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I. Introduction now in the advancement of education for children of


all ages.
What Is Technology? Technology is a body
of knowledge devoted to creating tools, processing Let's take a look on how technology enable
actions and the extracting of materials. The term to help people and children learn in ways that are
‘Technology” is wide, and everyone has their way easier, faster, more accurate, but less expensive.
of understanding its meaning. We use technology to
One of the earliest means of formal teaching
accomplish various tasks in our daily lives, in brief;
was oral- through human speech- although
we can describe technology as products and
technology has been increasingly used to facilitate
processes used to simplify our daily lives. We use
or "back-up" oral communication. Then, we can
technology to extend our abilities, making people
trace back to the emergence of very early tools,
the most crucial part of any technological system.
such as paintings on cave walls. Also, writing
We apply technology in almost everything slates, desktop sandbox, hornbook and blackboards
we do in our daily lives; we use technology at work, have been used while, books and pamphlets have
we use technology for communication, held a prominent role in education. In their days,
transportation, learning, manufacturing, securing these "technology" were viewed as radical and
data, scaling businesses and so much more. effective teaching and learning tools until
Technology is human knowledge which involves computers evolve in Educational technology.
tools, materials, and systems. The application of
The History of Educational Computing
technology typically results in products. If
technology is well applied, it benefits humans, but ANCIENT COMPUTING HISTORY

the opposite is true, if used for malicious reasons. ABACUS- 3000BC

Technology ushers in fundamental structural o Also called as counting frame. It is a


changes that can be integral to achieving significant calculating tool that was use in the ancient near east
improvements in productivity. It is use to support and a mechanical aid used for quick calculations.
both teaching and learning, technology infuses
PASCALINE - 1600s
classrooms with digital learning tools, such as
computers and hand held devices; improving o Also called Arithmethic machine. It was
learning materials; supports learning 24 hours a day, designed and built by the french mathematician and
7 days a week; builds 21st century skills; increases philosopher Blaise Pascal. It could only do addition
student engagement and motivation; and accelerates and subtraction with numbers being entered by
learning. Technology also has the power to manipulating it dials. Pascal invented the machine
transform teaching by ushering in a new model of for his father, so it was the first business machine.
connected teaching. This model links teachers to
MECHANICAL CALCULATORS
their students and to professional content, resources,
and systems to help them improve their own JACQUARD'S LOOM PUNCH CARD - 1800s

instruction and personalize learning. o Is a piece of stiff of paper that contains


digital information represented by the presence or
The History of Educational Computing
absence of holes on predefined positions. Herman
Each invention changed how classrooms
Hollerith began designing a machine to tabulate
functioned, either in productivity, connectivity or
census data more efficiently than by traditional
efficiency. Some have come and gone out of style,
hand methods. It was us punch card device that help
some have evolved and some are just still used
to analyze the US census data.
today. All were necessary for us to get where we are
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ELECTRONIC COMPUTER SYSTEM - First o Is a small realtively inexpensive computer


generation (1943-1956) with a microprocessor as its central processing unit
(CPU) as a microprossesor. Designed for individual
VACUUM TUBE COMPUTER
us or Personal Computers that is smaller than main
frame or a mini computer. It process over a 1 billion
o It is a computer that uses vacuum tubes for
operation per second. Adopted by public school
logic circuitry. These machines use electronic
system during 1980's.
switches, electromechanical relays. It used punch
cards to input and externally store data and this kind DURING 1990
of technology used in war effort.
o Tim Berners- Lee, a researcher at CERN,
the high energy physics laboratory in general,
develops hypertext markup language (HTML),
ELECTRO NUMERICAL INTEGRATOR AND
giving rise to the world wide web.
CALCULATOR (ENIAC)
Through that kind of evolution, it brings an
o Also, it is a computer that use the vacuum
advancement to Education sector, wherein the
tube in order to function, allowing signals to be sent
students can learn in various ways through the help
and calculations to be performed mire quickly
of educational technology.
through the use of electrical switching. These
mashine was use to produce the WWII firing tables The effective Use of Technology in
for the US defence department. It was build by John Education has changed the face of education and it
Mauchly and J. Presper Eckert. has created more educational opportunities. Both
teachers and students have benefited from various
educational technologies, teachers have learned how
ELECTRONIC COMPUTER SYSTEM - Second to integrate technology in their classrooms and
generation (1957-1964) students are getting more interested in learning with

MAIN FRAME COMPUTER technology. The use of technology in education has


removed educational boundaries, both students and
o The large cabinets called main frames are
teachers can collaborate in real time using advanced
computers used primarily by large organization for
educational technologies.
critical application, bulk data processing, such as
census, industry and consumer statistics. They are EDUCATIONAL TECHNOLOGY
larger and have more processing power than some Educational technology refers to the use of
other classes of computers. tools, technologies, processes, procedures,

o It was the first Instructional use of resources, and strategies to improve learning

computers as flight stimulator used to train Pilot, experiences in a variety of settings, such as formal

but unluckily the main frame are not widely learning, informal learning, non-formal learning,

accepted in schools that are still using the single lifelong learning, learning on demand, workplace

classroom. learning, and just-in-time learning. Educational


technology approaches evolved from early uses of
MINI COMPUTERS
teaching tools and have rapidly expanded in recent
o It is a class of smaller computers that was years to include such devices and approaches as
develop in the mid 1960's and sold much less than mobile technologies, virtual and augmented
main frame. realities, simulations and immersive environments,

MICRO COMPUTERS
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collaborative learning, social networking, cloud classmates through technological applications.They


computing, flipped classrooms, and more.” learn best being more interactive, and technology is
what helps them do that. Children often struggle to
How Important is Technology in Education?
stay on task or interested, and with resources to help
1. Kids are the digital native. the teacher, they can better stay focused and learn

Kids know technology better than most adults. It faster.

has become the easiest way they learn, because it is 5. Multitude of resources
such an integral part of their life. Engaging with
Computers, tablets, and other forms of technology
technology in the classroom has not only helped
bring multiple resources for the teacher that’s not in
them learn better, but they also acquire multi-
the book. They not only keep students engaged with
tasking skills. At this day in age, they hardly know
exciting new features and apps, but also have other
how to learn without it. This knowledge is
ways to teach students material. Every kid learns
important, because they would be way behind in the
differently, and technology helps with this gap as
real world without it.
well.
2. Kids can learn at their own pace.
INSTRUCTIONAL TECHNOLOGY
We know from years of experience that kids learn at
Instructional Technology is the branch of
their own pace, but sometimes the traditional
education concerned with the scientific study of
classroom makes it difficult to do so. With the
instructional design. The main purpose of
integration of technology in education, children
instructional designers is to create engaging,
have the ability to slow down and go back over
effective learning experiences.
lessons and concepts, and more advanced kids can
go ahead. It also frees up the teacher to help kids on When individuals hear the term Instructional
a more one-on-one level. Technology they automatically think of how
computers are used in an educational environment.
3. With technology, there are no limitations. Instructional technology is much broader than the
use of computers, hardware and software.
Having access to other information outside of the Understanding what Instructional technology is can
book gives students many different ways to learn a be challenging because it has its roots in several
concept. Teachers can come up with creative ways disciplines. These include the behavioral and
cognitive sciences, communication systems,
to teach their students that keeps them engaged.
computer science, business and education. The
Technology has changed the learning environment multidisciplinary aspect of the field of instructional
so that learning is more hands-on. Schools technology has brought forward various definitions
for the field from different perspectives.
throughout the nation are diverse in income, and
often kids don’t always get the resources they need. Instructional Technology in its simplest
The implementation of technology in schools helps definition is, “applying a systems approach to the
solution of instructional problems,” as stated by
close that gap. Professor Thomas Reed in a lecture at Indiana
University(1999). There are other definitions
4. Technology has the ability to enhance
recognized in this professional fieldMcMurrin
relationships between teachers and students. (Reigeluth, 1999) states that instructional
technology “is a systematic way of designing,
When teachers effectively integrate technology into
carrying out, and evaluating the total process of
subject areas, teachers grow into roles of adviser, learning and teaching in terms of specific
content expert, and coach. Technology helps make objectives, based on research in human learning and
communication, and employing a combination of
teaching and learning more meaningful and fun.
human and non-human resources to bring about
Students are also able to collaborate with their own more effective instruction” (p.669). In addition,
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Gentry’s definition of instructional technology is as students. SMART Boards also come with
follows: “The systemic as well as a systematic several activities and programs that benefit
application of strategies and techniques derived
educators. For example, Response Question
from behavioral and physical science and other
knowledge to the solution of instructional Sets are prepared questions related to content
problems” (Gentry, 1987 p.7). Another definition of based on grade level and subject. Also, math
the field is from Cutshall (2002) who explains that
teachers can use the math multimedia
instructional technology is a field of study that
integrates the findings of the behavioral sciences resources to allow students to manipulate
and learning theories with technology and math problems.
instruction. In his view, Instructional Designers
analyze learning needs and goals as well as develop 2. Websites and Blogs
a delivery system to meet those needs. Throughout
the instructional design process, instructional Many teachers now have websites or
materials and activities are developed, implemented
for tryout as well as evaluated to see if the learning blogs to keep students and parents up to date.
objectives are met. Teachers can get their own domain name, or
they can simply sign up for a blog on a host
Analyzing the above-mentioned definitions
of this challenging field, it is evident that there are site like Blogspot or Wordpress. On these
common threads woven throughout, which are: sites, teachers should post upcoming
assignments, important dates and even
 Instructional Technology is derived from
behavioral and cognitive sciences additional content. For instance, a teacher
 Instructional Technology process is systematic might post a lecture online and reference it
 Instructional Technology places emphasis on
the next day in class. Teachers can post
the process of learning
 Instructional Technology focus is on the design important information for parents, such as
and development of effective instruction dates for parent-teacher conferences and
important school functions.
The most widely used definition of Instructional
Technology takes into account all of the points
3. Projectors
indicated above. The definition derives from Seals
and Richey (1994) and the Association for
Educational Communications and Technology Projectors are a basic way to introduce
(AECT), which states: technology to students in the classroom. The
projector is hooked up to the teacher's laptop and
"Instructional Technology is the theory and
practice of design, development, utilization, projects the screen from the laptop to the white
management, and evaluation of processes and board in the front of the room. This enables students
resources for learning."
to see a larger version of what is on the laptop
screen. A teacher can project a word document and
1. Interactive White Boards show students' note-taking strategies. The teacher
can also show PowerPoint presentations to students
Interactive white boards, such as using the projector. Students can follow the teacher
SMART Boards, are now in many classrooms. as he or she goes onto educational websites as well.
These interactive boards allow teachers and A projector in the classroom is a remarkable tool in
students to manipulate text and objects and to engaging the student with technology.
visit websites for content review. In addition,
these boards act as a projector for what’s on a
computer screen. For instance, if a teacher has 4. SMART Technologies

