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University of South Asia, Raiwind Campus

Multimedia System & Design


Instructor(s)
Section B
Semester 5
Student Name & Roll No. B-24125-Shoaib

Department of Computer Science


Question No 1:
Difference between Augmented reality and virtual reality?
Augmented Reality Virtual Reality
1. Augmented reality is mix of the real world and 1. Virtual reality creates an entire virtual
the virtual world. world.
2. It let people interact with both world and 2. In this case, it is hard to differentiate
distinguish clearly between both. between what is real and what is not
3. This is generally activated by holding a real.
smartphone in front of you. 3. This is generally activated by wearing a
helmet or goggles.

Question No 2:
What are the applications of augmented reality and virtual reality discuss in
detail?

Augmented Reality

1. Medical
Augmented reality can reduce the risk of an operation by giving the surgeon improved
sensory perception. Medical students use the technology to practice surgery in a
controlled environment. This technology can be combined with MRI or X-ray systems
and bring everything into a single view for the surgeon.

2. Navigation
GPS systems are using augmented reality to make it easier to get from one point to
another point. Using the phone's camera in combination with the GPS, the users
see the selected route over the live view of what is in front of the car.

Virtual reality

1. Education and training


The Application of VR in a training purpose is to allow professionals to conduct training
in a virtual environment where they can improve upon their skills without failing the
operation.
2. Retail
Lowe's, IKEA, and Wayfair have developed systems that allow these company's
products to be seen in virtual reality, to give consumers a better idea of how the product
will fit into their home, or to allow the consumer to get a better look at the product from
home.

Question No 2:

How relate augmented reality and virtual reality to multimedia explain?

Augmented reality
Augmented reality (AR) has the potential to create compelling learning
experiences. However, there are few research works exploring the design and
evaluation of AR for educational settings. In our research, we treat AR as a type
of multimedia that is situated in authentic environments and apply multimedia
learning theory as a framework for developing our educational applications. We
share our experiences in developing a handheld AR system and one specific use
case, namely, situated vocabulary learning. Results of our evaluations show that
we are able to create AR applications with good system usability. More
importantly, our preliminary evaluations show that AR may lead to better
retention of words and improve student attention and satisfaction.

Virtual reality

Most events and actions in the today world are typically dynamic. They evolve
over time. Three-dimensional real-time computer animation is the most
appropriate media to simulate these events and actions. It is the key media; but,
accompanied by other media such as synthesized sound, speech and music, it
will bring in the near future a new dimension to the multimedia. Moreover,
interactive techniques are now essential to this multimedia approach. In
particular, the advent of powerful 3D interactive devices brought a new
approach to the virtual reality. The animator may now enter in the synthetic
world that he/she has created, admire it, modify it and truly perceive it. Finally,
computer-generated human beings should be present and active in the synthetic
world. They should be the synthetic actors (Magnenat-Thalmann and Tharman
1990) playing their unique role in the theater representing the scene to be
simulated.

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