Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
1. OVERVIEW
A) Objectives of the Subject
B) Genesis of the Subject
2. TOPICS TO BE COVERED
3. RELATED SUBJECTS
4. APPLICATIONS
5. NEW TRENDS
6. JOB OPPORTUNITIES
7. KEY TERMS
8. ASSIGNMENTS & SEMINAR TOPICS
9. CLASS TEST SCHEDULE
10. TEXT BOOKS
11. REFERENCE BOOKS
12. WEBSITE REFERENCES/ JOURNALS /MAGAZINES
13. LIST OF BOOKS AVAILABLE IN KSRCAS LIBRARY AND DEPARTMENT
LIBRARY
1. OVERVIEW
A. Objectives of the subject
1. It enables the students,
To learn the process of rendering, transformations, shading, etc.
To implement simple procedures that performs transformation and clipping operations
on a simple 2-dimensional image.
To understand the changes required to extend 2D transformation operations to handle
transformations in 3D.
To understand the potential behind multimedia in terms of creativity, designing,
animating etc using softwares such as Flash, Photoshop, Adobe Premiere,
Macromedia Director and PageMaker.
Year Details
1950 Outputs are via teletypes, line printer, and Cathode Ray Tube (CRT).
Using dark and light characters, a picture can be reproduced.
Ben Laposky created the first graphic images, an Oscilloscope,
generated by an electronic (analog) machine. The image was produced
by manipulating electronic beams and recording them onto high-speed
film.
1951 UNIVAC-I: the first general purpose commercial computer, simple
hardcopy devices, and line printer pictures.
Whirlwind computer, the first digital electronic computer to display
real time video, real time text and graphic on a large oscilloscope
screen.
1960 William Fetter coins the computer graphics to describe new design
methods. Fetter created a series of widely reproduced images on a pen
plotter exploring cockpit design, using a 3D model of a human body.
1961 Russel -- Spacewars, first video/computer game
1963 Douglas Englebart – first mouse
Ivan Sutherland – Sketchpad, interactive CG system, a man-machine
graphical communication system, it features:
Pop-up menus
Constraint-based drawing
Hierarchical modeling
Utilized light pen for interaction
1990 Since the introduction of VGA and SVGA, personal computer could
easily display photo-realistic images and movies. 3D image renderings
are become the main advances and it stimulated cinematic graphics
applications.
1991 Disney and Pixar – “Beauty and the Beast”, CGI was widely used,
Renderman systems provides fast, accurate and high quality digital
computer effects.
2007 Apple launches its iPhone and iPod touch products with touch screen
GUI.
2010 CGI is nearly ubiquitous in video, pre-rendered graphics and real time
graphics on a suitably high end system may simulate photo realism to
the untrained eye.
2013 Face Replacer – new software tracks person’s facial expressions and
maps it in real time on to a digital character.
2014 VR firm, San Francisco released Try before you FLY – Travelagents
uses VR to let holidaymakers explore their dream Destinations. Trailed
out in Blue water shopping Center in Kent, USA
MULTIMEDIA
It includes a combination of Text, Audio, Still images, Animation, Video or interactively
content forms. The term Multimedia was coined by singer and artist Bob Goldstein. It may be
broadly divided into linear and non-linear categories.
Linear content progresses often without any navigation control such as cinema
presentation.
Non-linear uses a interactivity control progress such as video games and CBT.
List of Multimedia Tools
2. TOPICS TO BE COVERED
UNIT TOPICS
Overview of Graphics System:
Video Display Devices:
Refresh Cathode Ray Tubes
Raster Scan Displays
Random-Scan Displays
Color CRT Monitors
Unit I Output Primitives:
Line-Drawing Algorithms:
DDA Algorithm
Bresenham’s Line Algorithm
Circle-Generating Algorithms:
Properties of Circles
Midpoint Circle Algorithm
Two-Dimensional Geometric Transformations:
Basic Transformations
Matrix Representations and Homogenous Coordinates
Composite Transformation:
Translations
Rotations
Scaling
Two-Dimensional Viewing:
Unit II
The Viewing Pipeline
Viewing Coordinate Reference Frame
Window-to-Viewport Coordinate Transformation
Clipping Operations:
Point Clipping
Line Clipping:
Cohen-Sutherland Line Clipping
Text Clipping
Unit III 3-D Geometric and Modeling Transformations:
Translation
Rotation
Scaling
Three Dimensional Viewing:
Projections
Color Models and Color Applications:
Properties of Light
Standard Primaries and the Chromaticity Diagram:
XYZ Color Model
RGB Color Model
YIQ Color Model
CMY Color Model
HSV Color Model
HLS Color Model.
