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always valued the ideals of justice, honor, and duty most highly, and are fiercely proud
of their cultural heritage. But in spite of these lofty principles, this largely self-sufficient
nation has grown more insular and isolationist in recent centuries.
Now, Demacia is a kingdom in turmoil.
The capital, the Great City of Demacia, was founded as a refuge from sorcery after the
nightmare of the Rune Wars, and built upon the riddle of petricite—a peculiar white
stone that dampens magical energy. It is from here that the royal family has long seen
to the defense of the outlying towns and villages, farmland, forests, and mountains rich
with mineral resources.
However, following the sudden death of King Jarvan III, the other noble families have
not yet approved the succession of his sole heir, young Prince Jarvan, to the throne.
Those who dwell beyond the heavily guarded borders are increasingly viewed with
suspicion, and many former allies have begun to look elsewhere for protection, in these
uncertain times. Some dare to whisper that the golden age of Demacia has passed, and
unless its people are willing to adapt to a changing world—something many believe they
are simply incapable of doing—the kingdom’s decline may be inevitable.
And all the petricite in the land will not protect Demacia from itself.
Contents
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Lore
Demacia is a proud, lawful kingdom with a prestigious military history. Founded as a
refuge from magic after the Rune Wars, some might suggest that the golden age of
Demacia has passed, unless it proves able to adapt to a changing world. Self-sufficient
and agrarian, its society is inherently defensive and insular, valuing justice, honor, and
duty above all else.
Champions of Demacia
Fiora
Galio
Garen
Jarvan IV
Kayle
Lucian
Lux
Morgana
Poppy
Sona
Quinn
Shyvana
Sylas
Vayne
Xin Zhao
Eventually, knowledge of this curious new realm reached other refugees, who came
seeking asylum and solidarity from the magic that was ravaging the rest of Runeterra.
Within a short time, the united settlers had built themselves a sizable community, allied
under a new nation they would come to call Demacia.
Winged Protectors
Kayle consumed by rage, looked down upon the city, and summoned her divine fire to
cleanse the city of its sins. Morgana flew up to meet her, raising her blade to defend the
innocent bellow. The Battle raged on, ruining the city and killing numerous of its
inhabitants, until it was abruptly halted by their father’s anguished cry.
With the death of their father Kilam, both Kayle and Morgana left Demacia.
Kayle isolated herself near the slopes of Mount Targon, seeking perfect celestial
clarity. Morgana remained at the outlying wilds of Demacia where she rectifies
wrongs she sees fit on an interpersonal level as the Veiled One.
Petricite Colossus
Main article: Colossus
Quick to discover their homeland was rich in natural resources, the development of
infrastructure for new cities and farmlands grew exponentially. But with progress and
wealth came adversaries to the fledgling kingdom, ensuring that Demacia was at
constant odds with ambitious conquerors.
The supposed death of the prince affected all of Demacia, the king Jarvan III was in
grieve and Garen blamed himself for what happened, using all of his funds to aid the
family of the fallen soldiers. He was recognized by the king himself for this
demonstration of the demacians ideals.
Unshackled
Sylas, the Unshackled
Main article: Lux comic
Raised in one of Demacia’s lesser quarters, Sylas of Dregbourne has come to
symbolize the darker side of the Great City. As a boy, his ability to root out hidden
sorcery caught the attention of the notorious mageseekers, who eventually imprisoned
him for turning those same powers against them.
Over the years after apprehending numerous mages for the order, Sylas began to doubt
Demacian ideals as he began to notice numerous mages amidst its population, some of
which were highborn protected by their status.
Those doubts finally bloomed in one deadly, fateful event, when Sylas and his handlers
encountered a mage living in hiding in the countryside. After discovering it was only a
young girl, Sylas took pity on her. When he tried to shield the child from the
mageseekers, he accidentally brushed against her skin. The girl's magic rushed through
Sylas's body—but rather than killing him, it shot forth from his hands in raw,
uncontrolled bursts. It was a talent he did not know he possessed, and it resulted in the
deaths of three people, including his mageseeker mentor.
