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Effect:
The performer offers to find four-of-a-kind, each in a magical way. To make things
harder, the particular four-of-a-kind will be determined by a random cut of the cards.
The deck is cut and the card cut to is turned over to reveal, say, a Nine. The performer
then successfully produces two more Nines, but on his final attempt he fails, producing
a Two instead.Undaunted, the performer instantly changes the first three Nines to Twos,
thus successfully meeting the challenge of producing a four-of-a-kind.
Working:
This effect is made possible by the fortuitous positions of three of the Nines, each of
which is immediately preceded by a Two, in the Aronson stack. This will become clear
in the following description. To prepare, with your deck arranged in Aronson stack
order, secretly crimp one corner of the 3C. You’re ready to begin.
1) False shuffle, as you explain the nature of the challenge to your audience. Optionally,
you may want to cut the deck to centralize the crimp. Cut the deck at the crimp, sending
the 3C to the face (see comment 1 for alternative procedures). Double turnover to reveal
the 9H, and announce that this means you’re "going for Nines." Turn the double face
down and deal the top card (really the 2S) face down off to the side of the table.
2) Give the deck one or more false cuts (a double undercut works fine) and explain that
since you’re going for Nines, you’ll count to the value, Nine. Count off nine cards from
the top, using the Basic procedure (left hand thumbs off the cards singly face down into
the right hand, each going under the previous one so that stack order is maintained). At
the conclusion of the count, drop the right hand’s nine cards in a pile on the table.
Double turnover the "next" card, to reveal the 9D. Turn the double face down and deal
the top card (really the 2C) face down off to the side of the table, partially overlapping
the 2S. Drop the balance of the left-hand cards onto the tabled nine cards, and pick up
the entire deck.
3) Say, "We don’t have to count to Nine. Instead, we could spell Nine." As you explain
this, give the deck another casual false cut. Then spell N-I-N-E, again using the Basic
procedure to take four cards into the right hand, and drop them in a pile on the table.
Double turnover the "next" card, revealing the 9S. Turn the double face down and deal
the top card (really the 2H) face down to the table, overlapping the other two Twos.
Pick up the tabled pile (of four spelled cards) and replace them back on top of the left-
hand cards.
4) Ask, "That’s three Nines so far, one more to go. Do you happen to remember which
suit is left?" As you wait for a response, or supply it yourself, double undercut the top
card of the deck (it will be the 9D) to the bottom; this action should conform to the false
cuts you’ve done previously. Say, "We still need the Nine of Clubs. Let’s spell its full
name." (Happily, at this point the entire deck is now in complete Aronson stack order,
minus the three removed twos). Spell N-I-N-E-O-F-C-L-U-B-S using the Basic
procedure to take eleven cards into the right hand, and drop them onto the table. Act
triumphant, as you turn over the top card of the deck (just a single here, no further
doubles are needed). It will not be the expected fourth Nine – instead, it will be the 2D.
Look distraught, as you take the face up 2D into your right hand.
5) Suddenly remember the original challenge: it was to magically produce a four-of-a-
kind. Use the 2D to flip the three overlapping cards (supposedly three Nines) face up all
at once, revealing that they’ve now changed to Twos! You have successfully produced
all four Twos.
Clean Up:
The effect is over, but it’s fairly easy to get back into Aronson order. First, replace the
2D (which you’re still holding) on top of the left-hand cards, pick up the tabled spelled
cards, and drop them on top. With your left thumb casually push off the top few cards to
the left, just enough so that you can obtain a break below the third card from the top,
and square up. As you do this, pick up the 2H with your right hand and insert it into the
deck from the rear, apparently sticking it into the center of the pack, but actually
inserting it into the break. Pick up the 2C with your right hand as you obtain a break
above the bottom card of the deck with your left hand (buckle, or pinky pull down);
then similarly insert the 2C back into the deck, really inserting it in the break, above the
bottom card. Finally insert the remaining 2S back into the deck, really inserting it
immediately below the crimped 3C. You’re back in Aronson order.
Comments:
(1) In step 1, you can arrive at the first Nine (which supposedly determines which four
of a kind you’re going for) in several different ways. Instead of cutting to it yourself,
you could let the spectator apparently determine the card, by riffle forcing. Or, pre-set
the deck by cutting the 3C to the face; then, put the deck on the table and use the Cross
Cut force.
(2) The spelling and counting productions in the text are virtually automatic, but if
you’re willing to introduce some modest sleight of hand, there are many other visual
ways of producing each of the (doubled) Nines; I’ll leave it up to you to apply your own
favorite productions. Credit for noticing the happy pairings of the Nines and Twos
belongs to my friend Michael Vincent, of London. Michael wrote me of this discovery
while Try the Impossible was already at the printer; he had a quite different way of
using these paired cards. I worked out the above productions and routine and showed it
to Michael on a recent visit to London. He liked it a lot, and our joint work is a happy
combination.
Thoughts on the Triple Poker Routine
(contributed and written by Dennis Loomis)
With the publication of Try the Impossible, it's possible to reset the stack after the Draw
Poker demonstration. However, there are certainly times when upsetting the stack is a
small price to pay in order to do a more powerful routine. Even when table-hopping,
working a hospitality room, etc., you always have that last show of the evening.
Occasionally this will be for the person who hired you, or some other important
individual and their party. This is the time to do a powerful effect that destroys the
stack. My first choice is the complete three-phase poker demonstration from pages 120-
123 of Bound to Please.
Start with the Stud Deal, then do the 10 card routine with the Jonah card, and end with
the Draw routine (and that Royal Flush in Spades!) When you have the time to do it,
and interested spectators, this is much stronger than just the Draw Routine by itself.
With that in mind, I'd like to share some embellishments I use when doing this
sequence. You need to do some preparatory work when picking up the hands after the
Stud Demonstration. The effort will pay off with a couple of nice "touches" during the
Draw Routine.
At the end of the Stud routine, you will have three hands of cards face up on the table,
along with two discards face down. The last card you deal yourself will be the 7C.
Instead of placing it on the face of your hand, put it between the AH and the 7S. (Your
hand, from the face will then be the 7H, the AH, the 7C, the 7S, and the 7D). As you
pick up the cards used in the Stud Deal, contrive to keep your hand on top of these
gathered cards; the rest of the dealt cards can be in any order. Place the remainder of the
deck on top of these cards and you are ready to continue.
Now perform your favorite version of the Ten Card Poker deal, using the next ten cards
(stack numbers 29-38, with the KH as the Jonah card). When you finish, put these ten
cards on the bottom of the deck.
For the third and final phase, deal out five face-down hands of Draw poker, exactly as
per Simon’s stack. After you have dealt the five hands, your previous Stud hand (with
the four 7's) will now be on top of the deck.
When you show the first hand of the Draw routine, it contains three sixes. You
comment that most poker players would discard the two indifferent cards. Remove the
KC and 3H, and deal the two top cards of the deck to that hand. Now, comment that this
guy is going to be very surprised when he gets another pair on the draw, upgrading his
hand to a full house. Turn the 7S and 7D face-up to fill the full house.
