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Absorb Activities
Horton begins his chapter on Absorb-Type Activities with the statement, “Absorb
activities inform and inspire.” (Horton, William. E-by Learning Design 2nd edition, page
67) Absorb activities are the activities that an educator/designer uses to provide “pure”
information or content to the learner. Absorb activities come in many forms which can
include presentations, slide shows, demonstrations, examples, stories, presentations,
discussions, field trips, readings, podcasts, dramas, videos etc. The educator or
designer directs and controls the content and presentation. The learner’s role is to
absorb or “soak it in” as if they were a sponge. Absorb activities are typically passive,
although the learner is mentally engaged in the process.
Horton, William. E-Learning by Design 2nd edition, Chapter 2
Connect Activities allow the learner to create something new, to combine past and
current knowledge to apply and adapt learning to personal situations. Examples of
connect activities include original work, research, job aids, application of content to their
life work, evaluations etc.
Horton, William. E-Learning by Design 2nd edition, Chapters 3 & 4.
Module 6 Introduction video EDUC766 Susan Manning
The audience for my Instructional Design project is varied and diverse. UDL is an
extremely valuable framework to incorporate. It compliments a Best Practice that is
used in the creation of patient education called “plain language”. Plain Language is the
use of simple language (6th-8th grade level) that is easy to understand the first time you
read it, avoids medical jargon, is concise, useful and serves the needs of the learner.
Plain language is associated with:
· Finding information faster
· Improving comprehension
· Decreasing frustration and increasing satisfaction
· Improving reading time
· Higher task compliance
· Decreasing errors in following instructions
· Saving money and time in health care
(Mayo Clinic Office of Patient Education, The Case for Plain Language)
Plain language is one piece of universal design in health care, and the benefits of both
are quite similar. Alignment and a good mix of absorb, do and connect activities are also
essential to universal design.
The instructional design I am proposing has varied activities that support the objectives.
An evolving narrated story will be presented at each content chunk to transition to the
next topic and to engage the learner in the content. Written content, visuals, videos,
stories, scenarios, personal research, job aids are all ways to create a universal design.
Example:
Terminal Objective: Given a list of medications, identify the medications that are
opioids
Enabling Objective: The learner will compare their personal medication list with a list of
opioids and classify the medication(s) on that list that is/are opioids
DO and CONNECT: The best place to find a list of your current medication is on your
online patient portal. Log in to your portal and go to the medication section. Open and
print your list of current medications. Compare that list to the opioid medications listed
above and circle the medications that are opioids. If you are not sure or wish to check
your answers, do some personal research to make sure you know which medications
are opioids. Some ideas to check on your medications are:
Ask a pharmacist
Ask your provider
Look at the information that came with the medication
Search the internet for the name of the medication.
Once you have circled all of the medications on your list that are opioids, select a way to
help you remember the names of your opioid medications:
Mark the medication bottle to indicate it is an opioid.
Fill out a card with the names of the opioids you are taking and carry it with
you.
Please share this information with the individuals you spend time with.
The Objectives represent a best practice as they are specific and measurable. The
content is a small chunk of the whole, allowing the learner to process this content as
they move it from working memory to long term memory. These activities are examples
of an instructional design best practice. The Absorb content is pure information, given
by the designer/educator to the learner who receives it in a passive manner. The Do
and Connect activities allow the learner to practice the information that was provided
and apply it to their lives in a way that connects content to their personal situation. The
objective and activities are aligned, another ID best practice.
o Do Activity
Pick-Multiple choice question (more than one right answer):
Narcan reverses overdose of opioid medications. Select
all of the opioid medications from this list. Immediate
feedback given after completion of this question.
Enabling Objective: The learner will compare their personal medication list
with a list of opioids and classify the medication on that list that is an opioid.
o Absorb Activities
Story: are you or someone you love at risk for an overdose?
How do you know?
Presentation of written content in articulate
o Do & Connect Activity
Personal Research:
Find your personal medication list on your patient portal.
Review this list and identify which medications are
opioids. If you don’t know or need to check your answers
use your resources:
Ask a pharmacist
Ask your provider
Look at the information that came with the medication
Search the internet for the name of the medication.
Mark the medication bottle to indicate it is an opioid.
Fill out a card with the names of the opioids you are
taking and carry it with you.
Enabling Objective: The learner will identify the correct technique used with
an intranasal naloxone injector
o Absorb Activity
Presentation of photos, written content, video content in
articulate
o Do Activity
Multiple Choice Quiz: Provide a series of photos showing the
use of the intranasal naloxone injector. Ask the learner to select
the photo showing the proper technique. Provide immediate
feedback