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The Future of Sports |2
Introduction:
From the social media to other parts of our lives, the technology has shaped the lives of
people in ways which are unprecedented. And this is true for the world of sports as well. With
the use of the technology in every aspect of the world of sports including the athletes, and their
athleticism, the fans and the viewers as well; everything is changing in remarkable ways. The
technology is expected to make the sports more advanced, competitive and accessible to the
viewers. The use of the data collection tools and tracking devices have now enabled the athletes
to gather data related to their hydration levels, their height of jumps, their heart rates, their
overtraining, their muscle activations, their sleep patterns and what not. This enables them to
know their weaknesses and then easily work on these making them more athletic than ever. Not
only the bar for the competitive sports is expected to rise higher in the future, the treatment and
the prevention of the injuries are also expected to become better in future as well. Technology is
aiding sports in becoming safer as well. Similarly, the Referees are also expected to witness a
boost in hiring technological assistance. Other than this, the athletes, fans and the protégés are all
expected to interact in ways which will aid in building of unprecedented relationships between
them with the use of technology. Most importantly, the experience of the viewers is going to
transform as well. More and more offerings of the augmented and virtual reality experiences are
going to be increased with time offering the fans a way to interact and become a part of the
sporting event.
Since the early periods, the sports have been considered as a vital part of the culture for
any region. And till date this fact remains true. For the billions of people around the world, sports
make up the very fabric of the daily routines of everyone’s lives. People use sports to project
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their identities, hold conversations and consume entertainment. Fans have a powerful emotional
connection with the sports, teams and its players. The sport is also a big business and contributes
around $600-$700 Billion to the global world GDP. With the infusion of the technology, the
changes are not witnessed only in the sporting world but also in the fans as well. With the
changing technologies, the world is witnessing a rapidly evolving media landscape, changing
demographics and increased globalization of the sporting events and its fans. The research on the
influence of the technology on the sporting fans has shown that the fan base in future will
become more inclusive and diverse with the use of technology. With technology, fans will
become more influential and active and will enjoy sports everywhere or anywhere. Augmented
or Virtual viewing will become a normal thing which would lead the fans to be more immersive
As per the report on the Future of the Sports, the new technologies are going to bring the
games and the fans even more close. The game experience is going to become better with time.
As per the analysts, the fans are however going to expect to get more than just a view.
Empowered by the social media and other ways of getting the information the fans are now in
relationship with their leagues and teams like they never were before. They are now expecting to
have all access passes to the front office, locker rooms and to the field of play. The fans are now
expecting to have a seat in the decision making table. More importantly, their role in the
creation, distribution, and marketing of the sports content has become more important and active
(Futureof.org, 2016).
Athlete:
In terms of the athletes, the future athletes are expected to become stronger and faster
than they have ever been. The world of sports is breaking all records each year set on the
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previous years. The evolution of the sports with time and with the infusion of the technology has
made it “more”. The more knowledge of the genetics, and biomechanics and the development of
the better technologies would lead the athletes to improve their abilities and cross the limits that
were unimaginable decades ago. Every generation feels like it has gone past the furtherest or it
has developed the best technology or that it cannot get any better than this, however, it always
get better. However, it is still unknown if human would reach that pinnacle where the technology
and training would max out the human capabilities and its maximum limits. Still, human body
has its limitations and it will reach its limit (Haake, 2009). But with the use of the technology
like the three dimensional Xbox Kinetic systems, the coaches have now developed training
programs for their athletes by identifying the weaknesses that they were not able to see in the
past. The athlete body and all the data related to his or her body is now accessible by the trainers
which give them a huge competitive benefit. Furthermore, the more knowledge of the genes of
individual athlete’s would also lead to transforming of the sports. It is expected that in future,
genetic counselors are also going to become part of the trainer’s team. The knowledge on the
gene traits and on the muscle fibers and how they get affected would certainly help the trainers in
In terms of the athletes, it is expected that the human body is going to be regulated in
sports like stock cars regulated currently. The Professional and scholastic sports would
eventually become like NASCAR. The ability of developing and improving the genetic makeup
would become mainstream in future because of the use of the gene editing technologies like
CRISPR. Drugs which would increase the physiological factors would be used and consumed
safely and made legal. The amounts of these drugs intake would be pre determined which will
provide a level playing field for all the players (Neptune, McGowan, & Fiandt, 2009). The
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success of the athletes would be dependent on the strategy, character, teamwork and the mental
competitiveness. The use of the Pill like the AICAR induces the muscles to be used like they
have in training for their whole lives. These pills would eventually be consumed by majority for
preventing diabetes and obesity. The cheap and widespread genetic techniques of engineering are
going to make the individuals more knowledgeable. The internet allows the individuals to access
any data or download any software (Rosandich, 2008) to help them in conducting experiments
on themselves. The use of the converting of the skin cells into stem cells and then into re-grown
ears, and organs, the future of injury recovery for the athletes is also very transformative. The
athletes would be allowed the use of the generic enhancements for safety and prevention
purposes, however, the benefits of these new treatments will be enjoyed by both professionals
and the patients (CSIRO, 2013). This would lead to finally allowing the professional
sportspersons to use the enhancers at a safe and allowed level. This will turn the humans into
Super athletes. The trainers would then develop the fitness and nutrition protocols personalized
Virtual and Augmented reality is also expected to have a big role in the future sports as
well. Basketball has already started using the VR driven game in terms of the perspective of the
fan. The game is now coming up with ways in order to let the fans to see what’s actually
happening on the field transforming the viewership and experience of the game completely. The
universities are also utilizing the VR in order to recruit the players by letting them to experience
a day in the life of the sports game (Fuss, Subic, & Ujihashi, 2007).
