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Xcode Tutorial For


Beginners
(UPDATED FOR XCODE 11)

by Chris Ching ! Last updated September 30, 2019

This guide will demystify Xcode for you and teach you

what you need to know in order to start building apps!

You’ll learn:

Where to download Xcode and how to set it up


The 5 main parts of the Xcode development

environment and how to navigate around

How to code and build your user interface with

Xcode

How to use the iOS simulator to test your app

The Complete Xcode 11 Tutorial:

1. What is Xcode? (and what’s new in Xcode 11)

2. Download Xcode and install it

3. How to use Xcode

4. Find your files in the Navigator Area

5. Write code in the Editor Area

6. Build your user interface (Storyboards or

SwiftUI)

7. Configure elements with the Utility Area

8. Run and build your project using the Toolbar

9. Test and fix bugs with the Debug Console

10. Run your app using iOS Simulator (or your device)
11. Learn to code with Xcode Playgrounds

12. Submit your app with the Xcode Organizer

13. Conclusion

Chapter 1

What is Xcode?
(and what’s new in Xcode 11)

What is Xcode?

Xcode is an application that developers use to build

apps for Apple’s various platforms such as iPhone, iPad,

Macs, AppleTV and Apple Watch.

Xcode Requirements
Xcode is available for Macs only but there are

alternative options for PC users. I also often get asked

if you can run Xcode on iPad and unfortunately the

answer is no.

It requires macOS 10.14.4 or later and 7.6 GB of hard

drive space. If you don’t meet the minimum

requirements, you can try to update Xcode using this

method (at your own risk).

The latest version of Xcode is 11. If you want to check

what version of Xcode you currently have, just launch it

and in the welcome screen, you’ll see it clearly stated.

Xcode
requirements

What’s new in Xcode 11?

Xcode 11 brings lots of new features such as support


for Swift 5.1, Apple’s latest iteration of the Swift

programming language, SDKs for iOS 13, tvOS 13,

watchOS 6 and macOS Catalina 10.15.

Xcode
11
welcome
screen

Each of those platforms has changed since their

previous iteration and Xcode 11 allows you to build

apps to utilize these new features.

In terms of how Xcode itself has changed as an IDE

(integrated development environment), there are many

new features to make it easier for you to build

software.

I’ve made a video going through all the changes below:

(Note: this is going to be most relevant for people who

have used previous versions of Xcode before. If you’re


a beginner, I recommend that you skip this section for

now)

What's New in Xcode 11?

Should you update to Xcode 11?

The biggest incentive to update is the ability to work

with the latest version of the Swift programming

language as well as Apple’s new declarative UI

framework, SwiftUI.

Apple keeps a pretty tight leash on the App Store and

over time, they raise the requirements on apps that are


published. Eventually, you will have to update to Xcode

11 in order to build apps that use the latest versions of

iOS.

If your Mac is pretty new (2015+), there’s no

disadvantage to updating and working with the latest

technology.

However, if your Mac is too old to handle the systems

requirements of Xcode 11 and you’re just starting to

learn iOS development, there’s no problem with using

an older version of Xcode just to learn.

Chapter 2

Download Xcode And Install It


The easiest way to download Xcode for free is through

the Mac App Store. Click the link to go to the listing.

You can also download it manually if you don’t have the

Mac App Store. Just visit the Apple Developer page for

Xcode.

If you download it from the Mac App Store, then

updating Xcode becomes really easy since you can just

download and install the update through the store.

Download the latest version of Xcode from the Mac


App Store

Xcode Older Versions

If you’re looking for older versions of Xcode, check out


this page. You can download previous versions of

Xcode as well as betas versions. You’re going to have to

sign up for a free Apple ID if you don’t have one

because the betas are only available for members of

the Apple Developer Program.

Download older versions of Xcode

Xcode on Windows

Unfortunately Xcode is only for Macs but if you’re

using a PC, there are alternative ways to run Xcode on

Windows. Check out my guide for options!

Xcode Alternatives
I highly recommend you use Xcode if at all possible. The

reason is that when Apple announces new changes (like

they did this year with SwiftUI), they build support for

those new technologies directly into Xcode.

AppCode IDE

Other third party IDEs have to play catch-up and it

might not even be guaranteed that they’ll roll out

support for the new changes from Apple at all!

Having said that, if you still want to check out some

alternatives to building iOS apps with Xcode, check out

the following:

AppCode
Visual Studio Code

React Native

Flutter

Xamarin

PhoneGap

Appcelerator

Chapter 3

How To Use Xcode

Xcode Tutorial for Beginners - (using the new Xcode…


Video walkthrough of the Xcode interface

I have an awesome cheatsheet that I

created for referencing all the

keyboard shortcuts I use! It’ll come in

handy as you learn to use Xcode for

yourself. You can download the cheatsheet here.

