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COASTERS WORK?
Carson Harris
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Carson Harris
Professor Sidibe
Physics 100
6/9/17
There is a lot of components that go into making a roller coaster. You have to know what
kind of track you want, wood or metal, how many cars you want which mean more mass, how
many loop-de-loops, and most importantly how fast you want it to go or the velocity or the cars.
There are more things that you have to know before you start designing as well but once you
have all the components that you want to go into how you want your roller coaster to look and
how you want it to act it is time to start with the real work behind a roller coaster, the physics.
There are so many different things that have to be calculated and thought about when designing
and building a roller coaster. You have to find the angles at which your hills are going to drop at
and height of the drops, and the second hill has to be also at the right angle and height as to not
make the cars fly off the track and also not too tall as to make the car too slow for the rest of the
ride. You also have to calculate in the centripetal force of the loops, and every tiny detail that
goes in to making a fun and fast but also a very safe ride. Once you have all of your looks and
A roller coaster has a lot of physics that goes into the making, but when it comes down to
it the main principle is the shift between potential and kinetic energy. Conceptual Physics defines
potential energy as the energy of position. This is the amount of energy you have when you are
at rest or at a given spot. To find your potential energy you multiply your mass, height and
gravity (9.81) all together. Conceptual Physics defines kinetic energy as the energy of motion.
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When you want to find the amount of energy something has when it is moving you want to know
the kinetic energy. It can be found by multiplying the mass of the object by the velocity squared
and then multiplied by ½. The unit that is used when describing how much energy something has
is Joules (J). So if the amount of energy that the cart at the top of the hill has when you calculate
the potential energy is 36,000 you would say the potential energy is 36,000 Joules. When the car
of the roller coaster is sitting at the top of a hill that is when they have the most potential energy,
and the very least amount of kinetic energy. This is because the car is not moving and for kinetic
energy you need to have movement. Once the roller coaster starts to accelerate down the hill it
gains kinetic energy and loses is potential energy it had before. The amount of energy that
something, such as a roller coaster, has at the beginning is all it gets, there is no adding energy
back in it can only lose energy. When the car of a roller coaster is at the very bottom of the first
decline and right in between two hills the car has the most amount of kinetic energy that it will
have on the ride. The amount of energy at the beginning will be enough to push the car on
through the entire track if the roller coaster was designed properly. A car loses some of the
energy that is starts out with though. The car will lose some energy to friction between the
wheels and the track and also with air resistance. As a car goes further along the track it
continues to lose its energy and eventually the roller coaster has to stop. When the cars are losing
energy, you will start to notice it on the track. The hills begin to get smaller, the loop-de-loops
will begin to have a smaller circumference and eventually the ride will flatten out and the
remaining energy that the cars have is spent up and car is stopped, by an external force known as
The type of breaks that is most common on rollercoaster today ae called fin breaks. These
breaks are very similar to how automotive breaks work. Along the bottom of the cars of the
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coaster are thick metal fins that are squeezed by pads to slow the cars. The hydraulic controlled
breaks are triggered when sensors on both the track and the front cars meet. This causes the pad
to close around the metal fins on the cars and slows down the ride and gradually bringing it to a
stop. A fairly new type of breaking system are electromagnetic breaks. The breaks are a fairly
simple concept but are very powerful and are able to slow things down quickly and efficiently.
When the car of the roller coaster passes by the magnets it creates a magnetic field. The car tries
to repel from the magnets at the beginning which slows the cars down and then towards the end
of the magnets there is an attraction with the magnets and the car. This causes the car to slow
down even further (Explain That Stuff!, 2017). There are multiple of the magnets on both sides
and this allows the cars to slow down to enough to where the cars can be latched on at the bottom
and pulled by the same mechanism that pulls the ride up the first hill. Another type of break this
isn’t used very often is known as a skid break. This type of system uses a wheel that when
triggered lift up a wheel that is covered in a material to give friction to the bottom of the cars.
This wheel on the bottom also gradually slows and stops the cars but is less commonly used as it
was one of the very first breaking systems on rollercoasters and is not as efficient.