Proceed to the second hand, and explain that this will be a club flush. Before you turn it
over, mention that it's "almost a straight flush." Comment that one card, the QC, keeps it
from being a straight. Turn up the hand, to reveal that you were correct. As you remove
the Queen from the hand, explain that only a mediocre poker player would discard the
Queen, trying for the straight. After all, there are only two cards, which can fill that
straight, the 2C and the 7C. You might mention that all the hands should be good to
ensure a big pot. Get ready for a double lift as you explain that without your help, this
guy will doubtless ruin his flush. State that he’ll probably get some random card
like...the AH. After you name it, turn over the double and the spectators will, see the
AH. You turn the card(s) down and comment that you don't necessarily have to deal
him that card from the top. Doing your best impersonation of a second deal, you deal
the top card and reveal that it's the 7C. This completes the straight flush in clubs.
You reveal the third hand is a full house. Then you reveal that the fourth hand is four of
a kind... in nines. Mention that since the fifth card is an ace, the hand can't be improved,
but that most poker players would draw one card, to make their opponents think they
have two pairs. The card you deal will be the Ace of Hearts. That validates your
"second" deal, since the Ace should be on top if you had dealt a second. (Or a bottom,
for that matter.) All that remains is to reveal your royal flush in spades. I like to call the
cards just before I turn them over. I say: "The 10S," and deal that card to my left. Then I
say: "The AS," and deal it to my right. I then say: "The JS," and deal it down next to the
ten. Next: "The QS" and it's dealt next to the Jack. This should leave an opening for just
one card. You then name the KS, and place it down into the open spot.
This finishes what I feel is one of the great card routines of all time. My little additions
are certainly minor compared to Simon's original creation. But, give them a try anyway,
I think you'll find them worth while.
Comments:
(1) If you do a second deal, you can easily incorporate it into this sequence. When you
finish the stud deal, place the 7C between the 7H and the AH, and pick up the cards as
described above. When you reach the 2nd hand of the Draw poker routine and discard
the QC, you can legitimately turn over the AH on top of the deck. Leave it face up, and
second deal the 7C from beneath it to complete the straight flush.
(2) One of the strengths of the three-phase sequence is that a spectator gets to deal the
cards for the middle phase. They will remember that you beat them even when they
dealt the cards themselves. However, experience has taught me that you want to be very
careful in choosing your helper, and in controlling the situation. You want a card player
who has some experience dealing so that they don't drop the deck, and so that the deal
doesn't take very long. But, you also want a friendly, cooperative spectator who is
unlikely to suddenly cut or shuffle the cards on their own initiative. It's important that
you stay in charge of the situation and that you get the deck back as quickly as possible
after the deal is complete. I like to say: "Let's play a little one on one game" as I begin
to hand them the cards. Before the cards are out of my hand, I say: "Deal one card right
here," as I point to a spot on the table in front of myself. I then point to a spot in front of
the spectator as I say: "And one here." Then I tell them to: "Keep going, until we each
have five cards." Be sure to keep count yourself, and when they deal the tenth card to
themselves, say: "Great," or "That's fine," as you reach for the deck. Don't tell them that
they are going to deal two five-card poker hands before they start. An experienced card
player may just automatically cut or shuffle the cards before they begin.
It's still possible that the spectator will cut the deck right after they finish the ten-card
deal. That's not a problem if you remember that the 6H has to be on top when you start
the draw demonstration. Just look through the face up cards quickly, commenting that
they are well mixed, but you'll shuffle them a bit more. Spot the 6H and cut it to the top,
going right into a false shuffle and a false cut. I mention this possibility because it
happened to me. I didn't remember where I had to start the draw routine, and I had to
end the sequence without the "payoff" of the draw demonstration. (Isn't it convenient
that the three cards, which have to be on top, to begin the three poker deals, are the 5H,
4H, and 6H?)
Prediction Shuffle-bored
(Alain Nu and Simon Aronson)
Effect:
This isn’t a new effect. Rather, it’s a way of getting into another one of my effects,
"Shuffle-bored," directly from the Aronson stack.
I’m going to assume that you already know "Shuffle-bored." (If not, the complete
"Shuffle-bored" manuscript can be found in Bound to Please). Indeed, I’m going to
assume further that you’re familiar with the popular presentation for "Shuffle-bored,"
the multiple prediction ending, usually utilizing a sheet of folded paper that, when
unfolded, reveals successive predictions, each stronger than the former. (If you’re not
familiar with this effect, you’re missing one of the strongest pieces of magic that I’ve
ever created. See comment 1 for some history).
The prediction version of "Shuffle-bored" requires a partial deck stack, so normally you
would have to either carry a separate stacked deck with you, or set it up on the fly. This
"transition" eliminates the need for a separate deck, and makes "Shuffle-bored" practical
and always available for the commercial performer (if you use the Aronson stack). You
can now do whatever sequence of memorized, jazz, or built-in effects you want with the
Aronson stack, and then climax with "Shuffle-bored." It makes for a very strong set.
Working:
All you’ll need to prepare is your folded prediction sheet, which, when opened, should
reveal the following successive predictions:
1. There will be 23 cards face up.
2. The face-up cards contain 16 black cards.
3. All of the face-up Red cards are Hearts
4. ...except the Six of Diamonds.
The precise choice of words used to write the prediction is up to you, depending on your
particular choice of presentation. (I don’t actually label the folded paper as a
"prediction" because I want to preserve the surprise until after the various shuffles,
exchanges and turnovers are complete).
Whenever you’re ready to present "Shuffle-bored," it’s very easy to get your deck into
the necessary arrangement for "Shuffle-bored." Here’s how.
1) Hold the deck (in Aronson stack order) face up in left-hand dealing position.
2) Casually start to spread the cards from left hand into right, until you spot the JD.
Obtain a left fourth-finger break above the face up JD (i.e., between the JD and the 4S)
as you close the spread.
3) Hold the deck with the back of the left hand toward the audience. Rest your left
thumb on the top card of the face-up deck (the 9D) in readiness for a slip cut of this
single card. You’re now going to apparently give the deck one cut, as follows. With
your right hand, grip the upper portion (the cards above the break) from above. With
your left hand, undercut all the cards below the break and deposit them onto the right
hand packet – but as you perform this cut, your left thumb applies a slight pressure on
the face of the 9D and peels it off onto the left-hand cards. (It’s sort of a backward slip
cut, where the uppermost card (the face-up 9D) remains as the top card, both before and
after the cut. That’s why you’ve held the deck with the backs facing the audience).
Situation check: the deck is still face up, with the 9D still the uppermost card.
Immediately below the 9D is the JD. The top card of the deck (the one whose back is
closest to your left hand) is the 4S. That’s it. As far as the audience is concerned
(assuming they’re even watching) you’ve simply given the deck a single cut.
