM, 1.5551 for ABM,
and 1.7370 for HUMSS. This shows that all of the strand have a very low level of
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When classified according to Grade Point Average, all Grade Point Average
except for Fairly Satisfactory have a score of 2.0857 and Satisfactory have 1.8519, they
have a Low Level of Electronic Sports Engagement for the others have a Very Low Level
of Electronic Sports Engagement with a mean score of 1.3667 for Outstanding, 1.5639
for Very Satisfactory, and 0 for Did not meet Expectations. This shows that all of the
When classified according to Socio Economic Status. all socio economic status
have a Very Low Level of Electronic Sports Engagement with a mean score of 1.3538 for
Above SES, 1.7538 for Average SES, and 1.5763 for Below average SES. This shows
that all of the strand have a very low level of electronic sports engagement.
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Table 3
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When classified according to sex, this table shows that both male and female have
Moderate Level of Electronic Sports Engagement with a mean score of 1.7875 and 1.2348.
This table also shows that in financial factor, male students have a high mean of 1.7875
The result reveals that male students have higher Level of Electronic Sports
Engagement. When classified according to strand, all of the strands shows Very Low Level
of Electronic Sports Engagement with a mean score of 1.4074 FOR HUMSS, 1.3878 for
ABM, STEM Strand has the lowest level of electronic sport engagement in the financial
When classified according to grade point average, this table shows that the result is
Very Low Level of Electronic Sports Engagement with a mean score of 1.2444 for
Outstanding, 1.2694 for Very Satisfactory, 1.6963 for Satisfactory and 1.6000 for Fairly
Satisfactory.
When classified according to Socio Economic Status. all socio economic status
have a Very Low Level of Electronic Sports Engagement with a mean score of 1.2923 for
Above SES, 1.4808 for Average SES. This shows that all of the strand have a very low
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ILOILO CITY NATIONAL HIGH SCHOOL
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Table 4
Needs Improvement 0 0
When classified according to sex, this table shows that both Male and Female have
a Low Level of Electronic Sports Engagement with a mean score of 2.4937 and 2.0859.
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Department of Education
Region VI-Western Visayas
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ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
When classified according to strand, this table shows that all strands have a
Low Level of Electronic Sport Engagement with a mean score of 2.1714 for STEM, 2.0612
When classified according to grade point average, this table shows that the results
have a Low Level of Electronic Sports Engagement and Very Low Level of Electronic
Sports Engagement with a mean score of 2.2889 for Outstanding, 2.2750 for Very
When classified according to Socio Economic Status. All socio economic status
have a Low Level of Electronic Sports Engagement with a mean score of 2.4000 for Above
SES, 2.3538 for Average SES, and 2.0017 for Below average SES. This shows that all of
Table 5
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Male 1.9313
2.465 122 .015 Significant
Female 1.5217
B. Financial Aspect
Male 1.7875
3.809 122 0.000 Significant
Female 1.1248
C. Academic Performance
Male 2.4938
2.745 122 .007 Significant
Female 2.0859
In terms of frequency of students on going to computer shops factor the t-test result
shows that Male and Female group obtained .015 in 2 tailed significant. These values are
less than the level of significance of .05 at the degree of freedom 122. Therefore null
hypothesis is rejected. There was significant difference on the level of electronic sports
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ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
engagement of Grade 12 Senior High School students when respondents are group
according to sex.
In terms of financial aspect factor the t-test result shows that Male and Female
group Obtained .000 in 2 tailed significant. These values are less than the level of
significance of .05 at the degree of freedom 122. Therefore null hypothesis is rejected.
There was significant difference on the level of Electronic Sports Engagement of Grade 12
Senior High School students when respondents are group according to sex.
In terms of academic factor the t-test result shows that Male and Female group
Obtained .007 in 2 tailed significant. These values are less than the level of significance of
.05 at the degree of freedom 122. Therefore null hypothesis is rejected. There is a
significant difference on the level of electronic sport engagement of Grade 12 Senior High
Table 6
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Department of Education
Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
B. Frequency of
students going to
the computer
shop
Between Groups 1.174 2 .587 .858 .427 Not
Significant
B. Financial
Aspects
Between Groups .269 2 .134 .239 .788 Not
Significant
C. Academic
Performance
Between Groups 1.686 2 .843 1.541 .218 Not
Significant
In terms of frequency of students on going to computer shops factor the t-test result
shows that Male and Female group obtained .427 in 2 tailed significant. These values are
greater than the level of significance of .05 at the degree of freedom 122. Therefore null
Senior High School students when respondents are group according to strand.
31
Department of Education
Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
In terms of financial aspect factor the t-test result shows that Male and Female
group Obtained .788 in 2 tailed significant. These values are greater than the level of
significance of .05 at the degree of freedom 122. Therefore null hypothesis is accepted.
12 Senior High School students when respondents are group according to strand.
In terms of academic factor the t-test result shows that Male and Female group
Obtained .218 in 2 tailed significant. These values are greater than the level of significance
of .05 at the degree of freedom 122. Therefore null hypothesis is accepted. There is no
significant difference on the level of electronic sport engagement of Grade 12 Senior High
Table 7
32
Department of Education
Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
the computer
shop
Between Groups 1.958 2 .979 1.445 .240 Not
Significant
B. Financial
Aspects
Between Groups .958 2 .479 .861 .425 Not
Significant
C. Academic
Performance
Between Groups 4.061 2 2.031 3.850 .024 Significant
In terms of frequency of students on going to computer shops factor the t-test result
shows that Male and Female group obtained .015 in 2 tailed significant. These values are
less than the level of significance of .05 at the degree of freedom 122. Therefore null
engagement of Grade 12 Senior High School students when respondents are group
according to Sex.
