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notebook January 14, 2015
SPH3U Physics Exam Review
Kinematics
Relative Motion when one motion vector combines with another
motion vector to create a resultant vector
Add Component Vectors together to get the Resultant Vector
'tip to tail'
Jan 52:00 PM
Constant Velocity (No Acceleration) when the velocity stays the same
(remains constant) then velocity is the change in displacement over time
velocity = displacement/time
Acceleration the change in velocity over time
acceleration = velocity/time
Jan 610:23 AM
Motion with Acceleration a change in velocity occurs
Use the 'Big 5' to calculate final velocity, initial velocity, displacement,
acceleration or time
Jan 610:57 AM
1
Exam Review 1 Kinematics and Forces.notebook January 14, 2015
Projectile Motion When an object moves in both the horizontal and
vertical axis
ViV
Vi
Vi viv = visinΘ
ViV
viH = vicosΘ
Θ Θ
ViH
ViH
Vertical Motion acceleration due to gravity exists, therefor we
must use the 'Big 5' to solve for time of flight or max height
Going up to the apex
a = 9.81 m/s2
keep in mind, time of flight (t) is the same
v2 = 0 (at the apex)
for vertical and horizontal motion
d = hmax
viv = visinΘ
t = .5(ttotal)
Horizontal Motion motion occurs at constant velocity so we can
use
ViH H
to calculate how far (horizontal distance) an object goes, use
dH = ViHt
Jan 611:06 AM
Projectile Motion When an object moves in both the horizontal and
vertical axis
an object pushed off the top of a building; we treat this same as any
projectile motion problem in that there is vertical and horizontal motion
we assume initial vertical velocity is 0 if the object is pushed horizontally
Vertically use 'Big 5'
a = 9.81 m/s2
vi = 0
d = height of the building
t = time of flight
Horizontally constant velocity v=d/t
vi = initial horizontal velocity
d = displacement travelled from the
base of the building
t = time of flight
Jan 611:36 AM
Forces
Net Force on an Object mass of an object times the acceleration of
the object (Newton's second Law)
Free Body Diagrams represent all forces acting on a body
Normal Force
FN = Fg (if perpendicular to surface)
Applied Force
Force due to friction Fa
Ff = μFN
Net Force
Fnet = Fa - Ff
Force of Gravity
Fg = mg
If Fnet is positive, the force is causing the object to accelerate in the
direction of the applied force
If Fnet is negative, the force is causing the object to slow down
If Fnet = 0, the object is either moving at constant velocity (no
acceleration) OR is not moving at all
Jan 61:39 PM
2
Exam Review 1 Kinematics and Forces.notebook January 14, 2015
Newton's First Law Law of Inertia
An object in motion stays in motion or an object at rest stays
at rest until an outside force acts upon the object
Inertia the resistance to change in state of motion (an
object with more mass will have more inertia)
Newton's Second Law
Force is equal to the mass of an object times its acceleration
Newton's Third Law
For every action (force) there is an equal and opposite reaction (force)
when you push on a wall, the wall pushes you back
Jan 61:59 PM
Universal Gravitation the attractive force between two bodies
Jan 62:12 PM