3. RELATED SUBJECTS
Digital Image Processing
Data structures and algorithms
Modeling and Animation
Image compression
Web publishing
Digital Film making
Computational Photography
Mathematics (geometry, numerical, …)
Physics (Optics, mechanics, …)
Psychology (Colour, perception)
Game Art and Design
Communication systems
Virtual Reality
Mobile Technology
Artificial Intelligence
ASP
HTML / DHTML
XML / CSS / AJAX
PHP / PERL
Web Services & Web Servers
Middleware Technologies
4. APPLICATIONS
Creative industries
Entertainment and fine arts
Edutainment
Journalism
Engineering
Mathematical and scientific research
Medical Imaging
Simulation & Virtual Reality
Mobile Applications
5. NEW TRENDS
WWW – Hypermedia systems - embrace nearly all multimedia technologies and application
areas
MBone – Multicast Backbone equivalent of conventional TV and Radio on the Internet.
Enabling Technologies – Developing at a rapid rate to support ever increasing need for
multimedia. Carrier, switching, protocol, application, coding/compression, database
processing.
Evga Geforce 8800 Gtx Video Card - latest graphics card improves image quality.
Rototype technology - used in film industry.
The Sensable Dental Lab System With Phantom Desktop Device -latest 3D touch
modeling system used in dental lab
6.KEY TERMS
Unit-I
Resolution
Persistence
Aspect ratio
Pixel
Frame buffer
Bitmap
Pixmap
Raster
Random
DDA(Digital Differential Analyser)
Bresenham’s Algorithm
Unit-II
Translation
Rotation
Scaling
Windowing transformation
Pipelining
Clipping
Point clipping
Mid-point
Line clipping
Curve clipping
Text clipping
Unit III
Translation
Rotation
Scaling
Projection
XYZ Color Model
RGB Color Model
YIQ Color Model
CMY Color Model
HSV Color Model
Unit IV
Facsimile
Photographic Images
Video Messages
Holographic Images
FDDI (Fiber Distributed Data Interface)
Hypertext
Unit V
Compression
Decompression
Lossless Compression
Lossy Compression
Color Models
DCT (Discrete Cosine Transform)
Macroblocks
Digital Audio
Digital Voice
Test 1 28/12/2015
Test 2 16/02/2016
Test 3 15/03/2016
8. TEXT BOOKS
1. Donald Hearn and Pauline Baker, M. 1998. Computer Graphics. [Second Edition].
Prentice-Hall of India, New Delhi. (Unit I, II and III).
2. Prabat Andleig,K. and Kiran Thakrar. 2010. Multimedia Systems Design. [First Edition].
Prentice-Hall of India, New Delhi. (Unit IV and V).
Reference Books:
1. James Fole, D. Andries Van Dam, Steven Feiner, K. and John Hughes, F. 1999. Computer
Graphics: Principles & Practice. [Second Edition in c]. Addision Wesley, USA.
2. William Neuman, M. and Robert Sproull, F. 1997. Principle of Interactive Computer
Graphics. [Second Edition]. Tata McGraw Hill, New Delhi.
3. Tay Vayghan. 2009. Multimedia: Making It Work. [Seventh Edition]. Tata McGraw Hill,
New Delhi .
