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EXEQUIEL R.

LINA NATIONAL HIGH SCHOOL 1


SENIOR HIGH SCHOOL
PoblacionNorte, Licab, Nueva Ecija

CHAPTER 1

The Problem and Its Settings

Introduction

Seymour Papert once said, “You can’t teach people

everything they need to know. The best you can do is

position them where they can find what they need to know

it.”

Mobile devices have been a part of everyone’s

daily routines such as learning, entertainment, and

communication. Today, mobile devices like smart phones,

tablets, and laptops are equipped with Wi-Fi connection and

mobile data functions. These functions can provide

substantial information needed in basic education and

multimedia learning content such as lectures and photos.

Along with the current mobile and technological

advancement, teachers are developing and implementing

mobile learning or m-learning as part of their teaching

strategies found in mobile learning applications.

According to the official QuexBook site, "QuexBook is

a mobile learning application that on the Department of

Education’s K-12 Curriculum Guide. Learning is achieved in

a Quasi-Experimental Learning approach. Questions are used

to trigger the brain to seek learning, mak


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ing the learner very engaged at the state of welcoming

inputs; the module takes advantages of this state by giving

information about the subject matter.”

The main advantages of using mobile computers for

learning as cited by Uden, L. (2007) are that they assist

students’ motivation, encourage a sense of responsibility,

help organisational skills, help both independent and

collaborative learning, act as reference tools, help track

students’ progress and assessment (Savill-Smith and Kent,

2003).

This research aims to determine the impact of

implementing QuexBook Pre-Calculus in teaching Systems of

Non-Linear Equations to the respondents’ mathematical

competency.

Theoretical Framework

The theory of Liane Wardlow, Ph.D. (2016) suggests

that Digital learning resources are becoming increasingly

common in classrooms. They bring huge potential for

increasing learning in part because they can be constantly

updated to meet students’ needs. Digital resources allow

for faster updates than textbooks and offer a wider variety

of sources to all students, including those with

disabilities. The benefits of the increased access to more


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resources is not only good for students, but is also

supported by formal theories and philosophies of learning.

One theory that supports increased access to quality

digital learning resources is the Behaviorist philosophy of

learning. According to this philosophy, teaching should

emphasize ways to increase desired behaviors, which can

occur through connectionism or operant conditioning.

Connectionism stresses that learners form associations

between sensory experiences and neural impulses often

through trial and error practices. One key component of

this theory is that learning should involve practice and

rewards that increase desired behaviors, which is what many

educational technology applications are built around. Many

apps serve to increase drill practice such as learning a

foreign language, doing math drills or spelling practice,

which all help a student’s overall learning. Operant

conditioning, the other component of behaviorism, refers to

training voluntary responses by the consequences they

induce. Apps and other ed tech that provide incentives for

desired behaviors, like earning coins or tokens for correct

answers, are a couple of examples of operant conditioning.

Another theory that supports increased access to digital

learning resources is Social Cognitive theory, which is a

formal theory of learning that asserts people learn from


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observing others in their social environments. This theory

has three key themes: modeling, self–efficacy, and tutoring

and mentoring. Modeling, which refers to learners observing

others perform actions in context, is central to learning,

so teachers often incorporate it into their own teaching

practice. Before technology, students’ access to models

were limited, but now it can increase educators’ abilities

to provide models and increase students’ access to models

by providing opportunities for all students to observe

teachers explain and demonstrate concepts and skills.

Students are no longer bound to just classroom walls,

either. They can easily reach out through computers,

tablets, and apps to see instructors around the globe model

different skills and problems. Self–efficacy, or the belief

in one’s own ability to complete tasks and reach goals, is

increased when students are able to watch a model of a

skill and then practice it themselves. One example of how

technology is increasing access to this type of learning

opportunity is software programs with already downloaded

avatars or recorded teachers that model a desired skill or

behavior, after which the student is provided an

opportunity to practice and perform. Many other types of

educational technology can increase students’ access to

opportunities to increase their self-efficacy. The last


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component that the Social Cognitive theory stresses is the

importance of tutoring and mentoring for learning.

Technology provides access to tutors or mentors that many

students may not have otherwise. Students are no longer

bound to receiving help solely through their school

community, and can communicate with tutors and mentors from

all over the world whom they would not otherwise be able to

reach with technology, increasing their learning potential.

