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000000.000| ALWAYS| Logging started at 2019-11-05T20:11:36.

702
000000.025| ALWAYS| CFG| Crashpad Disabled
000000.036| ALWAYS| CFG| Command Line: "45.7.36.38 5120 LW4rv6Ebit9//4HMLH6wWQ==
19006173" "-PlayerID=19006173" "-GameID=1784593811" "-Region=BR" "-Locale=pt_BR" "-
SkipRads" "-SkipBuild" "-EnableLNP" "-UseNewX3D=1" "-UseNewX3DFramebuffers=1" "-
RiotClientPort=50874" "-RiotClientAuthToken=C59Rd01JMyzLfvde-CcTPQ"
000000.048| ALWAYS| Command line: 45.7.36.38 5120 LW4rv6Ebit9//4HMLH6wWQ== 19006173
-PlayerID=19006173 -GameID=1784593811 -Region=BR -Locale=pt_BR -SkipRads -SkipBuild
-EnableLNP -UseNewX3D=1 -UseNewX3DFramebuffers=1 -RiotClientPort=50874
-RiotClientAuthToken=C59Rd01JMyzLfvde-CcTPQ
000000.048| ALWAYS| Parent process: C:\Riot Games\League of
Legends\LeagueClient.exe
000000.118| ALWAYS| WadFile mount: DATA/FINAL/Bootstrap.wad.client
000000.367| ALWAYS| GameStartData::GameID=1784593811
000000.382| ALWAYS| Build Version: Version 9.21.294.813 (Oct 21 2019/13:48:44)
[PUBLIC] <__MAIN__> ChangeList: 2940813
000000.508| ALWAYS| LCURemotingClient: Initializing on port 50874
000000.568| ALWAYS| LCURemotingClient: Connected to app process.
000000.596| ALWAYS| InitRenderer() enter
000000.601| ALWAYS| r3dRenderLayer::Init(0x000E073E) enter
000000.601| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.630| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32)
enter
000000.631| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.646| ALWAYS| Detected Adapter 'Radeon RX 570 Series'
000000.871| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000000.871| ALWAYS| r3dRenderLayer::InitResources exit successfully
000000.960| ALWAYS| WadFile mount: DATA/FINAL/Global.wad.client
000000.962| ALWAYS| WadFile mount: DATA/FINAL/Scripts.wad.client
000000.963| ALWAYS| WadFile mount: DATA/FINAL/UI.wad.client
000000.963| ALWAYS| WadFile mount: DATA/FINAL/Shaders/Shaders.wad.client
000000.968| ALWAYS| WadFile mount: DATA/FINAL/DATA.wad.client
000000.975| ALWAYS| WadFile mount: DATA/FINAL/Localized/Global.pt_BR.wad.client
000000.975| ALWAYS| WadFile mount: DATA/FINAL/UI.pt_BR.wad.client
000000.976| ALWAYS| WadFile mount: DATA/FINAL/ShaderCache.dx9.wad.client
000001.082| ALWAYS| CONN| Connecting to address (45.7.36.38) port (5120)
000001.098| ALWAYS| CONN| Waiting for response from game server...
000001.100| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000001.488| ALWAYS| Waiting for client ID
000002.058| ALWAYS| CONN| ALE-19B55FCA
000002.060| ALWAYS| CONN|
{"messageType":"riot__game_client__connection_info","message_body":"Hard Connect"}
000002.115| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) CássioAntônio -
Champion(Tristana) SkinID(6) TeamBuilderRole(NONE) PUUID(f7990ca8-4d87-5d51-bf03-
48775882ab9e) ConnectionState(Disconnected)
000002.115| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) SADje - Champion(Sion)
SkinID(5) TeamBuilderRole(NONE) PUUID(fdcbce78-92d3-5017-b2f1-fd3e637a85f9)
ConnectionState(Disconnected)
000002.116| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) BlessedPain **LOCAL** -
Champion(Teemo) SkinID(8) TeamBuilderRole(NONE) PUUID(36494285-f095-5584-ad29-
7dcafcc4ef1f) ConnectionState(Connected)
000002.118| ALWAYS| Server Connection Established.
000002.118| ALWAYS| Set focus to app
000002.125| ALWAYS| Waiting for server response...