Knowing he would be called a murderer, Sylas went on the run, and quickly gained
notoriety as one of the most dangerous mages in Demacia. Though he was still just a
youth, when Sylas was eventually apprehended he was sentenced to life imprisonment.
He languished in the darkest depths of the mageseeker compound, forced to wear
heavy shackles of magic-dampening petricite.
After fifteen years, a young volunteer from the Illuminators named Luxanna stumbled
into his cell. Over time the two forged an unusual and secretive bond: In exchange for
Sylas' knowledge of the control of magic, Lux educated him about the world outside his
cell, and brought him whatever books he desired, one of which was the Manuscript of
Durand.
Sylas' escape
The artisan's work was the foundation of Demacia's defenses against malicious sorcery.
But Sylas analyzed that Petricite was not recorded to actually suppress magic, but to
absorb it—meaning that it was possible to expel the magic stored within his restraints.
All he needed was a source of magic: a source like Lux. But she never visited Sylas
again. Her family, the immensely powerful Crownguards, had learned of their contact,
and were furious that Lux had defied the law to help this vile criminal. Without
explanation, Sylas was to be swiftly executed.
On the scaffold, Lux pleaded for her friend's life, but her cries fell on deaf ears. As the
headsman pushed past her to raise his sword, Sylas managed to touch against Lux with
his chains. As he had predicted, her power surged into the petricite shackles, ready for
him to unleash—and with that hijacked magic, Sylas blasted his way free, sparing only
the terrified young Crownguard.
Sylas destroyed the Mageseeker prison, liberating all the mages and assembling an
indignant band to assault the monarchy. However, he and the seized Prince
Jarvan discover the King had already been mysteriously assassinated. Sylas prepared
to execute the next in line, but Garen had assembled the Vanguard to battle the
insurgency. Outmatched, the criminal absconded into the sewers out of the city, growing
his revolution to one day destroy the authority that had oppressed mages across the
land.
Following the revolt, the Mageseekers cracked down on arresting the magical
population within Demacia. Lux had opposed this persecution, but could not remain idle
when Garen suggested to frame others to hide her magic. She gathered a family of
mages and escorted them through the same sewers, but encountered her brother one
last time. Seeing that Lux had made her decision to leave, Garen allowed the mages to
escape, and said goodbye to his sister.
Turmoil
Turmoil in Meltridge
Main article: Turmoil
A month after Sylas's escape, Demacian mageseekers have began to systematically
gather and imprison or exile all known Mages within Demacia.
Young and old, dangerous or benign, every person with even a trace of magical abilities
were taken away from their homes and families. These drastic decisions lead to of
numerous revolts across the Kingdom. The people demanded their loved ones to be
returned to them.
One such similar instances happened in Meltridge. A diplomatic convoy from Arbormark
was being escorted to the capital by the Demacian military and the Mageseekers. When
they reached Meltridge, they were ambushed by the local villages demanding retribution
for the capture of one of their beloved residents. Kyra was discovered to have had faint
traces of magic within her at a very young age, but up until escape of Sylas she was not
deemed any threat to the nation.
Despite a small fight erupting, further escalation of violence was averted by the quick
actions of a soldier named Cithria who stopped the fighting and promised the
parents of Kyra that she would do anything within her power to bring their daughter back
to them.
Locations
The Kingdom of Demacia (commonly referred to as Demacia) is a nation located in the
Western part of Valoran, sharing its borders with Freljord and is close to bordering
with Noxus. The currently well known locations encompassing Demacia are:
The Great City of Demacia
Citadel Of Dawn
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The largest city in the Kingdom. The capital, located in the western part of Demacia, is
the main political, cultural, religious, military, economic and educational center of the
country. Demacia sees itself as a shining beacon of hope for humanity, and as such, the
nation and its Capital are the visual representations of this concept. Towering spires
punctuate its skyline; Petricite (a pale, magic-resistant stone) and marble are the
materials of choice.The noble houses that reside within the city include Buvelle,
Crownguard and Laurent. The Royal Palace of House Lightshield is from which
the king of Demacia reigns. The city also has a barracks and a penitentiary, like most
cities throughout the kingdom. The Capital itself sits next to a harbor overlooking
the Conqueror's Sea, with the majority of the surrounding towns resting on a plateau.
