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Instruction (from Mercenaries Book)

This skill allows the character to help others learn from their
knowledge and experience. Anyone with the Instruction skill can
pass on the basics of their own knowledge to less experienced
characters over a period of time. They can, with a successful check,
pass skills to other characters up to a maximum level of one less
than their Instruction skill or one less than their own skill level in
the skill being taught (whichever is lower). Thus, a character with
Instruction 4, Admin 4, Explosives 2 and Pilot 5 could teach another
character Admin 3 and Explosives 1 (the skill �1) but only Pilot 3
(Instruction level �1).
Teaching the skill requires an Instruction test on the behalf of the
teacher, which takes between 1-6 days less than the time it would
normally take (depending on Timing � see page 59 of the Traveller
main rulebook). The number of students that can benefit from this
teaching is equal to the Effect of the check. During the training,
the Referee should severely curtail the activities of all characters
involved.
At the conclusion of the training, the learning character(s) must then
succeed in an Education or Intelligence roll with a Target Number
of 8+. Player Characters cannot teach the Instruction skill to other
Player Characters. The greatest assets an individual character has
is his pool of skills, so we encourage the Referee to exercise great
caution in allowing Player Characters to simply hire Non-Player
Characters for their Instruction skill.

INSTRUCTION AND TRAINING (Mercenaries 2nd edition)


The transference of new skills and education is a vital one for any
organisation, be it a small and tight-knit crew of a tramp freighter
or a sector-wide military force. Although this can be attempted by
anyone, some will always be better teachers than others.
Principally, training subjects in a new skill requires an
understanding of the skill being taught (at least level 1) and
use of Education and the Leadership skill. Those lacking levels
in Leadership may still instruct subjects but will do so with the
usual DM-3.
A character can learn new skills on their own, as covered on
page 59 of the Traveller Core Rulebook, but having an instructor
or tutor can speed this up the process considerably. A good
instructor can also teach skills to more than one subject at a
time.
An instructor can teach one level of one skill at a time, starting
at level 0 and going up to the same level as the instructor has
himself in the skill being taught.
Teaching a level in a skill takes half the time it would normally
take the subject to learn the skill by themselves, again as
covered on page 59 of the Traveller Core Rulebook.
The instructor must then make a Leadership check, modified by
their Education and the factors listed below.
Teaching a single student +1
Teaching 5-10 students -1
Teaching 11-30 students -2
Teaching more than 30 students -4
Instruction time cut in half -2
Other activities undertaken during instruction -4
Each subject being taught must then make either an Intelligence
or Education check, modified by the Effect of the instructor�s
own check. Success will result in the skill being gained, while
failure will mean the lesson must be taught again, from scratch.
Quick and efficient training, therefore, requires a good teacher
and a bright and receptive student.

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