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Barbarian (7) Acolyte

CLASS & LEVEL BACKGROUND PLAYER NAME

Gnome/Rock Gnome Lawful Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH

16 +3 PROFICIENCY BONUS
11
ARMOR
CLASS
0
INITIATIVE
35/25
SPEED

+3 PERSONALITY TRAITS

Hit Point Maximum 46


+6 Strength
DEXTERITY
0 Dexterity

10 +2 Constitution
+1 Intelligence CURRENT HIT POINTS IDEALS

0 -1 Wisdom
+2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

9 0 Acrobatics (Dex) Total 7d12


SUCCESSES
-1 -1 Animal Handling (Wis) FAILURES

+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE +6 Athletics (Str)

13 +2 Deception (Cha)
+1 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision: 60 ft.
Javelin +6 1d6 + 3 piercing Number of Attacks: 2
+1 +2 Insight (Wis)
+2 Intimidation (Cha) Greataxe +6 1d12 + 3 slashing (additional features & traits on last page)
WISDOM +1 Investigation (Int)
-1 Medicine (Wis)
Handaxe +6 1d6 + 3 slashing

9 +1 Nature (Int)
-1 Perception (Wis)
-1
+2 Performance (Cha)
+2 Persuasion (Cha)
CHARISMA
+4 Religion (Int)
15 0 Sleight of Hand (Dex)
0 Stealth (Dex)
+2 +2 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

9 PASSIVE WISDOM (PERCEPTION)


CP
Reliquary (1); Prayer Book (1);
Explorer's Pack (1); Leather (1)

SP
Tool Proficiencies: Tinker's Tools

Weapon Proficiencies: Martial; Simple


EP

Armor Proficiencies: Light; Medium; Shields


GP
Language Proficiencies: Common; Gnomish;
Sylvan; Undercommon
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

----------Bonus Actions----------
Rage. Advantage on Strength checks and saves; melee damage bonus +2; resistance to bludgeoning, piercing, and slashing damage (lasts 1 minute, use 4
times/rest).

---------------Actions--------------
Grappler. Restrain a creature you are grappling.

-----------Other Traits------------
Artificer's Lore. Add 2X prof bonus on magical, alchemical, or technological item-related history checks.

Danger Sense. Advantage on DEX saves against effects you can see.

Extra Attack. Attack twice when taking Attack action.

Fast Movement. Your speed increases to 35 when not heavily armored.

Feral Instinct. Advantage on initiative, surprise doesn't keep you from attacking if you enter rage.

Frenzy. You can frenzy when you rage, affording you a single melee weapon attack as a bonus action on each turn until the rage ends. When the rage ends,
you suffer 1 level of exhaustrion.

Gnome Cunning. Advantage on INT, WIS, and CHA saves against magic.

Grappler Feat. Advantage on attacks against creature you grapple; can use an action to pin the creature.

Mindless Rage. Can't be charmed or frightened while raging.

Reckless Attack. Advantage on attacks using Strength, attacks against you have advantage as well.

Shelter the Faithful. You and your companions can expect free healing at an establishment of your faith.

Tinker. Construct tiny clockwork devices.

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