North Demacia City: Geographical western part of the city, The Last Gate and
Noble Family Residences are located in this part of the city.
Memorial Road: A pilgrimage road where Demacians give honor to their
fallen from numerous wars.
Galio Monument: Situated on the Memorial road, it is the resting
place of the colossus known as Galio.
Noble Family Residences: Located near the center of the capital, this
wealthy district of the city is the seat of residence for most of the noble
houses in the capital.
The Last Gate: A main entrance to the Grand City of Demacia. Its road
leads directly to Noble family residences and ends at the King's Rock in the
center of the city.
East Demacia City: Geographical southern part of the city, the Silverwing
Aviaries are located in this part.
Sepulchral Halls: Main religious area of the city.
The Circle of the Illuminators: A clandestine order headquartered in
the city, the Illuminators are one of the few groups in Demacia where
mages are accepted; members are tasked with protecting the
kingdom's borders. One of its members is Lux.
Temple of the Lightbringers: One of the oldest structures in the
capital, this temple honors the legend of the Winged Protectors,
which embody the Demacian ideals of duty, honor, and tradition.
Silverwing Aviaries: The complex is the capitals main housing area for the
Silverwing Raptors.
South Demacia City: Geographical western part of the city, the City Harbor is
located in this part of the city.
City Harbor: The harbor is situated on its own rocky island. Due to
impassable rocky cliff side, the harbor area only connected to the rest of the
city via constructed bridge that spans across the surrounding cliff side.
West Demacia City: Geographical northern part of the city, Military District and
Magessekers Complex are located in this part of the city.
Dregbourne: A one the districts settlements located in the western part of
the capital. It is the birthplace of Sylas.
Mageseekers Complex: A large headquarter for the Mageseekers, this
building stands out because of its impressive colossal marble eagle standing
in top of the building. It also houses Demacian mages which are imprisoned
and locked in order not to wreck havoc and destruction in the Capital. It also
houses the infamous Sylas.
Arcane Registry: A large library which houses magical tomes and
books.
Military District: The main army district of the city. It is the location of the
kingdoms many military barracks and penitentiaries.
Central Demacia City: The heart of the city, it is the location of the Kingdoms
royal palace.
Alabaster Library: The Library is one of the most beautiful houses of
knowledge in all of Valoran; according to Taric, it houses the poetry of Tung
among its many works.
King's Rock: A rocky mount located in the center of the city from which The
Citadel of the Dawn is carved from.
The Citadel of Dawn: Situated in the center of the capital, it is the
main palace of the royal Lightshield dynasty.
The Hall of Valor : The Throne Room, where fallen Demacian
Warriors are remembered for their sacrifice.
The Grand Plaza: Situated out front the Citadel of Dawn in the heart of the
Great City is a wide, open courtyard welcoming mass crowds to applaud
those honored by the crown.
Palace Gardens: Located within the Grand Plaza area, the area was
the favorite are of the late Queen Catherine. The gardens are well
maintained, with carefully placed topiary, sculptures, and other flora.
North Demacia
High Silvermere
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Other known locations in north Demacia are: Rocky Highlands, Bloody Wall, etc.
Rocky Highlands: They are the mountainous region of northern Demacia,
bordering with Freljord.
