Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
><root>
<report><version>2</version><sessionid>db028851e6a7f8b85d77b7e4</sessionid><type>de
sync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-09-10
23:27:06</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-
1.200.000.397.Release</buildsignature><categoryid>__init__.py:457</categoryid><desy
ncid>db028851e6a7f8b85d77b7e4</desyncid><systemconfig/><screenshot/><desyncdata>Exc
eption in Sim Timeline: Exception running Element (AttributeError: type object
'ComponentContainer' has no attribute
'set_last_user_directed_action_time') Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212,
in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line
3626, in _process_interaction_gen File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 752, in
process_one_interaction_gen File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in
run_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3956, in
run_super_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3926, in run_direct_gen File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3809, in enter_si_gen File
"T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 290, in
add File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py",
line 277, in resolve File
"T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 945, in
_resolve File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4675, in displace File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4475, in _cancel_eventually File
"T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py"
, line 1546, in _cancel File
"T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py"
, line 1599, in _detach_from_group File
"T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 818, in detach
File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 1042, in
_remove File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line
1056, in shutdown File
"T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 964, in remove
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 4708, in cancel File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4475, in _cancel_eventually File
"T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py"
, line 1545, in _cancel File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4640, in _cancel File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4814, in _update_autonomy_timer_on_cancel File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6710, in
_update_autonomy_timer File
"T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 457, in
exported_func AttributeError: type object 'ComponentContainer' has no
attribute
'set_last_user_directed_action_time' rtim=0</desyncdata></report>
<report><version>2</version><sessionid>db028851e6a7f8b85d77b7e4</sessionid><type>de
sync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-09-11
00:12:38</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-
1.200.000.397.Release</buildsignature><categoryid>constraints.py:3935</categoryid><
desyncid>db028851e6a7f8b85d77b7e4</desyncid><systemconfig/><screenshot/><desyncdata
>Exception during SI.cancel running generic_IslandCanoe_Sit:32095 on
object_islandCanoe:0x0ba809fa52e7bab4, cancel_reason_msg is Object moved to
inventory: (AttributeError: 'NoneType' object has no attribute
'type') Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in
c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line
463, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py",
line 112, in update File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_elements.py",
line 162, in _behavior_element File
"T:\InGame\Gameplay\Scripts\Server\objects\household_inventory_management.py", line
105, in _do_behavior File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4708, in cancel File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4475, in _cancel_eventually File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4585, in _cancel File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1481,
in on_interaction_canceled File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
883, in _head_change_watcher File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 967, in
_get_head File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 105, in
get_next_unblocked_interaction_cancel_incompatible File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2613, in get_sims_with_invalid_paths File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2577, in _generate_connectivity File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1474, in
compute_transition_connectivity File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1521, in
run_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3398, in
_build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3189, in
_build_and_log_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3251, in
_build_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2719, in
get_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2777, in
_get_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2147, in
_get_constraint_for_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3719, in
constraint_intersection File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1718, in
add_slot_constraints_if_possible File
"T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in
build_slot_constraint File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3788, in
create_slot_constraint File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3665, in
_build_required_slot_set_from_relative_data File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3935, in
__init__ AttributeError: 'NoneType' object has no attribute
'type' rtim=0</desyncdata></report>
<report><version>2</version><sessionid>db028851e6a7f8b85d77b7e4</sessionid><type>de
sync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-09-11
00:12:38</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-
1.200.000.397.Release</buildsignature><categoryid>constraints.py:3935</categoryid><
desyncid>db028851e6a7f8b85d77b7e4</desyncid><systemconfig/><screenshot/><desyncdata
>TODO: Exception thrown during Sim reset, possibly we should be kicking the Sim out
of the game. (AttributeError: 'NoneType' object has no attribute
'type') Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in
c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line
463, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py",
line 112, in update File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in
hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line
655, in _stop_element_tree File
"T:\InGame\Gameplay\Scripts\Server\reset.py", line 76, in _hard_stop
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line
419, in start_processing File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443,
in _process File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553,
in _process_one_record File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4585, in _cancel File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1481,
in on_interaction_canceled File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
883, in _head_change_watcher File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 967, in
_get_head File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 105, in
