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1. INTRODUCTION
Virtual Reality (VR) is a widespread topic not only in computer graphics but also in many other
fields. In this paper, virtual reality and Augmented Reality(AR) in medicine especially in virtual
surgery is taken into consideration. This survey consists of a systematic collection of existing
methods and techniques for virtual surgery using Augmented Reality. The motive for doing this
study was the current stage of AR technology in virtual surgery. To figure out such problem, this
study attempts to critically review the application and limitation of well-known methods to
provide researchers with backgrounds on outdated and latest AR technologies in virtual surgery. In
this study widely used styles, which have been employed in virtual surgery, is classified and
systemized. The direction that each subject is going is introduced. We hope that this study could
help researchers to figure out what stage are the current AR researches not only in virtual surgery
The use of new technologies is well established for all areas such as industry,medicine, military
and etc. One of the latest technologies, which have been entering to medicine, is Mixed Reality
(MR). Mixed Reality is an integration of real and virtual world. Augmented Reality (AR) is a real
environment with some virtual objects, which are augmented in the real world. Virtual Reality
(VR) is a technology that allows users to interact with computer-simulated environments. Most
current Virtual Reality environments are essential for users to interact with video or audio using
tactile sensors.
Virtual Reality and virtual environments among the computer simulators for virtual surgery have
not been widely sued in professional surgery but they are incorporated into training and education
of surgery. Most of professional surgeons believe that this type of technology is very beneficial for
surgical education. The main problem is lack of information regarding related virtual reality and
augmented reality in the field. The developers of this new technology should focus on training and
educator users to figure out this concern. Currently, virtual reality is widely used in medicine most
of all for training. In medicine teachers can train students in virtual environments before doing
Advancements in computing power have enable continued growth in virtual reality, visualization,
and simulation technologies. Virtual reality is defined as human computer interface that simulate
realistic environments while enabling participant interaction, as a 3D digital world that accurately
models actual environment. The term virtual reality was coined by Jaron Lanier.
The use of the term “virtual reality,” however, was first used in the mid-1980s when Jaron Lanier,
founder of VPL Research, began to develop the gear, including goggles and gloves, needed to
Even before that, however, technologists were developing simulated environments. One milestone
was the Sensorama in 1956. Morton Heilig’s background was in the Hollywood motion picture
industry. He wanted to see how people could feel like they were “in” the movie. The Sensorama
experience simulated a real city environment, which you “rode” through on a motorcycle.
Multisensory stimulation let you see the road, hear the engine, feel the vibration, and smell the
Virtual Reality and virtual environments among the computer simulators for virtual surgery have
not been widely sued in professional surgery but they are incorporated into training and education
of surgery. Most of professional surgeons believe that this type of technology is very beneficial
for surgical education. The main problem is lack of information regarding related virtual reality
and augmented reality in the field. The developers of this new technology should focus on training
and educator users to figure out this concern. Currently, virtual reality is widely used in medicine
most of all for training. In medicine teachers can train students in virtual environments before
doing the surgery on real patients. In addition to real surgery and air flight, there are some other
fields such as in which nuclear power plant operation, simulators for military and mechanical
system maintenance needs virtual reality for training and education. These kinds of fields
represent high-risk performance in real actions in which a small failure may face a big result. One
of the new concept that recently has been defined is Computational Surgery in which the
application of mathematics and algorithm design, enabling imaging, robotics, informatics, and
3. MEDICAL IMAGES
Although medical imaging has compiled about the date yet, we can take a look at the role of
scientists and engineers in physics and electronic. The first modern imaging techniques and
modalities can be referring to the discovery of X-rays by William Roentgen in 1895. More
advanced efforts to the radiography imaging systems such as X-ray screens of the resonator,
degree course, etc. occurred around 10–20 years later but the main improvements is originated
from the laboratory people compare to engineers in physics or electronics. A big revolution on
imaging took placed from the 1950s until the end of 1970s. Many new systems for anatomic
imaging and the process of the disease were developed in this era. This revolution began with
nuclear imaging and ultrasound inspite of the serious limitations on imaging. Computed
Tomography (CT) was another invention in medical illustration, which was introduced in the early
1970. By this technique the cross-sectional images came very good, which correspond to the
information obtained from the exploratory surgery. Virtual Reality Applications in surgery helps to
into four types which are training and education, surgical planning, image guidance, and tele-
surgery.