a Power Point presentation on her computer,


SMART Technologies are leading the way
she would use the SMART Board to show it to
in classroom interaction between students and
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teachers using computers. SMARTboards are a folders. Bulky encyclopedias and dictionaries are
fantastic way for students to stay engaged in unnecessary if every student can access the Internet
lessons. A SMARTboard is an interactive white on his or her own time using a personal computer.
board that allows the teacher to project an image A paperless world in the classroom can be
from a laptop to the front of the room. The amazing organized as well as environmentally friendly.
part is that the teacher can then digitally draw on Finally, students become empowered in their
that image. Graphs and tables are available education by having their own personal tool to
templates in SMARTboards. SMARTboards can better their academic outcomes.

EDUCATIONAL INSTRUCTIONAL
TECHNOLOGY TECHNOLOGY
Difference of Educational Technology and
Instructional Technology
 Development of  Deals with the The terms educational technology and
teaching and process of using
learning technology for instructional may seem compatible, but they have
 Applies theories of instruction important subtle differences. Educational
instruction,  Describes the
learning, behavioral technologies that technology embraces all areas of technology in any
and cognitive facilitates access to fields of education. Instructional technology covers
psychology to information of all
assessment, design, types. a narrow field dealing with all types of teaching and
implementation,  Acquisition, learning. Instructional technology is defined as the
and evaluation of processing, storage,
instructional and dissemination theory and practice of design and evaluation
material. of information in all processes for learning. Instructional technology
 Applies research, its forms.
theory,  Evaluation, primarily goal is to enhance the teaching and
technologies, and management, and learning process. Educational technology primarily
psychology to solve integration of
instructional and instruction with goal technological literacy for everyone. The
performance tools available. analysis between educational technology and
problems.
 The particular instruction technology are in fact found at the roots
approach used to of their definitions. Instruction is a part of the
achieve the ends of
education. education as a whole but instruction unlike
education is carefully mapped out in every detail.

store lessons and digitally enhance plain templates


into customized learning tools. Hundreds of
Conclusion:
applications are possible with this technology, and
students are benefiting immensely from it. It would seem that educational technology
and instructional technology are synonymous. The
simple definition for each makes the distinction of
5. Classroom PCs
their difference. Educational Technology is the
procedure for using the tool and Instructional
Some educators are lucky enough to have Technology is the tool.
individual PCs for every student in the class. When
every student has his or her own laptop, learning
EDUCATIONAL MEDIA
takes on a whole different dynamic. For example, a
Educational media refer to channels of
teacher can allow students to follow along during a
communication that carry messages with an
writing lesson on Word programs. In addition,
instructional purpose. They are utilized for the sole
students can research and explore on their own. PCs
can store a student's work more efficiently than
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Educational Educational Media Audio media: This form of media carry sounds
Technology
alone, for example, audio tapes, record player,
Development of teaching Are the means for
and learning transferring or a. Visual media: These are the ones that
delivering messages. can be seen. For example television,
Applies theories of Refers to the channels of computer, white board
instruction, learning, communication that
b. Audio- Visual: These terms refer to
behavioral and cognitive carry messages with an
psychology to instructional purpose those instructional materials which
assessment, design, provide learners with audio and visual
implementation, and
evaluation of experiences by appearing to the hearing
instructional material. and seeing senses at the same time, for
Applies research, theory, Are channels or avenues example television, video tapes, and
technologies, and or instruments of close circuit television (CCTV).
psychology to solve communication
instructional and
performance problems.
Is the application of Are the means of
scientific knowledge communication
about learning and available for educational
conditions of learning to purposes other than the
improve the teacher himself.
effectiveness and
efficiency of teaching
Educational media is any type of media used to
and training
educate someone on a topic. Educational media can
purpose of learning and teaching (Webcrawler,
be used at home or in the classroom to supplement
2013).
lessons and formal education. Some examples
Classification of Educational Media include primary documents, documentaries and

There are different ways to classify media. Print music. Educational media covers a large number of

media, non-profit media, and electronic media. different types of media. Media falls into a few
major categories: text, image, video and audio.
1. Print media: They include: books, journal,
magazines, newspapers, workbooks and text books. INFORMATION TECHNOLOGY (IT)

2. Non-print media: They include: projected and IT is the use of any computers, storage,

non-projected media. networking and other physical devices,


infrastructure and processes to create, process,
3. Electronic media: They include audio media,
store, secure and exchange all forms of electronic
visual media and audio- visual, projected media and
data. Typically, IT is used in the context of
non-projected media.
enterprise operations as opposed to personal or
a. Projected Media: They require light entertainment technologies. The commercial use of
source for projection, for example, film IT encompasses both computer technology and
projector slides, and so on. telephony.
b. Non-projected Media: They do not
The term information technology was
require light source. They include
coined by the Harvard Business Review, in order to
3dimensional objects, 2 dimensional
make a distinction between purpose-built machines
objects, prints, chart, models and so on.
designed to perform a limited scope of functions
3.1 Audio Media, Visual Media and Audio-visual and general-purpose computing machines that could
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be programmed for various tasks. As the IT industry 1. Technology in education


evolved from the mid-20th century, computing Technology has certainly changed the way
capability advanced while device cost and energy we live. It has impacted different facets of life and
redefined living. Undoubtedly, technology plays an
consumption fell lower, a cycle that continues today important role in every sphere of life. Several
when new technologies emerge. mundane manual tasks can be automated, thanks to
technology. Also, many complex and critical
According to ND Century Code (Chapter 54.59.01), processes can be carried out with ease and greater
Information Technology means the use of hardware, efficiency with the help of modern technology.
Thanks to the application of technology, living has
software, services, and supporting infrastructure to changed and it has changed for better.
manage and deliver information using voice, data,
Technology has revolutionized the field of
and video. education. The importance of technology in schools
cannot be ignored. In fact, with the onset of
IT can do at least 3 things: computers in education, it has become easier for
teachers to impart knowledge and for students to
1. It can process raw data into useful acquire it. The use of technology has made the
information. process of teaching and learning all the more
enjoyable.
2. It can recycle processes information an use
it as data in another processing step.
3. It can pack information in a new form so it's Technology's Impact on Education

easier to understand, more attractive, or  Technology is a teaching aid


more useful. Computers offer an interactive audio-visual
medium. PowerPoint presentations and animation
Conclusion: software can be used to present information in an
interactive way. Owing to the audio-visual effects,
Educational media and Information this way of teaching invites greater interest from
Technology are both useful to students and teachers students.
because they are way similar to each other in terms  Technology has made student life easy
of their usage. Educational Media can be used at Technology aids student expression.
home or in the classroom to supplement lessons and Students can use much more than just pen and paper
to express themselves or present what they have
formal education while Information Technology is learned. They can use software to make
use to process and store information to deliver using presentations and projects. This makes them more
interested in the subject and leads to better retention
voice, data, and video.
of information.

