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Chapter I
Introduction
2011 for iOS phone and allowed the android user to play on March 18, 2015. It is a free-
wifi or any data connections that enables everyone to play it whenever they want to.
Mini militia has been already a part of the society bringing a massive change to
the users, the creator and the developer of the game, and to Technological subscribers and
distributors. The absolute number of the society has been involved having both negative
The greatest factor of the game is addiction. Mini militia addiction enables the
player to change their behavior at quick span of time. Its addiction grows rapidly
Addiction towards mini militia changes life and manner of the players. The
mindset of the user is being changed in a snap. Taking away their time to progress and
learn different things outside the world. Due to playing, players forget to eat. Therefore,
viruses and diseases is being welcomed by the users body because the weak immune
system.
MINI MILITIA: A Factor for Disruptive Classroom Behavior as
Perceived by Selected Grade 11 STEM Students
Players’ emotion is being triggered. Playing this game makes the users lose their
temper and values. The players are being carried away by their emotions letting them
speak the unspoken words that shouldn’t be heard which is called the “Trash talking”
Trash talking is throwing foul and cursed words to each other making the gone wild and
Above all this, mini militia really causes a solid reformation to the way of living
of the youth. Although it may have its advantages, but mini militia is like a virus
corrupting the minds of the players. It also wastes time and energy, weakening the body
systems.
Mini militia is popular to the Grade 11 STEM students which allow us, the
The purpose of this research is to know the factors of mini militia towards the
The researchers intended to know the factors of Mini Militia towards disruptive
Theoretical Framework
This theory is about how people and players interact during a game. In this theory,
players anticipate how their component will react on their moves. It also includes the
strategies of the players on how will they fire a move and how will they respond on the
attack. This theory is connected to the study because of the reactions that the students are
Under this theory this is implications for human individual found in section 3 of
the theory. The usage of mobile phones is being discussed under it is the advantages and
research because the players use their mobile phones to play which isolates them inside
the game.
MINI MILITIA: A Factor for Disruptive Classroom Behavior as
Perceived by Selected Grade 11 STEM Students
Adam Simpson shows the behavior of the student inside the classroom. This is related to
Research Paradigm
- Formed a friendships or
relationships through
online games.
The input of the study consist the advantages and disadvantages if people who
play mini militia/online games. And it also influence of playing mini militia to the youth.
Last, is that formed friendships and relationships. The process is to conduct an interview.
Finally, output it enhance the eye-hand coordination, ability and making fast.
MINI MILITIA: A Factor for Disruptive Classroom Behavior as
Perceived by Selected Grade 11 STEM Students
This study will help everyone not only the players and students it will also allow
the parents and the teachers to guide their child who is addicted to the game. This study
will be contributed to those who don’t know about the study it also raise awareness
towards the disruptive behavior of the students who are involved in the game. The result
This research will help them to know their behavior inside the classroom while
they’re playing mini militia. They can also know how to control their behavior during the
game.
The study will help the teachers to understand the effect of the game to the
students. It will also assist them to find out an appropriate technique or idea to control the
The study will bring the knowledge to parents on how their children behave at
school.
MINI MILITIA: A Factor for Disruptive Classroom Behavior as
Perceived by Selected Grade 11 STEM Students
This will serve as a guide for their research. This study can help them to have
basis on their research and give them that they can use.
This research aims to tackle the factor for disruptive classroom behavior and also
on how it affects the player when it comes to classroom behavior. The research will
conduct the study among all people who play Mini Militia and the researchers will take at
least 30 students in Inter-Global College Foundation Inc. to respond on the research that
Definition of Terms
Disruptive behavior
Disruptive behavior is defined as any behaviors that hamper the ability of the
Disruptive behavior also means that it has been complicated by several problems
Factor
Factor analysis is the study of how factors or certain variables affect other
variables (Wikipedia)
Mini Militia
for iOS and Android devices. The game was released for iOS devices on April 5,
2011 and on Google Play for Android on March 18, 2015. (Wikipedia)
Mini militia is an addictive game that can be played offline. It can be played
multiplayer that ranges 1 – 12. This game causes the students to be wild and
uncontrollable
Strategic Game
autonomous decision making skills have a high significance in determining the outcome.
Almost all strategy games require internal decision free style thinking, and typically very
Strategic game is used in playing mini militia where the players can strategize
Uncoerced
Uncoerced means that the players cannot be easily threaten by their opponents.
They can play freely and kill their rivals to their hearts content.