Fossbarrow: Located in the far north of Demacia, bordering with the
Freljord. The town is named after the Demacian hero Fossian Crownguard,
whose tomb is near the town itself. It was the site of a horrific incident
between the Dauntless Vanguard and an unknown nightmarish
shade that threatened the town. The town occupies the banks of the
Serpentrion, a thundering river that rose in the mountains and snaked to the
western coast. The town’s walls of polished granite follow the line of the hills,
and the buildings within are wrought from stone, seasoned timber and bottle-
green roof tiles. The tower of a Lightbringer temple is located in the eastern
part of town. The current Magistrate of Fossbarrow is Lady Giselle.
Fossian Crownguard’s Tomb: Location where an evil
spirit possessed a child which was later saved by Lux.
Temple of the Lightbringers: A local temple of the Lightbringer, it is
where Lux was stationed during the events For Demacia.
High Silvermere: It is a large city in the rocky highlands of northern
Demacia. It is known as the City of Raptors, due to its large native
population of silverwing raptors. The original Crownguard family mansion is
located in High Silvermere, at the foot of Knight's Rock.
Knight's Rock: A rocky mount at the edge of a waterfall.
House Crownguard Mansion: The main home of the
Crownguard family.
Raptor Aerie: Located on the top of Knight's Rock, the Aerie is
the headquarters of the Raptor-Knights and their mounts.
Petricite Grove: One of many similar forests in Demacia, it is the location of
the rare petrified flora with magical absorbing properties.
Demacian Vault: Deep beneath the ancient petricite groves, Ryze has
found a forgotten vault where the volatile energies of the World Rune
shards can be safely contained.
Uwendale: A remote mountain hamlet in the northeastern hinterlands of
Demacia, Uwendale was the birthplace of Quinn and her brother Caleb. It
is a thriving town of hunters and farmers, protected by mountain rangers
expert in intercepting and killing any monsters that come down from the high
peaks to hunt. The nearby towns harbor wyverns, rabid wolves, and bandits,
though these foes were once thwarted by an unknown hero.
Zeffira: A great old city in the mainland of Demacia, it is here where Kayle
and Morgana where raised by their father. Its possible that this is where the
refugees built their very first settlement and became Demacia's very first
capital, but later destroyed by the battle between the Two Winged Sisters.
This city is as large as the Great City.
East Demacia
Other known locations in east Demacia are: East Wall, Brashmore Fields, Wardens
Wall, etc.
Cloudfield: A settlement located in eastern Demacia, south of the Greenfang
Mountains. Hometown of Cithria.
Greenfang Mountains: During the Battle of the Greenfangs, it was the site
where Galio first awakened.
Everpeak: A settlement located on the southeastern slopes of
the Greenfang Mountains.
Graygate: One of the main entrances to Demacian territory. Located at the East
Wall, Meltridge is its closest settlement. Arbormark representative used this
entrance to get inside Demacia.
Meltridge: A settlement located in the eastern part of Demacia. Meltridge was the
peaceful settlement before the Mage rebellion. While ignored due to their small
amount of magic, the rebellion prompted the Mageseekers to gather all the
inhabitants of Meltridge with even a shred of magic within them. This has almost
lead to a civil unrest against the Demacian military and Mageseekers.
Paisfield: A settlement located in eastern Demacia, south of the Greenfang
Mountains.
South Demacia
Other known locations in south Demacia are: Andras, South Wall, etc.
Evenmoor: A mountain settlement, it was the sight of the Battle of Evenmoor
where Jarvan IV lead the Demacian forces against the a force known as the
Argoth.
Lower Demacia: is a plain region located in southern Demacia.
Cloudwoods: A coastal forest just south of the Capital. Cloudwoods is
made out of thick, towering evergreen redbarks that form an imposing
skyline south of the Great City. It is an ideal place to hide from any search
parties, and a good foraging ground.
Vaskasia: A group of coastal settlements known for their timber
industry.
Jandelle: A settlement located to the east of Demacia city. In the Day of
Lost Light, a Noxian assassin struck down Castle Jandelle’s commander.
The killer escaped battalions of knights dispatched to capture him, but
Quinn and Valor tracked and killed the assassin after a night of lethal
traps, counterattacks and ambushes. She returned with the assassin’s
blade, earning the nickname, Demacia’s Wings.