get_next_unblocked_interaction_cancel_incompatible File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2613, in get_sims_with_invalid_paths File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2577, in _generate_connectivity File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1474, in
compute_transition_connectivity File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1521, in
run_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3398, in
_build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3189, in
_build_and_log_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3251, in
_build_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2719, in
get_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2777, in
_get_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2147, in
_get_constraint_for_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3719, in
constraint_intersection File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1718, in
add_slot_constraints_if_possible File
"T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in
build_slot_constraint File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3788, in
create_slot_constraint File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3665, in
_build_required_slot_set_from_relative_data File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3935, in
__init__ AttributeError: 'NoneType' object has no attribute
'type' During handling of the above exception, another exception
occurred: Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_elements.py",
line 162, in _behavior_element File
"T:\InGame\Gameplay\Scripts\Server\objects\household_inventory_management.py", line
105, in _do_behavior File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4708, in cancel File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4475, in _cancel_eventually File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4638, in _cancel File
"T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 269, in
reset File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301,
in trigger_reset File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419,
in start_processing File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443,
in _process File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 541,
in _process_one_record File
"T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in
trigger_hard_stop File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in
_stop_element_tree scheduling.HardStopError: Attempting to stop active
handle to element <Fn;
XevtTriggeredElement._behavior_element@158> During handling
of the above exception, another exception occurred: Traceback
(most recent call last): File
"T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1623, in
on_reset_internal_state File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1438,
in on_reset File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line
112, in __enter__ File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 870, in
_head_change_watcher File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 952, in
get_head File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 967, in
_get_head File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 105, in
get_next_unblocked_interaction_cancel_incompatible File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2613, in get_sims_with_invalid_paths File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2577, in _generate_connectivity File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1474, in
compute_transition_connectivity File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1521, in
run_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3398, in
_build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3189, in
_build_and_log_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3251, in
_build_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2719, in
get_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2777, in
_get_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2147, in
_get_constraint_for_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3719, in
constraint_intersection File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1718, in
add_slot_constraints_if_possible File
"T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in
build_slot_constraint File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3788, in
create_slot_constraint File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3665, in
_build_required_slot_set_from_relative_data File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3935, in
__init__ AttributeError: 'NoneType' object has no attribute
'type' rtim=0</desyncdata></report>
<report><version>2</version><sessionid>db028851e6a7f8b85d77b7e4</sessionid><type>de
sync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-09-11
00:12:38</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-
1.200.000.397.Release</buildsignature><categoryid>constraints.py:3935</categoryid><
desyncid>db028851e6a7f8b85d77b7e4</desyncid><systemconfig/><screenshot/><desyncdata
>[sscholl] Exception processing ResetRecord:<,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running generic_IslandCanoe_Sit:32095 on
object_islandCanoe:0x0ba809fa52e7bab4, cause:Exception during SI.cancel. Object
moved to inventory. This will result in a partially reset object (AttributeError:
'NoneType' object has no attribute 'type') Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179,
in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line
206, in c_api_server_tick File
"T:\InGame\Gameplay\Scripts\Server\zone.py", line 463, in update File
"T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in
simulate File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line
554, in hard_stop File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in
_stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\reset.py",
line 76, in _hard_stop File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419,
in start_processing File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443,
in _process File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4585, in _cancel File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1481,
in on_interaction_canceled File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
883, in _head_change_watcher File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 967, in
_get_head File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 105, in
get_next_unblocked_interaction_cancel_incompatible File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2613, in get_sims_with_invalid_paths File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2577, in _generate_connectivity File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1474, in
compute_transition_connectivity File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1521, in
run_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3398, in
_build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3189, in
_build_and_log_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3251, in
_build_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2719, in
get_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2777, in
_get_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2147, in
_get_constraint_for_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3719, in
constraint_intersection File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1718, in
add_slot_constraints_if_possible File
