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INTRODUCTION
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1.1. Introduction
1.2. History
Mixed reality is the result of blending the physical world with the digital world.
Mixed reality is the next evolution in human, computer, and environment
interaction and unlocks possibilities that before now were restricted to our
imaginations. It is made possible by advancements in computer vision, graphical
processing power, display technology, and input systems. The term mixed
reality was originally introduced in a 1994 paper by Paul Milgram and Fumio
Kishino, ―A Taxonomy of Mixed Reality Visual Displays." Their paper introduced
the concept of the virtuality continuum, and focused on how the categorization
of taxonomy applied to displays. Since then, the application of mixed reality goes
beyond displays. It also includes environmental input, spatial sound, and
location.
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2. VIRTUAL REALITY Vs
AUGMENTED REALITY Vs MIXED
REALITY
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2.1. Augmented Reality
Augmented reality (AR) adds digital elements to a live view often by using the
camera on a smartphone. Examples of augmented reality experiences include
Snapchat lenses and the game Pokémon Go. In augmented reality, users see and
interact with the real world while digital content is added to it. If this sounds
unclear think of Pokémon Go – millions of people all over the world have been
rushing with their smartphones in search for small virtual creatures. That‘s the
most vivid example of augmented reality.
If you own a modern smartphone, you can easily download an AR app and try
this technology. There‘s a different way to experience augmented reality, though
with special AR headsets, such as Google Glass, where digital content is
displayed on a tiny screen in front of a user‘s eye.
Virtual reality (VR) implies a complete immersion experience that shuts out the
physical world. Using VR devices such as HTC Vive, Oculus Rift or Google
Cardboard, users can be transported into a number of real-world and imagined
environments such as the middle of a squawking penguin colony or even the
back of a dragon.
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2.3. Mixed Reality
In a mixed reality (MR) experience, which combines elements of both AR and VR,
real-world and digital objects interact. Mixed reality technology is just now
starting to take off with Microsoft‘s HoloLens one of the most notable early mixed
reality apparatuses.
If we look at the way smartphones changed our lives, they took something that
was already there, the internet, and basically, put it into our pockets. They made
the world much more connected and brought an unprecedented level of
convenience in our lives. Mixed reality will have an even more significant impact
because it will drastically alter the way we interact with the world. Since we will
be free from the shackles of the physical restrictions, it will revolutionize our
existence in the world. As an example, let‘s take a look at the business world. A
lot of companies, especially large corporations, have offices in various locations
around the country and even on different continents. Sometimes it is required to
travel to a particular place to participate in a meeting. This will become a thing
of the past. Thanks to mixed reality, you could be on another side of the planet,
yet it will look and feel as if you are all in the same room together.
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In the education world, it will make it easier to learn subjects by making them
interactive, and you will have an AI-powered assistant that will always be
available who is aware of what you are trying to learn in addition to the digital
overlays that can deliver knowledge in real-time. Keep in mind, this is not merely
limited to the classroom. Mixed reality software development is working on
democratizing expertise and can help you in everyday life situations. For
example, if your car breaks down and you have no idea how to fix it, you can use
MR to find out where all of the car parts are located, and it can also provide you
with instruction on how to fix it. We can provide a lot more mixed reality
examples, but the biggest takeaway is that MR will take what we have achieved
with AR to a whole new level and completely revolutionize how we interact with
the world.
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3. WORKING OF MIXED REALITY
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3.1. How does mixed reality works?
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4. MIXED REALITY DISPLAY
TECHNOLOGIES
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Cave automatic virtual environment
Head-up display
Head-mounted display
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5. WINDOWS MIXED REALITY
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Windows Mixed Reality is a mixed reality platform introduced as part of
the Windows 10 operating system, which provides holographic and mixed reality
experiences with compatible head-mounted displays.