 It's easier to store information


Computers enable better and more robust
storage of information. If you weigh chalk, board,
books, and notebooks against technology, you find
that technology can substitute for any and all of
these. Computers have replaced chalk and board;
they can even do the talking sometimes while the
teacher takes a step back and lets the presentations
'speak'. Digital libraries require no physical space
and students and teachers sitting in different parts of
the world can access the same library at the same
time.

 Information is easily accessible


The Internet is a huge information base. It can
be used as an effective tool for acquiring
knowledge. All a web user needs to do is to key in
queries to search engines. Users are presented with
thousands of search results. There are several
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websites and web directories that offer information Few things have changed in the last few
on literally everything in the world. And all this is centuries as much as the way we learn. Students
just a few clicks away. Both teachers and students have gone from attending one room school houses
can benefit from this. to having the world at their finger tips in the
classroom. Here’s a look at how envolving
 Technology has eliminated space and time technology has impacted education.
constraints
1635- the first public school in the u.s boston latin
Online education and distance learning have school is founded. Noted alumni include Benjamin
given a new dimension to education and higher Franklin, Samuel Adams and John Hancock.
learning. Even if students are geographically far
away from each other, they can be a part of one 1651- John Dury invents the modern library.
classroom.
1795- Nicolas Jacques Conte creates the basis of the
 Teaching is sharing modern pencil by mixing graphite with clay and
pressing the material between two half cylinders of
Thanks to the application of technology, wood.
education has become more collaborative. With
plethora of information so easily available to 1868- Christopher Sholes invents the first
students, they can be a part of the process; they typewriter with a QWERTY keyboard.
don't need to remain at the receiving end. Owing to
1950- The first computer used for instruction a
the use of technology, subject experts can come
flight simulator, trains MIT pilots.
together to formulate courses, design assessments,
and better the process of teaching. 1959- The IBM 650 becomes the first commercially
available digital computer. With a memory of 2kb it
costs S500.00
Technology improves education to a great
1967- The first handheld calculator is invented by
extent and it has now become a need for
Texas instruments
revolutionizing education for the better.
1977- Apple computer begins selling the first
With technology, educators, students and
personal computer the Apple II
parents have a variety of learning tools at their
fingertips. Here are some of the ways in which 1977- The first personal computers enter schools.
technology improves education over time:
1981- 18% of U.s public school have one or more
Teachers can collaborate to share their ideas computers for instruction
and resources online: They can communicate with
1985- Oregon trail becomes the first educational
others across the world in an instant, meet the
game to be widely adopted by schools
shortcomings of their work, refine it and provide
their students with the best. This approach definitely 1991- the availability of computer in school is 1 for
enhances the practice of teaching. every 18 students
Students can develop valuable research 1994- Despite only 3% of schools having internet
skills at a young age: Technology gives students access President Clinton challenge’s the nation to
immediate access to an abundance of quality connect every school to the web.
information which leads to learning at much quicker
1996- 1 in 12 students in formal education setting
rates than before.
has computer access
Students and teachers have access to an
1997- Distance learning is offered by 78%of public
expanse of material: There are plenty of resourceful,
four year higher education institutions.
credible websites available on the Internet that both
teachers and students can utilize. The Internet also 2000 - There is 1 computer for every 5 students in
provides a variety of knowledge and doesn’t limit school.
students to one person’s opinion.
2004- 5.1% of k-12 school have laptops available to
Online learning is now an equally credible students.
option: Face-to-face interaction is huge, especially
in the younger years, but some students work better 2005- 9.1% of schools have a classroom with
when they can go at their own pace. Online internet access.
education is now accredited and has changed the 2007- Nearly 1 in 5 college students takes at least
way we view education. one class online.
2008- Poll everywhere launches, allowing teachers
Evolution and development to live poll students in the classroom via
submissions from text, email and twitter
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2009- The University of southern California online They can Cook dinner together.
master of arts in teaching program. The
Go to the library.
MAT@USC, Becomes the first online degree
program to include real time element s like live Do a puzzle.
sessions. Breakout rooms and collaborative
learning. Take a walk.

2011- As part of a pilot program NYC public school Have a family picnic.
s order over 2000 iPads for teachers and students. Without technology, but the technology can
bring entertainment to people without any
interactions with other.
Technology in Special education
Audio- Sound especially when recorded,
The educational standards claim that transmitted or reproduced. You can get the attention
students with disabilities should be provided with of your audience, easy to follow, easier to
opportunities to realize their potential. They should remember and etc. But easier to lose focuse also
participate in education and training on the same require a well design materials.
basis as students without disabilities and that they
are not subject to discrimination. Due to the Visual- Relating to seing or sight. It can be
progress in the IT industry, digital technologies are easy explanation, popular but sometimes it is
easily accessible and widespread which allows difficult to understand
using them for providing students with new Text- A book or other written or printed
opportunities. works regarded terms of its content rather than its
physical form. It can be readable and easy to
understand but sometimes the more it has a deeper
Special technology allows increasing the meaning of words the more the people can lose
independence of a particular student freeing him interest of it.
from the constant need for direct teacher
involvement. As a result, a student can choose the Motion- The act or process of moving or
speed of learning that is convenient for him which being moved. It can be a good source of skills
leads to more personalized learning. When a student because they can see the actual presentation but not
doesn’t inhibit the learning process for the whole a source of meaningful words.
group, it allows reducing the anxiety level which Manipulatives- Characterise by
plays a significant role in education as well. unscrupulous control of a situation or person. They
Implementation of technologies in special education can manipulate your mood in just a second but it
allows simplifying the communication and improve can easily lose your attention. It can be a source of
the academic skills of students with disabilities. knowledge but it can lose your daily routine to
maintain your health.
Other benefits of technologies include the
following:
Increased Independence. Multi-media- Using more than one medium
of expression or communication. It can be a good
Personalized learning. combination of material and advantage to take all
the learning s but it gives many info that sometimes
Better connection with peers.
the people lose interest and it gives confused.
Reduced anxiety.
Easier communication.
2. Media, Technology and Learning
Improved academic skills.
What is Learning?
Learning involves ongoing, active processes
of inquiry, engagement and participation in the
world around us (Bransford, Brown, and Cocking,
2000).We do it from the moment were born and it
takes place in schools, beyond those walls and
throughout our lives. Regardless of ability or
Traditional and digital media for education background, everyone has the potential to learn.
Learning experiences literally shape the brain.
Lifelong learning should be the foundation of an
People- human beings they are effective school, an active community, and a
knowledgeable but not in all aspect. fulfilled and meaningful life.
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Educators may also argue that learning


environments have both a direct and indirect
Process
influence on student learning, including their
 A process resulting in some modification, engagement in what is being taught, their
relatively permanent, of the way of thinking, motivation to learn, and their sense of well-being,
feeling, doing, of the learner. belonging, and personal safety. For example,
learning environments filled with sunlight and
stimulating educational materials would likely be
Perceiving considered more conducive to learning than drab
spaces without windows or decoration, as would
 Input (often called cues) schools with fewer incidences of misbehavior,
 Learner perceives or develops an idea of disorder, bullying, and illegal activity. How adults
what must be done interact with students and how students interact
with one another may also be considered aspects of
Deciding
a learning environment, and phrases such as
 Processing in the brain “positive learning environment” or “negative
 How do we put the info into a response? learning environment” are commonly used in
reference to the social and emotional dimensions of
Acting a school or class.
 Output
 Move or movement
Dale’s Cone of Experience
Feedback
Edgar Dale (April 27, 1900 – March 8, 1985) was a
 External or internal U.S. educationist who developed the famous Cone
 Coach important here of Experience.
 Asked to practice further
 Cycle starts again Dale’s Cone of Experience is a model that
incorporates several theories related to instructional
design and learning processes. During the 1960s,
Edgar Dale theorized that learners retain more
Environment
information by what they “do” as opposed to what
Learning environment refers to the diverse is “heard”, “read” or “observed”. His research led
physical locations, contexts, and cultures in which to the development of the Cone of Experience. The
students learn. Since students may learn in a wide Cone was originally developed in 1946 and was
variety of settings, such as outside-of-school intended to describe various learning experiences.
locations and outdoor environments, the term is Essentially, the Cone shows the progression of
often used as a more accurate or preferred experiences from the most concrete (at the bottom
alternative to classroom, which has more limited of the cone) to the most abstract (at the top of the
and traditional connotations—a room with rows of cone).
desks and a chalkboard, for example.