By the end of this chapter, you’ll have a great

understanding of how to navigate the development

environment and how to create your first Xcode

project.

Before we dive in, keep this Apple Documentation for

Xcode handy.

Let’s now look at the diagram below. If your interface

looks different, make sure you have Xcode 11 and not

an earlier version.
The reason this is a great diagram is because it lets me

refer to these different sections of the interface and

you can refer back to this diagram to see what I’m

talking about!

As you can see from the diagram, there are 5 major

areas: the Navigator, Editor, Utility Area, Toolbar and

Debug Area. We’ll cover each area in detail later but for

now, let’s talk about general navigation of Xcode.

Keep in mind that you can adjust the size of each of

those panes by hovering your cursor over the

boundaries of each area and dragging.

You can also show and hide the various areas as needed
via the “View” buttons in the upper right hand corner:

This can be helpful, for example, when you’re writing

code and you don’t need the debugger area or the

utility area. Then you can use the View buttons to hide

those 2 panes to give your editor more visible space.

Xcode editor area

Alright, let’s go through the Navigator area now!


Chapter 4

Find your files in the Navigator


Area

In this pane, there are a bunch of different navigators

that you can switch between using the Navigator

Selector Tab Bar (see screenshot below).

Since there are so many (eight!), I’m only going to talk

about the three most common ones you’ll use as a

beginner: the Project, Search and Issue navigators.

The Xcode Project Navigator

The Project Navigator is where you’ll see all the files

associated with your project. This is the default tab


you’ll see when you create a brand new Xcode project.

Xcode Project Navigator

Organizing your files

Within the Project Navigator, you can also create

Groups to organize your files in. Think of them like

folders. You can create a new Group and then drag

your files into them to organize your project a little bit.


Creating new groups to organize your Xcode project

Creating and adding new files

You can also right click on the Project Navigator and

create new files or add existing files to your project. Or

you can drag folders or files from your computer

directly onto the Project Navigator and will popup a

dialog asking how you want to add the files.

Xcode new !le dialog

Editing files

If you click on a file in the Project Navigator, it will

display the contents of that file in the Editor Area so

that you can edit that file.


The Xcode Search Navigator

With the search navigator tab, you can easily look for

pieces of text in your project.

Xcode Search Navigator

You’ll find yourself using this a lot when you’re looking

for a specific property, method or variable and you

can’t remember exactly where it is.

One of my favorite Xcode shortcuts is cmd+shift+F.

Hitting these keys is going to switch to the Search

Navigator to perform a project-wide search. This really

helps when you need to make a change in multiple


places in a project.

The Xcode Issue Navigator

The issue navigator shows you all the problems with

your app.

Xcode Issues Navigator

When you build and compile your application to test, if

there are some problems where Xcode can’t build your

app, it will halt and show you the red colored errors in

the issue navigator. You can click on an error and it will

show you in the editor area which file and line it’s
failing at.

It will also show yellow Warnings in the issue navigator.

Although resolving warnings is not necessary for

building your app, they’re warnings that there may be

potential issues.

Similarly, when you’re building your user interface in

Xcode, any errors will also show itself in the Issue

Navigator.

Chapter 5

Write code in the Editor Area

The editor area is where we’ll probably be spending


most of our time! This is where all the coding,

configuration and user interface building happens.

The Editor Area changes depending on what file you

have selected.

If you have a Swift file selected, it’ll show you the code

editor like below. However, if you have a user interface

file (like a Storyboard) selected, then it’ll show you

Interface Builder which is a visual editor for your user

interface. Later in this article, I’ll talk more about

Interface Builder.

Let’s go through the Editor Area in the context of

editing code files first.

Writing Code

Click on a Swift file from the Project Navigator and

you’ll see something like this:


Xcode code editor area

If you want to show line numbers in the gutter to the

left of the editor, you can enable line numbers in the

Xcode preferences. The Dark theme can also be

enabled in the preferences.

Aside from that, you write code in the big text editing

area!

Let’s go through some handy tips to make your code

writing experience more enjoyable:

Navigation and Breadcrumb

There are these little back and forward arrows in the

upper left corner of the editor area. Unfortunately


these arrows aren’t labeled in the trusty Xcode

interface diagram at the beginning of this article so I’ll

call them “Xcode back and forward arrows” and show

you an image of them here:

Xcode breadcrumb and navigation bar

These guys are actually pretty useful. They act like the

back and forward buttons on your browser and they let

you navigate to previously viewed files.

Another way to quickly get to the file you need is to use

the Jump Bar. Click any segment of the Breadcrumb

and it’ll show you a menu of files or groups that you can

select at that hierarchy level.


The jump bar allows you to quickly drill down through

your groups and find the file you need.

Click a segment of the breadcrumb to access other


!les and folders

If you click the tail segment of the jump bar (which is

the current file you’re looking at), it will open up a

menu showing you all the methods in the file to show

give you an overview of what methods are in that file

and to allow you to jump to a specific method.