9. LIST OF WEBSITES
a) TUTORIALS
1. http://lodev.org/cgtutor/
2. http://www.studiesinn.com/Ourcourses.html
b) E-BOOKS
Computer Vision and Image Processing by David Marshall
Vector Math for 3D Computer Graphics, 3rd Edition by Bradley Kjell
OpenGL Programming Guide by Dave Shreiner, Graham Sellers
Graphics Programming Black Book by M. Abrash
Simulating Humans Computer Graphics, Animation, and Control by N.I. Badler
C++ GUI Programming with Qt3 by Jasmin Blanchette/Mark Summerfield
Cross Platform GUI Programming with wxWidgets by Julian Smart/Kevin Hock
Computer Graphics Primer by Mitchell Waite
Encyclopedia of Graphics File Formats by James D. Murray and William vanRyper
Graph Theory, 3rd Edition by R. Diestel
Graph Theory with Applications by J. Bondy, U. Murty
c) INTERVIEW QUESTIONS
www.placementpapers.net
www.coolinterview.com
www.careerride.com
www.questpond.com
www.newinterviewquestions.com
www.coders2020.com
baker m
Multimedia databases: an object-relational
11 approach Dunckley, lynne 1
Foley , vandam. Feiner,
12 Computer graphics principles & practice hughes 1
13 Multimedia cd-rom and compact disc Francis botto 1
14 Video for multimedia pc's Francis botto 1
Multimedia communications : applications,
15 networks, protocols and standards Fred halsall 1
16 Multimedia literacy Fred t hofstetter 2
17 Multimedia magic Gokul s 7
18 Computer graphics Hearnbak 4
Hill f s & stephen m
19 Computer graphics : using opengl kelley 2
20 Multimedia technology and applications Hillnan 2
21 Introduction to computer graphics Hughes&foley 1
22 Multimedia on the pc Ian r sinclair 1
Multimedia : introduction to multimedia and its
23 applications Ignou 1
James d foley & andries
24 Computer graphics : principles and practice van dam 4
25 Multimedia in action James e shuman 2
26 Computer graphics secrets and solutions John corrigan 1
27 Multimedia systems John f. Koegel buford 6
Multimedia : production, planning, mechanisms John villamil casanora
28 and delivery and lokis molina 1
John villamil,-casanova, ,
29 Multimedia graphics leony fernandez-elias 8
30 Multimedia : sound and video Jose lozane 1
Multimedia in practice : technology and
31 applications Judith jeffcoate 3
Multimedia communications :
32 components,techniques,standards Krishna kumar d n 1
33 Introduction to computer graphics Krishnamurthy n 1
34 Multimedia in action Linda tway 2
35 Dsp first a multimedia approach Mcclellan 1
36 Computer graphics Mishra, ruchi 1
37 Basics of computer graphics design Nitt 1
Patrick m. Dillon &
38 Multimedia and the web from a to z david c. Leonard 1
Prabhat k andleigh &
39 Multimedia systems design kiran thakrar 1
40 Computer graphics Pradeep k bhatia 1
R.g.s.asthana & n.k.
41 Computer graphics for scientists & engineers Sinha 1
42 Computer graphics and design Radhakrishnan p & c.p. 2
Kothandaraman
43 Principles of multimedia Ranjan parekh 1
44 Windows 95 multimedia 4 odbc api bible Richard 3
Do -it-yourself multimedia making movies with Robert hone & margy
45 your pc. kuntz. 1
Mainstream multimeida:applying multimedia in Roger l. Fetterman &
46 business satish k. Gupta 1
Roy a plastock and
47 Computer graphics gordon kalley 6
48 Dictionary of multimedia S.m.h. Collin 2
49 Way multimedia works Simmon collin 1
50 Multimedia made simple Simon collin 1
Multimedia: computing, communications &
51 applications Steinmetz, ralf 2
52 Computer graphics: a programming approach Stevan harrington 10
53 Advanced multimedia programming Steve rimmer 2
T.g sambanthan & n.
54 Interactive computer graphics aided design Subramanian 2
55 Multimedia : making it work Tay vaughan 11
56 Computer graphics & animation Trivedi, m c 1
Hand book of multimedia information William i. Grosky &
57 management ramesh jain 2
William m newman &
58 Principles of interactive computer graphics robert f sproull 17
59 Fundamentals of multimedia Ze-nian li & mark s drew 1
Schaum's outline of theory and problems of Zhigang xiang & roy a
60 computer graphics plastock 1
Zhigang xiang & roy a
61 Computer graphics plastock 5
Total No.of.Books 156
No. Of
S.no. Book title Author copies
F.S.Hill & Stephen
1 Computer Graphics using Open GL M.Kelley 1
Computer Graphics Alogrithms & D.P.Mukherjee &
2 Implementations Debasish Jana 1
3 Computer Graphics, Multimedia and Animation Malay K.Pakriya 1
Ralf Steinmetz Klara
4 Multimedia Funadamentals Nahrstedt 1
Prabhat K. Andleigh
5 Multimedia System Design Kiran, Thakrar 1
6 Multimedia Magic Updated Photocopy 2