The use of the augmented reality is further going to be advanced in the future. The
augmented reality would be used in the future for communicating the information live to the
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players on the field while they are playing. The players could get a series of next expected plays
on the screens of their helmets while they are playing. A more farfetched and advanced
implication of this would be using the past data of the opponents plays and techniques to predict
their probable schemes and plays and convey it to the players while they are playing (Loria,
2015). In terms of the viewership of the sporting events, the priced out of the live sporting events
will make the fans to turn to the third avenues or the venues using augmented reality,
holographic relays, or the 3-D displays in the family friendly versions of the bars for sports. The
use of the crypto currencies is going to be also involved in online betting and enabling the online
viewers to bet easily online without licensing (Li, Jin, Jiang, & Park, 2013). Furthermore, with
the use of the driverless cars, the use and consumption of the alcohol is expected to increase
exponentially as well. The use of the augmented reality will enable the world to become an
infinite display allowing the fans and team to use all forms of the visual data during the games
and practice. The use of the in-stadium panoramic systems of camera enables the immersive
sensations for the fans and the viewers for watching the full virtual reality (Brady, 2016).
The block chain industry is expected to change the ways the contracts were made
between the players, teams and the sponsors of the games. The block chain technology allows
fluid contracts which are not possible with the banking industry. The use of the block chain for
the management of the digital rights is going to make sure that the original holder of the rights
get paid for every reuse and also enabling the fan producers who popularize or remix the content
Stadiums
A report on the future of the sports has envisioned that the stadiums are going to develop
into Mega venues which would be able to handle around 250,000 fans and will have a
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revolutionized game experience. The use of the outdoor screen technology will help in creating
mega displays. The use of the self driving vehicles would eliminate the inconvenience of parking
at the stadiums. Similarly, the use of the smart ticketing technology will have the data on the
social graphs of the fans and will use it to pull for live events connecting the fans during and
before the events. The use of the hyper loop transportation is expected to increase the radius in
which the trips would be made feasible. The future experience of the games is expected to be
combination of Phoenix Open, Disneyland, Coachella Music Festival and Kentucky Derby
(Futureof.org, 2016).
Conclusion:
Technology has changed the ways of living in every aspect. This is true for sports as well. The
essay shows how the sports have changed in every as well. From ticketing, gaming experience,
to viewership, fan’s expectations and the athletes physical training, technology has changed
everything. The essay explains how the infusion of the technology is going to revolutionize the
gaming experience. However, it is not going to go in ways some might think it would. Even
though, e-gaming and virtual games has led the youngsters to spend hours indoors; the outdoor
gaming experience will not perish. The stadiums are going to offer more than just games and
offer a whole new experience which would be a combination of Coachella Musical festival,
sports game and Disneyland. The use of the data gathering, simulations, and trackers will enable
the trainers and coaches to develop the programs and diets which are specifically personalized
for their players and athletes. The genetic reengineering will enable the players to use
enhancements making them Super-athletes. The enhancements will make the games safer and
injury prevention and treatment will revolutionize. The use of the block chain technology will
enable the use of better contracts among the sponsors, teams and players. The use of the
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driverless cars will enable the stadium to use less space for the parking. All in all, the athletes
would become successful based not on their physical capabilities but on their strategies,
Reference List
Brady, E. (2016, January 26). What could the world of sports look like in 25 years? Retrieved
of-sports-athlete-stadium-broadcasting-e-sports-fans/79325114/
CSIRO. (2013). The Future of Australian sport. Retrieved September 11, 2019, from CSIRO.
Fuss, F. K., Subic, A., & Ujihashi, S. (2007). The Impact of Technology on Sport II. CRC Press.
Futureof.org. (2016). The Future of Sports. Retrieved September 11, 2019, from Futureof.org:
https://futureof.org/wp-content/uploads/The-Future-of-Sports-2016-Report.pdf
Li, S., Jin, Q., Jiang, X., & Park, J. J. (2013). Frontier and Future Development of Information
Technology in Medicine and Education: ITME 2013. Springer Science & Business Media.
Loria, K. (2015, August 11). Science is creating super-athletes — and making sports
https://www.businessinsider.com/how-science-and-technology-are-changing-sports-2015-8
Neptune, R. R., McGowan, C. P., & Fiandt, a. J. (2009). The Influence of Muscle Physiology
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Performance Communications. (2019). The Future of the Sports Fan. Retrieved September 11,
future-sports-fan_spilleregler_english.pdf
Rosandich, T. (2008). Sports Equipment and Technology. The Sports journal , 21 (February).