See an outline of the !le and quickly jump to


speci!c methods or sections
Finding and replacing within the file

Just hit Command-F to bring up a search popup in the

upper right corner that will look for whatever you type

in within the current file. This is also a great way to

jump to various areas of your file. You can also use this

popup to do replacements within your file.

Jumping to definitions

If you’re looking at some code and you see a classname

that you want to jump to the definition of, you can hold

down Command and click the classname to quickly

jump to that file.

Right click a method or class to jump to its


de!nition
The breakpoint gutter

A breakpoint is an Xcode debugging feature that lets

you pause the execution of code at a specific line of

code.

The breakpoint gutter (where the line numbers are) is

where you can click to set breakpoints at certain lines

of code.

When you set a breakpoint, you’ll see a blue indicator

appear. To turn off a breakpoint, just click the blue

indicator again and it will dim out.

Xcode breakpoints
If you want to completely remove the breakpoint, you

can click and drag the blue indicator off of the

breakpoint gutter.

To view a list of all the breakpoints that are set in your

project, there’s a “breakpoint navigator” tab in the

Navigator area.

There’s also a global toggle to turn breakpoints on or

off at the top of the editor area which we’ll see when

we review the toolbar.

Don’t worry if you can’t remember everything right

now. We’ll be working with all of these areas and when

you start coding, this will all become second nature to

you after a week.

Configuring Xcode project properties

The root node of the project navigator is your Xcode


project file (indicated by the blue icon). If you click that,

the project properties will open in the editor area.

Xcode project con!guration and properties

You’ll visit the project properties screen quite a bit

during the process of building your app. In this screen,

you can configure things like:

Set the name of your app

The bundle identifier (your unique ID for the app)

Allow your app to work on multiple device

orientations

Set the version of your app

Set the minimum required iOS version that your

app can be install on


Add additional Apple frameworks and libraries

Indicate your code signing options which are

mandatory for submitting your app to the App

Store (if you have code signing errors, this is

where you’d fix it!)

There’s a lot more!

Chapter 6

Build your user interface


(Storyboards or SwiftUI)

Xcode 11 brings two different ways of building the user

interface (UI) for your app: Storyboards or SwiftUI.

When you create a new Xcode project, you’ll see a

dropdown to choose one of these two options:


Xcode new project select a user interface option

Storyboards are interfaces built with visual drag and

drop in the Editor Area using Interface Builder.

Xcode project using storyboards

SwiftUI was released in late September 2019 as a new

way to build user interfaces by writing code. Xcode 11

has a special Preview Canvas pane that shows your

user interface change in real time as you write the code

to modify your user interface.


Should you use Storyboards or SwiftUI?

As a beginner, most of the tutorials you’ll find on the

internet right now will based around Storyboards and

UIKit since SwiftUI was just released. Most of my

tutorials are based on Storyboards because it was the

easiest way for beginners to grasp.

However, since Apple is moving forward with SwiftUI,

it’s a better investment for the future but at the

present moment, you’ll be limited with the amount of

help and educational content you can find on it. I’ve

written a SwiftUI tutorial so check that out if you want

to move forward with that!

In this Xcode tutorial however, I’ll show you how to

work with both options inside the Xcode Editor Area.


How to use Storyboards and Interface Builder

If you chose Storyboards as your UI building option

when you created the Xcode project, then your project

will have a file called Main.Storyboard.

Click this file and the Editor Area will change to the

visual UI designer known as Interface Builder.

Interface Builder

The Object Library


The Object Library is a pane where you can search for

user interface elements from UIKit. These elements

are things like buttons, sliders, labels and textfields.

You can drag and drop them onto the view but in order

to size and position them, you need to use the Auto

Layout system.

Adding Auto Layout constraints

Auto Layout is a system to arrange and size the

elements on the view based on what rules (known as

“Constraints”) you add to the elements.

For example, you might add a constraint saying that an

element should be 20pt below the element above it. I

have an introduction video to the Xcode Auto Layout

system here:

Auto Layout Tutorial (2019) - Lesson 2


With enough constraints in place, the Auto Layout

system has enough information to lay out the user

interface. However, having too many constraints may

result in conflicts where two or more constraints have

opposing demands. In this case, Xcode will notify you of

the error and you’ll have to fix it.

To add constraints, use these buttons in the lower right

corner of Interface Builder:

Adding Auto Layout constraints in Xcode


The Document Outline

The Document Outline is the skinny panel in between

the Navigator Area and Editor Area. It only shows up

when you’re looking at an Interface Builder file like the

Storyboard.

It’s a very important pane because it shows you the

visual hierarchy of all the elements that you’ve added

to the view. It also lists all of the Auto Layout

constraints you’ve added.