In the last two decades, Augmented REALITY has been grown up in the area of medicine
dramatically. Augmented Reality including 3D objects and images equipped by sound and lighting
is increasingly being used not only for medical training and education but also in treatment and
diagnosis. Professional study on MRI (Magnetic Resonance Imaging), CT Scan and X-Ray is one
of the highlighted and widely used of virtual reality in medicine. Moreover, awareness on different
4.1 2D Images
Technique and process used to create images of the human body or its parts and its functions for
clinical purposes including medical procedures seeking recognition,treatment, and evaluation are
the disease or medical science includes anatomic and physiologic studies is called Medical
imaging. It is a conflict of several branches of science, such as medical physics, medical, biology,
engineering and optics. 2D images are one of the oldest human inventions in technology
century.Various different types of 2D images in medical are widely used more than 4 decades.
Nuclear medicine, Elastography, Tactile imaging, Photoacoustic imaging are some samples of 2D
4.2 3D Images
Tele-surgery allows surgeons to operate on people who are physically separated from themselves.
This is usually done through robots provided with video cameras. More advanced system has been
used to perform Coronary Anastomosis on ex vivo swine hearts and in human undergoing
endoscopic Coronary Artery Bypass grafting. 3D images are the advanced images, which show
whole or some parts of body in three dimension. Body imaging can be included of CR Urography
and CT Colonography. Cardiovascular Imaging consists of some different parts such as Coronary
extremities, Cardiac MRI and MRA and Pulmonary vein and left atrial imaging for EP planning.
Neuroradiology is another part, which includes of CT and MR angiography of the head and neck,
MR spectroscopy of the brain and CT and MR brain perfusion. Musculoskeletal Imaging which is
3D reconstructions for preoperative planning. Last but not least is Thoracic Imaging which
A 3D virtual body is usually needed to be observed each part o body in any clinic or policlinic.
The 3D model cannot reveal all part of body. Thus, a 3D virtual body is more useful to be used for
this matter. Through this virtual model the doctor can interact with each part of the 3D model and
Virtual Reality Medical Center (VRMC) in San Diego produced some related application in this
area. Pain Management which is a pain distraction application. Combating Phobias using
cognitive-behavioral therapy (CBT) in virtual reality to treat patients with a number of phobias.
“Deformable model”is a term that refers to the mid of eighties regarding to the computer
imaging . Monserrat et al. in 2005 divided the deformable models of existing simulation for
surgery into three categories. Heuristic, hybrid and continuum mechanical were the all existing
model which belonged to the first generation at that time. All related approach to spring-masses
were categorized into the heuristic group. Most of the approaches at that time were included in the
continuum mechanics which were based on linear elasticity . One of the approaches that deserves
for GPU implementations and X-FEM technique from the time of cutting spring-mass systems.
As the Early Times past quickly, some refining needed to be considered such as involving the
existing simulators with realistic sensations . One of the high importance model is Saint Venant-
Kirchhoff (SVK) which were not unstable under compression but has been used for many recent
works .Point-Associated Finite Field (PAFF) was developed which could approximated the large
deformation fields such as surgical tools .Deo presented a system which is trained with a wide set
of possible load states in the case of real-time performance based on neural network for execution
loop.
The third, fourth and fifth generation aimed to add more and more details. In addition of
surgery since two last decades. A clear paradigm can be observed in the project of Physiome .
On the contrary of physiology in simulation which was not strictly required,surgical planning was
in order . Guiatni et al. developed a new haptic simulation consists force and thermal feedback
which are very useful for the location of tumors. However, physiology in simulation is not
avoidable. To predict the outcome of vein graft surgery a physiology in simulation is taken into
account.
Data collection is the first step to create a realistic model of the organ. An accurate data is required
to be able to show the organ like what can be seen and interacted with real one. In Virtual Reality
systems usually a realistic model is needed to be replaced by the real organ. The reaction and
movement of the model must be the real one. This requires an accurate date.
The integration of advanced imaging technology, image processing and 3D graphical capabilities
has led to great interest in image guided and computer aided surgery. Navigation in surgery relates
on stereotactic principles, based on the ability to locate a given point using geometric reference. It
also proved useful in Robotic Surgery, a new technique in which surgeon remotely manipulate
Variety types of organs need different type of data. Most of the organ issues can be diagnose using
different imaging modalities. Currently, there are some image modalities which the main ones are
as follows.
CT: CT or Computer Tomography usually gives a fast and obvious diagnosis of many different
conditions.