Breaks are not the only friction that a roller coaster ride feels the force of friction though.
As soon as the car releases and drops down the first hill the cars are losing energy to friction. On
a roller coaster, there are wheels that are made out of polyurethane which makes the ride very
efficient and does not create a chemical bond with the rail. Polyurethane is a softer material, and
using this material reduces the amount of vibration the ride has but also creates more friction.
Another material used is nylon, which is a harder plastic and has the opposite affect that
polyurethane has. Nylon makes for more vibration but with little friction creates a faster ride.
Though faster nylon wheels wear the track down more (coaster101, 2011). Parks will sometimes
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use both types of wheels on their cars in order to keep their ride in the right specifications.
Knowing the amount of friction is important when it comes to roller coasters because you can
calculate how much of the cars energy is lost due to friction. To do this you first have to find
how much friction there of the ride. You have to know the friction coefficient which is how
much friction there is between the two objects and you multiply that by the acceleration and the
mass of the object. After finding the amount of friction that the ride has you need to find how
much energy the ride has initially or he potential energy which can be found by multiplying the
height of the hill, the mass and gravity (9.81). You then need to find the amount of work done by
the force of friction, this equation is force multiplied by distance. You would take the force that
was found earlier and multiply it by the distance of the track. Taking the potential energy, you
would subtract the work done by friction, because it is a negative quantity is it is acting against
the car going down the hill. This gives you the final energy at the bottom of the hill. With this
number, you could find the velocity at the bottom of the hill. You set it equal to ½*m*v^2
Energy can also be lost in the car of a roller coaster by air resistance slowing the car
down. Finding this is fairly easy you just need to know a few numbers before you start. You have
to know the velocity, the area of the objects face that is facing where you are calculation, air
density and the drag coefficient of the material in air. Once you have those number you can
calculate the air resistance by multiplying the air density, drag coefficient and the area and
dividing the quantity by two. You take that number and multiply it by the velocity squared. This
gives you the amount of force that that is applied by air. Both friction of the track against the
wheels and the air resistance are factored in when creating the roller coasters and some guess
work has to come into play when calculating both of these. Engineers have to factor in the air
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resistance that is caused by the people sitting in the seats and also, they have to factor in the
weight of them. Doing this they add weight to the overall weight of car in the calculations and
they do it with no people added in. This is to give a sort of control to work with when designing.
Centripetal force is another property of physics that is used when making some roller
coasters. When a roller goes upside down anywhere on the track especially on a loop-de-loop.
For loop-de-loops you are able to calculate the amount force that being put on the car
perpendicular to the track. To do this you use the formula for force which is mass multiplied by
acceleration. The acceleration that you would use is determined by where on the loop you want
to find the force, and you find the change in velocity and divide it by the change in time.
Multiplying the acceleration by the mass will give you the net force. To get the normal force you
have first find the gravitational force which is the mass multiplied by 9.81 m/s/s, and with this
number you, add to (if you are looking at the bottom of the loop) or subtract from (if you are
looking at the top of the loop) the net force. Normal force in a loop is the reason why we feel
weightless at the top and heavy at the bottom. When the normal force if less then what a person
weighs in the car then that person will feel the sensation of having no weight, though they still do
have weight. The acceleration of the car is keeping you in your seat as gravity is trying to pull
you down and for a moment even though you are being pulled toward your seat you have that
feeling of free fall at the very top before accelerating downward. At this moment, you feel as
though you feel super heavy, this is because you have two forces acting on your body. You have
the centripetal force pulling your body toward the outside of the loop because you are
accelerating downward, and you also have the force of gravity pulling your body downward.
