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W hen the Kingdom is under siege,

heroes will rise to the challenge.


A strange enemy has appeared and
This is an unofficial Zombicide project designed and
written by fans, for fans, and uploaded to
BoardGameGeek for free distribution. This fanmade
threatens all of the lands. All sorts game mode requires one of the Zombicide Fantasy
of dimented and horrific creatures standalone games. Additional Expansions and Guest
Boxes can also be used.
are aiming to destroy us. But the
worst nightmare has come to pass;
our fellow brothers and sisters are
being turned into undead soldiers
adding to the massive army
threating our very existance.

Who will be brave enough to fight?


Who will be vigilent enough to improve?

Who will be worthly enough for the challenge?


5
Gather Survivors
RPG Choose your Survivors. Its recommended to play with
Mode 6 survivors but you may play with less. If you play with
more, please see the rules for more players in the
official rule books.
The RPG Mode allows your Survivors to embark on a Each Survivor receives 1 free unlock. This unlock can
series of five quests, linked together by a Camp Phase be used on any of the Specializations including Support
that introduces the following mechanics: level up your Items. Note, there are NO weapons in the search deck
Survivors, add new Zombie types to the spawn pool, so choose your first unlock carefully!
and prepare your Survivors for the next Quest.
Survivors receive the associated card that was
unlocked. Equip the cards to the survivors.
Requirements
Thie RPG Game mode requires one of the Zombicide
Choose Quest
Fantasy standalone games. The current choices are
Black Plague or Green Horde. Certainly, if you have Pick a quest. This quest will be level 1 difficulty.
both then both may be used interchangeably. Also,
any expansions may be used but are not a Remove the following cards from the spawn deck:
requirement. - Double Spawns
- Any special zombies (like deadeye walkers)

Recommendations The first quest can ONLY spawn Walkers & Runners.

The Character Sheets are a great tool for keeping track


of your Survivor's progress. Although not mandatory,
its recommended to print out 1 Character Sheet per
Spawning Rules
Survivor. Each Quest level spawns Zombies differently. This
section describes how to manage spawns. When
The Skill Tree pages are also recommended to be spawning follow these rules.
printed. Its easier to layout the pages side by side
when upgrading your Survivors. - Replace a Fatty with 2 Walkers
1 - Replace a Necromancer with 1 Walkers and 1 Runner
If you own ALL Zombicide Fantasy content from CMON, - Replace a Abomination with 2 Walkers and 2 Runners
than you will have all of the equipment cards. You will
not need to print out any of the included equipment - Replace a Necromancer with 1 Walkers and 1 Runners
cards. 2 - Replace a Abmination with 1 Fatty & 2 Walkers

However, if you do not own all of the official Zombicide - Replace a Abomination with 2 Fatties
Fantasy content, then you will probably want to print at 3
least what you do not have. All equipment cards have
been customized with both the level requirement and - Standard Spawning rules
associated specialization so having a printed copy of 4
these cards will be a nicer experience.
5 - Standard Spawning rules
Overview
The RPG mode follows Survivors through a series of 5
quests. After each quest, Survivors level up to
demonstrate their battle experience. Quests are freely
choosen by the players. There are some differences
during the setup stage and some gameplay rule
adjustements.

2
CAMP SPECIAL
PHASE RULES
Setup
At the end of each Quest,whether the Survivors win or - Each Survivor gains 1 Weapon Specialization unlock.
lose, complete the following steps strictly in the order - Each Survivor gains 1 Ragged Clothing Item.
given below. You do not need to complete a Camp
Phase at the end of the 5th Quest. Search
The search deck should contain the following:
STEP 1 - OUTCOME - Food
- Backpack gear
If the Survivors won the Quest, clear the table of any - Torch
tiles and tokens, and setup the next Quest. Then move - Dragon Bile
onto step 2 of the Camp Phase. - Holy Orb of Death (optional)
- Aaahh!!
If the Survivors lost the Quest; however, setup and
replay the same Quest again. Trade
Equipment cannot be TRADED during a game to any
other survivor UNLESS the survivor has unlocked the
STEP 2 - LEVEL UP item during their LEVEL UP Phase.
In this step your Survivors will level up and gain access
to new weapons, armor, and spells. Level Up
A Survivor can choose to spend an unlock on a
If you did not lose the previous quest, each Survivor previously unlocked piece of equipment to gain another
gains 2 unlocks; otherwise, each Survivor gains 1 copy of the equipment.
unlock.
Concentrated Attack
In order to unlock equipment, you need the previous A survivor performing a Melee, Ranged, or Combat Spell
level of equipment unlocked in the prior CAMP PHASE(s) Action may concentrate their Attack toward a single
or from the SETUP PHASE. target to increase their chance of overcoming its
defenses and eliminating it.
When a Survivor unlocks a piece of equipment, they
immediately gain 1 copy of the card. To perform a Concentrated Attack, designate a single
specific target among those the Attack may hit, before
Weapons are divided into 3 main categories: Melee, rolling dice. The Targeting Priority Order still is in effect.
Ranged, and Magic. Within the categories there are Multiply the Damage value by the amount of hits
specilizations. Armor and Enchantments also require obtained (1 success: Damage x 1. 2 successes:
specilization for usage (not anyone can just put on Damage x2. 3 successes: Damage x3, etc). Only the
Platemail and be effective). designated target may be hit. Excess Damage is lost.