Dale’s Cone of Experience is a visual model


The term also encompasses the culture of a that is composed of eleven (11) stages starting from
school or class—its presiding ethos and concrete experiences at the bottom of the cone then
characteristics, including how individuals interact it becomes more and more abstract as it reaches the
with and treat one another—as well as the ways in peak of the cone.The experiences in each stagecan
which teachers may organize an educational setting be mixed and are interrelated that fosters more
to facilitate learning—e.g., by conducting classes in meaningful learning.
relevant natural ecosystems, grouping desks in
specific ways, decorating the walls with learning
materials, or utilizing audio, visual, and digital 2.2. Types of Learners
technologies. And because the qualities and
characteristics of a learning environment are 1. VISUAL LEARNER
determined by a wide variety of factors, school  The visual learners need to see things to
policies, governance structures, and other features understand. They can do this by reading,
may also be considered elements of a “learning seeing information on a chalkboard or white
environment.” board, looking at pictures, graphs, or
illustrations.
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 Graphic displays such as charts, diagrams,  Remember names


illustrations, handouts, and videos are all  Notice sound effects in movies
helpful learning tools for visual learners.  Don’t automatically understand graphs,
diagrams, or maps
Characteristics of visual learners:
 Remember what they read rather than what
they hear. 3. KINESTHETIC LEARNER
 Prefer reading a story rather than listening to
 Kinesthetic (or tactile) learners learn best by
it.
touching and doing. Hands-on experience is
 Learn from seeing things written out on a
important to kinesthetic learners.
chalkboard.
 They try things out, touch, feel and
 Use diagrams and charts to understand ideas
manipulate objects. Body tension is a good
and concepts.
indication of their emotions. They gesture
 Take notes during class or while listening to
when speaking, are poor listeners, stand very
presentations.
close when speaking or listening, and
 Study by looking over things.
quickly lose interest in long discourse.
 Are good at spelling.
 They remember best what has been done,
 Use color to organize information. not what they have seen or talked about.
 Need quiet study time. They prefer direct involvement in what they
 Often prefer to work alone rather than in are learning. They are distractible and find
groups. it difficult to pay attention to auditory or
 May not understand verbal instructions. visual presentations.
 Ask a lot of questions to seek clarification.
 Need to be able to see the teacher. Characteristics of Kinesthetic learners:

Technologies suited for visual learners:  Understand more when learning through
hands-on experience
PowerPoint that outlines key points and includes  Become easily bored in a traditional
pictures or diagrams. classroom
YouTube video  Learn through movement
 Enjoy sports and physical activity
 Likes to build things and work with their
2. AUDITORY LEARNER hands
 Loves testing things and experimenting and
 Auditory learners learn best while they are creating
actively listening.
 Auditory learners find conventional study
practices, such as making notes directly 4. MULTISENSORY LEARNER
from a textbook, not terribly effective. They
much prefer to ingest information through  All learning happens through the senses,
audio or video clips, or by discussing a which act as pathways to the brain.
topic.  Multisensory lessons are so impactful
 While they are not rabid note-takers in class, because no matter the learning strength of
they are able to take in what they need each child (be it auditory, visual, tactile, or
simply by listening intently. kinesthetic) a multisensory lesson will target
 Combine this with a tendency to want to the learning strengths of all students at one
talk, auditory learners can sometimes appear time. We can teach once and successfully
disruptive or uninterested in class. reach all our students.
 Learn effectively through lectures, audio AUDITORY LEARNER
books, oral presentations, music, or verbal
instructions  Children who are strongly auditory and need
lessons to be presented via this modality
Characteristics of Auditory leaners: don’t just need to hear a lesson taught; they
 Remember who said what in the past mostly need to hear themselves speak what
 Enjoy discussions and debates they are learning.
 Benefit from reading aloud  Auditory learners benefit from repeating
new content out loud. They benefit from
 Follow oral directions better than written
using an auditory amplification device, so
ones
they can hear themselves more clearly. They
 Tend to memorize well
benefit from reading aloud. Auditory
 Prefer listening to the news
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learners will benefit from explaining what different roles.Because the power of media is so
they have learned to another student or to a extensive and huge it can be used to educate people
small group of their peers at very little cost. Through online teaching 1000 of
persons can be taught at the same time.It also allows
VISUAL LEARNER
students and teachers to connect and share ideas, as
 Children who are visual learners don’t just being anextension of class discussion by extending
need to see what they are learning, they need the possibility of sharing beyond the classroom
visuals that show the meaning of what they walls.
are learning. They benefit from charts or Social media in education is simply a new
graphs that organize content in ways that tool for timeless goals: to connect, share and create
make sense of the whole. Visual learners with the school community. Whether in a classroom
strongly prefer seeing content organized in
on for marketing a school or for connecting with
ways that allow them to discover patterns.
fellow educators. Social media forges new ties and
They benefit from illustrating what they are
exchange content in meaningful ways that would
learning. have not been possible a few years ago.
KINESTHETIC LEARNER The mass media, television
 Children who learn tactilely must have the programs,internet websitesnewspapers, music, tapes
opportunity to use their hands to learn. This and CDs magazines, radio programs specially a
goes beyond paper and pencil learning. tool/technology which is used by someone to
Tactile learners make meaning by moving transmit the message to a large external audience. It
things around, by manipulating objects that is becoming clear that mass media is a far greater
represent the concepts they are learning. source of information about the world rather than
textbooks or academics. Children love to learn new
things practically rather than theoretically, so when
2.3. MEDIA they see many historical serials on TV,they learn a
lot from them,rather than when they read from
What is Media? books.Thus, we can say media plays an important
 refers to the communication channels role to create awareness, knowledge and make
people educated.
through which we disseminate news, music,
movies, education, promotional messages
and other data. It includes physical and
online newspapers and magazines, Print Media
television, radio, billboards, telephone, the  Newspapers - Through newspapers, we can
Internet, fax and billboards. get news,information,and we can learn our
 It describes the various ways through which national language,and English newspapers
we communicate in society. are very helpful to learn the English
Types of Media: Language.
 The journal of educational change welcomes
 Print Media (Newspapers, Magazines) - and supports contributions from a range of
One of the oldest and basic forms of disciplines, including
communication. It includes newspapers, history,psychology,political
weeklies, magazines, monthlies, banners & science,sociology,anthropology,philosophy
graphics, posters and other forms of printed and administration and organizational theory
material and from a broad spectrum of methodologies
 Electronic Media – (TV, Radio) - The most including quantitative and qualitative
expedient means to transmit information research and conceptual developments.
immediately to the widest possible audience,  Magazines - Through magazines, we can
although the Internet currently challenges learn by articles,features,interviews,short
television as the primary source of both stories, and we can get very nice literature
news and other recreational content (e.g., by magazines. Different types of magazines
movies, sitcoms, etc.). having different and versatile knowledge of
 Internet– Weblogs, social media over all the world.
 Book is the best source of education. A lot
of material of formal and informal education
ROLES OF MEDIA IN LEARNING is available in the books. Mostly students
depend upon this medium to learn the
Media plays a very important role in the
education. Despite modern technology, still
field of education.Media is field which works on a
this medium is popular for the learning.
broad scale, both the social and mass media played
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requiring fewer in-class meetings. This


