MARY LOU JESPEN , THE FAMOUS INVENTOR IN THE FIELDS OF DISPLAY ,
IMAGING AND COMPUTER HARDWARE WAS ONCE QUOTED SAYING ,“ I FEEL IN LOVE WITH HOLOGRAPHY, WHICH IS THAT YOU DON’T HAVE TO WEAR ANYTHING OR CARRY ANYTHING. IT IS AUGMENTED REALITY IF YOU WILL.”
IN VERY SIMPLE WORDS AUGMENTED REALITY IS A TECHNOLOGY THAT
LAYERS INTERACTIVE VIRTUAL ENHANCEMENTS ATOP AN EXISTING REALITY. IN AUGMENTED REALITY OR OFTEN ABBREVIATED AS (AR) OBJECTS WHICH ARE REAL WORLD RESIDENT ARE AUGMENTED BY E-GENERATED PERCEPTUAL INFORMATIONS INFLUENCING ACROSS SENSORY MODALITIES INCLUDING VISUAL, AUDITORY,HAPTIC, SOMATOSENSORY AND OLFACTORY.
AUGMENTED REALITY IS OFTEN CONFUSED WITH VIRUAL REALITY . VIRTUAL
REALITY IS AN IMMERSIVE EXPERIENCE THAT COMPLETELY SHUTS OUT THE PHYSICAL WORLD IN A PERSON’S EYES. USING VR DEVICES USERS CAN BE TRANSPORTED TO A NUMBER OF REAL AND IMAGINATIVE ENVIRONMENTS SUCH AS ON THE BACK OF A DRAGON . POPULAR VR DEVICES ARE HTC VIBE , GOOGLE CARDBOARD SO ON AND SO FORTH.THE BASIC DISTICTION BETWEEN VIRTUAL REALITY AND AUGMENTED REALITY IS THAT AUGMENTED REALITY DOESN’T SHUT THE REAL WORLD VIEW COMPLETELY, INSTEAD IT ADDS SOME DIGITAL ELEMENTS TO A LIVE VIEW OFTEN Y BY USING THE CAMERA ON A SMARTPHONE. COMMON INSTANCES OF AUGMENTED REALITY EXPERIENCES INCLUDE SNAPCHAT LENSES AND THE GAME POKEMON GO.IN A MIXED REALITY EXPERIENCE , WHICH COMBINES BOTH AUGMENTED AND VIRTUAL REALITY, REAL WORLD AND DIGITAL OBJECTS INTERACT. MIXED REALITY TECHNOLOGY IS JUST NOW BEGINNING ITS STEP FORWARD TAKING OFF WITH MICROSOFT’S HOLOLENS ONE OFTHE MOST NOTABLE EARLY MIXED REALITY APPARATUSES.
A FEW YEARS AGO, ALAN BRANDON ASKED THE FOLLOWING QUESTION IN
AN ARTICLE ABOUT AN AUGMENTED REALITY RESEARCH PROJECT (AMAR) AT THE COLUMBIA UNIVERSITY: IS AUGMENTED REALITY THE FUTURE OF TECHNICAL DOCUMENTATION? HE DID NOT ANSWER THE QUESTION REALLY BUT HE CHOSE TO DESCRIBE THE HUGE POTENTIAL OF THIS TECHNOLOGY.
COMPONENTS OF AUGMENTED REALITY INCLUDE
~A SENSOR TO CAPTURE REALITY ~3D DATA ABOUT THE CONTENT TO BE RECOGNISED ~DISPLAY TO SHOW CAPTURED AND OVERLAID (AUGMENTED) CONTENT , SUCH AS A SMARTPHONE, TABLET, GOGGLES, HEAD MOUNTED DISPLAY. ~COMPONENT(S) TO INTERACT WITH AR APPLICATION- TOUCH SCREEN OR MICROPHONE.~THE AUGMENTED CONTENT(3D DATA ,2D DATA, TEXT , AUDIO) ~APPLICATION TO FEED CONTENT TO AR CLIENT APPLICATION
THE ABOVE MENTIONED AMAR PROJECT AT THE COLUMBIA UNIVERSITY
HAD IMPLEMENTED A PROTOTYPE TO ALLOW A SERVICE TECHNICIAN TO EXECUTE A REPAIR GUIDED BY AUGMENTED INFORMATION. THE GOGGLES OF THE TECHNICIAN SHOWS HIM THE REAL WORLD AND THE AUGMENTED CONTENT ADDITIONAL TO IT . THE AUGMENTED CONTENT DIRECTS HIM TO THE CORRECT POSITION, TO USE THE CORRECT TOOLS AND TO EXECUTE THE NECESSARY STEPS IN THE RIGHT ORDER WITHOUT BEING
DISTRACTEDBY CONSUMING AND INTERPRETING “CLASSICAL” TECHNICAL
DOCUMENTATION. MANY VARIATIONS WITH OTHER DISPLAY DEVICES HAVE BEEN BUILT BUT THEY FOLLOW MORE OR LESS THE SAME BASIC CONCEPT.
THE TECHNOLOGY OF AUGMENTED REALITY IS ON THE RISE THESE DAYS .
THE RETAIL STORE HAS DIPPED ITS TOE INTO THE REALMS OF AUGMENTED REALITY. FOR INSTANCE IKEA USED AR SO THAT CUSTOMERS COULD SEE HOW A COUCH WOULD LOOK IN THEIR LIVING ROOM, OR IF THAT COLOUR RUG WOULD WORK WITH THEIR ROOM DESIGNS. AR HAS BEEN IN USE IN NUMEROUS REALMS, NAMELY: ~TRAINING AND EDUCATION: AR TECHNOLOGY WILL BE MORE EFFECTIVE THAN TRADITIONAL FORMS OF EDUCATION BECAUSE IT PROVIDES STUDENTS WITH A HANDS ON EXPERIENCE RATHER THAN PURELY TEXTUAL ONE. ~REPAIRS: AUGMENTED REALITY AIDD IN REPAIRS WHERE EVEN INEXPERIENCED PEOPLE CAN FIX COMPLEX MACHINES. ~TOURS AND MAPS: AUGMENTED REALITY CAN ALSO ENABLE INFORMATIVE AND INTERACTIVE TOURS.
~SOCIAL MESSAGING: AUGMENTED REALITY HAS ALSO GAINED
PREVALENCE IN THE REALM OF SOCIAL MESSAGING. APPS LIKE TADA TIMES HAS ENABLED USERS TO TALK TO FRIENDS AND FAMILY LIKE THEY’RE ACTUALLY THERE IN PERSON. ~SHOWCASING PRODUCTS: AUGMENTED REALITIES ALSO ENABLES ONE TO SHOWCASE PRODUCTS. WITH AR, USER CAN INSPECT A PRODUCT WITHOUT EVEN INSPECTING IT.
AUGMENTED REALITY TECHNOLOGY HAS A LOT TO OFFER OTHER
INDUSTRIES, NOT JUST ENTERTAINMENT. BY 2025 THE HEALTHCARE REVENUE FROM AUGMENTED AND VIRTUAL REALITY IS ESTIMATED TO BE NEARLY $5 BILLION. HEALTHCARE AND TRAVEL INDUSTRY IS PREDICTED TO SEE MOST ADVANCEMENT IN THE FIELD OF AUGMENTED REALITY. AS AUGMENTED REALITY CAPTURES OUR IMAGINATION LIKE NO OTHER TECHNOLOGY CAN, IT WOULD NOT BE RESTRICTED TO MOVIE GRAPHICS AND GAMING ANYMORE AND THROW ITS LIGHT BEYOND THE ENTERTAINMENT WORLD AS WELL.