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ISTE STANDARDS

AMANDA LAYMON
EDU 214
EMPOWERED LEARNER

Students leverage technology to take an active role in choosing,


achieving and demonstrating competency in their learning
goals, informed by the learning sciences.
ARTICULATE AND SET PERSONAL LEARNING GOALS, DEVELOP STRATEGIES LEVERAGING
TECHNOLOGY TO ACHIEVE THEM AND REFLECT ON THE LEARNING PROCESS ITSELF TO
IMPROVE LEARNING OUTCOMES.

 Systematic: Suggests what goals are best to do now,  Motivate Me: Insert goals and it helps you
tracks time and progress done, and brings the concentrate on completing them. When the end of
neglected goals to the top for main focus. It helps a goal is getting near it will ask how it is going, if it is
you achieve your desired level of excellence and not yet completed. It can be customized to fit your
skills goals and needs.
STUDENTS BUILD NETWORKS AND CUSTOMIZE THEIR LEARNING
ENVIRONMENTS IN WAYS THAT SUPPORT THE LEARNING PROCESS.

 Flashcards+ by Chegg: Customize a


deck for a difficult class

• Push Vocabulary Builder: find


relevant words for your learning
STUDENTS USE TECHNOLOGY TO SEEK FEEDBACK THAT INFORMS AND
IMPROVES THEIR PRACTICE AND TO DEMONSTRATE THEIR LEARNING IN A
VARIETY OF WAYS.

• Mastercite: knowledge Centre that gives feedback and


 GradeProof: Import an email or
offered tutoring to help make improvements on work
Drobox attachment of your writing and it will be
and citations
analyzed for errors and corrections. It also gives
suggestions that aren't required but are
recommended, leaving you to make your own
decisions.
STUDENTS UNDERSTAND THE FUNDAMENTAL CONCEPTS OF TECHNOLOGY OPERATIONS,
DEMONSTRATE THE ABILITY TO CHOOSE, USE AND TROUBLESHOOT CURRENT TECHNOLOGIES AND ARE
ABLE TO TRANSFER THEIR KNOWLEDGE TO EXPLORE EMERGING TECHNOLOGIES.

 Evernote: Take notes and add pages to research


about technology. Makes it easier to choose the
appropriate technology to use for different
projects.

• Bubble.us: Used to compare and choose the


best technology. Breaks down each technology
into relating concepts and uses.
DIGITAL CITIZEN

Students recognize the rights, responsibilities and opportunities of living,


learning and working in an interconnected digital world, and they act
and model in ways that are safe, legal and ethical.
STUDENTS CULTIVATE AND MANAGE THEIR DIGITAL IDENTITY AND REPUTATION AND ARE
AWARE OF THE PERMANENCE OF THEIR ACTIONS IN THE DIGITAL WORLD.

 Safari: Search for technology safety tips online before • Smart Board: display tips for safe technology use
posting anything. Search for and read experience and simulations to help students
stories of what others have done and regret doing. understand how to be safe with what they post
STUDENTS ENGAGE IN POSITIVE, SAFE, LEGAL AND ETHICAL BEHAVIOR WHEN
USING TECHNOLOGY, INCLUDING SOCIAL INTERACTIONS ONLINE OR WHEN
USING NETWORKED DEVICES.

 Edmodo: communicate with classmates in a safe


teacher supervised environment

• Blogger: Participate in an online class supervised


blog where you can interact through the
comments with peers
STUDENTS DEMONSTRATE AN UNDERSTANDING OF AND RESPECT FOR THE
RIGHTS AND OBLIGATIONS OF USING AND
SHARING INTELLECTUAL PROPERTY.

 GradeProof Pty Ltd: Includes a plagiarism checker that • Mastercite: Includes a reference checker that makes
analyzes your work for similarities all over the web sure your references are properly cited to avoid
and in books before your teacher does plagiarism
STUDENTS MANAGE THEIR PERSONAL DATA TO MAINTAIN DIGITAL PRIVACY
AND SECURITY AND ARE AWARE OF DATA-COLLECTION TECHNOLOGY USED
TO TRACK THEIR NAVIGATION ONLINE.

 Awesome Calendar: A calendar that allows you to put the


website that you visited on the day it was visited for
when you're making citations. It also allows you to make
side notes to mark what was found on the website for
future use.

• Listyle: To do List and List organizer: Can choose


from 42 different icons to use to organize related
websites that you visited. Include different colors
and shapes for subsections and interrelated topics.
KNOWLEDGE CONSTRUCTOR

Students critically curate a variety of resources using digital tools to


construct knowledge, produce creative artifacts and make meaningful
learning experiences for themselves and others.
STUDENTS PLAN AND EMPLOY EFFECTIVE RESEARCH STRATEGIES TO LOCATE INFORMATION
AND OTHER RESOURCES FOR THEIR INTELLECTUAL OR CREATIVE PURSUITS.

 Evernote: Research web pages by saving them to • Safari: Search through tons of resources
review later and add notes as you look over including articles, websites, and books to find
them. pages that relate to the topic and are useful.
STUDENTS EVALUATE
THE ACCURACY, PERSPECTIVE, CREDIBILITY AND RELEVANCE OF
INFORMATION, MEDIA, DATA OR OTHER RESOURCES.