000002.348| ALWAYS| WadFile mount: DATA/FINAL/Maps/Shipping/Common.wad.client
000002.348| ALWAYS| WadFile mount: DATA/FINAL/Maps/Shipping/Common.pt_BR.wad.client
000002.372| ALWAYS| WadFile mount: DATA/FINAL/Maps/Shipping/Map10.wad.client
000002.398| ALWAYS| WadFile mount: DATA/FINAL/Maps/Shipping/Map10.pt_BR.wad.client
000002.419| ALWAYS| WadFile mount: DATA/FINAL/Maps/Shipping/Map10LEVELS.wad.client
000002.629| ALWAYS| WadFile mount: DATA/FINAL/Champions/Tristana.wad.client
000002.653| ALWAYS| WadFile mount: DATA/FINAL/Champions/Tristana.pt_BR.wad.client
000002.722| ALWAYS| WadFile mount: DATA/FINAL/Champions/Sion.wad.client
000002.723| ALWAYS| WadFile mount: DATA/FINAL/Champions/Sion.pt_BR.wad.client
000002.761| ALWAYS| WadFile mount: DATA/FINAL/Champions/Teemo.wad.client
000002.786| ALWAYS| WadFile mount: DATA/FINAL/Champions/Teemo.pt_BR.wad.client
000002.821| ALWAYS| CFG| OS Version: 10 Professional, x64 CPU: AMD Ryzen 5 1600
Six-Core Processor , 4003Mhz (6 cores) Instruction Set Level 7Physical
memory: 0Display info: Radeon RX 570 Series 4293918720 26.20.13031.5006 Driver:
26.20.13031.5006
000002.821| ALWAYS| PlayGame Started
000002.832| ALWAYS| LCUChatClientAsync: Worker thread created.
000002.834| ALWAYS| CreateAudioManager: Create audio manager Wwise.
000002.835| ALWAYS| LCURemotingClient: Initializing on port 50874
000002.835| ALWAYS| LCUChatClientAsync: Worker thread connecting.
000002.842| ALWAYS| LCURemotingClient: Connected to app process.
000002.842| ALWAYS| LCUChatClientAsync: Waiting for active chat session.
000002.889| ALWAYS| AudioManager: Wwise Version v2018.1.1 initialized.
000002.896| ALWAYS| LCURemotingClient: Initializing on port 50874
000002.903| ALWAYS| LCURemotingClient: Connected to app process.
000002.910| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000003.044| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000003.145| ALWAYS| LCUChatClientAsync: Performing post-connect init.
000003.147| ALWAYS| LCUChatClientAsync: Setup the subscriptions.
000003.148| ALWAYS| LCUChatClientAsync: Initiated retrieval of my friends list.
000003.148| ALWAYS| LCUChatClientAsync: Initiated retrieval of my blocked-players
list.
000003.148| ALWAYS| LCUChatClientAsync: Post-connect init complete.
000003.652| ALWAYS| LCUChatClientAsync: Retrieved my friends list.
000003.739| ALWAYS| WadFile mount: DATA/FINAL/Champions/Renekton.wad.client
000003.752| ALWAYS| LCUChatClientAsync: Retrieved my blocked-players list.
000003.764| ALWAYS| WadFile mount: DATA/FINAL/Champions/Renekton.pt_BR.wad.client
000003.911| ALWAYS| WadFile mount: DATA/FINAL/Champions/Ashe.wad.client
000003.940| ALWAYS| WadFile mount: DATA/FINAL/Champions/Ashe.pt_BR.wad.client
000004.037| ALWAYS| WadFile mount: DATA/FINAL/Champions/Trundle.wad.client
000004.051| ALWAYS| WadFile mount: DATA/FINAL/Champions/Trundle.pt_BR.wad.client
000004.261| ALWAYS| Begin Async Loading
000004.353| ALWAYS| Parallel Particle Simulation Enabled. Using 11 threads.
