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Bibliography on Digital Game-based Learning

by Michael D. Kickmeier-Rust
(last updated July 2010)

Akilli, G. K. (2007). Games and Simulations: A new approach in Education? In Gibson, D., Aldrich,
C. and Prensky, M. (eds.), Games and Simulations in Online Learning: Research and Development
Frameworks (pp.1-20). Hershey PA: Information Science Publishing.

Aldrich, C. (2004). Simulations and the future of learning. San Francisco. CA. John Wiley and Sons.

Amory, A., Naicker, K., Vincent, J. and Adams, C. (1999). The use of computer games as an
educational tool:identification of appropriate game types and game elements. British Journal of
Educational Technology, 30(4): 311.

Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and behavior in
the laboratory of life. Journal of Personality and Social Psychology, 78, 772-790.

Arnab, S., Protopsaltis, A., Minoi J.L., Dunwell, I., de Freitas, S. (2010). Promoting cross-cultural
awareness through exposure in Game-based Learning, IEEE Learning Technology Newsletter, January
2010 Edition.

Barab, S., Thomas, M. Dodge, T., Carteaux, R. and Tuzun, H. (2005). Making learning fun: Quest
Atlantis, agame without guns. Educational Technology Research and Development, 53(1): 86-107.

Barab, S., Thomas, M., Dodge, T., Carteaux, R., & Tuzun, H.(2005). Making learning fun: Quest
Atlantis, a game without guns. Educational Technology Research and Development. 53(1), 86-107.

Becker, K.(2007). Digital game-based learning once removed: Teaching teachers. British Journal of
Educational Technology, 38 (3), 478-488.

Beetham, H. and Sharpe, R. (2006) Rethinking pedagogy in the digital age. London. Routledge.

Bell, L., Peters, T., & Pope, K. (2006). Enjoying Your First Life? Why Not Add a Second?

Bennett, S., Maton, K. & Kervin, L. (2008) The ‘digital natives’ debate: A critical review of the
evidence, British Journal of Educational Technology.
Betz, J. A. (1995). Computer games: Increase learning in an interactive multidisciplinary environment.
Journal of Educational Technology Systems, 24(2), 195-205.

BinSubaih A., Maddock S., Romano, D.M.(2006). A serious game for traffic accident investigators.
The International Journal of Interactive Technology and Smart Education (ITSE), 3(4) Paper 6,
Special issue: Computer Game-based Learning.

BinSubaih A., Maddock S., Romano, D.M.(2008). A Practical Example of the Development of a
Serious Game for Police Training. In Richard E. Ferdig Ed., Handbook of Research on Effective
Electronic Gaming in Education. (to appear August 2008).

BinSubaih, A., Maddock, S., Romano, D. (2009). Serious Games for the Police: Opportunities and
Challenges. Special Reports & Studies Series at the Research & Studies Center (Dubai Police
Academy).

Bonk, C. J., & Dennen, V. P. (2005). Massive multiplayer online gaming: A research framework for
military education and training. (Technical Report # 2005-1). Washington, DC: U.S. Department of
Defense (DUSD/R): Advanced Distributed Learning (ADL) Initiative.

Bonk, C.J. and Dennen, V.P. (2005). Massive Multiplayer online gaming: a research framework for
miiltary training and education. Madison. Wisconsin. Advanced Distributed Learning. Last retrieved
online on 9th August 2006 at: http://www.strategicleader.us/ExperientalLearningPapers/
GameReport_Bonk_final.pdf.

Buckingham, D., & Scanlon, M. (2003).Education, Entertainment and Learning in the Home. Milton
Keynes: Open University Press.

Burmster, A., Burmester, F., & Reiners, T. (2008). Virtual Environment for Immersive Learning of
Container Logistics. In Proceedings of World onference on Educational Multimedia, Hypermedia and
telecommunications 2008, Vienna, Austria, pp. 933 – 935.

Carpenter, A., & Windsor, H. (2006). Ahead of the Game? Games in Education, Serious Games
Source, June 13, 2006.

Carr, D., Burn, A., Buckingham, D., Schott, G. (2006). Videogames: text, narrative, play, Cambridge.
Polity Press.
Carr, D., Burn, A., Buckingham, D., Sschott, G. (2006). Videogames: text, narrative, play, Cambridge.
Polity Press.

Coleman, J. (1971). Learning through games. In E. Avedon and B. Sutton-Smith (Eds). The study of
games. New York and London. John Wiley, pp. 322-329.