saves students from having to commute to
campus with their heavy textbooks every
Electronic Media day. Tests, homework, collaboration with
students and research can all be done from
 Television has been given considerable any computer with Internet access.
importance in many countries as a source
and a tool of teaching. The success stories of
using television for education in many
METHODS
countries has negated the concept that
television is basically on entertainment Print Media
oriented medium and it is hostile to
 Newspapers, books, magazines
thoughts. Television is adaptable and can
follow different approaches when used in Electronic Media
the different educational situations. The
medium is used for formal, non-formal and  Radio, TV, Internet, Electronic Advertising,
informal education. Computer, Smartphone
 Radio is a mass medium that can be Internet
harnessed to enhance an education campaign
since it can span great distances and reach a  application, audio, image, text and video.
large number of listeners. Because of its
wide coverage, relatively low unit cost,
ability to reach those who are illiterate and 3. Types of experiences
without the use of mains power, it has These are the rich experiences that our
proved to be an effective educational senses bring from which we construct the ideas, the
medium. The features of the radio medium concepts, the generalizations that give meaning and
are: it is a ‘blind’ (ie non‐visual) medium; it order to our lives. (Dale, 1969)
functions in real time; and its codes are
purely auditory, consisting as they do of 1. Direct Purposeful Experience
speech, music, sounds, noises and silences. They are experiences that are internalized in
 Computer use in school has and will have a the sense that these experiences involve the
great role in the presentations of lessons, and asking of questions that have significance in
for communication and information. A test the life of the person undergoing the direct
experience. These experiences are
conducted by electronic means has various
undergone in relation to a purpose, i.e.
advantages among which may be learning andi t is done in relation to a certain
mentioned: direct monitoring by the teacher learning objective.
in a virtual class, the results can be stored in
databases is different draw conclusions on Let us give our students opportunities to
the evolution of each particular student and learn by doing. Let us immerse our students
his performances can be available to test in the world of experience through
different data can be accessed repeatedly, preparation or preparing their stuffs. Help
etc., leading to an adaptable and flexible our students develop the five senses to the
learning and assessment, as part of a full to heighten their sensitivity to the world
complex mechanism of the educational and guide our students so that they can draw
process. meaning from their first hand experiences
Internet and elevate their level of thinking with the
means of experiments.
 The internet has a significant potential for
providing children and youth with access to Examples:
educational information and can be Preaparation
compared with a huge home library. Experiments
 Regardless of gender, race, age, geographic Delivering a speech
location, language or any disability, internet Taking a trip/ field trip and
gives an equal chance to all to progress in Playing
the field of education.
 Enhanced Lessons - Teachers can make use 2. Contrived Experience
of the internet by giving students extra These are the edited copies of reality and are
resources and material from the Internet, used as substitutes for real things when it is
such as interactive lessons and educational not practical or possible to bring or do the
games. Many college courses use a "hybrid"
model where many lessons are done online,
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real thing in the classroom and designed to research, three strategies are clear: (1) the
stimulate real life situations. adoption of attitude change as the most
interesting dependent variable, (2) the
Examples: modeling of communication (i.e.,
Model -- is a reproduction of a real thing in persuasion) as a special case of behavioral
a small scale, or a large scale or exact size- learning theory, and (3) the reliance on
but made of synthetic materials. It is a experimental social psychology for
substitute for a real thing which may or may
conceptual and methodological research
not operational –Brown, et. al, 1969
strategies. The basic communication model
Mock up -- is an arrangement of a real
proposed by Hovland and Janis (1959).
device or associated devices, displayed in
such way that representation of reality is
created. Instructional approaches - The
Specimen -- is any individual or item instructional approaches identified in the
considered typically of a group, class, or document are flexible enough to incorporate
whole. the Common Essential Learnings and to
Object -- it may ay also include artifacts accommodate individual student needs,
displayed in a museum or objective abilities, interests, and strengths through the
displayed in exhibits or preserved insect Adaptive Dimension
specimens in science.
Middle Ground – connectivity using a
3. Dramatized Experience communication tool to support a mix of
A process of communication in which both academic learning; intellectual, cognitive,
participant and spectators are engaged. and social interaction with selected peers
amd academics.
Examples:
Pageants - These are usually community Philosophical perspective on learning -
dramasthat are based on local history, Philosophy of education is the study of key
presented by local actors. philosophical ideas that have influenced
Psychodrama - Facilitates insight, personal educational thought and developments in the
growth, and integration on cognitive, world.
affective, and behavioral levels. It clarifies
issues, increases physical and emotional 4. Display Surfaces
well-being, enhances learning and develops
new skills. What is the point of display?
Displays should aim to:
Sociodrama – is a method by which a group
of individual select and spontaneously enact  Make the environment attractive -
a specific social common to their Displays can add colour, texture,
experience.
variety and order, to areas which would otherwise
Learning process– a process that people be drab.
pass through to acquire new knowledge and
 Communicate ideas and information
skills and ultimately influence their
clearly - By careful planning and
attitudes, decisions and actions.
selection of materials, thematic displays or special
Learning environment- The learning
interest displays should
environment can refer to an educational
approach, cultural context, or physical help students to understand more about the subject.
setting in which teaching and learning occur.
 Stimulate interest and questioning - A
The term is commonly used as a more
display can sometimes act as a
definitive alternative to "classroom" but it
typically refers to the context of educational starting point for a particular area of investigation.
philosophy. Students are encouraged

Psychological perspective - The to ask questions and seek solutions.


