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- Using Maya shader state
Maya specific shader state items are accessible through
the function mayabase_stateitem_get(). The function takes variable size arguments, and is terminated with MBSI_NULL. The function returns pointers to the specified items, and allows to access the values directly. For example,
storing emit ambient, emit diffuse, emit specular information, respectively. val1, val2, val3 can be used either to set or to read the shader state values.
The structure MbStateItem in mayaapi.h shows
the full list of shader state items available.
- emit diffuse, emit specular
A light shader may set MBSI_LIGHTAMBIENT, MBSI_LIGHTDIFFUSE, and
MBSI_LIGHTSPECULAR item in the shader state to inform other shaders that this light emits ambient, diffuse and specular lights. Other shaders, material shader for instance, may read these values to compute the final color.
See examples in this directory.
maya_light_point modifies mib_light_point to set MBSI_LIGHTDIFFUSE
and MBSI_LIGHTSPECULAR. maya_illum_phong modifies mib_illum_phong to read MBSI_LIGHTDIFFUSE and MBSI_LIGHTSPECULAR. Diffuse component is added only if MBSI_LIGHTDIFFUSE is set.
Note that maya_light_point got two extra parameters.