Conlan, O., Hampson, C., Peirce, N., & Kickmeier-Rust, M. D. (2008). Realtime Knowledge Space
Skill Assessment for Personalized Digital Educational Games. In Proceedings of the Ninth IEEE
International Conference on Advanced Learning Technologies (ICALT'09), July 14-18, 2009, Riga,
Latvia.

Connolly, T.M. (2008) "Using Alternate Reality Games To Support The Teaching Of Modern Foreign
Languages", 4th International Conference on Web Information Systems and Technologies (WEBIST),
4-7 May 2008, Funchal, Madeira, Portugal.

Connolly, T.M. and Hainey, T. (2007) "Applying Games-based Learning to Teach Software
Engineering Concepts", 3rd International Conference on Web Information Systems and Technologies
(WEBIST), 3-6 March 2007, Barcelona, Spain.

Connolly, T.M. and Healey, A. (2007) "Does Games-based Learning, based on a constructivist
pedagogy, enhance the learning experience and outcomes for the student compared to a traditional
didactic pedagogy"", 1st European Conference on Games-based Learning (ECGBL), 25-26 October
2007, Paisley, Scotland.

Connolly, T.M. and Stansfield, M.H. (2006) "Enhancing eLearning: Using Computer Games to Teach
Requirements Collection and Analysis", Second Symposium of the WG HCI & UE of the Austrian
Computer Society, 23 November 2006, Vienna, Austria.

Connolly, T.M. and Stansfield, M.H. (2006) "Using Games-based eLearning Technologies in
Overcoming Difficulties in Teaching Information Systems", Journal of IT Education, Volume 5, pp.
459-476.

Connolly, T.M. and Stansfield, M.H. (2007) "From eLearning to Games-based eLearning",
International Journal of Information Technology and Management, Volume 26, Numbers. 2/3/4, pp.
188-208.
Connolly, T.M. and Stansfield, M.H. (2007) "From eLearning to Online Games-based eLearning:
Implication and Challenges for Higher Education and Training" in Social Implications and Challenges
of E-Business (Ed: F. Li). Idea-Group Publishing: Hershey. ISBN: 1599041057, pp. 42-56.

Connolly, T.M. and Stansfield, M.H. (2008) "Games-based eLearning" in Encyclopedia of


Information Communication Technology (Ed: A. Cartelli and M. Palma), IGI Global, ISBN:
1599048450, ISBN (e-book): 978-1599048451, pp. 268-295.

Connolly, T.M., Boyle, E., and Hainey, T. (2006) "Can Computer Games Motivate Next Generation
Learners" A Survey of Students" Reasons for Playing Computer Games", 10th International
Conference of Motivation, 28-30 September 2006, University of Koblenz-Landau, Germany.

Connolly, T.M., Boyle, E., Stansfield, M.H. and Hainey, T. (2006) "Can Computer Games Help Next
Generation Learners" A Survey of Students" Reasons for Playing Computer Games", 13th
International Conference of the Association of Learning and Teaching ALT-C 2006: the next
generation, 5-7 September 2006, Edinburgh, Scotland.

Connolly, T.M., Boyle, E.A., Stansfield, M.H., and Hainey, T. (2006) "The Potential of Online Games
as a Collaborative Learning Environment" , Journal of Advanced Technology for Learning(accepted).

Connolly, T.M., Boyle, E.A., Stansfield, M.H., and Hainey, T. (2007) "A Survey of Students'
Computer Games Playing Habits", Journal of Advanced Technology for Learning, Issue 4.

Connolly, T.M., Stansfield, M., Boyle, E., and Hainey, T. (2007) "The Case for More Empirical
Evidence for Games-based Learning in Tertiary Education", Computer Assisted Learning Conference:
Development, Disruption and Debate (CAL) 2007, 26-28 March 2007, Trinity College Dublin,
Ireland.

Connolly, T.M., Stansfield, M.H and McLellan, E. (2005) "An Online Games-Based Collaborative
Learning Environment to Teach Database Analysis and Design.", 4th IASTED International
Conference on Web-Based Education, Grindelwald, Switzerland, February 2005.

Connolly, T.M., Stansfield, M.H and McLellan, E. (2005) "Developing a Collaborative Computer
Games-Based Learning Environment to Teach Database Analysis and Design.", (abstract)
International Conference on Computers and Learning, Bristol, UK, April 2005.
Connolly, T.M., Stansfield, M.H and McLellan, E. (2005) "Using an Online Games-Based Learning
Approach to Teach Database Design Concepts, Electronic Journal of e-Learning.