The Golden Round: A large and lavish theater where royalty come to
watch its numerous plays. Magga, a famous actress, once played on
its stages.
Terbisia: A riverside settlement located in Lower Demacia of southern
Demacia, south of the Greenfang Mountains. It was badly destroyed after an
earthquake. Lux and the Illuminators came to give aid to the
devastated city.
Needlebrook: An isolated coastal settlement, this town was the first refuge of the
famous actress Magga after her previous companions' murders.
Wrenwall: A fortified border settlement located at the mountains next to
the Argent Mountains.
Wrenwall Castle: It was built as a safe haven for refugees during the
cataclysmic upheaval of the Rune Wars. This was where Jarvan
IV and Shyvana slew the black dragon known as Yvva.
West Demacia
Other known locations in west Demacia are: Whiterock, ect.
Serpentrion River: A thundering river that rose in the mountains and snaked to
the western coast.
Edessa: The closest of four nearby, clustered towns to Demacia City,
located in the north-east part of Demacia on the banks of the Serpentrion
River.
Lissus: The third of four clustered villages, and the third stop on the way
from Demacia City to High Silvermere.
Pinara: The second of four clustered villages, and the second stop on the
way from Demacia City to High Silvermere.
Velorus: The closest of four clustered towns to High Silvermere.
Westerley: A peninsula at the west most part of Demacia.
Dawnhold: Dawnhold is a coastal fortified settlement. At the Battle of
Dawnhold, Freljordian sea-wolf fleet was defeated by Knight Varya of
the Dauntless Vanguard. She set their ships ablaze and even wounded
nigh unto death, cut down their berserk leader. Rodion, her twin brother, had
sailed north to Frostheld and burned the Freljordian harbor city to the
ground, so that no others would dare sail south to wreak havoc again.
Wildlife
The land and coastal territories have an assortment of astounding creatures, like the
massive Tuskvore. There are also more mundane animals like bats, ravens, seagulls,
and wolves.
Crag Beast
Petricite Trees
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Petricite Trees are fossilized-like trees that were magically altered by World Runes.
They have magic-dampening abilities as well as the ability to absorb magic. Several
stories high, these white trees and their yellow leaves are as hard as stone. The early
settlers of Demacia discovered a petrified forest that can dispel magic, and mixed this
wood with ash and lime into the resistant material that is called Petricite. From this
innovation, the walls of Demacia were established. The material used by Demacians in
defensive walls, military, and public security. It is also used in Demacian architecture
due to its white and elegant appearance. However, they are a limited resources as the
trees have stopped growing at the moment. The name of these trees was likely just
derived from "petrification", which literally means something organic turned into stone,
or becoming stone-like, and the suffix -cite comes from Greek [1]
Silverwing Raptors
A Silverwing Raptor
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For Little Legend, see Silverwing
Griffin-like creatures native to the high crags of northern Demacia, raptors are rare and
voracious predators known to attack lone farmers, and occasionally even armed
convoys of soldiers Nevertheless, particularly exceptional individuals have made an art
of building rapport with these noble beasts, forging such a bond that the raptor may
permit itself to be ridden. These riders serve in the Demacian military, scouting ahead or
harassing the enemy advance. The young raptors egg hatchlings have yellow and
light blue feathers, growing into their signature silvery hue with maturity.
Tuskvores
Predatory killers from the Demacian hinterlands known for their thick hide, the long
razor-horns that crown their head, and a ferocious temperament. Quinn's brother
Caleb was gored to death by one of these. A year later, she herself nearly met the same
fate before being saved by Valor.
Wyverns
Wyverns are members of the dragon family that are often mistaken for their
cousins due to their similar appearances. The distinguishing features of a wyvern is that
it only has two legs and one pair of wings as opposed to the four-legged dragons. They
are often spotted attacking the Demacian countryside and are a frequent threat to
villagers.
Culture