Sei sulla pagina 1di 2

WORMS2 V1.

05 APRIL 1998
V E R S I O N H I S T O R Y

Version 1.05
Minor update.
Bug fix concerning some reported problems of the music not playing in game.
Bug fix to some icons which went AWOL in version 1.04
Additional modifications to CD location code (affecting machines reporting volum
e names in mixed case).
This version is code/server compatible with version 1.04

Version 1.04
2nd Major update, released April 1998.
Improvements to connection code (please note that due to the nature of the inter
net and some issues with Direct Play, it will be difficult to solve ALL connecti
on problems).
Bug fix regarding the CD identification.
Bug fix regarding the Menu system crashing.
Removal of debug code left in from V1.01 (Including some flag code)
New server code.

Version 1.03
Version 1.02
Not released. Internal test versions.

Version 1.01
WORMS2 SERVICE PATCH, MARCH 1998
Modification to Cluster Code to prevent Cluster Bomb 'abuse'. Fixes problem of C
lusters exploding at once, thus killing a Worm in a single go. Works for all cl
uster-based weapons (Clusters, Banana Bomb, Mortar Etc).
Modifications to Direct Play hook-up code. Improves connection reliability.
Additional Connection panel on connecting to game via Internet. Informs you whic
h users are connected (GREEN) or not connected (RED).
Improved time-out period in network play.
Additional "WAITING FOR PLAYERS" message on game start. This appears until all p
layers have entered the game-logic loop. Currently, it may appear that all playe
rs have 'started' whilst in fact you may be waiting for one machine to load & st
art. (This is due to the initial connection being done prior to the game actuall
y
loading up, a slow machine may take some time).
Some minor code fixes.
It's now impossible to fire the Mortar directly upwards. This is to prevent abus
e as exhibited by a number of lily-livered players!
Improved network hook-up code. More reliable over LAN and INTERNET.
Addition of Flags for nationalities when playing over the Internet. Flags are au
tomatically detected but can be over-ridden. Shows flag for source of hosted gam
e and nationality of players. Team17 players have their own flag :)
Addition of 'Load Bitmap' into landscape editor. Includes auto-scale function. T
emplate provided, but should take most bitmaps. Note that the editor only import
s the graphics as mono (black and white).
Number of people in room added to server lobby.
Server lobby redesigned/made simpler.
Left clicking on a terrain thumbnail auto-generates a new terrain of that type
(i.e. OPEN or CAVERN) right click takes you to the landscape editor (unless you
are not hosting a game).
Note that this will not work with any user-defined levels.
Many code fixes & modifications.
'Egg Timer' added to all server related processing.
Improved Server Code - more reliable/stable.
Added option to play with mines or Oil Drums (option screen).
Added 'Language Filter' (filters profanity) on incoming text (video options).
Added INVERT TERRAIN to landscape editor. This flips the terrain converting sky
to ground and vice versa. This has a side of effect of changing the landscape to
a 'user defined level' but this can't be helped. (Means that it is slower to tr
ansmit during a net game).
Modified some of default settings (i.e. 4 player net games by default, with 1 vi
ctory to win the match - these can still be over-ridden).
Modified time-out & connection timings in network connections.

Version 1.0
Released November 1997
EUROPEAN MULTI-LINGUAL EDITION (English, French, Dutch, Spanish, Portuguese, Swe
dish, Italian)
GERMAN EDITION (German)
Released Jan 1998
NORTH AMERICAN/CANADIAN EDITION (English)

Potrebbero piacerti anche