33
Department of Education
Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
In terms of financial aspect factor the t-test result shows that Male and Female
group Obtained .000 in 2 tailed significant. These values are less than the level of
significance of .05 at the degree of freedom 122. Therefore null hypothesis is rejected.
Senior High School students when respondents are group according to Sex
In terms of academic factor the t-test result shows that Male and Female group
Obtained .007 in 2 tailed significant. These values are less than the level of significance of
.05 at the degree of freedom 122. Therefore null hypothesis is rejected. There is significant
difference on the level of electronic sport engagement of Grade 12 Senior High School
Chapter 5
findings.
34
Department of Education
Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
Summary
the Level of Electronic Sports Engagement of Senior High School Students of Iloilo City
National High School for Academic Year 2018-2019. The respondents of the study were
the 179 Senior High School students chosen by using Random Sampling, Lottery
Technique.
Senior High School students in terms of Frequency of students going to the computer
shop, Financial aspect, Academic performance when respondents are classified according
The data used in this study was obtained through the use of the researcher’s made
Students
The mean was utilized as descriptive statistical tool to determine the level of
Electronic Sports Engagement when classified according to sex, strand, socio economic
status and grade point average. The t-test was employed to determine the significant
difference in the level of Electronic Sports Engagement when classified according to sex.
The ANOVA was utilized to determine the significant difference in the level of
35
Department of Education
Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
Electronic Sports Engagement when classified according to strand. Statistical Package for
Social Science Version 20 (SPSS) software was used in doing statistical data processing
Findings
1. Senior High School students when group according to sex have a ‘’ Low Level of
Electronic Sports Engagement‘’ on male and ‘’Very Low Level of Electronic Sports
shop. ‘’Very Low Level of Electronic Sports Engagement’’ on the area of financial
aspect, and ‘’Low Level of Electronic Sports Engagement’’ on the area of Academic
performance.
2. When respondents were classified according to strand, all strand have a Very Low
shop, financial aspect except for Academic performance that has a Low Level of
Electronic Sports Engagement of Grade 12 Senior High School students when group
according to sex.
36
Department of Education
Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
3. When respondents were classified according to grade point average, Very Low Level
the area of Frequency of students going to the computer shop, Very Low Level of
Electronic Sports Engagement on all area of Financial aspect, Low level of Electronic
Sports Engagement on all area of Academic performance except for Fairly Satisfactory
4. When respondents were classified according to socio economic status, all have a Very
computer shop, financial aspect except for Academic performance that has a Low Level
for Academic performance of Grade 12 Senior High School Students when group
37
Department of Education
Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
Conclusions:
The following conclusions are drawn from the findings of the study:
1. The overall result on the Level of Electronic Sports Engagement of Senior High School
Students when group according to sex in terms of frequency of students going to the
‘’Very Low ’’and ‘’Low’’. With this, it was concluded that both male and female can
manage their electronic sports engagement very well. They have a very close means
signifies that both of them can manage well their electronic sports engagement in
frequency of students going to the computer shop, financial aspect, and academic
performance.
2. There was a ‘Very Low Level of Electronic Sports Engagement of Senior High School
computer shop, Financial aspect, Academic performance except for STEM, ABM,
HUMMS on Academic performance which have the Low Level of Electronic Sports
Engagement in all factors. With this, it was concluded that all strand can manage their
38
Department of Education
Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
3. The overall result on the Level of Electronic Sports Engagement of Senior High School
Students when group according to grade point average in terms of frequency of students
going to the computer shop, financial aspect, Academic performance was considered
as both ‘’Very low’’ and ‘’Low’’. With this, it was concluded that they can manage
their electronic sports engagement very well that correlates with their grade point
4. The overall result on the Level of Electronic Sports Engagement of Senior High School
students going to the computer shop, Financial aspect, Academic performance, was
considered a Very Low Level of Electronic Sports, with this, it was concluded that they
can manage their socio economic status very well while engaging in electronic sports.
Recommendations
Engagement of Senior High School students to other public high school in the Division of
Iloilo City offering Senior High School Curriculum in order to validate the findings of the
research.
39
Department of Education
Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
Wright, Jancee (2011) “The Effects of video game play on academic performances,”
Modern Psychological Studies:Vol17:No.1,Article 6. Retrieved from
https://scholar.utc,edu/mps/vol17/issl/6
Wakil, Karzan, Omer, Bayan (2017). Impact of computer games on students GPA.
Retrieved from
https://www.researchgate.net/publication/3187950_Impact_of_computer_games_on_stud
ents_GPA
Dockrill, P. (2016 August, 18) Students Who Play Online Games Actually Get Better
Academic Results. Retrieved from https://www.sciencealert.com/students-who-play-
online-games-actually-get-better-academic-results
Vinluan & Mitchel (2016) Bane of Boon: Computer games and Academic Performance.
Retrieved from https://pressreadercom/philippine/sunstar-
pamoanga/201101728139695325
Appendices
40
Department of Education
Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
41
Department of Education
Region VI-Western Visayas
Division of Iloilo City
ILOILO CITY NATIONAL HIGH SCHOOL
Senior High School Department
42