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Documenti di Cultura
DEPARTMENT OF EDUCATION
Agsam Integrated School
Agsam, Lanuza, Surigao del Sur
Integrated School
Submitted to:
Republic of the Philippines
DEPARTMENT OF EDUCATION
Agsam Integrated School
Agsam, Lanuza, Surigao del Sur
Chapter I
INTRODUCTION
Electronic gadgets like video games, internet, and phones has become widely
and unrestrictedly used tools. These gadgets have become a central forces that fuels
the rhythm of daily life. In our present generations, students are obsessed in using
gadgets. It is an undeniable fact that many of the gadgets have negative effects and
However, the effects of gadget are not always positive. Overuse of technology through
gadgets like smartphones, ipads and video games may interfere with a students
sedentary lifestyle and may lead poor posture and weight gain and wrist hand pain.
Students tend to involve more time using gadget rather than studying, that may
affect the students study habits and academic performance. Students who become
addicted to gaming, texting or social media may try to do this in the classroom, which
may disrupt. Ongoing classes and if caught will lead to a disciplinary proceedings, can
These gadgets on student can be the fact that they can become obsessive and
the student can neglect everything else, like their social life, their family and friends. It is
not a bad thing to have a computer or gadgets inventions, But it’s bad thing to spend all
your life in front of it pretending that everything doesn’t exist. We must have limitation in
everything we do.
CONCEPTUAL FRAMEWORK
As shown in the figure, The first box shows the profile of the respondents which
includes their Age, Gender and Grade. Followed by the effects of gadgets addiction in
Agsam Integrated School students. With this the researcher can identify if the gadget
School
Community- This study is significance to the community because it will make them
aware of their youth that abused the use of these gadgets & help make ways to prevent
such abuses.
Future Researchers- This study is significance to the future researchers for them to
especially the devices that hider the study habeits of the students.
advocates to engage the students in proper use of gadgets and learning at the same
time.
Parents- This study is significance to the parents that their hardships will be useless
if the student are not doing their responsibilities in school and for them to be aware.
Teachers- This study is significance to the teachers will know that the addiction of
the gadgets has a negative effect to their students. And because of that,
1.1 Age
1.2 Gender
1.3 Grade
HYPOTHESIS
Time Limitation – The study covered the academic year ( 2019 – 2020 )
Republic of the Philippines
DEPARTMENT OF EDUCATION
Agsam Integrated School
Agsam, Lanuza, Surigao del Sur
School Students.
DEFINITION OF TERMS
Gadget Addiction – Is nothing but the use/abuse of gadgets so much that it starts
negatively influencing your health and life as a whole. The worst victims of gadget
addiction are children and teenagers. It’s because both of the age groups are having
novel one.
has achieved their short or long term educational goals. Cumulative GPA and
Chapter II
Although the use of tech-gadgets and service has many positive impacts, they are
short lived. In long run it has negative impacts on the individuals. The digital activities
make the youth strong in technical skills but make them weak in real life practical skills.
It takes the young mass away from the reality helping them to lived in their imaginary
world. Due to the time spent on the device s the youth are refrained from some outdoor
activities with friends and family. The indulgence in violent games may create more
violence in their mind. The more they use the gadgets, the more they are crazy about it
which may distract them from study. During the time of playing games when they can’t
achieved the set target, it may raise their anxious level higher. After all addiction to the
devices may develop unhealthy lifestyle, poor time management and poor eating
habbits among the youths. It would have been a lot better if the drawbacks or negative
impacts of the use of digital device would have been known before some years. As the
use of digital services has negative impact students should minimize the use of these
The voracious use of tech services has negative impact on the youth. Due to these
effects students want to do things faster, easier and cheaply. Everybody want to do
things according to their own schedule and pace, failing in which they become anxious.