Document outline shows the elements in your view

The visibility of the Document Outline can also be to

toggled with this small button in the lower left corner


of Interface Builder:

This tiny button toggles the visibility of the


document outline

Assistant Editor

The Assistant Editor view which will show you the

accompanying file to the file you’re currently looking

at. It looks like a two pane view.

If you’re working with Storyboards, the Assistant

Editor will be helpful for connecting user interface

elements from the Storyboard view to the code file so

that you can manipulate those elements via code.

For example, if you’re looking at a view in the


Storyboard, the right pane will show you the linked

class file for that view. Each pane also has independent

jump bars, so you can also use that to change what file

each pane is displaying.

The Assistant Editor is useful for connecting


elements in your storyboard to your code

To open the Assistant Editor, you can go into the Editor

menu and choose Assistant.

Open the Assistant Editor


For more practice using Storyboards, check out my

beginner series on YouTube.

How to use SwiftUI and the Preview Canvas

If you created your Xcode project choosing SwiftUI for

your user interface option then you won’t get a

Main.Storyboard file but you’ll see a

ContentView.swift file instead. This file is where you’ll

build your first SwiftUI user interface.

The ContentView.swift is where your UI code is

The Preview Canvas


The canvas is a pane beside your code editor where

you’ll see a live preview of your user interface.

The Xcode SwiftUI Preview Canvas

If you don’t see it, go to the Editor menu and select

Canvas. Note that it needs at least macOS 10.15 to run.

If you don’t have that, then you can still launch your app

in the iOS Simulator to see the UI of your app.


Show the canvas pane in the Editor Area if it’s hidden

Using the Object Library for SwiftUI

The Object Library shows you a list of SwiftUI elements

you can add to your UI. You can search for what you

need and then drag and drop it into the code editor and

it’ll generate the code for you.


The SwiftUI Object Library

We’re not going to dive deeper into how to build UIs

with SwiftUI since it’s a lot of code writing and this is a

tutorial for how to use Xcode. If you’re interested in

learning how to use SwiftUI, check out my SwiftUI

tutorials on YouTube.

SwiftUI Basics for Beginners (2019)


Chapter 7

Configure elements with the


Utility Area

The Xcode utility area as a variety of Inspectors to

view details about the file, element or piece of code

that you’re looking at.

In this chapter, we’ll go through a few scenarios of how

you’ll use the various inspectors.

Xcode Utility Area


The File Inspector

The File Inspector is the first tab in the Utility Area and

it shows details about the current highlighted file in the

File Navigator.

Information such as the physical location of where the

file is on your hard drive and other file properties:

The !le inspector


The Quick Help Inspector

The Quick Help Inspector shows you documentation

about the method, class or keyword that your typing

cursor is currently on.

This is very useful because you don’t have to launch the

developer documentation if you’re looking for some

quick information about how to use that piece of code.

The quick help inspector


Suffice to say, this inspector will draw a blank unless

your typing cursor is in the code editor over a valid

method, class or keyword.

The Attributes Inspector and Size Inspector

These inspectors will only show up as tabs in the Utility

Area when you’ve selected a user interface element in

the Storyboard.

These two inspectors allow you to customize the

element.
The Attributes Inspector
The Size Inspector

Chapter 8

Run and build your project


using the Toolbar
We’ve talked about some of the buttons on this tool bar

already. Let’s start from the left.

The Xcode Toolbar

Building and running your Xcode project

The left-most button is the run button. This will build

and run your application and launch your app in the iOS

Simulator. The button beside it will stop the execution

of your application and return you to Xcode.

If you click and hold down the Run button, you’ll get

more options to run your app:


Build and run your project

Test to run your unit tests if you have them in your

project.

Profile to measure various aspects of your application

such as performance, memory usage and more.

Analyze to let Xcode analyze your code and check for

potential leaks or bad practices.

Selecting an iOS Simulator to test your app on


The dropdown beside the Stop button indicates which

build target you want to run (your can run an Apple

Watch target too) and you can also choose if you want

to run it under the iPhone or iPad simulators (or

different version if you have them installed). The

selection “iOS device” is to run your app on your device

if you have it plugged in and properly provisioned

(which needs a whole tutorial in itself!).

Choose a target simulator to run your app on

The Xcode Status Bar

The status bar will show you what Xcode is currently

doing. You’ll also see little indicators for errors and


warnings if they exist in your project.

Xcode status bar

The Object Library and hiding/showing panes

And finally in the far right side of the toolbar, we have

the Library button (which we’ve talked about in the

user interface section of this guide), Code Review

button (used to review code changes if you’re using

source control) and buttons to toggle various panels on

or off.
Chapter 9

Test and fix bugs with the


Debug Console

The debug area will show you console output and the

state of various variables when you run your

application.
You’ll be using this a lot while debugging your code and

trying to figure out why things aren’t working out the

way you expect them to!