4) Casually spread through the face up deck, until you spot the 6C. It will be slightly
beyond the center of the deck. Injog this 6C slightly, square up the cards and flip the
pack face down bookwise. Table the deck face down, with the injog toward the rear end
of the deck.
5) When you’re ready to perform "Shuffle-bored," casually cut the deck by lifting up at
the injog (so the 6C becomes the face card of the upper half). Hand that top half to
Spectator 1 and give the rest of the cards to Spectator 2. Believe it or not, Spectator 1's
packet contains the requisite 23 cards that exactly fit each of the prediction
requirements. So, during the course of the various "Shuffle-bored" shuffle, exchange
and turnover procedures, all you have to do is make sure that Spectator 1's half is the
one that ultimately winds up face up. This is virtually automatic, and of course is
completely under your control.
Naturally, you could omit the step of tabling the deck, and simply divide the cards into
two portions while they’re in your hands. I prefer to leave the deck on the table for a
moment, just because I think the time delay and the dead cut on the table makes it seem
a bit more "hand’s off."
6) Once you run through the above steps a few times you’ll see how easy it is. But in
fact it can be done even more efficiently. You see, in the above description I’ve broken
it down into several separate actions so that you can see exactly what needs to be done,
but in actual practice these actions can be combined so that all of steps 2 - 4 occur in
one smooth cut of the deck to the table. Try the following: With the deck held face up in
original Aronson stack order, quickly spread through and injog the 6C (you’ll know
exactly where to find it, at position 8 from the top) and then spread the cards near the
middle to obtain your left fourth finger break between the JD and 4S. Now perform the
slip cut/peeling action described in the text – but, instead of depositing the left-hand
cards onto the face of the right hand packet to complete the cut, simply turn your left
hand palm down and place the left hand’s packet face down onto the table. Your left
hand now takes the right-hand cards, turns them face down, and drops them onto the
tabled packet, to complete the cut. The 6C will remain secretly injogged at the rear of
the tabled deck.
Clean Up (after "Shuffle-bored):
There really isn’t one. When this effect is over, the deck has been shuffled many times
by the spectator, so don’t plan to get back into Aronson order – nor do you need to.
"Shuffle-bored" is something I regularly use as a closer, and it doesn’t need anything to
follow it (but see comment 2).
Comments:
(1) Background and Credits. The idea of creating a transition from the Aronson stack
directly into "Shuffle-bored" is the brainchild of my friend Alain Nu. Several years ago
Alain showed me the simple slip cut described at steps 1-3, that accomplishes pretty
much all you need. I thought it was a wonderful idea, and told Alain so – and he replied,
"Hey, it’s just a combination of two of your own effects!" That may be true, but it
makes "Shuffle-bored" so much more accessible.
After doing the slip cut, Alain took a different route from that described in the text.
Instead of dividing the deck at the 6C, Alain split the deck at the AS, and used the
following set of predictions:
1. There will be 21 cards face-up.
2. 6 of them will be red cards.
3. All of the Red cards will be even numbered cards...
4. except the 9H.
I worked out the variation described in the text, which has a couple of benefits: the
23/29 card split is a bit more even, and it’s easier for the spectators to instantly
recognize that the red cards are all Hearts, instead of having to think about their
individual numerical values. It’s also a nice subtlety to mention the Black cards in
prediction 2 instead of the red cards, because this focuses attention away from the Red
cards until you get to the supposedly final prediction 3.
I discussed a number of specific methods for performing "Shuffle-bored" as a prediction
in my original manuscript (1982), but the dramatic and entertaining idea of revealing
several successive predictions on a folded piece of paper is the creation of Ali Bongo.
Ali’s presentation has quite deservedly caught on, and has been used (and even lectured
on) by certain professionals – often justifying their exposing my "Shuffle-bored"
procedures and secret on the pretext that "their" multiple prediction ending is what
makes it so commercial – with no credit to Ali Bongo. I thought Ali deserved to get the
credit for this presentation, so I expressly mentioned him in Try the Impossible
(interview, p. 278).
(2) Retained Groupings. Surprisingly, after performing "Shuffle-bored" the deck is
NOT fully randomized. Indeed, it’s in a "divided deck" condition that could be used for
some very strong locations. If you visualize the Aronson stack cyclically (i.e., stack
number 1 follows 52), you’ll see that the two separated halves at the end of "Shuffle-
bored" in fact comprise two groups, easily distinguished by stack numbers: one half
contains stack numbers 37 through 8 inclusive, and the other includes stack numbers 9
through 36 (with the sole exception of stack number 52, which is the only card in the
"wrong" half. That’s the 9D that you slip cut). As long as you remember this 9D
exception, you can use this secret division to advantage. (See, for example, my essays
"General Observations on the Memorized Deck" and "Memorized Math," my discussion
in the "Shuffle-bored" on memorized deck and selection applications, and my multiple
selection "High Class Location").
(3) Eliminating the Slip Cut. I developed an alternative way of making the transition
from Aronson stack into "Shuffle-bored" that completely eliminates the slip cut. Indeed,
this method produces a multitude of possible sets of predictions. The price you pay is a
slightly more convoluted prediction.
Just cut the Aronson stack so that the 10C is at the face. That’s it. Now, believe it or not,
you can divide the deck anywhere above the KD (which is now located 31st from the
top of the deck) and you will be able to use the upper portion for the multiple
predictions in "Shuffle-bored." Let me give you an example. Let’s suppose you divide
the deck below the AS. Since the AS is (now, after cutting the 10C to the face) the 23rd
card from the top, obviously the predictions will take this into account. Here is the set of
predictions, for this particular cut:
1. There are 23 cards Face Up.
2. 15 of the Face Up cards are Black.
3. All of the face-up Red cards are Spot cards...
[or, alternatively, None of the face-up Red cards are Picture cards...]
4. ... except for the Jack of Diamonds.
The neat thing is that there exists a comparable prediction for the top portion of cards no
matter where you divide the pack (as long as it’s above the KD). That’s because, with
the 10C cut to the face, there’s only one red picture card among the top 30 cards, the JD,
and since it’s the very top card, it will always be included in the top portion. The fact
that the pack can be cut anywhere (above the 31st card) presents an intriguing
possibility – you could theoretically allow one of the spectators to "divide the deck in
half." Once she does, if you glimpse the bottom card of the packet she cuts off (or the
top card of the remaining half) you’ll know just where she cut, and can calculate the
correct prediction accordingly. (I consider this flexibility somewhat theoretical because,
frankly, if you’re doing the folded paper prediction, you’d undoubtedly want to have the
prediction prepared beforehand).
Effect:
That note was appended to one of my favorite Ace routines, something I called "Active
Aces" (The Aronson Approach, p. 29). Briefly, it combines the Stanley Collins Ace
Vanish (to make each of the Aces disappear) with the Henry Christ Fabulous Ace
routine (to reproduce the Aces one at a time, each in a different way). There’s a lot of
magic happening, from start to finish.