000011.278| ALWAYS| LOAD| LOADING: Begin Game Object Update
000011.465| ALWAYS| LOAD| LOADING: End Game Object Update
000012.930| ERROR| Unable to load character data for 'slime_riftherald_mercenary'
and skinID '0'
000012.933| ERROR| Unable to load character data for 'slime_riftherald_mercenary'
and skinID '0'
000012.936| ERROR| Unable to load character data for 'sru_riftherald_mercenary'
and skinID '0'
000012.939| ERROR| Unable to load character data for 'sru_riftherald_mercenary'
and skinID '0'
000013.172| ALWAYS| PreloadGlobalEffects
000013.515| ALWAYS| PreloadGlobalEffects Finished
000013.573| WARN| Duplicate key/value pair
([OnKilledUnitOnKillingSpreeTripleKill_YOffset3, 8] in
DATA/CFG/defaults/Announcements_CLASSIC.ini
000013.575| WARN| Duplicate key/value pair
([OnKilledUnitOnKillingSpreeUnrealKill_YOffset3, 8] in
DATA/CFG/defaults/Announcements_CLASSIC.ini
000013.596| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_PREGAME for reason Initialization Complete
000016.450| ALWAYS| Start Main Loop
000016.460| ALWAYS| Waiting for all players to connect end
000016.580| ALWAYS| ALE-P6S77E01: (1)(0.075)(0.000)(16.190)(21.474)(5.359)(1)
(10000000)(10000000)
000016.582| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000016.805| ALWAYS| Player BlessedPain AddPerk = Kleptomancy (8359)
000016.808| ALWAYS| Player BlessedPain AddPerk = MagicalFootwear (8304)
000016.810| ALWAYS| Player BlessedPain AddPerk = BiscuitDelivery (8345)
000016.810| ALWAYS| Player BlessedPain AddPerk = CosmicInsight (8347)
000016.810| ALWAYS| Player BlessedPain AddPerk = AbsoluteFocus (8233)
000016.810| ALWAYS| Player BlessedPain AddPerk = GatheringStorm (8236)
000016.814| ALWAYS| Player BlessedPain AddPerk = Adaptive (5008)
000016.815| ALWAYS| Player BlessedPain AddPerk = Adaptive (5008)
000016.815| ALWAYS| Player BlessedPain AddPerk = HealthScaling (5001)
000016.815| ALWAYS| Player BlessedPain PerkStyle = Inspiration (8300)
000016.816| ALWAYS| Player BlessedPain perkSubStyle = Sorcery (8200)
000016.816| ALWAYS| Player BlessedPain BonusPerk = InsSorSetBonus (8319)
000016.827| ERROR| Animation failed to load:
DATA/Characters/JammerDevice/Skins/Base/Animations/JammerDevice_Base_Active.Preseas
onControlWard.anm
000018.333| ALWAYS| Player CássioAntônio AddPerk = PressTheAttack (8005)
000018.336| ALWAYS| Player CássioAntônio AddPerk = Triumph (9111)
000018.338| ALWAYS| Player CássioAntônio AddPerk = LegendAlacrity (9104)
000018.338| ALWAYS| Player CássioAntônio AddPerk = CoupDeGrace (8014)
000018.338| ALWAYS| Player CássioAntônio AddPerk = Demolish (8446)
000018.347| ALWAYS| Player CássioAntônio AddPerk = BonePlating (8473)
000018.351| ALWAYS| Player CássioAntônio AddPerk = AttackSpeed (5005)
000018.352| ALWAYS| Player CássioAntônio AddPerk = Adaptive (5008)
000018.352| ALWAYS| Player CássioAntônio AddPerk = Armor (5002)
000018.353| ALWAYS| Player CássioAntônio PerkStyle = Precision (8000)
000018.353| ALWAYS| Player CássioAntônio perkSubStyle = Resolve (8400)
000018.353| ALWAYS| Player CássioAntônio BonusPerk = PreResSetBonus (8006)
000018.389| ALWAYS| Player SADje AddPerk = Electrocute (8112)