PET/CT: PET/CT is an integration of PET (Positron Emission Tomography) and CT which gives
MRI: MRI or Magnetic Resonance Imaging which is a magnetic resonance imaging. It is based
on magnetic resonance core. Currently MRI is widely used in medical and veterinary diagnostic.
Cardiac MRI: Cardiac MRI creates both still and moving pictures of your heart and major
blood vessels. The preferred investigation choice for many clinical indications and applicable for
cardiovascular system. Different types of heart diseases can be diagnosed by Cardiac MRI like:
Coronary heart disease, Heart failure, Damage caused by a heart attack, Heart valve
X-ray: X-ray is one of the oldest image in medical. It creates a picture of the inside of the body
Ultrasound: This method is based on ultrasound for subcutaneous tissues such as muscles, joints,
tendons and the internal organs of the body. There is also a widely used of ultrasound in
pregnancy.
Obstetric and maternal foetal ultrasound: This technology allows observing real-time 3D and
Fluoroscopy: Fluoroscopy is a technology that creates a real-time moving image using X-ray and
reduces the patient’s radiation dose. This technology allows to scan all areas of the body in all
7.3 Segmentation
Segmentation is extracting and characterizing features of available data which are obtained from
patient. There are some different types of segmentation and they have been classified as structural
and statistical methods . Fast and accurate segmentation are more important to create VR-based
intra-operative surgery
Fusion of different types of data is another part of some surgical simulators. By fusing and
7.5 Registration
A common reference frame process between pre-surgical data and the corresponding patient
anatomy is called Registration. This pre-surgical data can be used in intra-operative when the
reference frame is established . Thus, the pre-surgical data can visualize the anatomical structures
not only for intraoperative data,but also for may other purposes such as surgical equipment, guide
a surgeon’s tool movements, position radio and guide robotic tool movement.
7.6 Modeling
One of the main steps regarding to have a realistic VR-based application in surgery is realistic
modeling. There are two different methods to creating the model. The first one is modeling based
on current data from existing images like MRI, CT and PET. As this method reconstruct the model
based on the real data it is accurate enough but it is different from different patients. The second
one is modeling using handcraft modeling tools. Kaye et al. presented a mechanical
realistic model of cardiovascular which is interactive to be used for training of virtual surgery. The
purpose of this simulator was not only illustration of various elements of heart surgery but also
allowing surgeons to rehearse difficulty of open heart surgery before any cardiovascular surgery.
The morphologically model is reconstructed based on from 3D MRI data. Reconstruction of the
integrated while computer visualization hardware allows interactive elastic tissue deformations
7.7 Interaction
There are many different data which can be extracted from the patients. Variety of data in VR
systems needs and interactive application to be navigated by users or surgeons. Collision detection
and position tracking are the concepts that are in order to be employed in many of the surgical
applications. Interacting with different parts of body or even different parts of a system like
cardiovascular system needs tracking technique to be navigated by surgeons through some many
8. AREAS OF VR SIMULATION
8.1 Training
Training and education simulators have their own strategies and protocols. Level of difficulty and
psycho-motor skills are the main parameters which are taken into consideration. A VR-based
application is useful due to avoiding andy dangers from the patients. Training applications usually
have an elevation part for any step of training . However, the main challenge is to produce a step
with adequate fidelity to be simulated like what is performing on the patients. The other ability of
training and education simulators is preparing a situation for research surgeons to simply practice
what has been suggested by other colleagues and even reading form websites. In other word,
development of innovative for surgical instruments can be employed using training and education
simulators easily. For a more realistic and natural surgical training scenario, the position of the
thorax should be addressed. Young surgeons are allowed to do numerous amount of surgical
training scenario with limitless trial so that they can learn more from their mistakes.The time for
the training could become shorter and thus the cost will become lesser. For this project, to evaluate
potential corrective strategies for patients three-dimensional magnetic resonance imaging (3D
Traditionally, textbook images or cadavers were used for training purposes. VR simulators allow
users to view the anatomy from a wide range of angles and “fly through”organs to examine bodies
from inside. The experience can be highly interactive allowing students to strip away the various
layers of tissues and muscles to examine each organ separately . Piromchai has reviewed the
virtual reality surgical training in ear, nose and throat surgery. The details include temporal bone
dissection surgery, middle ear surgery for myringotomy, Benign Paroxysmal Positional Vertigo
An accurate and reliable method for diagnosing the problem based on patient date can be provided
using VR-based visualization. In this case, study on the patient data before doing the operation is
the best way to figure out the surgery. Accurate data from the specific patient should be
automatically analyzed to be considered for diagnosing the issue before operating. To do the
preoperative planning of the heart surgery, the patients have to be scanned through the 3D MRI,
which was performed on an Intra 1.5T scanner (Philips Medical Systems, Best, Netherlands) .