Please use the equipment skill tree reference for the Misses on Ranged or Combat Spell Attacks are dealt
equipment levels and trees. among fellow Survivors as Friendly Fire: apply the
weapon's base Damage value.

STEP 3 - SCENARIO STEP 4 - HEALING


Choose your next scenario. Only spawn units using the Any Survivors that were not eliminated during the Quest
following table. fully heal down to 0 wounds. Any Survivors that were
eliminated during the Quest only partially heal down to
1 Walkers & Runners 1 wound. Any Companions that were eliminated during
2 1Units & Fatties the Quest are removed from the game.
3 2 Units & Necromancers
4 3 Units & Abominations STEP 5 - PREPARE
5 4 Units & Special Units (add spawn cards to spawn deck)
Each Survivor sets their Experience Points to 0 and then
prepares to begin the next Quest.

Melee Specialization Ranged Specialization


Berserker: Specializes in slow but high damage
weapons. Ranger: Specializes in long range and accuracy.

Swordsmen: Specializes in balanced weapons. Hunter: Specializes in shorter range but higher volume
attacks.

Rogue: Specializes in fast and agile weapons. Magic Specialization


Elementalist: Specializes in controlling fire, ice, and
lightning.

Enchantments Specialization Wizard: Specializes in powerful magic attacks.


Control: Spells focused on displacement.
Protection Specialization
Steath: Spells focused on avoidance. Armored: Uses chest armor to block damage.

Defense: Spells focused on protecting and healing. Shieldbearer: Uses shields to block damage.

3
Melee

Berserker Swordsmen Rogue

1 1 1 1

2 2 2 2 2 2

3 3 3 3 3 3

4 4 4 4 4 4

5 5 5 5 5 5

4
Ranged

Hunter Ranger

1 1

2 2

3 3 3 3

4 4

5 5 5 5

5
Magic

Wizard Elementalist

1 1

2 2

3 3 3 3

4 4 4

5 5 5 5

6
Protection

Shieldbearer Armored

1 1

2 2

3 3

4 4

7
Enchantments

Control Stealth Defense

1 1 1

2 2 2

3 3 3

8
Melee

Swordsmen Rogue
1 Short Sword 1 Dagger 1 Curved Dagger
2 Sword 2 Norse Sword 2 Heavy Dagger 2 Pit Fighter Gloves
3 3
3 Bastard Sword 3 Great Sword Falchion Shimitar
4 4
4
Flaming Great Sword 4
Dragon Fire Blade Quicksilver Sword Deflecting Dagger
5 Bone Kukri 5 Bone Sword 5
War Cleaver 5
Shield Gauntlet

Berserker
1 Hammer
2 Axe 2 Mace
3 Great Axe 3 Dwarven Hammer
4 4
Axe of Carnage Earthquake Hammer
5 Dwarven Axe 5 King's Mace

Ranged
Hunter Ranger
1 Spiked Bow 1 Short Bow
2 Hand Crossbow 2 Longbow
3 Repeating Crossbow 3 Crossbow 3 Storm Bow 3 Horn Bow
4 4
Heavy Crossbow Chaos Longbow
5 Vampire Crossbow 5 Orcish Crossbow 5 Orcish Bow 5 Steel Bow

Magic

Wizard Elementalist
1 Telekinetic Blast 1 Mana Blast
2 Death Strike 2 Lightning Bolt
3 Power Wave 3 Death Gale 3 Fireball 3 Lightning Ball
4 4 4
Disintegrate Ice Blast Chain Lightning
5 Earthquake 5 Lava Burst 5 Bane Staff 5 Inferno

Support

Control Stealth Defense Shieldbearer Armored


1 Hell Goat 1 Speed 1 Dragon Aura
1 Shield 1 Leather Armor
2 Repulse 2 Invisibility 2 Ironclad: Zombie Wolfz
2 Norse Shield 2 Chainmail Armor
3 Tremor 3 Ghost Sight 3 Healing
3 Shield of Ages 3 Plate Armor
4 4
Dwarven Shield Spiked Armor
0.1.2
Fixed a spelling mistake on page 3.
Defined Enchantments on page 3.

0.1.1
Changed the headers for the Specialisation Trees.
Added a header for the Magic Tree.
Reduced the file size of the final PDF.
Fixed issue with blue box on page 1.

0.1.0
Berserker
Moved Hammer to level 1.
Removed Norse Sword.
Added Mace as level 2 item.

Swordsmen
Added Norse Sword as level 2 item.

Rogue
Moved Dagger & Curved Dagger to level 1 item.
Added Heavy Dagger & Pit Fighter Gloves as level 2 items.
Added Shield Gauntlet as level 5 item.

Ranger
Added Horn Bow

Wizard
Added Power Wave

General
Updated hero stats tracker to be more printer friendly and easier to write on.
Resized Skill Tree cards to make them easier to read when printed out.
Added 2 additional pages to manual.
Added icons in the rules.

0.0.1
Initial Release.
Lacks Overview, Setup, additional rules.
Not printer ready.

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