000018.391| ALWAYS| Player SADje AddPerk = TasteOfBlood (8139)
000018.392| ALWAYS| Player SADje AddPerk = EyeballCollection (8138)
000018.393| ALWAYS| Player SADje AddPerk = RavenousHunter (8135)
000018.395| ALWAYS| Player SADje AddPerk = ManaflowBand (8226)
000018.398| ALWAYS| Player SADje AddPerk = Transcendence (8210)
000018.400| ALWAYS| Player SADje AddPerk = Adaptive (5008)
000018.400| ALWAYS| Player SADje AddPerk = Adaptive (5008)
000018.400| ALWAYS| Player SADje AddPerk = MagicRes (5003)
000018.400| ALWAYS| Player SADje PerkStyle = Domination (8100)
000018.401| ALWAYS| Player SADje perkSubStyle = Sorcery (8200)
000018.401| ALWAYS| Player SADje BonusPerk = DomSorSetBonus (8115)
000018.621| ALWAYS| Player Renekton Bot AddPerk = GraspOfTheUndying (8437)
000018.623| ALWAYS| Player Renekton Bot AddPerk = Demolish (8446)
000018.623| ALWAYS| Player Renekton Bot AddPerk = SecondWind (8444)
000018.624| ALWAYS| Player Renekton Bot AddPerk = Overgrowth (8451)
000018.624| ALWAYS| Player Renekton Bot AddPerk = NullifyingOrb (8224)
000018.626| ALWAYS| Player Renekton Bot AddPerk = Scorch (8237)
000018.631| ALWAYS| Player Renekton Bot AddPerk = Adaptive (5008)
000018.631| ALWAYS| Player Renekton Bot AddPerk = Armor (5002)
000018.632| ALWAYS| Player Renekton Bot AddPerk = HealthScaling (5001)
000018.632| ALWAYS| Player Renekton Bot PerkStyle = Resolve (8400)
000018.632| ALWAYS| Player Renekton Bot perkSubStyle = Sorcery (8200)
000018.632| ALWAYS| Player Renekton Bot BonusPerk = ResSorSetBonus (8415)
000018.715| ALWAYS| Player Ashe Bot AddPerk = PressTheAttack (8005)
000018.715| ALWAYS| Player Ashe Bot AddPerk = Triumph (9111)
000018.716| ALWAYS| Player Ashe Bot AddPerk = LegendAlacrity (9104)
000018.716| ALWAYS| Player Ashe Bot AddPerk = CoupDeGrace (8014)
000018.716| ALWAYS| Player Ashe Bot AddPerk = AbsoluteFocus (8233)
000018.716| ALWAYS| Player Ashe Bot AddPerk = GatheringStorm (8236)
000018.717| ALWAYS| Player Ashe Bot AddPerk = AttackSpeed (5005)
000018.717| ALWAYS| Player Ashe Bot AddPerk = Adaptive (5008)
000018.717| ALWAYS| Player Ashe Bot AddPerk = HealthScaling (5001)
000018.718| ALWAYS| Player Ashe Bot PerkStyle = Precision (8000)
000018.718| ALWAYS| Player Ashe Bot perkSubStyle = Sorcery (8200)
000018.718| ALWAYS| Player Ashe Bot BonusPerk = PreSorSetBonus (8004)
000018.724| ALWAYS| Player Trundle Bot AddPerk = GraspOfTheUndying (8437)
000018.724| ALWAYS| Player Trundle Bot AddPerk = Demolish (8446)
000018.724| ALWAYS| Player Trundle Bot AddPerk = SecondWind (8444)
000018.724| ALWAYS| Player Trundle Bot AddPerk = Overgrowth (8451)
000018.725| ALWAYS| Player Trundle Bot AddPerk = NullifyingOrb (8224)
000018.725| ALWAYS| Player Trundle Bot AddPerk = Scorch (8237)
000018.725| ALWAYS| Player Trundle Bot AddPerk = Adaptive (5008)
000018.726| ALWAYS| Player Trundle Bot AddPerk = Armor (5002)
000018.726| ALWAYS| Player Trundle Bot AddPerk = HealthScaling (5001)
000018.726| ALWAYS| Player Trundle Bot PerkStyle = Resolve (8400)
000018.726| ALWAYS| Player Trundle Bot perkSubStyle = Sorcery (8200)
000018.727| ALWAYS| Player Trundle Bot BonusPerk = ResSorSetBonus (8415)
000018.797| ALWAYS| FLOW| SEJ-74A6B1FA.