If you’d like to learn how to debug your code using

Xcode debugger tools, check out my video tutorial

here:

How To Build a Match Game - Lesson 7 (Xcode Deb…


Chapter 10

Run your app on the iOS


Simulator
(or your own device)

Xcode 11 comes bundled with a wonderful iOS

Simulator for you to test your application on.

In fact, you can use the iOS simulator for most of your

development and then find a device to test on when

you’re nearly done.

You’ll find simulators for all of the latest Apple Devices.


The iOS Simulator that comes with Xcode

You can actually do a lot with the Xcode simulator

including:

Device rotation

Simulating various GPS coordinates

Device shake

Simulating low memory scenarios

If you want to test various network or low bandwidth

conditions, there’s a tool called Charles Proxy that

works brilliantly. I’ve written a Charles Proxy Tutorial

that you can read.

How do you install an app on an iOS device?


I have a detailed guide on how to deploy your app on an

iOS device.

4 steps to install your app on a device:

1. When you’re ready to test on a real device, you

can simply plug it in via USB.

2. You’ll see a prompt on your phone asking if you

want to trust this computer. Tap on “Yes”.

3. Xcode will ask if you want to use this device for

development. Tap on “Yes”.

4. Then you’ll see your device in the list of devices

you can deploy your app on (it’ll sit above all the

simulators)
Deploying your app on your device

Chapter 11

Learn to code with Xcode


Playgrounds

An Xcode Playground is a light weight editor for you to

try out some code. It’s not a full-fledged Xcode project

and it isn’t intended to be used for building an app.


An Xcode playground

Playgrounds are great as a teaching tool, learning tool

or for experimentation.

Note: There’s also an educational iPad app that Apple

released called “Swift Playgrounds“. Don’t confuse that

with what we’re talking about here.

To create a new Xcode Playground, go up to the menu

File, New, then Playground.

Start a new Xcode playground


For more information on how to use Xcode

Playgrounds, check out this WWDC video.

Chapter 12

Submit your app with the


Xcode Organizer

If you go up to the Window menu, you’ll find a menu

item called “Organizer“.


Opening the Xcode Organizer

This brings up a separate window where you can do

various activities related to your app in the App Store.

We’ll go through these various activities in this chapter.

The Xcode Organizer


Archives

An archive is what Xcode calls a build of your app.

When you’re ready to submit your app to the App

Store, you create an archive which is all of your code

and resource files into one neat little bundle.

All of your archives are listed in the Archives section of

the Organizer.

Selecting one of your archives will give you an option to

do various things with it, including sending it to the App

Store. Check out my guide on how to submit your app

using App Store Connect when you’re ready.

Crashes, Energy, Metrics

These three sections in the Organizer will show you

various metrics collected from your app being used by

real users.
This information is really valuable to use for improving

your app in regards to making it more robust (less

crashing) and more efficient (using less resources)

Conclusion

Where to go from here?

In this Xcode tutorial, you’ve learned about the various

parts of the IDE and how to use Xcode for writing code

and building user interfaces.

What’s Next?

Ready to get your hands dirty in Xcode and build

something? Want to learn Swift programming too?


Here are some of my resources:

Get my handy Xcode cheatsheet with all the

keyboard shortcuts that I use!

The 10 Step Process To Make An App: Learn the

iOS app development process with this step by

step guide.

The Complete Swift Tutorial for Beginners: Learn

Swift programming with my Swift guide designed

with the beginner in mind.

7 Day App Action Plan: Plan out your app and

finally get started turning your app idea into

reality.

Xcode for Windows: On a PC? Don’t let that stop

you. Use one of the options in this guide.

iOS Training that Actually Pays Off: My flagship

training program helps non-coders learn how to

code and make apps.


Were you able to learn how to use Xcode with
this tutorial?

If this guide helped you, please let me know by leaving

a quick comment below. I love hearing from my readers

and I appreciate that you’re learning with me. Talk

soon!

100 Comments

Ricardo
" Reply

Excellent tutorial!

By going through it, I did get acquainted with the general concepts
and workings of XCode 11.

Torie Monteros
" Reply

Oh man did you hear the announcement from Apple? New Airpod
Pro! I’m definitely going to pick some up for my iPhone.
Avinash Kumar
" Reply

Great explanation,
thanks for sharing such informative and valuable blog post so keep
posting.

Elanie
" Reply

Hi Chris!!

Thanks for your all your efforts with keeping us up to date with the
latest! I really appreciate it!
I have recently updated my Xcode to 11, and I am also learning
Xcode so please bear with me. I am creating the WarUI game on
Xcode 11, and after updating my Mac software last night 15 Oct,
Xcode 11 tells me that my “File is not under source control” Where
can I find it??