"T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in
build_slot_constraint File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3788, in
create_slot_constraint File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3665, in
_build_required_slot_set_from_relative_data File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3935, in
__init__ AttributeError: 'NoneType' object has no attribute
'type' During handling of the above exception, another exception
occurred: Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_elements.py",
line 162, in _behavior_element File
"T:\InGame\Gameplay\Scripts\Server\objects\household_inventory_management.py", line
105, in _do_behavior File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4708, in cancel File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4475, in _cancel_eventually File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4638, in _cancel File
"T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 269, in
reset File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301,
in trigger_reset File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419,
in start_processing File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443,
in _process File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 541,
in _process_one_record File
"T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in
trigger_hard_stop File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in
_stop_element_tree scheduling.HardStopError: Attempting to stop active
handle to element <Fn;
XevtTriggeredElement._behavior_element@158> During handling
of the above exception, another exception occurred: Traceback
(most recent call last): File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553,
in _process_one_record File
"T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1623, in
on_reset_internal_state File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1438,
in on_reset File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line
112, in __enter__ File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 870, in
_head_change_watcher File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 952, in
get_head File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 967, in
_get_head File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 105, in
get_next_unblocked_interaction_cancel_incompatible File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2613, in get_sims_with_invalid_paths File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2577, in _generate_connectivity File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1474, in
compute_transition_connectivity File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1521, in
run_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3398, in
_build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3189, in
_build_and_log_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3251, in
_build_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2719, in
get_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2777, in
_get_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2147, in
_get_constraint_for_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3719, in
constraint_intersection File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1718, in
add_slot_constraints_if_possible File
"T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in
build_slot_constraint File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3788, in
create_slot_constraint File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3665, in
_build_required_slot_set_from_relative_data File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3935, in
__init__ AttributeError: 'NoneType' object has no attribute
'type' rtim=0</desyncdata></report>
<report><version>2</version><sessionid>db028851e6a7f8b85d77b7e4</sessionid><type>de
sync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-09-11
00:12:38</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-
1.200.000.397.Release</buildsignature><categoryid>constraints.py:3935</categoryid><
desyncid>db028851e6a7f8b85d77b7e4</desyncid><systemconfig/><screenshot/><desyncdata
>Exception during SI.cancel running sim-swim:32133 on None, cancel_reason_msg is
Interaction displaced by running sim-swim:32181 on None (guaranteed).:
(AttributeError: 'NoneType' object has no attribute 'type') Traceback
(most recent call last): File
"T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in
c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line
463, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py",
line 112, in update File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in
_resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2642,
in _startup_sim_gen File
"T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2552, in
_update_face_and_posture_gen File
"T:\InGame\Gameplay\Scripts\Server\postures\posture_state.py", line 607, in
kickstart_gen File
"T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1534, in
kickstart_gen File
"T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1543, in
kickstart_source_interaction_gen File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3809, in enter_si_gen File
"T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 290, in
add File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py",
line 277, in resolve File
"T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 945, in
_resolve File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4675, in displace File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4475, in _cancel_eventually File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4585, in _cancel File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1481,
in on_interaction_canceled File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
883, in _head_change_watcher File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 967, in
_get_head File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 105, in
get_next_unblocked_interaction_cancel_incompatible File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2613, in get_sims_with_invalid_paths File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2577, in _generate_connectivity File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1474, in
compute_transition_connectivity File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1521, in
run_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3398, in
_build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3189, in
_build_and_log_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3251, in
_build_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2719, in
get_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2777, in
_get_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2147, in
_get_constraint_for_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3719, in
constraint_intersection File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1718, in
add_slot_constraints_if_possible File
"T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in
build_slot_constraint File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3788, in
create_slot_constraint File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3665, in
_build_required_slot_set_from_relative_data File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3935, in
__init__ AttributeError: 'NoneType' object has no attribute
'type' rtim=0</desyncdata></report>
</root>