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00 Hacklevel 1 :-)
The files are supplied in +3DOS format. Use a program like tapconv to
convert them to the standard used by your emulator. The BASIC loader program
is DISK.
(Not any more - I've converted them to a .TAP for you.... Blood.)
Memory banks 1,3,4 and 6 contain rooms 0-63, 64-127, 128-191 and 192-255
respectively. The rooms are stored exactly as in JSW 48k, except of course
that the room numbers are 8-bit.
For the 128k music I intend to use a modified version of Ian Collier's
TUNE.BIN. If anyone wants to write the two tunes (since I don't know what
they _should_ sound like) then I think the archive (which should be at
ftp.nvg.unit.no) contains a program to create the appropriate tunes.
WRITETYPER mode works on all 256 rooms. The binary room number is given by
the keys 67854321 rather than 654321, and the way the keyboard is wired
makes this system somewhat inadequate.
To Do:
* 128k sound;
* Something better than WRITETYPER for getting around (for those in the know,
of course);
* Animate the title screen.
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| The Infamous BLOOD! (l.d.tonks@bra0202.wins.icl.co.uk) |
| A Sinclair Spectrum user since 1982 and still going strong! |
| Who needs Interactive Movies when Chaos only takes up 48k?! |
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