Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Recommendations The first quest can ONLY spawn Walkers & Runners.
However, if you do not own all of the official Zombicide - Replace a Abomination with 2 Fatties
Fantasy content, then you will probably want to print at 3
least what you do not have. All equipment cards have
been customized with both the level requirement and - Standard Spawning rules
associated specialization so having a printed copy of 4
these cards will be a nicer experience.
5 - Standard Spawning rules
Overview
The RPG mode follows Survivors through a series of 5
quests. After each quest, Survivors level up to
demonstrate their battle experience. Quests are freely
choosen by the players. There are some differences
during the setup stage and some gameplay rule
adjustements.
2
CAMP SPECIAL
PHASE RULES
Setup
At the end of each Quest,whether the Survivors win or - Each Survivor gains 1 Weapon Specialization unlock.
lose, complete the following steps strictly in the order - Each Survivor gains 1 Ragged Clothing Item.
given below. You do not need to complete a Camp
Phase at the end of the 5th Quest. Search
The search deck should contain the following:
STEP 1 - OUTCOME - Food
- Backpack gear
If the Survivors won the Quest, clear the table of any - Torch
tiles and tokens, and setup the next Quest. Then move - Dragon Bile
onto step 2 of the Camp Phase. - Holy Orb of Death (optional)
- Aaahh!!
If the Survivors lost the Quest; however, setup and
replay the same Quest again. Trade
Equipment cannot be TRADED during a game to any
other survivor UNLESS the survivor has unlocked the
STEP 2 - LEVEL UP item during their LEVEL UP Phase.
In this step your Survivors will level up and gain access
to new weapons, armor, and spells. Level Up
A Survivor can choose to spend an unlock on a
If you did not lose the previous quest, each Survivor previously unlocked piece of equipment to gain another
gains 2 unlocks; otherwise, each Survivor gains 1 copy of the equipment.
unlock.
Concentrated Attack
In order to unlock equipment, you need the previous A survivor performing a Melee, Ranged, or Combat Spell
level of equipment unlocked in the prior CAMP PHASE(s) Action may concentrate their Attack toward a single
or from the SETUP PHASE. target to increase their chance of overcoming its
defenses and eliminating it.
When a Survivor unlocks a piece of equipment, they
immediately gain 1 copy of the card. To perform a Concentrated Attack, designate a single
specific target among those the Attack may hit, before
Weapons are divided into 3 main categories: Melee, rolling dice. The Targeting Priority Order still is in effect.
Ranged, and Magic. Within the categories there are Multiply the Damage value by the amount of hits
specilizations. Armor and Enchantments also require obtained (1 success: Damage x 1. 2 successes:
specilization for usage (not anyone can just put on Damage x2. 3 successes: Damage x3, etc). Only the
Platemail and be effective). designated target may be hit. Excess Damage is lost.
Please use the equipment skill tree reference for the Misses on Ranged or Combat Spell Attacks are dealt
equipment levels and trees. among fellow Survivors as Friendly Fire: apply the
weapon's base Damage value.
Swordsmen: Specializes in balanced weapons. Hunter: Specializes in shorter range but higher volume
attacks.
Defense: Spells focused on protecting and healing. Shieldbearer: Uses shields to block damage.
3
Melee
1 1 1 1
2 2 2 2 2 2
3 3 3 3 3 3
4 4 4 4 4 4
5 5 5 5 5 5
4
Ranged
Hunter Ranger
1 1
2 2
3 3 3 3
4 4
5 5 5 5
5
Magic
Wizard Elementalist
1 1
2 2
3 3 3 3
4 4 4
5 5 5 5
6
Protection
Shieldbearer Armored
1 1
2 2
3 3
4 4
7
Enchantments
1 1 1
2 2 2
3 3 3
8
Melee
Swordsmen Rogue
1 Short Sword 1 Dagger 1 Curved Dagger
2 Sword 2 Norse Sword 2 Heavy Dagger 2 Pit Fighter Gloves
3 3
3 Bastard Sword 3 Great Sword Falchion Shimitar
4 4
4
Flaming Great Sword 4
Dragon Fire Blade Quicksilver Sword Deflecting Dagger
5 Bone Kukri 5 Bone Sword 5
War Cleaver 5
Shield Gauntlet
Berserker
1 Hammer
2 Axe 2 Mace
3 Great Axe 3 Dwarven Hammer
4 4
Axe of Carnage Earthquake Hammer
5 Dwarven Axe 5 King's Mace
Ranged
Hunter Ranger
1 Spiked Bow 1 Short Bow
2 Hand Crossbow 2 Longbow
3 Repeating Crossbow 3 Crossbow 3 Storm Bow 3 Horn Bow
4 4
Heavy Crossbow Chaos Longbow
5 Vampire Crossbow 5 Orcish Crossbow 5 Orcish Bow 5 Steel Bow
Magic
Wizard Elementalist
1 Telekinetic Blast 1 Mana Blast
2 Death Strike 2 Lightning Bolt
3 Power Wave 3 Death Gale 3 Fireball 3 Lightning Ball
4 4 4
Disintegrate Ice Blast Chain Lightning
5 Earthquake 5 Lava Burst 5 Bane Staff 5 Inferno
Support
0.1.1
Changed the headers for the Specialisation Trees.
Added a header for the Magic Tree.
Reduced the file size of the final PDF.
Fixed issue with blue box on page 1.
0.1.0
Berserker
Moved Hammer to level 1.
Removed Norse Sword.
Added Mace as level 2 item.
Swordsmen
Added Norse Sword as level 2 item.
Rogue
Moved Dagger & Curved Dagger to level 1 item.
Added Heavy Dagger & Pit Fighter Gloves as level 2 items.
Added Shield Gauntlet as level 5 item.
Ranger
Added Horn Bow
Wizard
Added Power Wave
General
Updated hero stats tracker to be more printer friendly and easier to write on.
Resized Skill Tree cards to make them easier to read when printed out.
Added 2 additional pages to manual.
Added icons in the rules.
0.0.1
Initial Release.
Lacks Overview, Setup, additional rules.
Not printer ready.