Elanie
" Reply

this is the message I get: Build input file cannot be found:


‘/Users/elanie/Desktop/WARUI/WARUI/ViewController.swift’

Bri
" Reply

Trying to follow along on your youtube channel. Just created the


project and cannot located main.storyboard. I see
AppDelegate.swift, SceneDelegate.swift, ContectView.swift,
Assests, Launchscreen and Info….

Did I miss something? Mahalo.

Chris C
" Reply

Hey Bri, I’ve recorded a short video to show you the solution!
Please watch it here: https://cl.ly/eb4c7e72e2ea

tutorial
" Reply

Hello, i think that i saw you visited my weblog so i


got here to go back the choose?.I’m attempting to
in finding things to improve my site!I suppose its adequate to
make use of some of your concepts!!

ErnestPH
" Reply

Thanks I am trying to code my first app. A radio app. Hopefully, it will


be successful!

Jim Valenzano
" Reply

Chris, I am new to this Xcode stuff and I have searched and searched
for the answer I hope you can help. can you tell me the code that will
allow me to incorporate the phone ringer in my app? example : I
receive a phone call and my app now does something at that time
like plays an audio file…. Thanks in advance

Chris Ching
" Reply

Hey Jim, unfortunately I don’t think it’s possible to do this type of


functionality!

bhavdip bambhroliya
" Reply

Hello chris.. first i would like to thank you for this your job.. and i
have starting my profession in ios by your tutorial. i like it.. but i want
to see someone simple online apps by using parse database and i do
not know that how to create parse database. so can you help me?

raymond trott
" Reply

Hi Chris, you have been asked this many times already, but do you
have a quick resorce guide pdf that i can reference to? download and
have easy access?

Aum InfoTech
" Reply

Chirs, Do you have PDF of these files. Please mail me


auminfotechin@gmail.com

Aum InfoTech
" Reply
Nice Guide…

Jeffry Tambari
" Reply

Nice article

SAM LUX
" Reply

Hi chris, can you help me please i get the following issue with calling
my method :

My Code of TestAppViewController.m :

#import “TestAppViewController.h”

@interface TestAppViewController ()

@end

@implementation TestAppViewController

– (void)viewDidLoad

[super viewDidLoad];

// Do any additional setup after loading the view, typically from a


nib.
}

– (void)didReceiveMemoryWarning

[super didReceiveMemoryWarning];

// Dispose of any resources that can be recreated.

– (IBAction)btnBerechne:(id)sender {

double zahl1= [_txtLabel1.text doubleValue];

double zahl2= [_txtLabel3.text doubleValue];

NSString *zeichen=_txtLabel2.text;

//HERE IS THE MISTAKE IT SAYS: Use of undeclared identifier


‘plusA’
double ergebnis=[plusA:zahl1 plusB:zahl2];

NSString *ergebnisString= [[NSString


alloc]initWithFormat:@”%.2f”,ergebnis];

_txtLabel4.text=ergebnisString;

//Alle Felder leeren


– (IBAction)btnLeere:(id)sender {

_txtLabel1.text=@””;

_txtLabel2.text=@””;

_txtLabel3.text=@””;

_txtLabel4.text=@””;

//Tastatur ausblenden bei return

-(IBAction)removeKeyboard

[self.txtLabel1 resignFirstResponder];

[self.txtLabel2 resignFirstResponder];

[self.txtLabel3 resignFirstResponder];

[self.txtLabel4 resignFirstResponder];

-(double)plusA:(double)a plusB:(double)b{

return a+b;
}

-(double)minusA:(double)a minusB:(double)b{

return a+b;

-(double)durchA:(double)a durchB:(double)b{

return a+b;

-(double)malA:(double)a malB:(double)b{

return a+b;

Lokendra Surya

Chris Ching
" Reply

Hello!

You were really close! Since that method is an instance method of


this class, you need to reference “self”. So it’ll be like this:

double ergebnis = [self plusA:zahl1 plusB:zahl2];


You’re calling the plusA:plusB method of “self” (as in THIS class)

EconomicExile
" Reply

Well written and easy to understand (so far) for a novice, good job,
thanks

Lokendra Surya
" Reply

hi Chris,
I am trying to implement facebook button on xcode. so when i run
the programme with initially state logged out perfectly, but when it
is already logged in it creates problems. How can i make sure it
works perfectaly??

Pranav Suby
" Reply

Good tutorial, but for some reason, I can’t see the top of the screen
when I try the demo. Do you know why?

Chris Ching
" Reply

Hey Pranav,

Maybe the simulator is too large? Try a different zoom level. You
can see how to change the zoom level here:
https://codewithchris.com/xcode-errors/#simulator under “My
Simulator Looks Different”
John
" Reply

Just one little grammatical change under xCode Organizer ->


Devices section. You said “….devices tab that I can list them all” and I
think you mean “….devices tab that I can’t list them all”. Otherwise I
think the tutorial is fantastic thus far!!