Another influential formal learning theory is Information

Processing theory, which focuses on students’ abilities in

the areas of attention, perception, encoding of skills and

information, storage of knowledge in short and long-term

memory, and retrieval of knowledge. This theory stresses

that individual students have different information

processing capacities, meaning students differ in how much

information they can attend to, encode, retrieve, and

retain in their short and long-term memory. According to

Information Processing theory, students must be able

automate some function, like a simple math function, in

order to free up cognitive resources to learn effectively.

Apps that provide students with drills and practice follow

this theory and can provide students with increasingly

changing and innovative ways to automate essential skills.

Explore more resources to guide you through online and


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blended learning models. According to the learning theories

above, increased access will continue to improve teaching

and increase learning.

Statement of the Problem

The pursuit of finding an effective teaching strategy

fitting the modern technology has instigated the conduction

of this research. In order to accomplish this, the

researchers attempted to answer the following questions:

1. How may the Pre-test Scores of the Control and

Experimental Group be described?

2. How may the Post-test scores of the two groups be

described?

3. Is there a significant difference between Post-test

scores of Control and Experimental Group?

Hypothesis

There is no significant difference between the post-

test scores of control group and experimental group.


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Fig 1
Control Group
Traditiona
Group l Teaching
Pre-Test
Method Post-Test

System
of Non-
Linear Experimental Group
Equation
Quexbook
Pre-Test Teaching Post-Test
Method

Research Paradigm

Figure 1 shows the research paradigm of the study

where the class will be divided into the control and the

experimental group to be treated in the Traditional

Teaching Method and QuexBook Teaching Method respectively.

Both the control and the experimental group will be given

pre-test and post-test to determine the effectiveness of

each method.

Scope and Delimitation

This study aims to identify the effectiveness of

implementing QuexBook Pre-Calculus in teaching System of

Non-Linear Equation to Grade 11 STEM Students in Exequiel

R. Lina National High School, S.Y. 2019-2020.


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This research is delimited to the topic System of Non-

linear Equations using QuexBook Pre-Calculus Application as

medium of teaching and not other QuexBook applications.

Significance of the Study

The results of the study will benefit those referred in

this study as students, teachers, and others that may be

concerned.

Learners. Using QuexBook, learners can better learn and

understand the topic using graphs or drawings and

concept notes of their topic with minimal effort.

Teachers. Implementing QuexBook enables them to elaborate

the lesson well with no effort in writing in the board

because graphs and definitions are already provided in

the application.

Researchers. This research will serve as reference for

other researchers studying in the same field.

Definition of Terms

Quasi-Experimental- are subjects to concerns regarding

the internal validity, because the treatment and

control groups may not be comparable at baseline. It is

an empirical study used to estimate the causal impact

of an intervention on its target population.


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Collaborative- is an approach to teaching and learning

that involves groups of students working together to

solve a problem.

Competency- is the ability to handle a particular aspect

of general mathematical competence.

QuexBook – is a mobile learning module patterned on the

Department of Education’s K12 Curriculum Guide (DepEd

K to 12 CG)

System of Non-linear Equation – is a system of two or

more equations into two or more variables containing

at least one equation that is not linear.


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CHAPTER 2

Review of Related Literature

Computers are often segregated from other learning

activities in the classroom. Mobile technologies offer new

opportunities for students’ educational activities in that

they can be used across different locations and times. From

a pedagogical perspective, there are many benefits to be

gained by making the learning process interactive and

collaborative. Mobile technologies offer us the flexibility

of fitting learning into work process as a means of

ensuring learning in practice (working). Learners have to

continually strive to become an integral part of the

community. Mobile technology also opens up the potential

for children’s group collaboration (Danesh et al., 2001).

Group work with students and the research on psychology in

education has demonstrated clear benefits of collaborative

learning for young children (Rogoff, 1990; Topping, 1992;

Wood and O’Malley, 1996). However, collaborative learning

occurs only if the technology is designed to fit with the

context of use for which it is intended. The use of mobile

technology is growing (Mandryk et al., 2001). Despite the

rapid growth of mobile technology use by children, there is

still little understanding of the ways mobile technologies

can be designed to best support mobile collaborative


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learning. Mobile technology opens up potentials for

students to work collaboratively rather than working with

allocated partners at a desktop. Students can move around

and interact with other students in different environments.