In "Active Aces" there is a minor set-up required, which involves getting two cards
whose values total 11 into the fifth and seventh positions from the top. You also need to
reverse a 7 on the face of the deck. Conveniently, I’ve discovered an easy and efficient
way to get into this situation and perform "Active Aces" directly from the Aronson
stack. If you try this transition, you’ll see how simple it is, and you may be tempted to
take another look at "Active Aces."
Working:
1) With the deck in Aronson stack order held face down, casually double undercut the
top card (the JS) to the bottom.
2) Turn the deck face up in your left hand. You’re going to spread the cards between
your hands, ostensibly to remove the Aces. Spread the cards into your right hand,
making no attempt to hide the faces. You can spread fairly rapidly until you reach the
middle of the deck. As soon as you see the 7H, continue spreading just enough so that
you can obtain a left fourth finger break beneath the 7H, and then place your left thumb
on the left edge of the face of the 7H, holding it onto the left-hand cards. With your
right hand, flip over all the cards above the 7H (i.e., the ones that have already been
spread) bookwise, face-down onto the left-hand face up portion (the JS thus falls facing
the 7H). Immediately the right hand now changes its grip, and in a continuing motion
comes over from above and lifts up all the cards above the break and puts them in a
face-down pile on the table. Apparently all that’s happened is that you’ve spread
through half the deck, haven’t found any Aces yet, and have placed this half aside; in
fact, the 7H is now secretly face up, on the bottom of the tabled pile. (This method of
reversing the 7 is, I believe, Vernon’s, and was originally described in my "Meditation
on the Christ Aces," Sessions (1982), p. 113).
3) Continue spreading through the rest of the face up deck, where you’ll of course find
the Aces. Upjog each one as you come to them, and then strip them out and toss them
face up in a row on the table. Turn the balance of the deck face-down and drop it onto
the tabled pile, thus assembling the deck.
4) Arrange the Aces from left to right in S-C-H-D order, and you’re set to perform
"Active Aces." (The 3H and the 8D are now at positions 5 and 7 from the top
respectively, exactly where they’ll be needed for the 11-count total). I won’t repeat the
description of "Active Aces" because it’s exactly the same as in the text.
Comments:
(1) At the end of the routine, you’ll find that the deck is divided in two approximate
"halves," one consisting of stack numbers 1-25 (which will be all together, but out of
order) and the other consisting of stack numbers 26-52, all in order. You could thus
follow with any "divided deck" location, or with any memorized deck routine that uses
only a half deck stack.
(2) It would, of course, be ideal if you could start an Ace assembly or similar routine
from Aronson stack order and at the end the deck would still be in full stack order. I’ve
worked on this problem off and on, but since the Ace effect ought to be a strong one in
its own right, thus far I’ve found the trade-off of maintaining complete stack order too
high a price. (Consider this a challenge, if you want).
Background:
(1) Background and Credits. I learned "Henry Christ’s Fabulous Ace Routine" as a
teenager when it appeared in Cliff Green’s Professional Card Magic (1961), p. 48.
Later I worked out my alternative layout procedure that eliminates any need for
undercuts, and published that method, along with other ideas, in my essay "Meditations
on the Christ Aces," Sessions (1982), p. 112. An integral part of my layout procedure is
a new way of dealing with the final Ace, by secretly controlling the number of cards
that comprise the third packet. This is discussed extensively in my Comments in
Sessions, pp. 117 - 119 with many variant endings; in variation (v) I described the idea
(used above at step 11) of using the apparently random "total" cards to locate the final
Ace. Dai Vernon’s description of Christ’s classic effect did much to popularize this
great routine (The Vernon Chronicles – Volume 2 (1988), p. 242).
(2) Alternate Endings. Step 11 is my preferred way of discovering and producing the
fourth Ace – but it is certainly not the only way. As mentioned above, the variations I
introduced in Sessions could all be applied to the Aronson stack version described here.
Indeed, the use of the stack makes this concept even more efficient, because the
necessary "counting" of cards for the third packet can be planned beforehand, and the
use of a known key in the face up spread as the dividing point for the final packet
obviates the need for any actual counting during the presentation.
Those who have Sessions will understand the flexibility of this procedure, but since that
book isn’t in everybody’s library, let me offer a brief explanation and an illustrative
example. When we initially laid out the four packets, the reason for my choosing to
divide the third and fourth packets between the 7C and 4H at step 5 was to control
exactly 19 cards into packet #3 (the three "total" cards at the top, plus sixteen more
cards which will ultimately go on top of the final Ace, thus controlling it to the 17th
position). By varying the number of cards that comprise packet #3, we can control the
final Ace to any specific position we want, for either a count, or a spell, or an
estimation, or a lie detector, or whatever revelation you elect. (John Bannon uses my
placement procedure in connection with a reverse faro elimination, in his "Beyond
Fabulous").
For example, here’s a simple, quite different ending that illustrates this flexibility.
Suppose you know beforehand the name of one of your spectators, say, Ginny Aronson.
Her name spells with 12 letters, so if pile #3 contains a total of 11 cards (which will
wind up on top of the final Ace), then you could spell your spectator’s name to discover
the AS. So, how can you control pile #3 to contain exactly 11 cards? The stack allows
you to plan this outcome beforehand. The stack runs consecutively from the top down
starting with the 3H (because during the initial layout we cut five cards to the face),
minus the Aces. Either a physical count or a mental calculation (before you begin the
trick) informs you that the 11th card from the top is the 7S. So, at step 5, just divide the
last two packets between the 7S and the 5S (instead of between the 7C and 4H), and this
will automatically put 11 cards into pile #3. You would then present the entire routine,
exactly as written, but dispense with the three "total" cards at step 11. Instead, after
spelling the AC at step 10, say, "Just as the Ace of Clubs knows how to spell its name,
we can spell any name. For example, what’s your name?" On getting a response, spell
G-I-N-N-Y-A-R-O-N-S-O-N dealing the cards into a face-up pile, and the AS will
appear on the final letter.
Here’s one more alternative ending, where you apparently find the last Ace at whatever
number is named by a spectator. At step 5 just divide the third and fourth packets
between the 8S and the 3D; this will place 14 cards into pile #3, thus controlling the AS
to position 15 at the climax. Early in the routine ask a spectator to name a number,
"somewhere between 10 and 20." At the end of step 10, by simply undercutting a few
cards from top to bottom, or vice versa, you can secretly adjust the final AS from its
position at 15 to whatever number the spectator has mentioned. Once this casual cut and
placement has been done, turn to the spectator and ask, apparently because you’ve
forgotten, "What number were you thinking of?" When she replies, count down to the
spectator’s number, to reveal the final AS. (The simple adjustment undercut maintains
the cyclical nature of the stack).
Experimentation will show you the flexibility of this procedure. Personally, I like the
Sesame Street patter and the use of the three "total" cards, just as written.
Simon Aronson has revolutionized and popularized memorized deck magic with the
publication of the Aronson Stack (A Stack to Remember) and his innovative approach in
Try the Impossible to design effects which maintain Aronson stack order.
