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Sketching - Sketching ideas are the first steps in the design process and
something every designer should do. Sketching is not just limited to designers, it
occurs in many careers that require something to get built. The beauty of sketching
is that you are not required to be an artist to produce them. Sketching is only to help
explore and explain design concepts.
Sketches can be easily created using pen and paper or a whiteboard. Using
something permanent like a pen or marker is best. The idea is to keep your
sketches fast, rough and dirty. This helps you worry less on design aesthetics and
focus more on rapid formulation of ideas.
SKETCHING BENEFITS
Saves time in the workflow process.
Great for brainstorming ideas and collaborating with team members.
Refines the wire framing process
Helps evaluate the feasibility of features and eliminate layout and functionality issues.
Anyone can sketch ideas.
SKETCHING TOOLS
Pen
Paper
Sharpie marker
Highlighter
Post-it notes
Graph paper
Whiteboard
1 Sketch lightly
Use the pencil on point or on side always touching and leaving the paper
surface, (Aeroplane effect) Use lots of sketch lines, avoid heavy
continuous outlines, (Damages the paper and cannot remove)
Sketch an outline of your subject very lightly and keep reviewing the size, look
for marker points within the limits of the page and other information / objects
surrounding your subject to act as a guide
Work from focused point outwards building the shape of your subject and avoid
adding detail until you are ready
Build up tome using hatching very lightly at first, (even in the darker areas)
gradually laying down darker tones
Look for the light areas and try and emphasise the lightest point for example the
light in an eye often pure white reflective light.
Building up confidence to draw well takes time and a lot of observation against
our subject and what we are putting down on paper or canvas. If we rush
through impatience then we will only be disappointed and loose interest
Animator
What you’d do: Animators develop characters, objects, and environments for various
applications, including video game development, motion graphics for TV and film,
and more.
Art teacher
What you’d do: Encourage future doodlers! Remember art class, where you could
finally let your imagination loose? If you’re an art teacher, you get to create that
opportunity for kids every day.
Fashion designer
What you’d do: Graphic designers create and edit visuals, typically in graphic design
software like Adobe InDesign. You’d most likely work directly for a brand or for a
variety of clients at an agency.
What you’d do: Illustrators get their doodle on every day, creating everything from
sketches and storyboards to glyphs and logos. Technical illustrators (also known as
scientific illustrators) use descriptions of products to create visual counterparts. They
draft charts, schematics, and diagrams that will often appear in technical
publications, textbooks, or user manuals.
Industrial designer
What you’d do: From cars to home appliances to manufactured goods, industrial
designers are the people behind the designs. Your job is to weigh a bunch of factors
like function, aesthetics, and production cost, and propose designs to project
managers.
Makeup artist
What you’d do: Interested in art and cosmetics? This job’s all about making people
look great, whether it’s on the set of a movie or at a brand. Let’s call it face doodling.
What you’d do: Do you like big, explode stuff and slick 3-D models? Not to be
confused with animators, motion graphics designers create and edit imagery in a live
action shot, which might also contain animation and special effects.
Painter
What you’d do: Painters come in many shades, including interior and exterior
painters, and in industrial and automotive capacities.
The elements of drawing
Line is the most basic element of the drawing. And in its most
basic definition, it's what separates one area of the drawing plane
from the other. A single line will segment your piece of paper into
Line.
"that area" and "this area". The more lines that are added, the more
complex and numerous the separations become: light from dark, foreground from
background, positive space from negative space. Line can be uniform and all one
width, or to be more interesting, and to convey more information with a single line, a
single line can be of varying widths.
Shape occurs when the first line is drawn. The most basic
definition of shape is the white area on the paper. Shape is the
information that is presented between two or more lines, or is the
thing that is enclosed by line. Shape helps define the object that is
depicted as much as the collection of lines that make up the object in
the drawing. Incorrect use of shape will cause the drawing to "not
look like what it's supposed to be." Shape.
The whole drawing. Before you even start the drawing you will
begin to automatically mentally place your picture elements on the
paper. You take into account the whole drawing surface and relate
your picture elements to the shape of your drawing surface. For
example, if you're wanting to draw a whole human body from head to
foot you would mentally place the head to one side (or top or bottom)
of the drawing surface so that would give you enough room to be able The whole
to draw the whole body and not run off the paper. The shape of your drawing.
drawing plane will help determine the composition of your drawing.
You would not effectively be able to draw a towering skyscraper on a square piece of
paper without cutting the top or bottom off. In the example on the right, seeing the
whole drawing means when you start, you know where to place the eyes so the face
will be in the centre. Also, knowing that the tie will run off the page is being aware of
the whole drawing