Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Chris Swindle
Brandon Mendenhall
Trevor Overby
Sam Bridge
Xavier Humberg
Existing Market
GameMaker
I’ve personally used GameMaker’s sprite creation software since I was a Junior in
high school. GameMaker’s sprite editor’s main advantage lies in the fact that it’s built into
a game creation system and, as such, is convenient to use. It features variable-opacity
onion-skinning with a variable number of frames, a simple and color-wheel style color
picker, and a fully resizable grid with active, display size preview.
- Xavier Humberg
Aseprite
Aseprite has great functionalities. The user has the option to set the size of the grid
and to choose if the project will be in color or grayscale. This application has a preview
window that is movable to different locations. Other features include zooming in/out,
various options for frame editing, option to create layers, and various methods to view the
project you’re working on. The only disadvantage I could see with this application is it’s
GUI. The GUI seems a little outdated compared to other existing sprite editors I’ve seen.
- Raj Patel
Piskell
I am of the opinion that Piskell is the ideal sprite editor. The reason I find Piskell so
appealing is that it is simple and only provides the tools necessary. These tools include the
ability to draw, erase, draw circles, draw squares, move pixels, rotate, copy etc. Some
features that I would consider extra, and quite useful would be the vertical mirror pen,
onion layering, clone layer to all frames and align to center. Another nice feature is the
ability to save as either a GIF, or to save as a sprite sheet, which is useful when importing a
sprite into a game.
- Sam Bridge
Pixieengine
I like how Pixieengine is laid out. It keeps the UI simple, while allowing useful
functionality to design each frame. The color panel allows for quick color selection. This
was a good design decision since the color of each pixel is changed frequently when
designing sprites. The one functionality I would add to the sprite editor is the ability view
the current frame with the previous frame overlaid ontop of it. This would help in the
creation of a making a sprite animation, since the previous frame created could be viewed
in the sprite creator window.
- Brandon Mendenhall
Tiny Sprite Editor
Tiny Sprite Editor is very much what we will eventually be producing. The key
difference is our software will be a standalone program with no need for internet access.
TinyEditor (as I will refer to it now) is a simple application to produce custom sprite
animations. What this product excels at is simplicity of design and use. It does not take
much to learn and understand what this application provides, but that is also its main
drawback. It is not feature rich by design. So, it does not have the variety in export
options, colors or paint tools that Unity or Gamemaker have.
- Traver Overby
Graphicsgale
Graphicsgale is a raster graphics editor for spriting, pixel art, and animations and
supports multiple output formats such as .gif and pixel sheets. It recently became
freeware making it available to anyone yet still is full of specialized tools and excels at
sprite animation. It provides onion skinning to view previous and next pixel frames while
drawing as well as a live animation preview. One feature that stood out for me is that it
also supports layers, so that you can easily move segments of your animation without
affecting other portions of your pixel art. It supports importing from a scanner or camera
as well as pallette customization, selectively erasing colors and tools for quickly replacing
colors. One of the major drawbacks it seems from users is that it does not support hotkey
customization and at times can require lots of “clicking.”
- Chris Swindle