Although there are potentials of mobile technology for

students’ learning, a key restriction aspect of current

handheld devices is the limited size of the screen. The

design of usable mobile applications is not trivial. The

environmental constraints of mobile devices, such as

limited processing power and memory, affect not only the

functional aspects of these devices but also the user

interface. Mobile applications must be carefully designed

to account for the limitations of their size, lower

processing power and low bandwidth. Designing of successful

mobile interfaces requires that context be taken into

account. Mobile devices are especially well suited to

context-aware applications because they are available in

different contexts so that it is possible for us to draw on

those contexts to enhance the learning activity (Naismith

et al., 2005). It is generally accepted that a key feature

of mobile devices and technology is context-awareness,

whereby context and functionality are adapted to the user’s

situation. However, the design of context-aware mobile

devices provides us with major challenges in terms of both


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defining use context as well as developing appropriate

concepts relevant to the design of contextual information

on mobile interfaces. Context plays a crucial role in the

understanding and development of mobile learning

applications. This means that user actions cannot be

isolated from the environment in which they take place,

that is, actions cannot be understood without a context.

The user is an actor within an environment and the actor

possesses certain ‘throwness’ in a situation (Winograd and

Flores, 1986). Mobile devices and applications are

susceptible to the contextual change and the user

interaction with that context. It is the author’s belief

that the complexity of the relationships involved can be

analysed using activity theory.


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CHAPTER 3

Research Method and Procedure

This chapter presents the method used in gathering

data. This includes the respondents and the total

enumeration. The data gathering instrument and the

statistical treatment used to analyze and interpret the

results of the study.

Research Method

This study utilized the Quasi-experimental

Quantitative Research Design. Quasi-Experimental is a

method of research in the social sciences in which a

controlled experimental factor is subject to special

treatment for purpose

Respondents of the Study

The respondents of the study were Grade 11 STEM

students enrolled during the School Year 2019 – 2020 in

Exequiel R. Lina National High School.

They were chosen as respondents so that the results of

the study may be utilized in forming a teaching strategy

that greatly catches the interest of students in systems of

non-linear equations considering that the 11th grade in


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senior high school is the grade level where the subject Pre

– Calculus is taught.

Out of the 25 enrolled Grade 11 students, 11 were

taken to complete the slots for experimental and 11 for the

control group. They were taken upon the result of the pre –

test based on their performance on the particular topic,

considering that the most suitable procedure to be used was

Total Enumeration.

Description of the Instrument Used

A 20 – item test served as the data gathering

instrument. The test was consisted of illustrating systems

of nonlinear equations, determining solutions to nonlinear

equations using techniques, and solving situational

problems involving systems of nonlinear equations.

The test items which were parallel to the pre-test

were made based on the learning competencies of the Grade

11 Pre - Calculus.

Construction and Validation of the Instrument

The set of tests in this study underwent refinement

and revision before it was finalized and administered.

To arrive with the test, the researchers prepared a 20

– items based from the Quexbook test. The researchers then


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sought approval of their research adviser regarding the

test after it was checked and review to ensure validity and

reliability.

Administration of Tests

The researchers sought permission of the school

Principal of the subject school and teachers to conduct the

data gathering.

The researchers administered the test questionnaire

after 5 sessions of treatment, and retrieved the learners’

responses on the same day they were given.

Statistical Treatment of Data

After the data had been collected from the

respondents, their responses were analysed through t – test

comparing the respondent’s pre-test and post-test scores.


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CHAPTER 4

PRESENTATION, ANALYSIS AND INTERPRETATION OF DATA

This chapter presents the findings of the study. It

contains the presentation, analysis and interpretation of

the data collected.

1. Mean Scores of Experimental Group and Control Group in


Pre –Test
Table 1

Mean Scores of Experimental Group and Control Group in Pre


– Test
Group N Mean SD

Experimental 11 11.27 3.0361459 or 3


Control 11 11.27 2.6866674 or 3

It is shown in the table that the mean of pre – test

scores of experimental and control group were similar with

11.27 values in 11 respondents and has standard deviation

of 3.

It can be observed in Table 1 that the pre-test

results of both groups were the same. It was intended to

match the mean scores of both groups to indicate equality

on initial performance.
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2. Mean Scores of Experimental Group and Control Group in


Post– Test
Table 2
Mean Scores of Experimental Group and Control Group in
Post – Test
Group N Mean SD

Experimental 11 17.81 1.0787198

Control 11 16.91 1.0444659

Table 2 presents the mean scores of experimental group

and control group in post - test. It is shown that the mean

of post – test scores of experimental group was 17.81 while

the control group was 16.81.