On his website (www.simonaronson.com), Simon states, "It would, of course, be ideal if
you could start an Ace assembly or similar routine from Aronson stack order and at the
end the deck would still be in full stack order. I’ve worked on this problem off and on,
but since the Ace effect ought to be a strong one in its own right, thus far I’ve found the
trade-off of maintaining complete stack order too high a price. (Consider this a
challenge, if you want)."
What follows is my attempt to answer Simon Aronson’s challenge. It borrows heavily
on Mr. Aronson’s groundbreaking techniques and procedures in maintaining stack order
and features the magic appearance of the four Aces prior to the assembly phases.
Set-up: Start with the deck in Aronson stack order and cut the KC to the face.
Production of the Aces:
1. Explain that gamblers have always wanted the ability to cut to the Aces in a deck of
cards. You have decided to take a different approach. You have spent six months
educating and training you pet deck. The cards will do the work for you.
Spell F-O-U-R, reverse dealing one card for each letter into a FD pile on your left. Spell
A-C-E-S, reverse dealing one card for each letter into a FD pile to the right of the first
dealt pile. Place the remainder of the deck FD to your right.
Simultaneously turn up the top cards on the two FD dealt packets to reveal the black
Aces! Leave the Aces FU on top of each dealt packet.
2. Grasp both packets in Biddle grip with your palm down left and right hands, lift both
packets off the table, and turn your hands palm up to reveal the 5C and 3H. Explain that
your trained deck cannot only spell but can also do math. Five plus three is eight. Turn
your hands palm down and replace the two packets back on the table. Pick up the
remainder of the deck and count down eight cards one at a time, reverse dealing the FD
cards into a third packet to the right of the first two. As you deal the eighth card, flip it
FU onto the third packet to reveal the AD!
3. Explain that you will find the last Ace by a combination of Math and Spelling. Spell
M-A-T-H, reverse dealing the FD cards one at a time into a fourth pile beneath the
middle (AC) packet. Place the remainder of the deck FD to your left. Pick up the fourth
packet and perform an UNDER/DOWN DEAL. Spell "H" as you move the top card
under the packet. Spell "E" as you deal the new top card FD to the table. Spell "A" as
you move the new top card under the packet. Spell "R" as you deal the next card FD
onto the FD card on the table. Spell "T" as you move the next card under the packet.
Spell "S" as you deal the next card FD onto the fourth packet. You are left with one FD
card in your hand. Flip it FU to reveal the AH and place it FU on top of the fourth pile.
You have found all four Aces!
4. Pick up the fourth (AH) pile, spread to show 3 FD cards and the FU AH, take the top
two cards spread in your right hand, and hold the remaining two FD cards spread in
your left hand. As you bring your hands together, allow the FD card in your right hand
to slide between the two cards in your left hand while you retain the FU AH in your
right hand. Table the AH FU back to the spot on the table where the fourth pile was as
your left hand drops its three cards FD on the FD deck. Simultaneously pick up the AS
with your left hand and the AC with your right hand. Slide the AS onto the AC, holding
both in your right hand. Drop both black Aces onto the tabled AH. Pick up the FU AD
and drop it onto the other FU aces.
As you pick up the three piles of FD cards, you will position the cards for the Ace
assemblies to follow. With your right hand pick up the top FD card of the seven-card
(AD) pile and use it as a scoop to pick up that pile and put it into your left hand. Repeat
this scoop action with the second (AC) packet and the first (AS) packet, dropping each
packet on top of the packet in your left hand. Drop the left hand assembled packets FD
onto the FD deck.
Assembly – Phase One
5. You are ready to begin your first Ace assembly. Explain that the Aces are
accomplished magicians and would like to demonstrate their magical skills. Flip the FU
Aces FD on the table in a squared packet. Pick up the FD deck, spread over the top
three cards, take them into your palm up right hand (without reversing their order), turn
you right hand palm down to show the faces of the three spot cards, and then place the
three cards as a unit FD onto the tabled Aces. As you place these cards onto the Aces,
down jog the 2H. Fan over the next three cards of the deck, take them into your palm up
right hand (without reversing their order), flash their faces to the audience, and place
them FD on the tabled cards. Repeat this action two more times, placing three, six, nine,
twelve indifferent cards onto the Aces. The audience will see eleven spot cards and one
face card (KD). These cards will represent close up spectators to witness and monitor
the magic. Discard the rest of the FD deck (in Aronson stack order) out of your
performing area.
6. Pick up the tabled FD sixteen card packet, turn it FU sideways, and secure a right
little finger Erdnase break under the FU 2H (easy to do due to the down jog). You are
holding the packet from above by the ends in your right hand, secretly maintaining the
Erdnase break. Your left hand will now thumb off apparently the four Aces into your
left hand, really executing a packet switch. Fairly thumb off the FU AD FU in your
palm up left hand. Return to thumb off the AS FU onto the FU AD. Return once again
to thumb off the AC FU onto the Aces in your left hand. As you return to thumb off the
AH, you will leave the three Aces under the FU packet in your right hand and take all
the cards above your right little finger Erdnase break. It will appear to your audience
that you simply thumbed off the four Aces into your left hand. Flip the left hand cards
FD sideways with your left thumb and deal the four FD cards in a square formation onto
the table—first card to your upper left, second card to your upper right, third card to
your lower right, and fourth card to your lower left. You are now going to deal three
spectators (indifferent cards) onto each magician for safekeeping.
You are holding the FU packet in your right hand in Biddle grip. Thumb off the 8D into
your palm up left hand. As your left hand comes back to thumb off the 3H, leave the 8D
under the FU packet, securing an Erdnase right little finger break above the 8D, and
come away with the 3H. Fairly thumb off the 6C onto the 3H and place these squared
cards FD on the Ace (?) at your upper left. You have apparently thumbed off three spot
cards and placed them on the first Ace. In reality you placed two spot cards on another
spot card.
Fairly thumb off the next three cards (KD, 7D, 8C) and place them FD on the second
Ace (?) at your upper right. Apparently thumb off the next three cards and place them
FD on the Ace at your lower left. In fact, you will execute a switch for 3 Aces and the
2D. Thumb off the 10S and then the 5H into your palm up left hand. As your left hand
returns to take the 2D, leave the cards in your left hand under the FU packet and take all
the cards above your right little finger Erdnase break. Place this squared packet FD on
the Ace (AH) at your lower left. Fairly thumb off the last three cards (8D, 5H, 10S)
from your right hand into your left hand one at a time (reversing their order). Place this
squared packet FD on the Ace (?) at your lower right. You have apparently covered
each Ace with three indifferent cards. In reality, there are three spot cards at your upper
left, four indifferent cards at your upper right, four indifferent cards at your lower right,
and five cards at your lower left (the four Aces & 2D).
