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/*

Name: WinAnim
Author: Brook Miles
Description: Making an animation in windows
*/

#include <windows.h>

static char g_szClassName[] = "MyWindowClass";


static HINSTANCE g_hInst = NULL;

const UINT idTimer1 = 1;


UINT nTimerDelay = 10;

HBITMAP hbmBall, hbmMask;


BITMAP bm;

int ballX, ballY;


int deltaX, deltaY;

int deltaValue = 4;

void EraseBall(HDC hdc)


{
RECT rc;
rc.left = ballX;
rc.top = ballY;
rc.right = ballX + bm.bmWidth;
rc.bottom = ballY + bm.bmHeight;
FillRect(hdc, &rc, (HBRUSH)(COLOR_BTNFACE+1));
}

void DrawBall(HDC hdc)


{
HDC hdcMemory;
hdcMemory = CreateCompatibleDC(hdc);

SelectObject(hdcMemory, hbmMask);
BitBlt(hdc, ballX, ballY, bm.bmWidth, bm.bmHeight, hdcMemory, 0, 0, SRCAND);

SelectObject(hdcMemory, hbmBall);
BitBlt(hdc, ballX, ballY, bm.bmWidth, bm.bmHeight, hdcMemory, 0, 0, SRCPAINT);

DeleteDC(hdcMemory);
}

void UpdateBall(HWND hwnd)


{
RECT rc;
GetClientRect(hwnd, &rc);

ballX += deltaX;
ballY += deltaY;

if(ballX < 0){


ballX = 0;
deltaX = deltaValue;
}
else if(ballX + bm.bmWidth > rc.right){
ballX = rc.right - bm.bmWidth;
deltaX = -deltaValue;
}
if(ballY < 0){
ballY = 0;
deltaY = deltaValue;
}
else if(ballY + bm.bmHeight > rc.bottom){
ballY = rc.bottom - bm.bmHeight;
deltaY = -deltaValue;
}
}

LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam)
{
switch(Message)
{
case WM_CREATE:
hbmBall = LoadBitmap(g_hInst, "BALLBMP");
hbmMask = LoadBitmap(g_hInst, "MASKBMP");
if(!hbmBall || !hbmMask){
MessageBox(hwnd, "Load of resources failed.", "Error",
MB_OK | MB_ICONEXCLAMATION);
return -1;
}

GetObject(hbmBall, sizeof(bm), &bm);


SetTimer(hwnd, idTimer1, nTimerDelay, NULL);

ballX = 0;
ballY = 0;
deltaX = deltaValue;
deltaY = deltaValue;

break;
case WM_TIMER:
if(hbmBall && hbmMask)
{
HDC hdcWindow;
hdcWindow = GetDC(hwnd);

EraseBall(hdcWindow);
UpdateBall(hwnd);
DrawBall(hdcWindow);

ReleaseDC(hwnd, hdcWindow);
}
break;
case WM_PAINT:
if(hbmBall && hbmMask)
{
PAINTSTRUCT ps;
HDC hdcWindow;
hdcWindow = BeginPaint(hwnd, &ps);

DrawBall(hdcWindow);

EndPaint(hwnd, &ps);
}
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
KillTimer(hwnd, idTimer1);

DeleteObject(hbmBall);
DeleteObject(hbmMask);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, Message, wParam, lParam);
}
return 0;
}

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,


LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX WndClass;
HWND hwnd;
MSG Msg;

g_hInst = hInstance;

WndClass.cbSize = sizeof(WNDCLASSEX);
WndClass.style = 0;
WndClass.lpfnWndProc = WndProc;
WndClass.cbClsExtra = 0;
WndClass.cbWndExtra = 0;
WndClass.hInstance = g_hInst;
WndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
WndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
WndClass.hbrBackground = (HBRUSH)(COLOR_BTNFACE+1);
WndClass.lpszMenuName = NULL;
WndClass.lpszClassName = g_szClassName;
WndClass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);

if(!RegisterClassEx(&WndClass))
{
MessageBox(0, "Window Registration Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK | MB_SYSTEMMODAL);
return 0;
}

hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
g_szClassName,
"A Bitmap Program",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 320, 240,
NULL, NULL, g_hInst, NULL);

if(hwnd == NULL)
{
MessageBox(0, "Window Creation Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK | MB_SYSTEMMODAL);
return 0;
}

ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);

while(GetMessage(&Msg, NULL, 0, 0))


{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}

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