Face to face communication is avoided by the young mass, which is not good for the
The addictive internet use has negative impact to mental health. There is a positive
relation between gadget addiction and psychiatric disorder like depression, bipolar
It’s tragic every time our phone doesn’t have load or our internet connection at home is
bad, we feel “disconnected” from the world. It make us feel like we’re standing on a
deserted island with the other islands being far away and unreachable. It feels like there
is so little we do, all because we can’t text or call and we can’t google anything we need
to know right now. It’s sad because we shouldn’t be thinking that way. Of course, this is
not to belittle what these technological gismos can do for us. Yes, they are important but
if we seriously think about it, They are not that important. When Jose Rizal was trying to
fight the injustice of the Spaniards, there was no facebook and no twitter upon which to
launch a campaign against the Spanish friars. No cell phones to call others Filipinos
(especially Andres Bonifacio or Gen. Luna) to back him up, And no google to get
succeeded.(Philippineone01,2017)
Technology has both positive and negative impact some studies fucos on both positive
and negative consequences of use of tech device and services and provide a equalized
approach regarding the use of the same. Technology is an interval part of our everyday
life as people are dependent on it from all over the world or communication,
organization and employment ect. One cannot stay away from the technology even for a
day. Not even a single day goes without a cell phone in hand or without laptop and net
surfing. Although technology being at its best there are basic problems that follows us
everywhere and generally it has drawbacks in the areas of health, public safety and
education.(Saez,2010)
the elders. But simultaneously the consequences of those habits should also be
studied. It’s is better to study the relationship between the technology, child
development and the popular culture. Parents should facilitate a healthy and balanced
relationship between technology and their children helping them to use the social media
effectively(Mitchel,2012)
Republic of the Philippines
DEPARTMENT OF EDUCATION
Agsam Integrated School
Agsam, Lanuza, Surigao del Sur
Excessive use of mobile phones causes students to fare poorly in elementary, junior
high and high school, not only because it makes them lose their concentration due to a
lack of sleep, but also because it apparently compromises what they have studied,
researchers say. Students who spend several hours each day staring into mobile
phones or smart phones tend to change their sleeping habits and stay up late to use the
devices, education ministry research published last week showed. The research was
conducted last November with 23,139 participants from the fifth grade of primary school
up to the third year of high school, at 771 public schools nationwide. It showed, for
instance, that 53.5 percent of junior high students who said they use a mobile phone for
more than four hours a day to talk, send email or surf the Net, habitually do not get to
sleep until after midnight. That ratio was much lower, at 14.9 percent, for those who
don’t use mobile phones at all. The research also found that overusing mobile phones
affects the quality of students’ sleep. Asked if they find it hard to get up in the morning,
78.1 percent of junior high respondents who often watch or use electronic devices,
including TVs, game consoles, mobile phones and computers, immediately before
bedtime said they sometimes or frequently do have trouble the next morning. That
compared with 60.9 percent among those who don’t use gadgets at all.
Chapter III
Republic of the Philippines
DEPARTMENT OF EDUCATION
Agsam Integrated School
Agsam, Lanuza, Surigao del Sur
METHODOLOGY
This chapter introduces on how details will be collected through some of the methods.
The details will be collected through research design, respondents of the study,
treatment. This chapter will be dedicated to the evaluation of the methods and
procedures done in order to obtain the data, how they will be analyzed, interpreted and
This study was conducted in order to know the effects of gadget addiction in Agsam
Integrated School students. In order to gather the necessary data, the researcher
were randomly selected as participants. The survey questionnaire was the research
instrument used for data gathering. The data of the study will gathered according to the
following steps.
INSTRUMENT
The questionnaire is the instrument of the study and will be given to the respondents
The researcher will use the questionnaire that will be answerable in terms of instructed
PROCEDURE
The gathered data will be analyzed by the researcher thoroughly. The students who
have been chosen in this study accomplished a survey questionnaire to evaluate the
effects of gadgets addiction. The results of the survey were then processed by
computing the Person correlation of each survey item. The computed values were