7. Explain that it will difficult for the Aces to perform their magic surrounded by
spectators. Pick up the FD four-card packet at your lower right. Hold the packet in
Elmsley (Ghost) Count position in your right hand. (I am a lefty and Elmsley Count
from my right hand into my left hand. Reverse the description if you count from left to
right.) Simulate the actions of your Elmsley Count, but fairly remove the top three cards
one at a time into your left hand. Place the final card FD in the center your square array.
Place the three cards in your left hand FD back into their position at your lower right.
Explain that the first Ace has been positioned in the middle of all the spectators so that
no trickery is possible.
Pick up the FD packet at your upper right and repeat the exact same actions. Hold the
packet in Elmsley Count position in your right hand, reverse take the top three cards
into your left hand, and place the remaining Ace (?) FD in the center of the square with
the first Ace (?). Place the three FD cards in your left hand on top of the packet at your
lower right.
Pick up the FD packet at your upper left and hold it in Elmsley Count position in your
right hand. Your are going to count this three-card packet as four cards by performing
an Elmsley Count. Place the last card of the count FD into the center with the other
Aces (?) and drop the cards in your left hand on top of the cards at your lower right.
8. Explain that these three Aces will disappear on the count of three. Count to three and
turn the three FD cards in the center of the square array FU as a packet. Spread the
cards, taking the 9S and 5C into your right hand (without reversing their order) while
retaining the 3H in your left hand. Turn both hands palm down to display the backs of
the three cards, turn your hands palm up to display the faces, slide the 3H into your right
hand above the other two cards, and drop the three FU cards back to the center position
in a fanned condition. The Aces have vanished!
9. Point to the FD packet at your lower right. Pick it up, flip it FU sideways, and spread
the cards between both your hands in a haphazard fan. Explain that, when you asked
these spectators if they saw where the Aces went, they responded that they were totally
mystified. Partially square the fan so your left hand can hold all the cards and use them
as a scoop to pick up the three FU cards on the table. (The three FU cards will naturally
slide to the face of the FU packet.) Square up the FU packet and place it to your lower
right.
Pick up the FD packet at your lower left. You are going to show that this packet
contains just the four Aces. Hold the packet FD in dealing position in your left hand.
Push over the top card to the right, grasp it with your palm down right hand (fingers on
top and thumb underneath), revolve your right hand palm up turning the AD FU end for
end, and deal it FU to the table. Repeat this Stud Deal action to turn the AS FU, but
slide it under the FU AD as you deal it to the table. Repeat this Stud Deal action to turn
the AC FU and slide it under the AS as you deal it FU to the table. Grasp the last two
cards aligned as one in Stud Deal fashion and use this double to scoop up the three Aces
on the table, sliding the double under the AC. The Aces have accomplished their first
assembly!
Assembly – Phase Two
10. Explain that the Aces vanished all at once. Would your audience like to see them
vanish one-at-a-time in slow motion? Fan out the four Aces (holding the last two cards
as one). Flip the fan FD sideways, allowing the Aces to fall together into a squared
packet in your left hand. You are going to place the Aces in "T" formation this time
using slow, deliberate movements (slow motion as promised). Thumb over the top card
to the right (2D), grasp it from above with your palm down right hand (thumb on lower
edge, second and third fingers on upper edge, first finger resting on the middle of the
card), and slowly place it FD on the table at your upper left. Take the next card (AH) in
the same manner and place it FD to your upper center in line with the first FD card.
Repeat the same actions with the next card (AC), placing it FD to your upper right in
line with the other FD cards. Grasp the last two cards as one and place the double
directly below the center FD card to complete your "T" formation. The deliberate (slow
motion) placement makes handling the double very easy.
11. You are now going to cover each Ace (?) with three spectators for safekeeping.
Perform these placements in a slow, deliberate manner, simulating slow motion. Pick up
the FU cards at your lower right and hold them in Biddle Grip in your right hand.
Thumb off the 3H into your palm up left hand. As you return to thumb off the 9S, leave
the 3H under the FU packet. Return to thumb off the 5C. Turn you left hand palm down
and drop the squared two-card packet on the double card in your formation. Proceed to
cover the remaining Aces (?) from left to right by fairly taking three cards one-at-a-time
into your left hand (reversing their order) and dropping them FD on each Ace (?).
12. Pick up the FD packet at your upper left and hold it in Elmsley Count position in
your right hand. Reverse count the top three cards one at a time into your left hand,
simulating the actions of your Elmsley Count. Move your left thumb under the three FD
cards in your left hand and flip them FU sideways into a three-card fan. Your audience
will see three spot cards. Place the remaining FD Ace (?) FD on the FU fan. As you
square up the packet, secure a left little finger break under the 8D. Explain that you will
leave the first Ace FD among the three FU spectators. Cut the top 2 cards (above your
left little finger break) to the bottom of the packet. Explain that you will surround the
first Ace with the FU spectators to prevent any trickery. Flip the squared packet FD,
grip the cards in Elmsley Count position in your right hand, and tap the packet
momentarily on the lower edge of the lower packet in your "T" formation. Reverse
count fairly the four-card packet one at a time into your left hand, simulating the actions
of your Elmsley Count. Your audience will see three FD cards and the FU 2D. The first
Ace has vanished while surrounded. Use the top two FD cards to flip the 2D FD in
place, flip the packet FU sideways into your left hand, and take the FU packet into
Elmsley Count position in your right hand. Fairly reverse count the four FU cards one at
a time into your left hand, simulating the actions of your Elmsley Count. Spread the
cards in a FU fan between your two hands. Take the top two cards (5H & 10S) into your
right hand (without reversing their order) and retain the 8D & 2D in your left hand. Use
the Bob Stencel wiggle action in each hand to display four single cards. As you bring
your hands back together, slide the two right hand cards between the two left-hand
cards, bringing the 2D to the face of the packet. Square up the FU cards and return them
FU to the upper left position in the "T" formation. You have shown backs and faces to
prove the Ace has vanished.
13. Pick up the upper center FD packet and hold it in Elmsley Count position in your
right hand. Flash the AH on the face of the packet by turning your right hand palm
down. Explain the AH will be the second Ace to go. Apparently reverse count the top
three cards one a time into your left hand, retaining the AH in your right. In reality, you
perform an Elmsley Count which switches the AH to the top of the three-card packet in
your left hand and leaves the KD in your right. Use your left thumb to flip FU the
squared three-card packet in your left hand. Place the FD Ace (?) on top of the FU
packet, slightly down jogging the 8C. As you square the packet, lift up under the down
jogged 8C and cut the top two cards under the packet. The 7D will show on the face of
the FU packet. Flip the squared packet FD and take it into Elmsley Count position in
your right hand. Tap the packet momentarily against the lower edge of the lower packet
in the "T" formation. Fairly reverse count the four cards one at a time into your left
hand, simulating the actions of your Elmsley Count. Your audience sees three FD cards
and the FU KD. The AH has vanished. Use the top two FD cards to flip the FU KD FD
in place and then flip the packet FU into your left hand which keeps the cards squared.