Then, the virtual model of the myocardium and vessel borders were constructed using the “Virtual
Reality Heart”software (Systemic Software Engineering, Denmark) and also a custom software.
The elastic properties then applied to the tissue and have been described . In traditional surgery
planning, the surgeon calculates various parameters and procedure for surgery from his earlier
experience and imagination. This leads to lots of errors and even to the risk of losing the life of the
patients. The incorporation of the virtual reality techniques helps in reducing the errors and plans
the surgery in the most reliable manner. 3D reconstruction has proven particularly useful in
Accurate localization of the place of many different types of surgery on the tissue is needed for
adjacent the structures. Doing a test on the exact location is most of the time impossible or
difficult to do especially when the structure under treatment is deep. In these cases Intra-Operative
Assistance is more helpful and can be transferred to the operating rooms. Augmented Reality is
more suitable for these types of pre-operative surgical to guid surgeon using the pre-operative data
Currently, Image-guided surgery and Robotically-assisted surgery are the main tools in surgery
rooms. Image-guided has been used for many years while robotically-assisted surgery has been
sued for some decades. Surgeons can use VR-based systems with visual access of the location into
the location of the tissue. Through the assistance surgery tool the surgeons can access many parts
of patient inside. Collaboration and telemedicine are some of the extension of this tools which
can be used to remove the distance between surgeons and make it easy to communicate and
sharing the information for whole around the world. To give a 3D overview of the morphology
process, virtual reconstructions were introduced as a new supplementary tool to assist the process .
By using two Phantom Omnis by Sensible Technologies, two-handed interaction was achieved
which providing the exact position and orientation of the 3D hands. To provide a natural
sensation, the devices have been programmed to give feedback force when the 3D hands touching
the reconstructed 3D virtual heart which allow the user to feel the magnitude of the forces applied
A haptic-touch sensation is simulated. Physicians rely a great deal on their sense of touch for
everything from routine diagnosis to complex, life-saving surgical procedure. A low update rate is
needed for soft tissues whereas hard tissues requirehigh update rate. For simulating touch
sensation, we have to calculate the forces applied to cut, puncture the various tissues. Physical
model is made assuming that tissues are polygon meshes that interact like an array of masses
connected by springs and dampers. The parameter values are derived using complex nonlinear
equations and the reaction forces are also calculated. The equations to solve such a complex
problem are known, but so far the calculations cannot be made fast enough to update a display at
30 Hz. Most difficult to simulate is two floppy objects interacting with each other, since the
mechanics of such interaction are complicated, because each object may deform the other.
It consists of a powerful PC which runs the software and an interfacer-haptic interface. Usually
the haptic interfacer works on force feedback loop. Haptic interaction is a new field of research
that adds the sense of touch to virtual environments. Some haptic devices include joysticks, key-
board and gloves that all provide the user with some kind of sensation. The addition of haptics to
virtual environments has provided computer users with the ability of expression in multiple
dimensions.
A human hand moves the end effecter, causing the device to relay its position via sensors to a
computer running a VR simulation. In the left hand loop, forces on the end effecter are detected
and relayed to user’s brain. Force feedback occur in real time to convey a sense of realism. The
haptic device’s driver card plugs into usually a 500 MHz PC equipped with a standard graphic
card and a regular color monitor. The size is of desk-lamp with workspace of 6 ×5×5 in. It has a
robotic arm and two arms. One hand is used to interact with virtual world and another hand is to
touch and feel the virtual object. In addition, it has the position sensing with 6 degrees of freedom
A software package aptly named GHOST, translates characteristics such as elasticity and
roughness into commands for the arm, and the arm’s actuators in turn produce the force needed to
simulate the virtual environment. Among the medical procedures that can be simulated are
catheter insertion, needle injection, suturing and surgical operations. A number of research works
have been done by using this interface . Different parts of human body make different application
to simulate each part. A taxonomy is proposed by which is based on the organ. You et al. and
simulated the Prostate. For Blood Vessels simulation there are many efforts for example .
Neurosurgery is studied for brain simulation such as . Face simulation which is called
the one which is taken into consideration more due to high risk level of this surgery . Paranasal
sinus surgery is the simulation for Nose which make it easy to interact with nose before surgery.