000018.800| ALWAYS| FLOW| SEJ-BC89AC41
000018.800| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
Logging=false Wireless=false Redundancy=false Threshold=0 Resends=20
000018.831| ALWAYS| FLOW| SEJ-6671BCAD
000047.651| ALWAYS| ALE-P6S77E01: (0)(0.075)(0.000)(46.985)(52.286)(5.358)(0)
(10000000)(10000000)
000047.655| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000047.673| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 0a927591
000047.735| ALWAYS| FLOW| SEJ-8711AB1A 0.0745466
000048.125| ALWAYS| GAMESTATE_GAMELOOP Begin
000048.125| ALWAYS| FLOW| SEJ-9651ACAB
000048.127| ALWAYS| FLOW| SEJ-B2890C00
000048.132| ALWAYS| FLOW| SEJ-564AAA32
000048.134| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000048.377| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000048.377| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000048.378| ALWAYS| FLOW| SEJ-C00BA518
000048.380| ALWAYS| FLOW| SEJ-891ACC45
000048.381| ALWAYS| PRFW| Detected very long frame: 1.016s
000127.802| ALWAYS| ALE-MM44G8Q7 (120.3750381 5.354789 0.046897 0.000081)
000150.048| WARN| Attachment asked for a velocity on an object that no longer
exists!
000434.533| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
000434.534| ALWAYS| FLOW| ALE-8SDFH23F
000442.536| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason Game Ended. Closing after delay is satisfied.
000442.537| ALWAYS| CONN| Requesting disconnect (25)
000442.537| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
000442.537| ALWAYS| Finished Main Loop
000442.537| ALWAYS| FPS Average = 252.382126
000442.538| ALWAYS| FPS Average Minimum = 204.741364
000442.538| ALWAYS| FPS Average Maximum = 620.068359
000442.538| ALWAYS| FPS Variance = 21.553980
000442.539| ALWAYS| FPS Slow Count = 10
000442.539| ALWAYS| Total Frame Count = 229465
000442.543| ALWAYS| NumFrames = 87649
000442.543| ALWAYS| game.frameCount=87649.000000
000442.543| ALWAYS| game.frame.ave=4.405634
000442.544| ALWAYS| game.frame.stddev=1.674720
000442.544| ALWAYS| game.frame.spikes=24.000000
000442.544| ALWAYS| game.GPU.ave=3.565871
000442.545| ALWAYS| game.GPU.stddev=2.424355
000442.545| ALWAYS| game.GPU.spikes=27.000000
000442.545| ALWAYS| game.rAll.ave=1.413028
000442.545| ALWAYS| game.rAll.stddev=0.411549
000442.546| ALWAYS| game.rAll.spikes=0.000000
000442.546| ALWAYS| game.PSim.ave=0.408733
000442.546| ALWAYS| game.PSim.stddev=0.117837
000442.547| ALWAYS| game.PSim.spikes=0.000000
000442.547| ALWAYS| game.PStart.ave=0.121605
000442.547| ALWAYS| game.PStart.stddev=0.035431
000442.547| ALWAYS| game.PStart.spikes=0.000000
000442.548| ALWAYS| game.FOW.ave=0.220314
000442.548| ALWAYS| game.FOW.stddev=0.177976
000442.548| ALWAYS| game.FOW.spikes=0.000000
000442.549| ALWAYS| game.rHUD.ave=0.782211
000442.549| ALWAYS| game.rHUD.stddev=0.876671
000442.549| ALWAYS| game.rHUD.spikes=20.000000
000442.562| ALWAYS| Max Memory Allocated = 1103.715MB
000442.569| ALWAYS| LCUChatClientAsync: Shutting down worker thread.
000442.569| ALWAYS| LCUChatClientAsync: Worker thread disconnecting.
000442.570| ALWAYS| LCUChatClientAsync: Worker thread disconnected.
000442.570| ALWAYS| LCUChatClientAsync: Worker thread exiting.
000442.571| ALWAYS| LCUChatClientAsync: Worker thread joined.
000442.935| ALWAYS| Finished Play game
000442.942| ALWAYS| AudioManagerWwise::Finit
000443.016| ALWAYS| FLOW| ALE-8SDFH23F
000443.031| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
000443.035| ALWAYS| r3dRenderLayer::Close() enter
000443.068| ALWAYS| r3dRenderLayer::Close() exit
000443.069| ALWAYS| Destroying the Renderer (1)
000443.071| ALWAYS| Updating LCU GAMEFLOW_EVENT.GAME_EXIT_EARLY with game status
200: SUCCESS
000443.075| ALWAYS| Bugsplat disabled

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