Grasp the FU packet in Elmsley Count position in your right hand. Apparently reverse
count all four cards one at a time into your left hand, showing one KD and three spot
cards. In reality, perform an Elmsley Count to show three spot cards and one KD. (The
8C is seen twice during this Elmsley Count but will pass unnoticed since the audience is
looking for the missing AH and sees only one KD in its proper position.) Return this
squared FU packet to its upper center position in the "T" formation. The second Ace has
vanished surrounded by spectators!
14. Pick up the FD packet at your upper right and flip it FU in your left hand which
keeps the cards squared. The AC will show on the face of this packet. Explain that the
AC will be the third Ace to go. Use Brother John Hamman’s no get ready double
turnover from a small packet to apparently turn the AC FD. Cut the top three cards
under the remaining card of the packet, simulating a random cut. Flip the squared packet
FD and Elmsley Count the cards into you left hand. Your audience sees three FD cards
and a FU AC going third from the top. Grasp the packet in Elmsley Count position in
your right hand, momentarily tap this packet against the lower FD packet in the "T"
formation, and perform an Elmsley Count, simulating reverse counting the four cards
into your left hand. Your audience sees three FD cards and a FU 3H. The AC has
vanished! During your Elmsley Count, take the FU 3H into an out jogged position (so
that the first Heart pip is fully exposed). You will secretly reverse the FU AC (which is
on the face of the packet) as you openly turn the 3H FD, using a variation of the Christ-
Annemann Alignment Move. You are holding the packet in left hand dealing position
with the 3H out jogged. Your left fingers are at the right edge of the packet and your left
thumb is lying along the left edge of the packet. (This grip assures proper alignment
during the move to follow.) Bring your palm up right hand to the packet, placing your
right thumb on the FU 3H, your right forefinger at the forward edge of the 3H, and your
right middle finger on the FU AC at the bottom of the packet. As your right thumb
begins to push the 3H forwards, your right middle finger slides the FU AC forward
under the cover of the 3H. (Your left fingers and thumb keep the jogged cards aligned.
If the FD card above the AC moves together with the AC as your right middle finger
slides it forward, you can single buckle the FU AC with your left forefinger prior to the
move and hold a left little finger break. Now when you execute the move, only the AC
will slide.) Stop moving the 3H forward when its second heart pip is fully exposed. Start
to push the 3H back down with your right forefinger until it aligns itself with the AC
and then pull the double card forward, turning it FD end for end as it clears the packet in
your left hand and falls on top of the packet. You have apparently turned the 3H FD on
the top of the FD packet.
Thumb over the top FD card of the packet and take it in your palm up right hand.
Thumb over the next FD card and take it on top of the card in your right hand. (You
have apparently moved the 3H to second from the top.) Both hands now hold two FD
cards. Perform the Bob Stencel wiggle with both hands to display four FD cards.
Replace the cards in your right hand on top of the cards in your left hand, square the
packet, and flip it FU sideways. Perform an Elmsley Count to show four spot cards. The
Ace has vanished! (During the Count the 6C is seen twice but will be unnoticed because
your audience is looking for the Ace and sees the 3H exactly where it should be--third
from the face.)
During this Elmsley Count you will set up the AC & 2H for a Gambler's Cop. When
you take the 2H (really a double) into your left hand, position both cards in Gambler's
Cop position. Count the remaining two cards into your left hand, maintaining a
separation between them and the copped cards with your left fingers. As your palm
down right hand grasps in Biddle grip (your right fingers at the forward edge and your
right thumb at the rear edge) the two cards above the copped cards in your left hand,
your left hand drops naturally to your side in rest position concealing the copped cards.
Drop the FU cards onto the FU packet at the upper left of the "T" formation and then
pick up the combined FU packet and drop it on the FU packet at the upper center of the
"T" formation. Explain that the Aces have vanished one at a time from one, two, three
groups of different spectators.
15. As your right hand approaches the four FD cards in your "T" formation, bring your
left hand with its cards in Gambler's Cop behind the FD packet. You are going to turn
the FD packet FU end for end, allowing the packet to fall FU into your left hand
(directly on top of the copped cards). Your palm down right hand contacts the FD
packet with your right thumb in the center of the packet, your right fingers sliding under
the upper edge of the packet. Revolve the packet FU end for end into your waiting left
hand, allowing the packet to fall squared on to the copped cards in your left hand.
Immediately Elmsley Count the packet to show four FU Aces. (The AD is seen twice
during the count but will pass unnoticed.) The Aces have assembled a second time! To
prepare for the final phase, as you count the last two Aces into your left hand, secure a
left little finger break under the AC & AD.
Assembly – Phase Three
16. Explain that every time the Aces come together many spectators suspect you are
using more cards than just the four Aces and twelve indifferent cards. With your palm
down right hand spread the top four or five face cards of the FU packet in the upper
center of the "T" formation down towards you. Scoop up the FU indifferent (?) packet
and flip it FD end for end near you. Use your right hand to turn the FU Aces (?) in your
left hand FD sideways. Your left little finger break will cause the AC & AD to angle jog
under the remaining four cards (Marlo's Book Break Technique). Grasp the packet from
above in your right hand, fingers at the upper edge and thumb at the lower edge. Your
right hand should be directly above the FD indifferent packet on the table. You are
going to Direct Add the two angle jogged Aces onto the FD packet as your left hand
takes the cards above the angle jog and places them on the table in a spread fan to
display four FD cards. Your palm up left hand approaches the FD Aces (?) in your right
hand, grasping the cards above the angle jog at their left inner corner between thumb on
top and first and second fingers underneath. As your left hand moves forward to the
center of the table, spread the four FD cards between your left thumb and fingers. Your
right hand drops on top of the FD indifferent (?) packet adding the two Aces directly on
the FD packet. As your left hand drops the spread Aces (?) in the center of the table,
your right hand picks up the FD indifferent (?) packet and places it FD in dealing
position in your now empty palm up left hand.
17. You will now prove that you are using only sixteen cards—the four Aces and twelve
indifferent spectators. Use your right hand to spread the four FD Aces (?) more widely
in the center of the table, displaying four single cards. You will now count the FD
packet in your left hand into your right hand one at a time, taking each card under the
previous card (thus not disturbing their order). Down jog the fourth card counted. When
all twelve cards have been counted into your right hand, drop the slightly spread packet
FD near the edge of the table closest to you. Use both hands to scoop up the spread
Aces (?) and hold them in dealing position in your left hand. Explain that the real secret
of the magic Aces lies in the power of the AS. Perform a three-card turnover from the
bottom of the packet, flipping the AS FU sideways onto the single FD card on top (a
Brother John Hamman technique). Turn the FU triple FD as one card and deal the AS
(really 9S) FD to the center of the table. Deal the next card (5C) FD to the center upper
position of a new "T" formation. Take the next FD card (AS) into your right hand, flick
it against the last FD card (2H) in your left hand, and deposit both cards into the "T"
formation, your left hand placing its card at the left upper position and your right hand
placing its card at the upper right position. You are going to perform a third assembly
with a twist. Explain that the master AS will act like a magnet to attract the other Aces.