psychological perspective is the result of a  Show appreciation of children’s work -
synthesis of cognitive and behavioral Good display acknowledges the
psychology theories. In this tradition of
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value of work done. By displaying a child’s work 1. Writing text and drawing sketches,
you demonstrate your diagrams etc.
interest and approval. 2. Projection of films, slides and overhead
transparencies.
3. For displaying visuals via magnets
Display Surfaces - Chalkboards, flannel boards,
provided that the surface is made of
whiteboards, newsprint, flipcharts, magnetic boards,
multipurpose boards (marker board) and bulletin steel.
boards form agroup of media materials which we
Unlike chalkboards, multipurpose boards are
refer to as display surfaces. Display surfaces are the
dustless. Accordingly they are the most suitable
most commonly available medium in schools.
display surfaces for classes equipped with
Chalkboards computers. Also a variety of colours are available
for use on multipurpose boards.
Until recently the chalkboard was the most
important teaching medium in the classroom. It is important to:
Teachers used to deliver most of their explanations 1. Use the appropriate markers on
via writing on the classroom blackboard. Nowadays multipurpose boards. Whiteboard markers should be
chalkboards have been replaced by multipurpose used. Remove any permanent markers in the
boards (whiteboards). However, chalkboards have vicinity of multipurpose boards.
not been removed completely from schools. In some
classes, chalkboards are being used for displaying 2. Erase the board after use. Do not let the
charts and pictures. marks remain on the board overnight. The longer
the marks remain on the board, the more
Chalkboards can be used as a surface upon which difficultthey are to erase. Old marks may be erased
you can using a damp cloth. However, one would have to
1. Draw visuals - sketches, diagrams, graphs etc. allow some time for the surface to dry off before it
can be used.
2. Display visuals – pictures, charts
3. Cap the markers when not in use even
Bulletin Boards during the delivery of your explanation. This is
because the markers have a solvent base that dries
A bulletin board is a display surface made of
quickly. Also markers should be stored in a
a material that holds pins, thumbtacks and other
horizontal position with thecap tight when not in
sharp fasteners without damage to the board. In
use to prevent them from drying out. If a marker
practice bulletin board displays tend to serve three
dries out, cap it, turn it upside down, and shake it
broad purposes:
vigorously for 20 seconds.
1. Decorative –bulletin boards are used to
Cloth Boards
lend visual stimulation to the
educational environment. Cloth boards are made up of cloth stretched
over a hard material such as plywood or heavy
2. Motivational – bulletin boards are used cardboard. Sometimes the cloth is hanged to a
to display student work. This fosters pride in multipurpose board or bulletin board. Different
achievement reinforcing students’ efforts to do a cloth materials may be used including flannel, felt
good job. Creating a display of student work is also or Velcro material.
relatively effortless for the teacher to assemble.
Visuals cut from flannel can stick easily –
3. Instructional – bulletin boards are used by applying gentle pressure - to another cloth made
to complement the objectives of a lesson. Such of flannel. You can use felt-tip markers to draw any
displays can be designed to actively invite shape or letter on a flannel cloth piece. You can cut
participation. For example these displays can give this out and press this on the flannel cloth board.
the viewers some means of manipulating parts of You can also stick pieces of flannel to pictures and
the display to verify their answers, such as flaps, graphics and press these on the flannel cloth board.
pockets, dials, or movable parts. Coarse sandpaper can also be used on the back of
Multipurpose Boards visuals for attachment to a cloth board. If adhesion
is less than desired, slant the board slightly to
Nowadays almost all classes are equipped prevent materials from slipping.
with a multipurpose board commonly referred to as
You can also stick Velcro material to
whiteboards. As their name implies multipurpose
pictures and graphics and press these on the flannel
boards can be used for more than one purpose. The
cloth board. When pressed together, the two
surface can be used for:
surfaces stick firmly. Velcro material can be
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purchased in rolls or strips. One great advantage of reference. You can also refer to the checklist for use
Velcro is its ability to support heavy visuals and of flip charts during lessons.
also light three dimensional objects.
Copy Board
Cloth boards are particularly useful for
lessons in the primary classroom. With a little bit of The backing on which the original to be
imagination cloth boards can be used for reproduced is positioned in front of the camera in
storytelling. This is because any visual can be easily photoengraving.
moved from one part of the cloth board to another. The Copyboard is a simple but powerful tool
Children may be allowed to do such movements which maximizes results of your meetings. Just like
themselves. you would do on a whiteboard, you write directly
Be sure you have proper storage space for on the panel surface of the Copyboard – take notes,
your cloth board and cloth-board visuals when not draw diagrams, brainstorm.
in use. Proper storage will help keep them clean and Unlike when using a whiteboard, with a
prevent them from being bent or torn. If possible, Copyboard you are able to retain your work. You
store your materials on a flat surface rather than have the option of printing or electronically storing
stacking them up against a wall. If you use what has been written on the board. Or you can
sandpaper backing on your visuals, put paper simply scroll to a clean panel, allowing you to
between them during storage, as sandpaper can continue writing without losing your current work
scratch the surface of visuals. or your train of thought!
Peg Boards Magnetic Board
A board having a regular pattern of small Sheets of ferromagnetic material with
holes for pegs, used chiefly for games or the display specially-painted light surfaces on which material
of information. The holes are used to accept pegs or can be written or drawn using suitable markers or
hooks to support various items, such as tools in a pens.
workshop. Peg-Board is an expired trademark used
as a brand name by the Masonite Corporation, first Uses of Magnetic Board:
used in 1962, which is often used as a generic term  Enable display items made of magnetic
for perforated storage boards made of hardboard,
material to be stuck to and moved about on
wood, metal, or other material.
their surfaces.
Flip Charts  Magnetic boards can be used to produce
highly sophisticated displays that enable
A flip chart is a pad of large paper fastened
movement and change in systems to be
together at the top and mounted to an easel. Each
clearly demonstrated to a class or small
individual sheet can hold a limited amount of text or
visuals. However, one can use the individual sheets group.
in a flip chart for sequential presentation to a small
group. The text or drawings can be prepared before Exhibit
the lesson. Each sheet can be revealed one at a time
during the lesson. Flip charts are particularly useful An exhibit is an item that is shown
for small group tutoring or discussions. off for the public, such as a painting on
display at a gallery or a historical document
The flip chart is very versatile, convenient shown under glass at a museum. The main
and inexpensive teaching medium. It requires no thing to remember about an exhibit is that it
electrical power, has no moving parts to wear out, refers to something presented formally and
can be used in a wide range of lighting conditions, in a public setting.
is portable and requires only a marking pen as
peripheral equipment. Two Types of Exhibit:
As indicated above the flip chart is an ideal
medium for small group tutoring or discussions.  Display, evince, exhibit, manifest
Students regard teaching sessions using flip charts mean to show or bring to the
as friendly, casualand comfortable. The flip chart is attention of another or others. To
an exceptionally valuable aid to any group display is literally to spread
discussion process. Ideas contributed by students something out so that it may be most
can be recorded in a way visible to all participants. completely and favorably seen: to
Comments and correction can be made and the display goods for sale. To exhibit is
results can be preserved. Finished sheets can be torn to display something in a show: to
off the pad and taped to walls or windows for later exhibit the best flowers.
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 A diorama is often used as a learning Time and tabular chart – presidents and
tool to help show a student's their term of office
understanding of a certain subject Stream or tree chart – family tree
matter. In reality, a diorama is much Flow or organizational chart – school
more. A diorama is a three- personnel chart, life cycle of a frog or the
dimensional scene used to creatively water cycle.
express learning.
c. Graphs – It present quantitative data for
Dioramas or 3-D boxes are a part of elementary easier analysis and interpretation. It shows
and secondary school in almost every subject comparative relationship of data involved in
matter. They are an excellent way to merge craft size, trends and growth. Graphs are best
used in developing and in summarizing a
projects and the understanding of the subject. A
unit.
diorama is a 3-dimensional scene created to
illustrate an academic subject, a plot of a story, Examples:
or an event in history. Line graph – is the most accurate of all
5. Still Pictures graphs used in plotting trends of
A still image or pictures is a single static relationships between two series of data. It is
image, as distinguished from a moving image (i.e. a used when there is a considerable number of
movie). This phrase is used in photography, visual data to be plotted and if these data are
media and the computer industry to emphasize that continuous
one is not talking about movies, or in very precise
or pedantic technical writing such as a standard. Bar graphs – simplest of all graphs to read.
They are represented either by vertical or
a. Drawings – These are crude and simple horizontal bars. The lengths of the bars
lines, which are effective in showing what represent an amount or percentage data. It is
needs to be shown with sufficient clarity, to best when number of values to be compared
make the meaning vivid to learners or is small.
students. They are drawings with no illusion
of depth but a smart teacher can use them in Circle or pie graph – the sections of which
a very effective way in explaining and are used to represent component parts of a
showing ideas and concepts. whole. They always present total amounts,
their parts or segments are calculated in
Examples: percentage or fractional parts of a whole.
Sketches
Comic Area or Solid graphs – use for the simplest
Caricatures quantitative comparison thru the use of
geometric shapes. It is used to compare two
b. Charts – a graphic or pictorial or three related totals.
representations of a large mass of
Pictorial Statistics or pictograph – it
information or show progression thru time makes use of related pictures in showing
and space of people or events, ideas and quantitative data. Pictures give realism and
objects. interest so it is widely used specially in the
elementary grades.
Examples:
Data chart – contains items of information
pf all sorts especially quantitative data. d. Poster – Combination of bold designs and
Pictorial chart – use relevant pictures to color primarily intended to catch attention
present data or information on quantifiable on a significant fact, idea or message.
data over a specific period or condition. Simply stated, a poster is a picture with
Schematic chart – shows a principle or a appropriate caption.
law as applied like that of refrigeration
Diagrammatic chart – verb chart is e. Cartoons – tell stories metaphorically
popular example through pictures, which need no captions.
Multiple leaf chart – internal working Symbolism conveys messages, less words
parts of a machine more symbolism the better; It is a pictorial
Phantom view chart – shows hidden parts representation or caricature of a person,
of a machine without obliterating the outer idea, situation or issue that is designed to
parts influence public opinion. Therefore cartoons
Development or progress chart – profile
must be presented in a challenging manner.
of a place or a person
For better understanding they should be
Table chart – bus trips
drawn around a single idea.
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I. Technologies for Learning


f. Maps – Maps are usually shown on flat
Technology ushers in fundamental structural
surface and are used to represent the surface changes that can be integral to achieving significant
of the earth or some parts of it, showing the improvements in productivity. It is used to support both
relative size and position according to scale teaching and learning, technology infuses classrooms
or projection and position represented. with digital learning tools, such as computers and hand
held services; expands course offerings, experiences,
and learning materials; supports learning, builds 21st
century skills; increases student engagement and
motivation and accelerates learning.
These are some of the technologies that can
alleviate students’ learning.
Custom Learning Experiences
Modern technology can initiate custom teaching
and learning methodologies and experiences in our
present day educational infrastructure. With modern
gadgets and interfaces, one can initiate learning based
on their need, preference, and availability.
Instead of the one-size-fits-all approach to
classroom education, mobile apps development for
education unleashed a new way of need-based learning.
Cloud Computing
Cloud computing unlocks the door of high tech
education. The anytime-anywhere accessibility of
information stored in remote cloud servers of the apps
made it possible to access courseware and educational
materials from any device and from anywhere. Besides
the ease of access and collaboration, cloud-based
education apps solved the problem of storing data as
well.
Speech-To-Text Options
A vast majority of devices and app platforms are
now coming with virtual assistant apps and features like
Apple’s Siri. Such smart assistants responding to voice
commands make things even easier for learning.
Moreover, the speech-to-text feature, coming with most
devices, makes note taking and writing even more
comfortable and fast-paced.
Virtual And Augmented Learning Experiences
Virtual Reality and Augmented Reality have
come as a big boost to online education such learners
can actually get an immersive learning experience
without needing to move their legs too much. If a student
wants to learn about space objects just by running a 3D
space video on his VR headgear, he can float in space
while a background voice continues depicting the Milky
Way in detail. Similarly, real-time broadcasting of critical
surgical operations allows medical students to learn
through a more immersive experience.
3D Printing
3D printing, also known as prototyping, allows
students to learn with a more tangible and physical
experience. A student can easily shape his idea of an
object thanks to 3D printers. With 3D printing, students
can give shape to their imagination. In any institution, 3D
printers will only help students to unleash their creative
ideas and have more hands-on experiences.
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Learning Analytics fits well with the principles of student-centered and


