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Mary Cris Latoja

EDTECL130

1. Technology- Technology is a body of knowledge devoted to creating tools, processing actions


and the extracting of materials. The term ‘Technology” is wide, and everyone has their way of
understanding its meaning. We use technology to accomplish various tasks in our daily lives, in
brief; we can describe technology as products and processes used to simplify our daily lives. We
use technology to extend our abilities, making people the most crucial part of any technological
system. Technology is also an application of science used to solve problems. But it is vital to
know that technology and science are different subjects which work hand-in-hand to
accomplish specific tasks or solve problems.

2. Information and Communication Technology- ICT, or information and communications


technology (or technologies), is the infrastructure and components that enable modern
computing.

Although there is no single, universal definition of ICT, the term is generally accepted to mean
all devices, networking components, applications and systems that combined allow people and
organizations (i.e., businesses, nonprofit agencies, governments and criminal enterprises) to
interact in the digital world.

3. Educational Technology- (Edtech) is a concept of transforming the traditional book teaching


and learning to digital form.

Edtech can open doors to incorporate conventional classroom methods with advanced digital
course studies. Utilizing this wide system, anybody can characterize successful techniques and
activities to fit that one of a kind setting, and, through the span of time, adequately explore the
digital transformations in schools.

4. Digital Literacy- refers to an individual's ability to find, evaluate, and compose clear
information through writing and other mediums on various digital platforms.

5. Digital Learning- is any type of learning that is accompanied by technology or by instructional


practice that makes effective use of technology. It encompasses the application of a wide
spectrum of practices including: blended and virtual learning; blended learning classroom
technologies.

6. On-line digital tools and apps- are programs, websites or online resources that can make
tasks easier to complete. A lot of these can be accessed in web browsers without needing to be
downloaded, and you can access them both at home and in work.
7. Off- line digital tools and apps- In the machine learning world, offline learning refers to
situations where the program is not operating and taking in new information in real time.
Instead, it has a static set of input data. The opposite is online learning, where the machine
learning program is working in real time on data that comes in.

8. Instructional Technology- is the branch of education concerned with the scientific study
of instructional design and development. The main purpose of instructional designers is to
create engaging, effective learning experiences.

9. Software- is a set of instructions, data or programs used to operate computers and execute
specific tasks. Opposite of hardware, which describes the physical aspects of a computer,
software is a generic term used to refer to applications, scripts and programs that run on a
device. Software can be thought of as the variable part of a computer and hardware the
invariable part.

10. Mutimedia- As the name implies, multimedia is the integration of multiple forms of media.
This includes text, graphics, audio, video, etc. For example, a presentation involving audio and
video clips would be considered a "multimedia presentation." Educational software that
involves animations, sound, and text is called "multimedia software." CDs and DVDs are often
considered to be "multimedia formats" since they can store a lot of data and most forms of
multimedia require a lot of disk space.

11. Internet- The internet is a globally connected network system that uses TCP/IP to transmit
data via various types of media. The internet is a network of global exchanges – including
private, public, business, academic and government networks – connected by guided, wireless
and fiber-optic technologies.
The terms internet and World Wide Web are often used interchangeably, but they are not
exactly the same thing; the internet refers to the global communication system, including
hardware and infrastructure, while the web is one of the services communicated over the
internet.
12. World Wide Web- byname the Web, the leading information retrieval service of
the Internet (the worldwide computer network). The Web gives users access to a vast array of
documents that are connected to each other by means of hypertext or hypermedia links—
i.e., hyperlinks, electronic connections that link related pieces of information in order to allow a
user easy access to them. Hypertext allows the user to select a word or phrase from text and
and thereby access other documents that contain additional information pertaining to that
word or phrase; hypermedia documents feature links to images, sounds, animations, and
movies. The Web operates within the Internet’s basic client-
server format; servers are computer programs that store and transmit documents to other
computers on the network when asked to, while clients are programs that request documents
from a server as the user asks for them. Browser software allows users to view the retrieved
documents.
13. Web Access- is the ability of individuals and organizations to connect to the Internet using
computer terminals, computers, and other devices; and to access services such as email and
the World Wide Web. ... Many organizations, including a growing number of municipal entities,
also provide cost-free wireless access.

14. WebQuest- is an inquiry-oriented lesson format in which most or all the information that
learners work with comes from the web. These can be created using various programs,
including a simple word processing document that includes links to websites.

15. Productivity Tools- are applications that allow for the viewing, creating and modifying of
general office documents (e.g. spreadsheets, memos, presentations, letters, personal database,
form generation, image editing, etc.).

16. Technology Tool- refers to software, primarily, that can be used to develop or support
online course content. This could include blogs, wikis, authoring tools such as Articulate or
Captivate, and Web 2.0 tools available through the internet.

17. Blog- a regularly updated website or web page, typically one run by an individual or small
group, that is written in an informal or conversational style.

18. Wiki- a website that allows collaborative editing of its content and structure by its users.

19. Flipped Classroom- A flipped classroom is one where students are introduced to content at
home, and practice working through it at school.

In this blended learning approach, face-to-face interaction is mixed with independent study via
technology. Students watch pre-recorded videos at home, then come to school to do the
homework armed with questions and at least some background knowledge.

20. Podcast- a digital audio file made available on the Internet for downloading to a computer
or mobile device, typically available as a series, new installments of which can be received by
subscribers automatically.

21. Google Apps- is a Web-based and collaborative Software as a Service (SaaS) solution that
customizes the proprietary Google platform and brand for businesses of all sizes, including
large enterprises.

22. Vlog- a personal website or social media account where a person regularly posts short
videos.

23. Facebook- Facebook is a social networking website that was originally designed for college
students, but is now open to anyone 13 years of age or older. Facebook users can create and
customize their own profiles with photos, videos, and information about themselves. Friends
can browse the profiles of other friends and write messages on their pages.
24. VOIP- VoIP (voice over IP) is the transmission of voice and multimedia content over Internet
Protocol (IP) networks. VoIP historically referred to using IP to connect private branch
exchanges (PBXs), but the term is now used interchangeably with IP telephony. VoIP is enabled
by a group of technologies and methodologies used to deliver voice communications over the
internet, enterprise local area networks or wide area networks. VoIP endpoints include
dedicated desktop VoIP phones, softphone applications running on PCs and mobile devices,
and WebRTC-enabled browsers.

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