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Mrs. McGriff
ENC1101
10/5/19
3D, animation is used in everything. Animation is just the basis for the different ways things are
made, hand-drawn or using a 3D model. Animation is just the basic name for 2D and 3D
animation, the main differences however are what programs are used, types of models, and
Programs, Each type of animation uses different programs, 2D animation typically uses
drawing programs like; Adobe Photoshop, Adobe Illustrator, and Adobe Animate. These are just
a few however, there are plenty more that are used within the industry. The programs used are
typically of professional and to the industry standard. 2D animation is also typically a little
difficult in the sense it’s usually completely hand-drawn and frame by frame. There are ways to
“cheat the system” however, it does make the process easier. Something like, tweening, for
example, tweening is like “half way animating”, you generate frames called keyframes, frames
that show key movement, and what you do is you then create frames in between that help show
smooth movement when played together. This is something that hand-drawn or 2D animation
can do.
Next is the kind of model, typically 2D does not have a model, since it is all hand-drawn.
The type of model 2D has is the sketches and even the storyboard that is used to help flesh out
the story that is going to be or is being told. There isn’t anything realistic about it usually, unless
it’s how the animation has been drawn, same with the movies that have a 3D feel but it is in
reality 2D, it’s just the way it has been drawn. It is possible to get a 3D effect from a 2D drawing
Now the third thing is the tools that each uses. 2D animation will typically, depending on
if it’s pencil and paper drawn or digital, will have a range of things it needs to use. Computers,
drawing programs, tablets, and maybe even an external hard-drive depending on how large the
project they are working on is, are things that are typically used for computer animation. For the
pencil and paper animation, however, the materials are much different. Those consist of pencils,
pens, light boards, lots of paper, and erasers typically. So even within the 2D aspect of
3D animation is a bit different than 2D, mainly that it isn’t drawn by hand and they use
different programs. Programs that would be used are Blender, Autodesk Maya, Cinema 4D, and
many more that are up to the standard. The programs contain things that are needed for the 3D
animators to do their job. The programs are also typically harder to learn than the 2D softwares
due to using them to make 3D models and then animating them. To make it look smooth the
models not only have to be built right, but they have to be animated “realistically” as well, they
aren’t as lenient as 2D animation with there being wild animations like the squash and stretch
Next is the model that 3D animation uses. 3D models are well, 3D they are typically able
to be panned around in a 360 degree circle. The models aren’t really able to be animated in an
overly dramatic way like 2D animation. Mainly because it makes it harder to animate than it
already is, the animation isn’t “frame by frame” per say like how 2D is. 3D animation is more in
one go, making fluid movement on the model itself, the model is made first before there is any
animation being made as well. The model is also a little bit more detailed and precise than 2D
due to being able to bring things to a point and adding in even more detail than what you would
typically with 2D. This also has to do with the different tools they have access to.
The tools of 3D animation, they are of course much more different than 2D. 3D is much
like clay sculpting, except it’s within a computer, so that would mean the tool would be similar
but different at the same time. The tools would consist of 3D shape tools, sculpting and
smoothing tools, merging tools, fill tools, and mesh tools. These tools basically allow for the
shapes created to turn into the models that the person wants to make. Also as was said, these can
be harder to learn how to use, mainly because it is sculpting. It is pretty much digital sculpting,
only learning any keybindings that there may be and the program(s) used.
2D and 3D animation are both difficult in their own rights but in different ways.
Programs, Models, and Tools may be different but ultimately they go to the same thing,
animation. Animation is made up of a lot of multiple things, but these two are the main ways
animation is created. These might be “separate” but they can also be used together, things take
time, anything that takes effort takes time. These are just two of the many kinds of animation
though, and all of these are still animation no matter how similar or different.