G-force is the number of times that the force of gravity is felt. For example, 1 G is what
you feel when you are standing normally on the ground, this is 9.8 N/kg. When you are
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experiencing 2 G’s you are feeling 19.6 N/kg. This goes on just by multiplying. Tolerance for g-
force depends on the person, but one can only withstand so many g’s for so long. Some people
can withstand super high g’s such as the Air Force Officer who felt 46.2 g’s only for a couple
seconds and survived. For an average roller coaster, the amount of g’s a rider will experience is
about 2-3 g’s. Roller coasters feel g’s when they do pretty much anything; turning, going up a
hill, going down a hill, going around a loop. When going around a corner in you feel the force
pulling you towards one side of the car, this is when you are going slow too. In a roller coaster if
you were to take a corner that is perfectly horizontal the forces would throw you around in the
car of the coaster. To allow a roller coaster car to turn without being thrown around too much
they make what are called banked turns. This is a turn that is slightly tilted on the opposite side
that you are turning. So, if you are tuning right the left side of the tracked would be high and vice
versa. This allows for the for the people on the ride to still feel being pulled by the turn but they
Almost all of these properties of physics that go into making a roller coaster can be
wrapped up in to three very important laws that define how all motion is. The three laws of
motion were discovered by Issac Newton in 1666. His first law states that an object in motion
tends to stay in motion and an object at rest tends to stay at rest, unless acted upon by a force.
This means exactly what is states, an object will not move or stop unless another object or force
interferes. A roller coaster will stay right at the starting point unless the operator turns on the
machine that grabs the bottom with a chain and pulls the carts up to the top of the hill. At the top
of the hill the force that pulls the cars down the hill is gravity and without it the cars would just
sit at the top waiting for something to push it. For the second part of the law, an object in motion
stays in motion, theoretically if friction and air resistance did not apply a roller coaster would go
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on and on forever until brakes or something stopped it. With air resistance and friction, the cars
still go or a long time but like stated above the hills have to gradually get smaller because the
amount of energy eventually is used up. This means that friction and air resistance are the force
that acts upon the cars to slow and eventually stop them.
Newton’s second law states that an objects acceleration is directly affected by the force
acting upon the object and inversely on the objects mass. This can be written as an equation of:
a=fnet/m. Where a is acceleration fnet is the net force acting on the object and m is mass. This
equation is often written as fnet= m*a. This law is true for any moving objects and can be used in
a number of ways. In a roller coaster car, you and the cars of the coaster have mass and when
gravity pulls the car down the hill you have an acceleration. Your mass and the mass of the cars
are a constant and will not change so when the force of the car changes it is directly because
there is a change in acceleration. Which can be both increasing acceleration, like when you are
going down a hill, or a decrease in acceleration, which is when you are headed up hill. Though
changes in acceleration are mainly because of friction. When there is no acceleration which
means you have a constant velocity you would feel no force other than the gravitational force.
For gravitational force, instead of using the carts acceleration, because there is none so it would
Newtons third law states that for every reaction there is an equal and opposite reaction.
This law is saying that is every force that is applying force or being applied for to gives a
reaction that is opposite to the amount of force and is also equal. In a roller coaster, you feel all
sorts of forces on your body. When you are sitting in your seat waiting for the ride to start you
there is the force of you pushing on the chair and the chair is pushing back at you with the same
amount of force. When doing a loop-de-loop you feel the normal force pulling you back into
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your chair even though you are upside down. The force that is keeping the coaster on the track is
keeping you to your seat. In newer roller coasters riders can be exposed to high g-forces. When
the cars make a 3 g-force drop your body will be subjected to the force that is equal to three
Engineers when they are designing a roller coaster they think about every little detail that
goes into making something that is safe for someone to ride in but also exhilarating and makes
people want to keep riding it. The roller coasters that are built today are calculated and run
through programs that show every detail of the rollercoaster before it is built. When they have a
safe roller coaster on the simulator they build scale models of the coaster to see how it will look
and to remove any kinks in the design plan before they finally build the coaster. Everything is
carefully calculated and planned out and physics is used to do all of this. Every property
discussed in this essay and more are used to get the details perfect and ready to ride.
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Works Cited
Palmer, Roxanne. "Roller Coaster Science: Thrills, Chills, and Physics." World Science Festival.
Weisenberger, Nick. Coasters 101: An Engineer's Guide to Roller Coaster Design. United States:
Woodford, Chris. "How Rollercoasters Work | Science of Rollercoasters." Explain That Stuff. N.p., 14