To prove the power of the AS you will cover each Ace with three spectators.
18. Pick up the FD twelve card packet near you and flip it FU sideways into your palm
up left hand. As you grasp the packet from above in Biddle Grip with your right hand,
lift up on the down jogged card so you can secure a left little finger break above the
Aces. You will now use the Veeser Technique to exchange three spot cards for the three
Aces. As you thumb off the 6C into your palm up left hand, take the three Aces under
your break along with the 6C, maintaining your left little finger break between the 6C
and the three Aces. Thumb off the 3H onto the 6C and then thumb off the 2D onto the
3H. You have apparently counted off three spot cards. Momentarily allow your left-
hand cards to go under the FU packet in your right hand. Grasp all the cards above your
left little finger break with your right hand as your left hand turns palm down and
deposits its three cards FD on the AS at your upper right. Fairly reverse count the next
three cards one at a time into your left hand and drop them FD on the Ace (?) at the
upper center of your "T" formation. Fairly reverse count the next three cards one at a
time into your left hand and drop them FD on the Ace (?) at the upper left of your "T"
formation. Fairly reverse count the last three spot cards one at a time into your left hand
and drop them on the master AS (?) below the upper row of your "T" formation.
19. Pick up the FD packet at your upper left. Simulate the actions of an Elmsley Count,
reverse counting the top three cards FD into your left hand one at a time. Lever these
cards FU sideways with your left thumb to display 3 spectators. Insert the FD Ace (?)
above the KD and pull it to the right away from the fan. Drop the FU indifferent fan to
the left of (and in line with) the FD master packet in the center of the table. Flip the FD
2H FU in the upper left position of your "T" formation. The Ace has vanished!
20. Pick up the upper center packet of your "T" formation and hold it in dealing position
in your left hand. You are going to Stud Deal the top three cards to the table one at a
time, explaining that this time you will get rid of the spectators guarding the Ace. Stud
deal the 5H FU to the upper center area of your "T" formation. Stud deal the 10S FU
and slide it under the 5H. Stud deal the 8D FU and slide it under the 10S. Give the last
FD card a Through the Fist Flourish, turn it FU to show the 5C, and deal the 5C FU
under the 2H at your upper left. The second Ace has vanished!
21. Pick up the FD master packet in the center of the table and hold it in dealing
position in your left hand. Explain that the AS must be a very powerful magnet. Wave
your right hand over the packet and make a tossing motion toward the audience member
directly before you. Explain that you have transferred the magic magnetism from the AS
to the audience member. Stud deal the 2D FU and drop it onto the 5H at your upper
center. Stud deal the next card (3H) FU and drop it below the FD packet at your upper
right. Stud deal the next card (6C) FU and drop it on the 3H. Turn the last card (9S) FU
and drop it on the 2H at your upper left. The AS has vanished!
22. Have the audience member with the magic magnetism wave his hand over the FD
packet at your upper right and reveal that the Aces have assembled for a third time!
Reassembling the Deck:
23. Pick up the KD-7D-8C packet and drop it on the four-card packet at your upper
center. Scoop up the upper center combined packet and drop it on the 3H-6C packet at
your lower right. Pick up this combined pile at your lower right and drop it on the 3-
card packet at your upper left. Return all these cards FD onto the FD deck. The deck is
Aronson Stack order except for the Aces. Do a trick using just the four Aces (Dr.
Daley’s Last Trick, Vernon’s Twisting the Aces--or its many variants, Phil Goldstein’s
Overture, The Asher Twist, etc.) At the conclusion, fan the deck with faces towards you
and insert the Aces into their proper positions in the Aronson Stack. Proceed with your
favorite Aronson Stack miracles.
COMMENTS:
(1) Credits. The multi-phase assembly plot was directly inspired by Brother John
Hamman's Final Aces. The first assembly phase is a minor variation on Marc DeSouza's
Ace Assembly from his lecture notes. Phases 2 & 3 were derived from my unpublished
exploration of Ace Assemblies (Some Assembly Required). The visual changes in Phase
2 use Elmsley's Four Card Trick as a starting point. The initial production of the Aces
from Aronson Stack order was derived from Aronson's Aces Awry. Of course, Simon
Aronson is directly responsible for suggesting that an Ace Assembly could be done
maintaining stack order. Without his explorations in maintaining stack order (Try the
Impossible), this trick would not exist.
(2) [Note from Simon: Gene also sent along some routining suggestions for combining
all or parts of the above with my Christ-Aronson Aces. Gene's first combination is to
use his Ace Production (steps 1 - 3) as an entry to my routine; his second suggestion is
to present a combination of both routines, beginning with his routine, and concluding
with mine. There are a few minor variations that are needed to make these transitions
(e.g., doing some of the spelling FU to preserve stack order, or culling the 6D to its
place next to the 6H beforehand), but practitioners should be able to quickly recognize
what needs to be done. If you want to see Gene's full descriptions, you can email him
directly at sscarlett715@aol.com.]
Simon Aronson
on Memorized Deck Magic
In addition to his writings specific to the Aronson stack, Simon has written extensively
on Memorized Deck magic generally.
Key to Publications:
KAB = Kabbala (the Simon Aronson issue, April 1973)
CI = The Card Ideas of Simon Aronson (1978)
STR = A Stack to Remember (1979)
SB = Shuffle-bored (1980)
AA = The Aronson Approach (1990)
BTP = Bound to Please (1994) (a compilation of Aronson's early works, including
KAB, CI, STR, SB and other items)
SS = Simply Simon (1995)
TTI = Try the Impossible (2001)
Essays
General Observations on the Memorized Deck (CI p. 88, BTP p. 84)
Memorized Math (AA p. 113)
The Open Index (SS p. 222)
Effects
Some People Think (KAB p. 57, BTP p. 3)
Lie Sleuth (KAB p. 58, BTP p. 5)
Group Shuffle (KAB p. 59, BTP p. 8)
Two Card "No Touch" Location (CI p. 95, BTP p. 88)
Four Stop Intersection (CI p. 100, BTP p. 92)
Histed Heisted (CI p. 104, BTP p. 95)
S-D Plus (CI p. 111, BTP p. 100)
Center Cut Location (CI p. 117, BTP p. 105)
Shuffle-bored (memorized deck applications) (SB p. 14ff, BTP p. 160ff)
Bait and Switch (AA p. 85)
Any Card, Then Any Number (AA p. 93)
Four Part Harmony (AA p. 101)
Past-Present-Future (SS p. 153)
Lazy Memory (SS p. 162)
Everybody's Lazy (SS p. 167)
Two Wrongs Make It Right (SS p. 173)
Taking Advantage of One's Position (SS p. 179)
Self-Centered (SS p. 187)
Madness in Our Methods (SS p. 194)
Topsy Turvy (SS p. 203)
High Class Location (SS p. 216)
Twice as Hard (TTI p. 46)
Two Beginnings (TTI p. 171)
The Invisible Card (TTI p. 175)