Documenti di Didattica
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Territories Hideout
- x -
- x -
- x -
- x -
- x
- x
- x Total Hideout
- x
- x
- x Total Cost
- x $0.00
Stash
Drinkin Hole Hideout
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EXP Infamy
-
Weapons
- -
Gear
- -
Skills
- -
- -
Lasting Injuries
- -
Total Cost =
-
EXP Infamy
-
Weapons
- -
Gear
- -
Skills
- -
- -
Lasting Injuries
- -
Total Cost =
-
EXP Infamy
-
Weapons
- -
Gear
- -
Skills
- -
- -
Lasting Injuries
- -
Total Cost =
-
EXP Infamy
-
Weapons
- -
Gear
- -
Skills
- -
- -
Lasting Injuries
- -
Total Cost =
Infamy
Number of games won +
Number of models +
Novice (1)
Veteran (2)
Hero (3)
Skills (1)
Games Won
Number of Models
Total Infamy
0
-
EXP Infamy
-
Weapons
- -
Gear
- -
Skills
- -
- -
Lasting Injuries
- -
Total Cost =
-
- 0 XP - - XP
Weapons Gear - Weapons Gear -
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- - - -
Skills Skills
- - - -
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- - - -
Injuries Injuries
- - - -
- - - -
- - XP - - XP
Weapons Gear - Weapons Gear -
- - - -
- - - -
- - - -
Skills Skills
- - - -
- - - -
- - - -
Injuries Injuries
- - - -
- - - -
- - XP - - XP
Weapons Gear - Weapons Gear -
- - - -
- - - -
- - - -
Skills Skills
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- - - -
- - - -
Injuries Injuries
- - - -
- - - -
Old Wound: Infamy Leadership Skills
Grit test before game: if failed 0 -
start shaken -
One-Eyed: Total Cost -
One Grit die less when shooting $ - -
Limp: -
1 Move Action per Activation, no Stash -
sprinting $0.00
Weakened:
One Grit Die less when Fighting
-
- - XP - - XP
Weapons Gear - Weapons Gear -
- - - -
- - - -
- - - -
Skills Skills
- - - -
- - - -
- - - -
Injuries Injuries
- - - -
- - - -
- - XP - - XP
Weapons Gear - Weapons Gear -
- - - -
- - - -
- - - -
Skills Skills
- - - -
- - - -
- - - -
Injuries Injuries
- - - -
- - - -
Territories
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
On the roster Sheet:
Choose your posse name and name your characters
Choose Grit (or Hired gun) and add weapons and Skills
Novice (1)
Veteran (2) Your Grit score + number of skills
Hero (3)
Skills (1)
Update the total number of models, and update the total number of games you
Don't: add anything to the print tab, this will update automatically
Don't: fill out anything in a yellow box
mber of games you won
Kolom1 Kolom1 Kolom1 Kolom1 Kolom1
Trigger-happy Pistol Appaloosa
$2 Horse* Doc
$15
$8/$2 D6 (1)D6 $4 (1)
Gunslinger Shotgun $5War Horse* Moonshiner
$15 $12/$3 D6D8 (1)$10 (2)
Hawkeye Carbine $3 Horse $10 Preacher $6/$2 D6 (1)
D10 (3)
Gunsmith Rifle $5 Boilerplate*
Prospector
$20 $15/$4 D8
Doc(2) $8/$2 D6 (1)
Trick Shooter Musket $1 Dynamite*Pugilist
15 $12/$3Moonshiner
D10 (3) $12/$3 D6 (1)
Deadeye Sword $5 Lasso $3Scout $15/$4 D8 Preacher
(2) $6/$2 D6 (1)
Close Work Two-Handed Weapon
Marked$7Cards*
Bounty$9 Hunter $18/$5
Prospector
D8 (2)$15/$4 D8 (2)
Fearsome Repeater Rifle $11 Derringer
Frontiersman$16/$4
$2 Pugilist
D8 (2)$12/$3 D10 (3)
Bull-Rush Heavy Pistol* $6 Snake Oil*
Gatling
$5 Gun $20/$5 Scout
D6 (1)$15/$4 D8 (2)
Ornery Sixgun Telescopic
$5 Sight* $10 -Bounty Hunter $18/$5 D8 (2)
Tough Lemat Pistol*Vial
$4 of Nitro* $10 Frontiersman$16/$4 D8 (2)
Mean Buffalo Gun* $15Whiskey $4 Gatling Gun $20/$5 D6 (1)
Bushwhacker Sawn-off Shotgun $8 - -
Nerves of SteelThrowing Weapon $1
Hard to Kill Spear (NA) $3
Quickdraw Bow (NA) $2
Lead-Belly -
Slick
Expert Rider
Long-Rider
Leaping Dismount
Piercing Whistle
Trick-Rider
Cavalryman
-
Kolom Kolom 12 Kolom Kolom 1 Kolom 15
Old Wo Badlands 1 Strategis
Drinkin' Hole $15
One-ey Farmland 2 Ruthless
Gamblin' Den $20
Limp Ranch 3 SmartsTradin' Post $4
Weaken
Stagecoach Route 4 Disciplin
Jailhouse $20
- Outpost 5 MotivatoSawbones $8
$6/$2 D6 (1) Railroad 6 Tactician
Contacts $12
$15/$4 D8 (2) Settlement 7- Telegraph Office $6
2/$3 D10 (3) Claim 8 Local Rag $12
5/$4 D8 (2) Town 9 Storehouse $20
r $18/$5 D8 (2) Mine 10 -
n$16/$4 D8 (2) - 11
$20/$5 D6 (1) 12