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2. Recommended workflows
Fragment
Shader
Cache
• GNumPrimitivesDrawnRHI
● Unreal Insights in
4.23+
CPU
● Moving components
• Detach hidden/disabled scene components
• Avoid using built-in overlaps
● Ticking
• Disable ticking when not needed
• Tick interval
•Project circular
patterns in materials to
stimulate spot lights
GPU
● Use texture atlases
● Minimize texture sampling (2-3 max for environment)
● ASTC Compression
● Dependent vs. Independent Texture Reads
● Texture dimensions power of 2 (mipmap + streaming)
GPU
● Use MSAA
• Cheap(er) on Tiles Based Renderers
● Avoiding shader hitches
• r.SaveShaderCache
• PSO Caching on 4.21+
● Audio
• AndroidAudio (Default) does not spatialize audio
• Use AudioMixerAndroid or other third party plugins
Questions?