constructivist learning and teaching.
The increasing pace of high tech adoption of the
educational system, learning data is increasingly Purposes of Simulations
becoming important to drive decisions and make
decision-making procedures easier. The huge volume of • Promote the use of critical and evaluative
education information and data give birth to learning thinking
analytics, as it is increasingly important to assess and • Promote concept attainment through experiential
evaluate student engagement, traction, and learning practice.
output. Eventually, learning systems will dictate the way
education is remitted by teachers and experienced by • Help students appreciate more deeply the
learners. Learning analytics will boost learner management of the environment, politics,
engagement in education more than anything else. community and culture.
• Can reinforce other skills indirectly, such as
II. COOPERATIVE LEARNING is a successful teaching debating.
strategy in which small teams, each with students of Forms of Simulations
different levels of ability, use a variety of learning
activities to improve their understanding of a subject.  a game
Benefits of Cooperative Learning  a role-play
• improves academic achievement  an activity that acts as a metaphor
• improves behavior and attendance
• increases self-confidence and motivation IV. GAMES AND SIMULATION GAMES
• increases liking of school and classmates  Flash cards, game show competitions.These
are best suited for memorization-based or drill-
• develops and uses critical thinking skills and based applications.
teamwork  Role-Play, Quests.Encourage imitation,
• promotes positive relations among different reinforce continuous practice, and emphasize
ethnic groups increasingly challenging content.
 Strategy, Adventure.Fosters decision-making
• implements peer coaching abilities, or sharpen choice-making and quizzing
skills.
• establishes environments where academic  Multi-player gaming. For fostering collaboration
accomplishments are valued and team work is the ultimate learning objective.
• cooperatively manage schools  Open-Ended Simulation. Best suited for
teaching experimentation and logic
Strategies forCooperative Learning  Timed Games, Reflex Testing. Foster quick
thinking and thinking “out of the box,”
GroupInvestigations
- structured to emphasize higher-order thinking
skills such as analysis and evaluation. Students work Benefits of Simulation Games
to produce a group project, which they may have a  Active engagement
hand in selecting.  Adaptability
 Self-paced
Student Teams-Achievement Divisions (STAD) (For  Feedback
Grades 2-12)  Standardization
Students with varying academic abilities study  Cost-effective
what has been initially taught by the teacher and to
help each reach his or her highest level of
achievement then students are tested individually. V. LEARNING CENTERS
Jigsaw II (for Grades 3 to 12) Learning Centers are the foundation of your
classroom - how well they work makes a big difference to
Each team member is responsible for learning a
the whole year as you look around the room, review the
specific part of a topic, who are "expert" in the same part,
setup and consider the following suggestions.
the "experts" return to their own groups and present their
findings. Team members then are quizzed on all topics. It is a self-contained section of the classroom in
III. SIMULATIONS which students engage in independent and self-directed
learning activities. Get information on learning centers
Simulations are instructional scenarios where the and how to incorporate them in to your instructional
learner is places in a world defined by the teacher. It routine using this advice.
isalso a form of experiential learning. It is a strategy that
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Also, it is a space set aside in the classroom that Structuring the Learning Center
allows easy access to a variety of learning materials in an
After considering the physical structure of the
interesting and productive manner. Learning centers are
Learning Centers, the next step is to plan the centers in
usually designed to offer a variety of materials, designs,
the most effective way. Then the centers can stimulate
and media through which students can work by
the highest levels of learning in the classroom. Pointers
themselves or with others to operationalize the
for planning the centers are as follows:
information learned in the classroom. Centers are
designed to enhance the learning of concepts, skills,  Grouping students: When placing students into
themes, or topics. This learning can take place after a groups it is best to have 3-4 members that are
topic is presented to students, during the course of similar in their needs and abilities. Each group
presenting important concepts, or as an initial introduction can be given a name and color as it allows for
to material in the text. easy planning and monitoring.
 Directions: Have clear directions to be followed
Lastly, learning centers can have any number of
in each center. These instructions can be
designs, each limited only by your creativity and
displayed where students can easily view, to
imagination. Feel free to work with your students in
encourage adherence. The instructions may be
creating a center they will want to use. Such shared
open ended to encourage independent learning
responsibility assures that students have a sense of
or specific to accomplish certain learning
ownership in the center and will be more willing to
objectives.
engage in the resultant activities.
 Scheduling: Have specific time limits for each
Setting up Learning Centers in the classroom center or certain times during the day that the
centers are open.
Teachers can set up as many centers as they
 Duration: Have an idea of how long a particular
would like or have room for, but make sure that no two
center will be operational. For instance some skill
centers are the same. This ensures that these spaces are
centers may not be useful after students have
special and enticing. These centers should be a
gained mastery over the particular skill.
conscious and efficient use of the space in the classroom.
 Rotate: For specific group center times create a
Here are some pointers to help teachers set up Learning
rotating schedule, a road map or a graphic
Centers in the classroom:
organizer that gives an order to the student
 Number of centers: Have an idea of the number groups and their use of the centers. Have a timer
of centers that are needed in the classroom. It is or a buzzer, to signal students to move on to the
best to name each center from the start to help next center. Students can also be given
differentiate between them and to indicate their individual and group check-sheets that let them
learning objective. know which center to precede to next and what
 Space and location: Consider the entire space all activities need to be completed.
of the classroom and decide how the classroom  Activities: Have a variety of alternate learning
should be arranged. Teachers may need to resources catering to every learning style and
consider the actual teaching area along with the need of the students. Every center can have a list
other spaces, as it is not easy to constantly be or sequence of activities to be completed and
rearranging. It is also important to consider easy choices of free activities which students can
mobility between the centers, so that students perform in their free time.
can travel to and from centers without disrupting  Responsibility: Give students some
or disturbing others. responsibilities such as cleaning up and storing
 Furniture: Take inventory of the furniture equipment after use to increase tidiness and
provided and decide the optimal way of arranging student ownership of the centers.
it within the classroom, so as to create a positive
Creating Learning Centers in the classroom can
and encouraging learning atmosphere. When
add a new dimension to learning than just lectures. These
arranging the furniture, teachers should keep in
centers encourage students to learn at their own pace,
mind the type of activities that the space will be
work together in groups, and have fun while learning.
used for (individual/group) and the nature of the
center (reading, writing, etc.). Three Different Types of Learning Centers
Most teachers will agree that there are three different
types of learning centers: enrichment centers, skill
 Materials and storage: Plan in advance how to
centers, and interest and exploratory centers.
procure the needed materials for the space.
Does the teacher need to approach the school 1. Enrichment Centers
administrator or request certain items from
Enrichment centers are designed to offer students a
parents? Another point to consider is the storage.
variety of learning alternatives as an adjunct to a common
Where and how should the materials at each
unit of instruction. These centers are typically used after
center be stored for organization and easy
the presentation of important materials or concepts and
access for the students?
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are designed to provide students with opportunities to engage in meaningful discoveries that match their
enrich and enhance their appreciation and understanding individual interests.
of the topics through individual experiences in the center.
The success of this form of learning center
For example, after you have presented a lesson on the
depends on your knowledge of your students' interests.
life cycle of plants, you might assign individual students to
You might want to use student interests that will help
a center with the following components:
pinpoint the specific areas you can use in the design of
 Construction of a terrarium using soil, several relevant centers. A paper-and-pencil inventory can
plants, rocks, etc. provide you with important information about their
 Observing several plants under the microscope interests.
 Designing an individual observation kit for use in Some Advantages and Disadvantages of Learning
the field Centers
 Preparation of several foods using different types
of common plants Advantages
 Exploring various news articles on plants in our 1. Students Get Additional Practice in Areas They
daily lives Feel Are Weak
 Creative writing on the uses and misuses of
If you teach several areas of language (and most
plants in modern society
of us do), you will probably have students who excel
 Watching a filmstrip on the ecological
in one area (conversation, for example) but struggle
implications of acid rain on plant life
in another area (grammar, perhaps). Learning centers
 Painting a mural on the stages of plant growth
are a great opportunity for students to focus in on areas
Enrichment centers require you to be aware of your that challenge them. That way, in one class period, you
students' learning styles (see Chapter 2) as well as their can have some students working on grammar, others on
knowledge about a topic. The enrichment center can pronunciation, and still others on vocabulary, and
provide individual students with varied activities or everyone is working on the skill they most need to
combination of activities that differ from those pursued by improve. Teachers may not be able to be in several
other students. As such, the center becomes an
places at one time, but they can walk from learning
individualized approach to the promotion of the topic.
center to learning center checking in on students and
2. Skill Centers seeing their progress as well as correcting their
mistakes.
Skill centers are similar to enrichment centers in
that they are used after the initial teaching of a concept or
skill. Their difference lies in the fact that students are
assigned particular areas in the center as opposed to
2. Students Can Be Creative and Expressive
having free choice of the topics they want to pursue.
Thus, after introductory instruction on a particular concept You probably give your students
has taken place, you can assign students to various parts
opportunities to be creative in class, but those
of the center to help reinforce the information presented.
opportunities might not be enough for some of your
You must be aware of the various skill needs of your
most creative students. The right learning centers can
students to effectively assign individuals to the areas in
the center through which they can strengthen and allow your students to express themselves creatively –
enhance these skills. using art with English or composing creative literature.
Not every student is ready to express herself this way, but
Skill centers are typically used at the elementary those who are will reap the benefits from creative
level, more so than at the secondary level. Students may expression in education.
work on math facts, phonics elements, or other tasks
requiring memorization and/or repetition.
3. Students Learn at Their Own Pace
3. Interest and Exploratory Centers
Sometimes the pace that most of your students feel
Interest and exploratory centers differ from
comfortable with is not the pace that all of your
enrichment and skill development centers in that they are
designed to capitalize on the interests of students. They students feel comfortable with. Some students need
may not necessarily match the content of the textbook or more time to understand and absorb information than
the curriculum; instead they provide students with hands- others. Allowing students to study independently at
on experiences they can pursue at their own pace and learning centers lets them go at their own pace. They do
level of curiosity. These types of centers can be set up not have to complete any activity in a specific amount of
throughout the classroom, with students engaging in their time and can take two class periods or more if they need
own selection of activities during free time, upon arrival in it while other students concentrate on other activities.
the morning, as a “free-choice” activity during the day, or
just prior to dismissal. These centers allow students to
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Disadvantages improved upon the original notion by incorporating more


