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9x9 S variant

This is an "S" pattern version of the 9x9 housing block that I pulled from a post by ULT_WiLD

Even though you didn't know you were submitting it, ULT_WiLD, thanks
9x9 Block (Variation 2)
This is a developed variation of the 9x9 block. It has a more efficient use of space than the "Inside Walkway Layout", but
people have had problems with the AI in this layout…

Statues have been added to keep houses from evolving in the wrong direction.

Comments

 This type of housing block will not work on a desert map.


 Temples were placed srandomly [Jayhawk]
9x9 Block (Variation 1)
The 9x9 block is a step up from just having a single long winding road going through the entire city. At least with the 9x9,
you have defined city "sections".

The rationale for this block is the efficient use of the fountain radius. In central and northern provinces, ie. any scenario
where that the ground is green as opposed to milky-white, the fountain radius is 4 tiles, hence a block that measures 9
houses long by 9 houses wide, can be serviced with a single fountain at the center. Put a road outside of the houses, and
gardens or medium statues inside (to raise desirability). There is plenty of space across the road from the houses, for all
the service buildings to go.

While using the 9x9 block does simplify the process of city planning, it does however carry with it the drawback of
unpredictability, that is, the 9x9 block does not exist in isolation, it needs to be connected to other blocks. When you
connect a lot of 9x9 blocks together, you are forced to subject yourself to the whims of Caesar III’s path-selection
algorithm for its walkers.

While the 9x9 block is a simple concept, it can nonetheless prove to be extremely effective in the hands of an expert
player, as evidenced by the Caesar III Olympic Games solutions of Zack Caophil.

This is a developed variation of the 9x9 block. It has a more efficient use of space than the "Inside Walkway Layout", but
people have had problems with the AI in this layout…

Comments

 This type of housing block will not work on a desert map.


 Temples were placed randomly [Jayhawk]
Legend for the City Diagrams
Housing
— tent — house — medium house

— large house —palace

1x1 Buildings
— barber — doctor/clinic — engineer — prefect

— fountain — well — statue — garden

— road — plaza

2x2 Buildings
— bath — market — school

— library — theatre — forum

— mission — statue — garden

— wharf

— pottery — wine — furniture

— weapons — oil — "generic"

— clay — iron — wood

— marble

— Venus — Mars — Neptune

— Ceres — Mercury — oracle


— tower — gatehouse

3x3 Buildings

— granary — warehouse — dock

— actor — gladiator
— amphitheater
colony school

— chariot
— lion pit
maker

— hospital — academy — statue

— military — triumphal
— barracks
academy arch

— Ceres — Mercury — Neptune

— Mars — Venus

— wheat — vines — pigs

— vegetables — fruit — olives

Other

— small
— fort
palace

— colloseum
G-Block City
Early on in my Caesar III playing experience, a friend asked me how I envisioned putting a whole city together using small
building blocks, such as my g-shaped variant of the 9x9 block, so I drew this diagram for him, explaining that in medium
insulae housing, this tiny little section of the city would hold a whopping 4480 population!

Comments
Points worth noting here:

 The centralised distribution system


 The proliferation of markets
 The "undesirable" buildings being separated from houses with a barrier of gardens.