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2. Before moving further into the process of improving Greg’s study habits, we
should establish a baseline of his behavior. We can break down his problem
into several observable categories we can focus on as we work on his
behavior. First, we can observe the completion of his assignments. Second,
we can count the number of times Greg must be told to begin assignments.
Finally, we can count the number of times that Greg is observed to be off
task. To find the baseline, we can observe Greg for a week without any new
intervention to find what his normal behavior is. To see if there is a certain
time or situation that makes it more difficult for Greg to work, we’ll break his
days up, both at home and at school, into 5-minute segments and include
what was going on in the classroom such as distractions. After establishing a
baseline and seeing if there is any external stimuli affecting his ability to
work we can finally start shaping his behavior toward our desired terminal
behavior, to begin his assignments without being asked and without having
to be asked to get back on task. The secondary reinforcer I will use is the
poker chip. It’s small enough to not be a distraction for other students but is
something Greg can see and handle to monitor his own progress. Greg will
save these chips to earn tickets for free items at the snack counter during the
schools break. Finally we will begin shaping his behavior in class. Since his
homework behavior is a problem, we will get his parents to agree to follow
the same system at home that we use in class, although the chips earned at
Jacob Johnston, Chapter 1
home will be used to earn reinforcers his parents provide. To begin the
shaping process, we will focus on getting Greg to begin work at the
established time without being asked. In class, this established time in class
will be within 30 seconds of when the teacher tells the class to start the
assignment and at home it will be a designated homework time agreed upon
with Greg’s parents. After Greg begins his assignments without being asked
five times in a row, he will have to begin and work two minutes without
stopping before earning a chip. Gradually the time will be extended, five, ten
minutes, without exhibiting off-task behaviors before he earns a chip until he
is regularly finishing assignments as expected. It is possible that Greg’s
newly conditioned behaviors will become self-reinforcing. First, his grades will
probably improve and he may have a sense of accomplishment at being able
to complete assignments efficiently. However, not every student is the same
and we will want to help prevent extinction of the desired behavior by
gradually increasing the variable ratio of the reinforcement so that its final
disappearance is less noticeable.
7. For a class of unruly third graders, I would probably focus on getting students
to stay on task with their assignments, stay seated at appropriate times, and
not talk out of turn. The target behaviors can be measured by the number of
times that the students have to be redirected to the task at hand, the number
of times individuals get out of their seats at inappropriate times, and the
number of times they talk out of turn. The teacher would need to clearly
establish when it is appropriate to get out of one’s seat and when that is not
appropriate as well as clearly explain what he or she meant by talking out of
turn. The token could be customized play money so there are no issues with
students bringing their own Monopoly money and would be awarded to
students who aren’t penalized during a half-day segment for being off-task,
getting out of their seat, or talking out of turn. The play money could be
Jacob Johnston, Chapter 1
saved up for a market day held once a month. Students would create arts
and crafts items as a part of their art class and these items would then go on
sale for the market day and could be purchased by students with tokens. My
wife used a similar system that used the arts and crafts as the back-up
reinforcers, but included fines and other aspects that I have removed or
modified for this example and she said the arts and crafts were actually
motivating for her second graders. Students who were more successful
exhibiting the desired behaviors would have more play money to purchase
items at the market day than would students who were less successful.