Connolly, T.M., Stansfield, M.H, McLellan, E., Ramsay J. and Sutherland J. (2004) "Applying
Computer Games Concepts to Teaching Database Analysis and Design.", International Conference on
Computer Games, AI, Design and Education, Reading, UK, November 2004.

Connolly, T.M., Stansfield, M.H. and Boyle, E. (Editors) (2009) "Games-based Learning
Advancement for Multisensory Human Computer Interfaces: Techniques and Effective Practices". IGI
Global Publishing: Hershey.

Connolly, T.M., Stansfield, M.H. and Hainey, T. (2007) "An Application of Games-based Learning
within Software Engineering", British Journal of Educational Technology, Volume 38, Number 3, pp.
416-428.

Connolly, T.M., Stansfield, M.H. and Hainey, T. (2009) "Towards the Development of a Games-based
Learning Evaluation Framework". Games-based Learning Advancement for Multisensory Human
Computer Interfaces: Techniques and Effective Practices (Eds: Connolly, T.M., Stansfield, M.H. and
Boyle, E.). Idea-Group Publishing: Hershey.

Connolly, T.M., Stansfield, M.H., Josephson, J., L?aro, N., Rubio, G., Rodriguez Ortiz, C., Tsvetkova,
N., Tsvetanova, S. (2008) "Using Alternate Reality Games To Support Language Learning", 7th
IASTED International Conference on Web-Based Education, 17 - 19 March 2008, Innsbruck, Austria.

Cruickshank, D. R. (1980). Classroom games and simulations. Theory into Practice, 19(1), 75-80.

Curtis, D., & Lawson, M. (2002). Computer adventure games as problem-solving environments.
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de Castell, S., & Jenson, J. (2003). Serious play. Journal of Curriculum Studies, 35(6), 649-665.

de Freitas, S. & Griffiths, M. (2007). Online gaming as an educational tool in learning and training.
British Journal of Educational Technology, 38(3): 535-537.

de Freitas, S. & Griffiths, M. D. (2008). The convergence of gaming practices with other media forms:
what potential for learning? A review of the literature. Learning, Media Technology, 33(1).
de Freitas, S. & Griffiths, M. D. (2009) Massively multiplayer online role-play games to support
learning and training communities. In R. Ferdig (Ed.) Handbook of Research on effective electronic
gaming in education. Idea Group Publishing.

de Freitas, S. & Jarvis, S. (2007) Serious Games – Engaging Training Solutions: A research and
development project for supporting training needs. British Journal of Educational Technology, 38(3):
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de Freitas, S. & Maharg, P. (Eds) (2010), Digital Games and Learning. London & New York.
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de Freitas, S. (2005). Learning though play. The uses of games and simulations in post-16 education
and training. London. Learning and Skills Research Centre.

de Freitas, S. (2006). Games and education: A briefing paper. London. Presented at the JISC e-
pedagogy experts group meeting on 27th June 2006. Available online at:
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de Freitas, S. (2006). Learning in Immersive Worlds. Bristol. Joint Information Systems Committee.
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de Freitas, S., (2004) Learning through play: The consultation findings Technical report: 0011.
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de Freitas, S., Jarvis, S. (2006). A Framework for Developing Serious Games to Meet Learner Needs.
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de Freitas, S., Jarvis, S. (2008). Towards a development approach for serious games. In T.M.
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de Freitas, S., Rebolledo-Mendez, G., Liarokapis, F. Magoulas, G. Poulovassilis A. (2010). Learning


as immersive experiences: using the four dimensional framework for designing and evaluating
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de Freitas, S., Rebolledo-Mendez, G., Liarokapis, F., Magoulas, G., Poulovassilis, A. (2009)
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de Freitas, S., Veletsianos, G., (2010). Editorial: Crossing boundaries: Learning and teaching in virtual
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Dickey, M.D. (2006). Game design narrative for learning: Appropriating adventure game design
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Dickey, M.D. (2006). Girl gamers: The controversy and relevance of female-oriented design for
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Dickey, M.D. (2007). Barriers and enablers in integrating cognitive apprenticeship methods in a Web-
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Dickey, M.D. (2007). Game Design and learning: A conjectural analysis of how Massively Multiple
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Dunwell, I., Jarvis, S., de Freitas, S. (2009) Serious Games – Pedagogic Factors in Open and Closed
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