It can be observed that the mean scores and the

standard deviations of experimental group and control group

differ with 0.0342539 difference value having the

experimental group score higher than the control group.

3. Difference between the Post-Test of Experimental Group


and Control Group
Table 3
Computation of Values Based on Post – test Scores of the
Experimental Group and the Control Group
Interpretation
Groups N Mean sd t stat Decision
/ significance
17.8 1.078 There is a
Experimental 11 significant
1 7198 Reject the
difference
1.044 2.00805 null
between the
16.9 hypothesis
Control 11 means of the
1 4659
post – test
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Since the computed t - test value of the post-test

means of experimental and control group having the t-value

as 2.00805 and the p-value is .029169, the result is

significant based on the critical value at p < .05. The

null hypothesis was therefore rejected. This means that

there is a significant difference between the post – test

of experimental group and control group.

With the mean score of post – test of the two groups,

the experimental group scored higher than the control

group. Thus, learners in experimental group who were taught

using Quexbook Pre-calculus performed better in post-test

than learners in control group who were taught using

traditional teaching.
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Chapter 5
SUMMARY OF FINDINGS, CONCLUSIONS AND RECOMMENDATIONS

This chapter presents the summary of the findings, the

conclusions and the recommendations presented based on the

findings.

Summary of Findings

The following are the findings of the study:

1. Pre-Test Results of Experimental Group and Control

Group. The mean scores of pre – test result of experimental

and control group were same with a mean score of 11.27 and

a standard deviation of 3.

2. Post-Test Result of Experimental Group and Control

Group. The post-test result of experimental group had a

mean score of 17.81 and a standard deviation of 1.0787198,

while the control had a mean score of 16.91 and a standard

deviation of 1.0444659.

3. Significant Difference between the post – test scores of

experimental group and control group. There is a

significant difference between the post – test scores of

experimental group and control group. Therefore, the

implementation of Quexbook Pre-Calculus is effective.


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Conclusion

Based on the significant findings of this study, the

following conclusions were drawn:

1. The pre – test results of experimental group and

control group were the same.

2. The post – test results of experimental group and

control group varied as the experimental group scored

higher than the control group.

3. There is a significant difference between the post-

test of experimental group and control group but

having the experimental group perform slightly better.

4. Technologically integrated teaching is effective in

teaching Grade 11 students on systems on nonlinear

equation.

Recommendations

Base on the findings and conclusions found in this study,

the following are recommended:

1. The students are recommended to use Quexbook Pre-

Calculus in order to increase the rate of knowledge

intake.
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2. The teachers must consider the use of technologically

implemented teaching methods for it is proven to be

effective in teaching.

3. Researchers in education should conduct more

researches that involve implementing modern teaching

methods to ensure the reliability and validity of the

findings found.

4. Future Researchers should conduct more studies

regarding the effectiveness of using other Quexbook

Applications to improve the quality of teaching.


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REFERENCES
Danesh, A., Inkpen, K., Lau, F., Shu, K., and Booth, K.
(2001) GencyTM designing a collaborative activity for
the palm handheld computer: Paper presented at the
human factors in computing system. Conference, 31
March-1 April 2001, Seattle, USA

K to 12 basic education curriculum senior high school –


science, technology, engineering and mathematics
(stem) specialized subject: Pre-Calculus Curriculum
Guidde.https://www.deped.gov.ph/wp-
content/uploads/2019/01/Pre-Calculus.pdf

Liane Wardlow PhD (2016). 3 theories why digital learning


access is good for students. Retrieved from
https://pearsoned.com

Mandryk, R.L., Inkpen, K.M., Bilezikjian, M., Klemmer, S.R.


and Landay, J.A. (2001) ‘Supporting children’s
collaboration across handheld computers’, Paper
presented at the Extended Abstracts of CHI, Conference
on Human Factors in Computing Systems. Seattle, USA,
Available at:
http://geney.juxta.com/chi2001_handheld.pdf, 3 June
2003. In proceedings.

Merriam-Webster.com. Retrieved from http://.www.merriam-


webster.com/dictionary

Naismith, L., Lonsdale, P., Vavoula, G. and Sharples, M.