Blum et al. proposed a new system that allows the user to see a CT dataset that is augmented onto
the user’s body, creating an illusion that the user can see through the body. By using a depth
camera, the system can track the user’s pose when standing in front of the display. Different slices
from the CT and photographic dataset can be selected by using body gesture. 3D models of
organs, information and images of the organs can be showed by the system and can be interacted
using a new interaction metaphor, frosted glass interaction metaphor, which is manipulated by the
distance of the user from the depth camera. There are several methods that have been
implemented in the system. The first one is AR in situ visualization of human anatomy. The
concept of a mirror is implemented by flipping the captured images from the camera horizontally
and displayed on the screen creating a perspective that the user is standing in front of a mirror.
Then, the augmented organs are visualized onto the flipped user’s body. The concept is the same
with augmented shirts , shoes or knight’s armor which has been implemented previously. The
second method is gesture-based interaction for slices. A green rectangle will be augmented onto
the user’s body.The slice of the CT dataset that is being displayed on the screen is relatively with
the position of the green rectangle. User can control a transverse slice mode by moving the right
hand up and down. To switch to sagittal slice mode by moving right hand from left to right. The
third method is the frosted glass metaphor. By utilizing the function of the depth camera, this
method can be implemented to create a touch-free interaction.The frosted glass metaphor is the
closer an object to the frosted glass, the clearer the object can be seen. This will allow additional
information being displayed on the screen . The system has produced a large amount of positive
feedbacks from the users especially the children. The AR in situ visualization attracts people
attention and most users spend longer using the volume slicing feature to understand the human
anatomy. Blum et al. have proposed a system that allows the user to control the augmented reality
visualization by using brain signal and gaze through a brain-computer interface (BCI) and a gaze-
tracker. Data and feedback from medical doctors (MD) are gathered to access the potential of this
technology. By using Neural Impulse Actuator(NIA) by OCZ Technology, a head-band that can
read alpha and beta waves, electromyographic (EMG) and electrooculographic signals.To avoid
the MDs learning phase, alpha and beta waves is not used although the waves can control
additional parameters . Blum decided to focus on the use of EMG signal since it is the easiest yet
robust to control. A medical AR system that uses and optical tracking system and a video see-
through HMD to augment a volume rendering of a CT on a patient is the first system that applying
the integration of BCI and gaze-tracker.The second system that implemented the integration is a
monitor-based medical AR system where an optical camera is mounted beside a mobile X-ray
device, called CamC. Both medical AR system use brain signals and gaze for the system
interaction since touch-screen during a surgery is difficult as the surgeon has to stay sterile .This
system is mainly on the implementation of the integration of a BCI and a gaze-tracking in medical
AR system. As a, the use of BCI for non-AR application has higher rating (4.0 0.7) compared
with HDM-based (3.6 1.0) and monitor-based (3.8 0.7) AR. The use of gaze-tracker and EMG
signal are also highly rated which are 4.7 0.7 and 4.2 1.0 respectively.
Ma Meng et al. and his group have purposed a magic mirror for anatomy learning and have
integrated it with a depth sensor, Kinect. The improvements affect the quality of education and
learning of anatomy. While standing in front of the sensor, the user can touch the defined bone
landmarks on their body easily. It is very challenging to integrate virtual objects and real world,
which needs accurate calibration, advance virtualization and user interfaces . For current AR
magic mirror system, Mirracle, virtual anatomy information is augmented on the user’s body and
create an illusion that the user can see through their body . In this research, Ma Meng and his
group have suggested a first technique in improving the accuracy of Kinect sensor by using their
own researched anatomy within an AR setting. They have defined five bone landmarks, together
with orthopedic surgeons, which can easily be touched on the human body. The bone landmarks
are left and right acromion, the manubrium, and left and right anterior superior iliac spine.He
stated that this is a general method to interactively improve the Kinect skeleton for the purpose of
anatomy education. He also hoped that the idea and approach could result in new methods for
magic mirror technology. Traub et al. have purposed a new system combining both port
the patient’s computed tomography scan, the optimal port placement is planned to perform an
accurate in vivo port placement by superimposing virtual thorax and the teleoperator arms models
Traub et al. have purposed several approaches for the system. One of the approached is virtual
simulation. This approach use computed tomography slices which can be displayed in sagittal,
coronal, and frontal directions, and aligned with the reconstructed model. Collision detection
techniques are also being applied and computed in real-time to avoid collision between the
intersection detection,which is applied on the patient’s polygonal model , collision between the
arms and the anatomy can be avoided. The second approach is by implementing AR techniques
which enable the projection of the planned optimal poses for the port placement onto the patient’s
real world view . The matching of the 3D model with the patient is done using a RANSAC
approach . By using infrared tracking system, which does not rely on the actual teleoperator
parameters as related approaches , the endoscopic camera and the instrument arms can be tracked.