Chris Ching
" Reply

Thanks for catching that! Fixed it!


A couple of letters changed the whole meaning

Pranav Suby
" Reply

This was a great guide! One thing though, when I click the run
button, it only shows the bottom of the screen. Do you think you
could help?

Zion Quest
" Reply

Very informative. Thank you.

Abood Imtair
" Reply

really good thanks chris keep it up bro (Y)


marrwannabil12
" Reply

can i use the Xcode in windows 7

Chris Ching
" Reply

Hello! Unfortunately not 🙁


You’ll need a Mac, however, some PC users have emulated OSX
using VMWare or you can also use a service called macincloud to
rent a mac computer on the cloud for development.

Lalitha Syamaleswari
" Reply

good one… 🙂

Andy C.
" Reply

Just found your tutorial today, enjoying so far. Thanks.

Chris Ching
" Reply

Thanks for reading my tutorials Andy!

Riz
" Reply
Glad i came across this looking forward to more

Chris Ching
" Reply

Thanks Riz! Let me know if you have any questions!

Nirali
" Reply

Really Very interesting .. Thanks a lot for all this materials….

Chris Ching
" Reply

Thanks for reading and sharing Nirali!

Guest
" Reply

Nirali
Thank u really very helpful tutorial

Jia Shi
" Reply

Hi Chris, I wonder how can i create a new method under a class in x-


code 5? Can u help me?

Chris Ching
" Reply
Hey Jia Shi, in this article I show you how to declare methods in
classes: https://codewithchris.com/how-to-make-iphone-apps-
object-oriented-programming-and-classes/

Also try the videos from the link at the top of the site: “Start here”.

Thanks!

Jia Shi
" Reply

Thank you! =)

Nishant
" Reply

Hi Chris,
I want to learn how to develop iphone apps. i am fresher in this, so
can you give me some more information about xcode. how to create
a design in xcode.
Thanks

Chris Ching
" Reply

Hey Nishant, please click “Start Here” from the top of the site!

Ricky Starling
" Reply

hi Chris,
I’m trying to create a button that links one page to another on xcode
5. Basically like a normal weblink but for xcode. I am completely new
to this…any help is appreciated.

BS
" Reply

Hi Chris, thank you for sharing this professional tutorial.

Nearby, I have found your tutorial, when I was looking for a hint to
where the nice popup for filtering objects by sections (formerly
placed nearby the objects tab in Xcode 4) is gone in Xcode 5?

Does anyone know?

Chris Ching
" Reply

Hmm.. i think they might’ve removed it in 5!

sankar ram
" Reply

Hi chris It is nice to see your tutorial I have tried all the option of
organizer that you have given here, I Did’t know how to take a
Screenshot of Xcode editor please help me in this!

Chris Ching
" Reply

Hello, you’re trying to take a screenshot of your screen? You can


press command+shift+3 and a screenshot will be taken. It’ll be
placed on your desktop
sankar ram
" Reply

hai chris thanks for your reply I tried it ! ya it create a snapshot


,now I want to creeate a app for streaming a Audio using RTSP
from device and it recieved at the client end like Mac pc where
we developing an app you have any tutorial for this!

Chris Ching
" Reply

Sorry i don’t but will let you know in the future if i do!

Suriya Kumar
" Reply

Hi! Do you have the tutorials for the various app templates such as
single view or master detail app version??

Chris Ching
" Reply

Hey Suriya, not at the moment, but thanks for that suggestion! I’ll
follow up with you if i do it in the future!

Franz Margareth Suela Cruz


" Reply

wow thank you for the tutorial 😀


im glad that i found complete
tutorial for beginners ^_^
Chris Ching
" Reply

Glad you enjoyed it Franz 🙂 to leave a


Thanks for taking the time
comment!

jefriiyer s
" Reply

thanks dude.. this is very interesting….

Chris Ching
" Reply

Thanks for reading!

Fakhra
" Reply

Excellent work! Thanks.

karthik
" Reply

Is it possible to earn money through xcode ?

David
" Reply

Motivating Tutorial.
Thanks for making the App development not that intimidating after
all.

Chris Ching
" Reply

Thanks David. Please let me know if you have any questions!

Nejc Perme
" Reply

How can I programming. I don’t know the commands

Chris Ching
" Reply

Hey Nejc, I want to introduce the syntax (commands) little by


little. Is that a good way for you to learn, in your opinion? Instead
of trying to learn all the commands at once before doing any
practice. I appreciate your feedback! Thanks

Aparna
" Reply

Excellent Chris!!! Explanation is too good!!

Chris Ching
" Reply

Thanks for reading, Aparna! 🙂


Joe A
" Reply

Hi Chris,
I’m very new to Mac and app development. I’m not very savvy at all
when it comes to code but this article is amazing. The clarity and
detail is perfect. Thank you.