 Smart Board: Display a list of tips for website


relevance. Break down the pros and cons of each
type of site: gov, com, edu.

• Go online and show students the different


types of sites. This can be done on Safari or any
other type of internet provider.
STUDENTS CURATE INFORMATION FROM DIGITAL RESOURCES USING A VARIETY OF
TOOLS AND METHODS TO CREATE COLLECTIONS OF ARTIFACTS THAT
DEMONSTRATE MEANINGFUL CONNECTIONS OR CONCLUSIONS.

 Bubble.us: Connects information from • Numbers:An app that creates charts and
various cites including their similarities graphs to combine information.
and differences
STUDENTS BUILD KNOWLEDGE BY ACTIVELY EXPLORING REAL-WORLD
ISSUES AND PROBLEMS, DEVELOPING IDEAS AND THEORIES AND PURSUING
ANSWERS AND SOLUTIONS.

 CNN: Look through the news to find a real-world


problem and create a hypothetical solution to solve it,
whether is has or has not bee solved already.

• National Geographic World: Explore the globe


and learn about the issues that are taking place
in it and how they have or are being solved.
Find your own solution for these issues.
INNOVATIVE DESIGNER

Students use a variety of technologies within a design process to


identify and solve problems by creating new, useful or imaginative
solutions.
STUDENTS KNOW AND USE A DELIBERATE DESIGN PROCESS FOR
GENERATING IDEAS, TESTING THEORIES, CREATING INNOVATIVE
ARTIFACTS OR SOLVING AUTHENTIC PROBLEMS.

 Survey Monkey: Students can create polls to find • Hypothesis Based Testing (HBT): Gives
issues in their neighborhood that need to be instructions to creating and solving theories
solved, and they can find a way to help solve them. so you can create and solve your own.
STUDENTS SELECT AND USE DIGITAL TOOLS TO PLAN AND MANAGE A
DESIGN PROCESS THAT CONSIDERS DESIGN
CONSTRAINTS AND CALCULATED RISKS.

 Ideas:A place to brainstorm. As you type


it, the app automatically organizes the
thoughts for you.

• Notes: Take notes as you think


them, go back later to edit what
you like and don't like.
STUDENTS DEVELOP, TEST AND REFINE PROTOTYPES AS PART OF
A CYCLICAL DESIGN PROCESS.

 Alpha Testing: Used to solve challenges • Beta Testing: The second and deeper
during the design and step to solving challenges, coincides
construction process. with Alpha Testing.
STUDENTS EXHIBIT A TOLERANCE FOR AMBIGUITY, PERSEVERANCE AND THE
CAPACITY TO WORK WITH OPEN-ENDED PROBLEMS.

 Philosophy Explained: An app that has


philosophical questions with no real
solution, requires the mind to think and
work with open-ended problems.

• Philosophy Quotes: Gives a new quote


everyday to evaluate and break down
through a thinking process.
COMPUTATIONAL THINKER

Students develop and employ strategies for understanding and solving


problems in ways that leverage the power of technological methods to
develop and test solutions.
STUDENTS FORMULATE PROBLEM DEFINITIONS SUITED FOR TECHNOLOGY-ASSISTED
METHODS SUCH AS DATA ANALYSIS,ABSTRACT MODELS AND ALGORITHMIC THINKING IN
EXPLORING AND FINDING SOLUTIONS.

 Give the students a complex math problem that • Push Vocabulary Builder: Create a list of
requires deep thought and can be done using a definitions that relate to a situation and can
graphing calculator. help break down a problem.
STUDENTS COLLECT DATA OR IDENTIFY RELEVANT DATA SETS, USE DIGITAL TOOLS
TO ANALYZE THEM, AND REPRESENT DATA IN VARIOUS WAYS TO FACILITATE PROBLEM-
SOLVING AND DECISION-MAKING.

 Inspiration Maps: Connect multiple thoughts and • Google Sheets: Connect data with charts and
ideas together to help analyze them. numbers in an organized spreadsheet making
it easier to visualize all of the data.
STUDENTS BREAK PROBLEMS INTO COMPONENT PARTS, EXTRACT KEY INFORMATION, AND
DEVELOP DESCRIPTIVE MODELS TO UNDERSTAND COMPLEX SYSTEMS OR FACILITATE
PROBLEM-SOLVING.

 Socrative Student: Students race against


their classmates to finish the
activity quickly and correctly, while at the
same time challenging their skills.

• Bubble.us: Used to break down


topics to the bare minimum and
then connect them.
STUDENTS UNDERSTAND HOW AUTOMATION WORKS AND USE ALGORITHMIC
THINKING TO DEVELOP A SEQUENCE OF STEPS TO CREATE AND
TEST AUTOMATED SOLUTIONS.

 MVP list: Create a list where you can check off • Notes or Reminders: Create a list/set of
the items as you go. steps and mark them off or delete them
when they are completed.
CREATIVE COMMUNICATOR

Students communicate clearly and express themselves


creatively for a variety of purposes using the platforms, tools,
styles, formats and digital media appropriate to their goals.
STUDENTS CHOOSE THE APPROPRIATE PLATFORMS AND TOOLS FOR MEETING
THE DESIRED OBJECTIVES OF THEIR CREATION OR COMMUNICATION.