The position of the tracked arms, then is augmented on the 3D reconstructed model of the
patient’s thorax in real-time .As a result, precise rigid spatial registration of the pre-operative
acquired imaging data of the patient’s anatomy is realized. The expected result may lead to
significant reduction of operation time and improved quality due to a precise and collision-free
planning and placement of teleoperator arms.With the purposes of supporting medical students
and young children to learn bone anatomy, Stefan et al. have presented an edutainment system
called AR bone puzzle. The learning process is by assembling the augmented bone pieces on the
user’s body, which act as a puzzle frame. He quoted that regarding the content delivered and time
allocated for anatomy teaching, it has been significantly reduced. The learning environment is a
metaphor for bone learning using AR visualization and intuitive interaction. Several methods have
been purposed for the system. The first one is main puzzle game. There are three simple steps to
complete the game. Firstly, the system will randomly display one part of the bone. Secondly, the
user will be ask to grab the displayed bone. When the user has grabbed the displayed bone, lastly,
the user has to place the bone to the correct position of the bone on the user’s body. The second
method is AR visualization, which has two features: mirror-like display and visual hints. AR bone
puzzle has implemented a mirror-like display, which is proposed by the magic mirror system . The
second feature gives two different visual hints to the user during step three of the game. One of the
hint is displaying full skeleton in the reference window. The other hint is the synchronization of
the virtual bone with the motion of its corresponding body part. Means that the user can move
his/her body part individually to find the corresponding body part. A user study has been
conducted with non-medical students, medical students and an anatomy professor. The anatomy
professor suggested that the game difficulties should be adjustable to fit the level of the user that
AR simulation systems have been developed for different field of surgery which the description
can be found in following parts of papers . Some of the systems that have been developed which
applying the AR techniques are ProMIS and CELTS. ProMIS was created by the collaboration of
experts from UK, USA and Ireland , allowing the users to learn, practice and hone skill with real
tools and its position, velocity and direction, ProMIS can provide unlimited degree of freedom and
tactile feedback anytime . On the other hand, the computer-enhanced laparoscopic training system
(CELTS) is another MIS surgery simulator, but still in prototype phase . Same with ProMIS,
CELTS also use real tools, real video display and laparoscopic light sources. The advantage of
using CELTS is it has an embedded matrices algorithm to indicate five critical indicators of
navigation/coordination .Other AR surgery simulators for laparoscopic surgery are LTS3-e , Blue
DRAGON and a simulation system developed by Rhienmora et al. . Briefly, LTS3-e is a relatively
low cost system, developed by Society of American Gastrointestinal and Endoscopic Surgeon
(SAGES), to train and assess laparoscopic surgery skill of the user. The Blue DRAGON, on the
other hand, is a low fidelity simulator system to obtain the kinematics and dynamics of two
endoscopic tools.The simulation system that developed by Rhienmora et al. is used for dental
surgery. They have used ARToolKit and a video see-through head-mounted display (HMD) for
the system .MIS can reduce the surgery cost because it is a specialized surgical technique where
the surgical procedures are performed using small incision instead of large opening. Therefore,
patient will recover faster and stay less in the hospital . With the help of AR and VR technology,
12. CONCLUSION
Real-time simulation is a highlighted topic which has been taken into consideration since two last
decades. In this paper we have tried to present some prominent techniques and methods in not
only virtual surgery but also related to medical simulation. Intelligent computer backup minimizes
the number of medical mistakes. It provides a better training in anatomy and surgical skill, with
reduced need for cadavers. In addition, difficult surgery procedures can be practiced, new
procedures can be tried, and erroneous can be corrected. It gives the clear view of the outcome of
the surgery. The main disadvantage of employing the virtual surgery is involving the high cost for
the machine. Besides that, special training is needed to operate the machine.In terms of user
Time delays in the simulator’s response to the users movements (lagging issue). Furthermore,
there are shortcomings in the realism of the simulations. We hope this investigation on virtual
surgery and in general applying virtual reality and augmented reality in surgery can help
researchers to find the best suited way that they will face forward.
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