Its flagship device, Microsoft HoloLens, was announced at the "Windows 10: The
Next Chapter" press event on January 21, 2015 .It provides a mixed reality
experience where a live presentation of physical real-world elements is
incorporated with that of virtual elements (referred to as "holograms" by
Microsoft such that they are perceived to exist together in a shared
environment. A variant of Windows for augmented reality computers (which
augment a real-world physical environment with virtual elements) Windows
Mixed Reality features an augmented-reality operating environment in which
any Universal Windows Platform app can run.
The platform is also used for virtual reality headsets designed for use on
the Windows 10 Fall Creators Update, which are built to specifications
implemented as part of Windows Mixed Reality, but lack support for holographic
experiences.
The front of the unit houses many of the sensors and related hardware,
including the processors, cameras and projection lenses. The visor is
tinted; enclosed in the visor piece is a pair of transparent combiner lenses, in
which the projected images are displayed in the lower half. The HoloLens must
be calibrated to the interpupillary distance (IPD), or accustomed vision of the
user.
Along the bottom edges of the side, located near the user's ears, are a pair of
small, red 3D audio speakers. The speakers, competing against typical sound
systems, do not obstruct external sounds, allowing the user to hear virtual
sounds, along with the environment. Using head-related transfer functions, the
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HoloLens generates binaural audio, which can simulate spatial effects; meaning
the user, virtually, can perceive and locate a sound, as though it is coming from
a virtual pinpoint or location.
On the top edge are two pairs of buttons: display brightness buttons above the
left ear, and volume buttons above the right ear. Adjacent buttons are shaped
differently—one concave, one convex—so that the user can distinguish them by
touch.
At the end of the left arm is a power button and row of five, small individual LED
nodes, used to indicate system status, as well as for power management,
indicating battery level and setting power/standby mode. A USB 2.0 micro-
B receptacle is located along the bottom edge. ] A 3.5 mm audio jack is located
along the bottom edge of the right arm.
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5.2. Immersive headsets
In October 2016 during a hardware event, Microsoft announced that multiple
OEMs would release virtual reality headsets for the Windows Holographic
platform, based on Microsoft reference designs enabling room-scale virtual
reality without external sensors or components. In January 2017, prototypes
were presented at Consumer Electronics Show for release later in the year, and
Microsoft later announced that it planned to release development kits for such
headsets during the Game Developers Conference. These devices would be
supported by the Windows 10 "Creators Update". At the Game Developers
Conference in 2017, Microsoft stated that it intended to support Windows Mixed
Reality headsets on Xbox One in 2018, specifically noting the capabilities of the
then-upcoming Xbox One X hardware revision, but the company later stated
that it was initially focusing on PC platforms first, and that it wanted to focus on
wireless VR solutions for consoles.
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5.3. Motion controllers
Motion controllers are hardware accessories that allow users to take action in
mixed reality. An advantage of motion controllers over gestures is that the
controllers have a precise position in space, allowing for fine grained interaction
with digital objects. For Windows Mixed Reality immersive headsets, motion
controllers are the primary way that users will take action in their world.
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Windows Mixed Reality motion controllers offer precise and responsive tracking
of movement in your field of view using the sensors in the immersive headset,
meaning there is no need to install hardware on the walls in your space. These
motion controllers will offer the same ease of setup and portability as Windows
Mixed Reality immersive headsets.
Features
Optical tracking
Trigger
Grab button
Thumbstick
Touchpad
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6. APPLICATIONS
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Education
Mixed reality technologies are being used within the education industry to both
enhance students‘ ability to learn and take in information. It also gives the
students the opportunity to personalize the way they learn.
Engineering
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Entertainment
VR entertainment has been around for decades and because of this, it‘s the most
acclimatized and most widely available of the three technologies. Augmented
reality games and apps are coming out thick and fast since the success of
Pokémon Go and there‘s little reason to suspect they‘ll disappear out anytime
soon.
But the mixed reality in entertainment is not only reserved for gaming.