1. Learning Centers Are Costly human interaction, social reinforcers and other forms of
feedback, larger and more flexible chunks of instruction,
With many schools facing yearly budget cuts, setting up and more attention to learner appeal. Although PI itself
learning centers has become more difficult, often has receded from the spotlight, technologies derived from
resulting in the teacher spending her own money to PI, such as programmed tutoring, Direct Instruction, and
create quality centers for the classroom. Even when
Personalized System of Instruction have compiled an
shopping at dollar stores or thrift shops, the teacher is
impressive track record of success when compared to so-
likely to spend a good deal of her own money to
called conventional instruction. They paved the way for
adequately set up four or five different centers. Keep in
computer-based instruction and distance learning. The
mind, more expenses will be incurred when the time to
update the centers arrives. success of the PI movement can be attributed largely to
the commitment of its proponents to relentless, objective
2. Learning Centers Are Noisy measurement of effectiveness.
Learning centers encourage children to learn through
various methods, including communication with others at
their station. This leads to what some have labeled, Origin of Programmed Instruction
“controlled chaos.” The noise level often rises above that
Originally introduced in the mid-1950s by
which is deemed acceptable, making it difficult for the
behaviorist B.F. Skinner, programmed instruction is a
teacher to regain the students' attention. Likewise, some
students have the tendency to become distracted and system whereby the learner uses specially prepared
disoriented by the noise. books or equipment to learn without a teacher. It was
intended to free teachers from burdensome drills and
3. Learning Centers Affect Self-Esteem repetitive problem-solving inherent in teaching basic
Many feel that learning centers set up according to academic subjects like spelling, arithmetic, and reading.
certain academic levels are degrading to the students Skinner based his ideas on the principle of operant
and promote lack of self-esteem. Some students may conditioning, which theorized that learning takes place
quickly recognize the arrangement and compare when a reinforcing stimulus is presented to reward a
themselves and their abilities with those of their correct response. In early programmed instruction,
classmates. This area of categorization also affects the students punched answers to simple math problems into
teacher, who is naturally prone to spend more time with a type of keyboard. If the answer was correct, the
struggling students than with those who are gifted. machine would advance to another problem. Incorrect
answers would not advance. Skinner believed such
learning could, in fact, be superior to traditional teacher-
VI. Programmed Instruction based instruction because children were rewarded
What is a Program? immediately and individually for correct answers rather
than waiting for a teacher to correct written answers or
A program is a subject which pupils learn. As far respond verbally.
as programmed instruction is concerned, it is a new
strategy of teaching. It is a device or strategy to control Programmed instruction quickly became popular
student’s behavior and helps them learn without the and spawned much educational research and commercial
supervision of a teacher. It is highly individualized enterprise in the production of programmed instructional
instructional strategy for modification of behavior. materials. It is considered the antecedent of modern
computer-assisted learning
What is a Programmed Instruction?
Objectives of Programmed Instruction
The programmed instruction is the The objectives of programmed instruction have been
arrangement of materials which are to be learnt by the summarized as follows:
pupils in graded steps of difficulty; it is in such a manner
and sequence that it will result in the most efficient rate of  To help the student in learning by doing.
understanding and retention. It is a method of giving  To provide the learners situation so that they can
individualized instructions in which the student is active learn at their own pace.
and proceeds at his/her own pace. Physical presence of
teacher is not essential in this strategy.  To help students learn in the absence of a teacher.

Also, it was devised to make the teaching-  To present the content in a controlled manner and in
learning process more humane by making it more logically related steps.
effective and customized to individual differences. B.F.  To help students in assessing their own performance
Skinner’s original prescription, although it met with some themselves by comparing it with the given answers.
success, had serious limitations. Later innovators
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Types of Programmed Instruction It means that pupils must act on each unit of
information by means of exercises provided to assimilate
The original programs devised by B.F. Skinner it.
and his followers led users through a pre-specified
sequence of small steps. Shortly after Skinner’s 4. Success or Minimal Error:
invention, Norman Crowder introduced a variation that This means that error and failure must be
was not founded on any particular theory of learning, but avoided at all costs because they are construed as
only on practicality. It featured a more flexible
obstacles to learning.
programmed lesson structure that allowed learners to
skip ahead through material that was easy for them or to
branch off to remedial frames when they had difficulty. 5. Immediate feedback:
Crowder (1962) labeled his method intrinsic In order to ensure success and satisfaction, the
programming, but it was quickly dubbed branching pupil must know that his action is correct.
programming because a schematic outline of the program
resembled a tree trunk (the prime path) with multiple 6. Logical, graded progress:
branches (the remedial sequences). Skinner’s method It implies two things-relevance of content and its
was thereafter known as linear programming.
graded presentation.

Initially, Crowder’s programs were incorporated 7. Self Pacing:


into the AutoTutor, a desktop teaching machine which
It is used for program development and
used his branching technique to tailor the lesson to the
responses of the learner. The original AutoTutor, validation.
released in the early 1960s, provided individualized
instruction long before general-purpose desktop VII. Programmed Tutoring/ Programmed Teaching
computers were feasible. But Crowder also joined the
rush to convert programs to book form. A psychology professor at Indiana University,
His TutorText series became one of the best-known Douglas Ellson, had a life-long consuming interest in
series of programmed materials. In the print format,
improving the teaching-learning process. He examined PI
readers encountered multiple-choice questions and each
alternative answer led to a different “next page” in the very closely, detected its weaknesses, and in 1960
book. developed a new approach to address those weaknesses
(Ellson, Barber, Engle & Kampwerth, 1965). Programmed
Again, Linear programming involves a simple tutoring (PT) puts the learner together with a tutor who
step-by-step procedure. There is a single set of materials has been trained to follow a structured pattern for guiding
and students work from one problem to the next until the
the tutee. Like PI, students work at their own pace and
end of the program.
they are constantly active—reading, solving problems, or
Branching programming is more complex. working through other types of materials. The tutor
Students choose from multiple-choice answers and then watches and listens. When the tutee struggles to
are prompted to proceed to another page of the book complete a step, the tutor gives hints, taking the learner
depending on their answer. If a correct answer is given, back to something he already knows, then helps him to
students move on to another page with more information
move forward again. Thus, learners are usually
to learn and more questions to answer. An incorrect
answer leads to comments on why the answer is generating their own answers. And instead of receiving
incorrect and a direction to return to the original question “knowledge of correct response” as reinforcement, they
to make another selection. receive social reinforcers from the tutor—praise,
encouragement, sympathy, or at least some attention.

Principles of Programmed Instruction Of course, giving every student a tutor is a labor-


intensive proposition, but Ellson solved this problem by
The following principles are considered to be the using peers as tutors—students of the same age or a little
basic ones for programmed learning:
older, a role they proved able to play after a little training
1. Objective specification: in how to follow the specified procedures. Not only did
Which means identifying the terminal behaviors tutors serve as “free manpower,” but research showed
that the learner will be able to perform when he has that it was a win-win situation because tutors showed
completed the program. learning gains even greater than the tutees’! By going
through the material repeatedly and teaching it to
2. Small Step Size: someone else, they strengthened their own grasp of the
Which involves dividing the information to be material.
communicated into small units.
During the early 1980s PT gained credibility due
3. Overt Responding: to its track record in comparison studies (Cohen, J.A.
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Kulik & C. C. Kulik, 1982). It was recognized by the U.S.


Department of Education as one of the half-dozen most
successful innovations and it was widely disseminated
(although not as widely as it deserves, as with many of
the other soft technologies that have been developed
over the years).

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