 Movie Maker: Put together video clips • Edmodo: Teachers and students can
and sounds to create an original communicate by leaving comments or
project that can be viewed by multiple through private conversations.
groups.
STUDENTS CREATE ORIGINAL WORKS OR RESPONSIBLY REPURPOSE OR
REMIX DIGITAL RESOURCES INTO NEW CREATIONS.

 Publisher: Combine already done pictures and


text to form new and unique creations of your
own.

• imovie: Create a video from other videos


and sounds to share the topic/ project with
the class.
STUDENTS COMMUNICATE COMPLEX IDEAS CLEARLY AND EFFECTIVELY BY
CREATING OR USING A VARIETY OF DIGITAL OBJECTS SUCH
AS VISUALIZATIONS, MODELS OR SIMULATIONS.

 Microsoft Word: Include charts • Graph: An app dedicated to charting and


alongside text to explain the chart and graphing data to display and incorporate
the collected data. in assignments or presentations
STUDENTS PUBLISH OR PRESENT CONTENT THAT CUSTOMIZES THE MESSAGE
AND MEDIUM FOR THEIR INTENDED AUDIENCES.

 Powerpoint:A software system that uses slides


to present information to a large or small group
of people.

• Prezi: an online system that groups the


information to present it to groups of
people or individuals.
GLOBAL COLLABORATOR

Students use digital tools to broaden their perspectives and


enrich their learning by collaborating with others and working
effectively in teams locally and globally.
STUDENTS USE DIGITAL TOOLS TO CONNECT WITH LEARNERS FROM A
VARIETY OF BACKGROUNDS AND CULTURES, ENGAGING WITH THEM IN WAYS
THAT BROADEN MUTUAL UNDERSTANDING AND LEARNING.

 Skype: Can call anyone around the globe and it will • Flat Stanley: Send a picture of Flat Stanley through
translate between languages while talking, so you email to anyone around the world. They can take a
understand and can learn. picture with it and write a story for you to read as
they send it on to someone else.
STUDENTS USE COLLABORATIVE TECHNOLOGIES TO WORK WITH OTHERS, INCLUDING PEERS,
EXPERTS OR COMMUNITY MEMBERS, TO EXAMINE ISSUES AND PROBLEMS FROM MULTIPLE
VIEWPOINTS.

 Google (docs, slides, and sheets): A set of devices that


allow peers to add comments and edit the same project
that you are working on online.

• Touch Wall: A multi touch surface that allows


students to each add input as they work
together on the projected screen, either at their
desk or on the front board.
STUDENTS CONTRIBUTE CONSTRUCTIVELY TO PROJECT TEAMS,ASSUMING
VARIOUS ROLES AND RESPONSIBILITIES TO WORK EFFECTIVELY TOWARD A
COMMON GOAL.

 Pinterest: A place where people have posted and shared • Google Drive: A place where you can store and
their tips, stories, and many other things. You can search share documents with others who are working on
key topics that relate to your topic and find things that the same topic and need help.
others have done and that may help you.
STUDENTS EXPLORE LOCAL AND GLOBAL ISSUES AND USE COLLABORATIVE
TECHNOLOGIES TO WORK WITH OTHERS TO INVESTIGATE SOLUTIONS.
 Edmodo: An area where teachers can group their
students together and give them a problem to solve.
They are forced to talk out the problem or include
pictures and other sources, until they reach a
solution.

• Blogger: Students can scan the web for an issue


taking place in the world and then write a blog post
about it. Other students can then collaborate
through the comments.
REFLECTION

 What standard do you feel will be the easiest for you to incorporate into your curriculum and why?
 I think any standard that includes communication with be easily incorporated into my curriculum. There are substantial
amounts of communicative apps and websites that allow teachers to put their students into a small or large group where
they can supervise and encourage their progress. If things take a wrong turn the teacher can also add a comment to steer
the students in the right direction.
 What standard do you feel will be a challenge for you and why?
 I think the most challenging standards to incorporate into my teaching are those that require technology safety. I had a
difficult time finding resources for it and thinking of scenarios where students can learn what they need to for relevant sites
and not letting out too much information.
RESOURCES

 Breaks down what students and teachers can learn from watching TED Talks and how they improve a classroom
 http://learningwithted.weebly.com/teaching--learning-standards.html
 https://docs.google.com/presentation/d/1P365Ro9mTTFlW4LkQDQ7oQhZePJ0zaBykDcrARuA0DM/edit#slide=id.g11b121
7016_0_6
 An ISTE generated resource that helps teachers know how to adopt the ISTE standards into their classroom
 http://www.iste.org/docs/Standards-Resources/iste-standards_students-2016_research-validity-
report_final.pdf?sfvrsn=0.0680021527232122
 A TED Talks on how to be a good teacher for the students and the importance of education
 https://www.ted.com/talks/rita_pierson_every_kid_needs_a_champion

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