Chris Ching
" Reply

Hey Joe,

Thank you for your support and comment! I love hearing that
readers are learning the material!

rashu
" Reply

Hi Chris

Thank you for this wonderful website…


i am new to programming and it helped me a lot…
I was wondering if i could get some more information like dealing
with tables and images…. so that i could become a full fledged ios
programmer….
Are there any books on xcode 5 in the market or any links (for
free!!!) which could help me …
Thanks!!!!!!
Chris Ching
" Reply

Hey Rashu, thanks for your comment. There are actually a lot of
UITableView tutorials out there! I was in the process of writing
one but haven’t done so yet.
There are some new Xcode5/iOS7 digital books over at Ray
Wenderlich’s site that you can purchase.
For free, you can search for “UITableView tutorial” or
“UIImageView tutorial” and there should be plenty of resources!
Hope that helps!
Chris

ANAND
" Reply

very usefull

Chris Ching
" Reply

Thanks for reading, Anand!

Anand
" Reply

Any changes for X-Code 5 storyboard???

Chris Ching
" Reply
Basics of storyboards still work the same way!

Rose
" Reply

Chris,
Thank you for the Tutorial. I am totally new to the mobile app
development environment. I am on Microsoft Window platform. Do
I have to have Mac in order to develop the iPhone and iPad apps?

Chris Ching
" Reply

Hello Rose, unfortunately you do, but some people have had
success using a virtualization program like vmware to run OSX on
their PC and have been able to install Xcode and build iOS apps.
The cheapest mac you can get is probably a used Mac Mini for
$300 or so. In order to run Xcode 5, you’ll need Mountain Lion
(OSX 10.8). There are also ways to code up the app in C# or
Javascript/HTML and cross compile it into iOS apps, but you
won’t be learning Objective-C and Xcode in that case Just
Google that if you’re interested! Hope that helps!

Basavakumar
" Reply

nice article

Basavakumar
" Reply

nice article. easily understanding ios 7


Chris Ching
" Reply

Thanks for reading, Basavakumar!

gopinath
" Reply

hey chris i am using windows 7, do you know any xcode tool for
windows 7 so that i can do all my coding and practise in windows7.
thanks in advance dude

Chris Ching
" Reply

Hello gopinath, unfortunately I’m not aware of this! Sorry i can’t


be of more help.

siva
" Reply

Thanks for article ..

Chris Ching
" Reply

Thanks for reading Siva!

Linda
" Reply
do you tutor as well? please email me if you do.. i am looking
for a tutor to help me understand app developing more in
depth.. Thank you

Chris Ching
" Reply

Hello Linda, at this time i’m not doing any 1-on-1 tutoring,
however, i am working on a paid course where members will
have some more personalized help. Let me know if you’d
like me to contact you when that’s ready!

Chinthaka De Silva
" Reply

Great article . Most wanted for beginners explained nicely . Thanks

Chris Ching
" Reply

Thanks for reading!

Harikumar
" Reply

Its really very useful. Well written @ Chris.

Chris Ching
" Reply

Thanks for reading! 🙂


lcondado
" Reply

thanks

karthikeyan
" Reply

Wonderful…

Chris Ching
" Reply

Thanks for reading Karthi!

Melody
" Reply

I tried to download XCode for my MAC and it says that I need MAC
OS X version 10.7.4 or later is required. I am very new to MAC and
don’t know what to do. Can I upgrade my MAC to new the latest
version and where can I upgrade?

Chris Ching
" Reply

Hey Melody, which version of OSX do you have? Do you have the
Mac App Store? If so, you can upgrade to the latest OSX version
through there but i think it costs $20 to upgrade. Hope that
helps!
Nils Stritzel
" Reply

You made my day!


“What you might not realize is that you can click the small
magnifying glass icon to show additional search options!”
I had a hard time finding this 😉

Chris Ching
" Reply

Glad i could help Nils and thanks for reading!

Yahya Al-shaar
" Reply

Thanks very much for your effort

Aster Veigas
" Reply

Amazing article the effort you put in to make this article will
definitely help a lot of people.Keep it up!!

Lorne
" Reply

Great tutorial so far. I love how it starts with the basics, and I’m
looking forward to the next part. Great job! 🙂
fakhrulzakry
" Reply

thank you so much chris ! i hope you can help how to use the
storyboard and the xib. im very confusing about both of it. and hope
you can teach how to pass value from first view controller to next
view controller if using storyboard. Thank you…. you have a great
tutorial!

Narendra
" Reply

Excellent

Reshma
" Reply

Followed all your parts. Eagerly waiting for part 5.


Thank you again. Is there a date for part 5 release?

Nathaniel
" Reply

This is absolutely fantastic write-up! Such great detail!! Thanks Mr.


Chris for this 🙂 is a mac of my own instead of a VM!
All I need now

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