AR and VR technology is improving so much that the film and big screen
industry are after the vision of incorporating them into their movies. The idea of
interactive storytelling which is a mix between a game and movie will open up
lots of new doors for mixed reality. An example is the new Netflix series, you vs.
Wild with adventure survivalist Bear Grylls, which lets you make decisions and
change endings.
Mixed reality entertainment is already here with companies like Magic Leap,
Lucas film, and Industrial Light And Magic all looking to delve into mixed reality
entertainment. For example, Magic Leap‘s is embracing mixed reality in cinema
by using what they call a Dynamic Digitised Light field Signal. Magic Leap‘s tech
projects images directly into the eye, without the need for it to bounce off an
object and then head towards the eyes. This tricks the brain into thinking the
object is there when in reality, it is a projection.
Healthcare
Another example is interactive learning. Topics like anatomy with mixed reality
technology can be used to map the different layers of the human body. Being
able to produce three-dimensional models of the anatomy complete with
information accessible by just a simple gesture could change the way health care
and medicine is taught.
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MR will also transform the way in which medical students learn, using three-
dimensional holograms in a virtual environment rather than two-dimensional
diagrams from medical textbooks in base reality.
Military training
In 2017, the U.S. Army was developing the Synthetic Training Environment
(STE), a collection of technologies for training purposes that was expected to
include mixed reality. As of 2018, STE was still in development without a
projected completion date. Some recorded goals of STE included enhancing
realism and increasing simulation training capabilities and STE availability to
other systems.
It was claimed that mixed-reality environments like STE could reduce training
costs, such as reducing the amount of ammunition expended during training. In
2018, it was reported that STE would include representation of any part of the
world's terrain for training purposes. STE would offer a variety of training
opportunities for squad brigade and combat teams, including Stryker, armory,
and infantry teams. STE is expected to eventually replace the U.S. Army's Live,
Virtual, and Constructive – Integrated Architecture (LVC-IA).
Remote working
Mixed reality allows a global workforce of remote teams to work together and
tackle an organization's business challenges. No matter where they are
physically located, an employee can wear a headset and noise-canceling
headphones and enter a collaborative, immersive virtual environment. As these
applications can accurately translate in real time, language barriers become
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irrelevant. This process also increases flexibility. While many employers still use
inflexible models of fixed working time and location, there is evidence that
employees are more productive if they have greater autonomy over where, when,
and how they work. Some employees prefer loud work environments, while
others need silence. Some work best in the morning; others work best at night.
Employees also benefit from autonomy in how they work because of different
ways of processing information. The classic model for learning styles
differentiates between Visual, Auditory, and Kinesthetic learners.
Machine maintenance can also be executed with the help of mixed reality. Larger
companies with multiple manufacturing locations and a lot of machinery can
use mixed reality to educate and instruct their employees. The machines need
regular checkups and have to be adjusted every now and then. These
adjustments are mostly done by humans, so employees need to be informed
about needed adjustments. By using mixed reality, employees from multiple
locations can wear headsets and receive live instructions about the changes.
Instructors can operate the representation that every employee sees, and can
glide through the production area, zooming in to technical details and explaining
every change needed. Employees completing a five-minute training session with
such a mixed-reality program has been shown to yield the same results as
reading a 50-page training manual.
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7. CONCLUSION
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Mixed reality comes along with immeasurable potential of changing how people
work, interact and communicate with the real world. As the technology matures
and the accompanying devices get smaller, it is expected that various sectors
and industries will adopt the use of mixed reality in their day to day operations.
But while the technology develops and gets better each day, topics such as the
acceptable social use and etiquette will also have to be addressed. For instance,
how will an employee with mixed reality device interact with fellow employees at
the workplace Or how are the social norms expected to change so as to
accommodate devices such as holograms which can only be seen by a few
people.
Also, since mixed reality experiences take place in the physical world,
individuals are likely to react to them more emotionally than to a mere digital
experience. As the technology develops, it is imperative for developers as well as
the intended users to be aware of such issues and be ready to address them
accordingly.
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8. References
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