(2005) ‘Report 11: literature review in mobile
technologies and learning’, Nesta Futures Lab,
Available at:
http://www.nestafutureslab.org/research/reviews_11_and
12/11_02.htm

Official Quexbook App. Quexbook‫׀‬Quexbook Learning App


http://128.199.218.96/wp-quexbook/
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Papert, S., Wheeler, S. (2015):University of Plymouth


http://www.media.mit.edu/people/papert/publications/

Rogoff, B., Topping, K., Baker-Sennett, J., Lacasa, P.:


Social development volume II, issue 2.

Savill-Smith, C. and Kent, P. (2003) The use of palmtop


computrs of learning: A review of literature. London:
Learning and Skills and Development Agency

Uden, L. (2007) ‘Activity theory for designing mobile


learning’, Int J. Mobile Learning and organization,
Vol. 1, no. 1.

Winograd, T. and Flores, F. (1986) Understanding Computers


and Cognition. Reading, MA: Publishing Company Inc.
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APPENDIX A
Sample Letter of Request for the School Principal to
conduct the Study
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MATRIX
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APPENDIX B
Sample Letter of Request for the teacher to conduct the
Study
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APPENDIX C
Sample Pre – Test Questionnaire
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APPENDIX D
Sample Post – Test Questionnaire
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APPENDIX E
Test Scores of Control and Experimental Groups

Mean Scores of Experimental Group and Control Group in

Pre – Test

Student Experimental Control

Student 1 15 15

Student 2 14 14

Student 3 14 14

Student 4 13 13

Student 5 13 12

Student 6 12 11

Student 7 11 11

Student 8 10 10

Student 9 9 9

Student 10 8 9

Student 11 5 6
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Test Scores of Control and Experimental Groups

Mean Scores of Experimental Group and Control Group in

Post – Test

Student Experimental Control

Student 1 20 17

Student 2 18 15

Student 3 18 16

Student 4 18 18

Student 5 17 18

Student 6 19 18

Student 7 18 18

Student 8 18 17

Student 9 17 17

Student 10 17 16

Student 11 16 16
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Curriculum Vitae

JOHN MARK M. NOVENO


San Cristobal, Licab, Nueva Ecija
0915 069 2030
johnmark.noveno@gmail.com

I. Personal Information
Age: 17
Birth Date: August 26, 2002
Place of Birth: Good Samaritan, Cabanatuan City
Religion: Roman Catholic (Christianity)
Father: John D. Noveno
Mother: Edna M. Noveno
Sibling/s: Janine Q. Noveno
Joanna M. Noveno
John Ednard M. Noveno

II. Educational Background


Elementary: San Cristobal Elementary School
Licab, Nueva Ecija.
S. Y. 2013-2014

Secondary: Exequiel R. Lina National High School


Licab, Nueva Ecija
S. Y. 2017-20
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Curriculum Vitae

MICHAEL R. GERONIMO
San Juan River Side, Licab, Nueva
Ecija
0916 948 6591
michaelgeronimo906@gmail.com

I. Personal Information
Age: 17
Birth Date: October 28, 2001
Place of Birth: Licab, Nueva Ecija
Religion: Roman Catholic (Christianity)
Father: Jimmy S. Geronimo
Mother: Chitnel R. Geronimo
Sibling/s: Michelle R. Geronimo
John Mark R. Geronimo
Kathlyn R. Geronimmo

II. Educational Background


Elementary: Licab Central School
Licab, Nueva Ecija.
S. Y. 2013-2014

Secondary: Exequiel R. Lina National High School


Licab, Nueva Ecija
S. Y. 2017-2018
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Curriculum Vitae

TRISHA P. GASPAR
Villarosa, Licab, Nueva Ecija
09974012108
gaspartrisha14@gmail.com

I. Personal Information
Age: 17
Birth Date: February 19, 2002
Place of Birth: Bitas, Cabanatuan City
Religion: Roman Catholic (Christianity)
Father: Elicerio Bermudez Gaspar
Mother: HerminiaPaezGaspar
Sibling/s: GlaizaPaez Gaspar
GlydelPaez Gaspar
JeckRyamPaez Gaspar
Neil Francis Paez Gaspar

II. Educational Background


Elementary: Villarosa Elementary School
Licab, Nueva Ecija.
S. Y. 2013-2014

Secondary: Exequiel R. Lina National High School


Licab, Nueva Ecija
S. Y. 2017-2018

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