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CONTENTS
Game Overview 3
Game Setup 5
Rider Cards 8
Milestone Cards 9
Rider Actions 12
Solo Variant 17
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2. Highest score (after 15 rounds if no player won by
milestone cards)*
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GAME SET UP
(A), (B) and (C) Rider Cards Piles: Shuffle rider cards
and separate out 3 piles (one for each phase). Pile (A) is for
Phase 1, (B) for Phase 2, and (C) for Phase 3.
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The number of cards in each pile is as follows:
(I) Ride request cards draw pile: Shuffle and deal 3 cards
to each player face down - any dealt red letter cards
(explained later) must be returned and replaced. Place
remainder face-down in position (I).
(J) Ride request cards face-up discard pile
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(K) Rider cards discard pile: Rider cards discarded or
traded placed here face-down in a “messy” way. If the Taxi
Riders draw pile runs out at any point during play, just
shuffle the discard pile into a neat draw pile.
(N) Red letter ride request cards: The first 2 “red letter”
cards revealed during a phase are placed here face-up
(partially covering each other) for tracking purposes.
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RIDER CARDS
(1) Card type name
(2) City Code: A to F
(3) Card type artwork
(4) Zone
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RIDE REQUEST CARDS
Ride request cards are
used for playing Rider
Actions (explained
later):
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Choice 1: Draw ride request cards
i. Draw 3 ride request cards and add to hand. Play any
red letter card immediately, then draw a replacement
ii. Discard any contested rider card of your choice
iii. Place 1 rider card from your hand (if any) onto tableau
Choice 2: Play rider actions
i. Acquire one contested rider (“Required Rider Action”)
ii. Play up to 3 Optional Rider Actions (explained later)
iii. Place 1 rider card from your hand (if any) onto tableau
At any time during a turn, a player may do any of the
following as many times as they wish:
Buy ride request card (Cost: Discard 2 driver cards)
Sell/discard ride request card (gain ONE driver card)
Get 1 or more loans (max. 3 loans per player limit)
End of turn steps
a) Clean up/discard ride request cards you played
b) Earn one milestone card (if conditions met)
c) Check hand size: Limited to 4 rider cards and 4 ride
request cards. Discard excess cards.
d) Replace contested rider acquired or discarded: Slide
remaining cards one slot down (e.g, if slot 3 is now
empty, then slide card in slot 4 to slot 3), then reveal top
rider card from in-play phase pile and place in slot 4.
End of phase
At the end of the Phases 1 and 2, do the following:
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i. First player card holder gives the card to person to their
left, then gets 1 bonus ride request card
ii. Replace curbside cards with top 4 cards from taxi pile.
iii. Shuffle ride request cards discard pile and tracked red
letter cards (if any) into the ride request draw pile.
iv. Move next phase rider cards pile to set-up position (A)
If there happen to be insufficient rider cards to complete
round at end of phase, add one from taxi pile and place in
highest slot number. The Game ends at end of Phase 3.
RIDER ACTIONS
A ride request card is required to play each rider action:
- Play face up to carry out card’s unique effect.
- Play face down to carry out any “standard” Action.
Play ride request cards (and carry out the actions) one at
a time. Place played cards in front of you to track
number of actions played (then clean-up at end of turn).
Required Rider Action
Acquire one rider card from contested riders as follows:
- Pay the cost equal to the rider card’s slot, e.g. discard
2 driver cards to acquire rider card in slot 2.
- Then add acquired rider card to your hand, unless card
has “lay immediately” icon (see page 7) in which case
it must be placed in tableau right away. In that case,
player gains 3 bonus driver cards and immediately
proceeds to “End of turn” steps (see page 10).
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Optional Rider Actions
Each optional action may be played multiple times.
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LAYING CARDS IN TABLEAU
Each city forms its own column with Uptown zone cards
at the top, Midtown zone cards in the middle, and
Downtown zone cards at the bottom.
Cities may be laid out next to each other in no particular
order. For example, city “E” might be next to “A”.
When you lay rider cards on top of each other in your
tableau, do not cover the panel to the left that has all the
information about the card – that way, you can see what
cards are in your tableau at any point.
A new card may only be laid on top of existing cards (if
any). Once a card is laid onto tableau, it must not be
moved unless:
i. It is being traded, or
ii. You lay a Mr. Grumpy card with a power on top
of that card which causes the card to get
discarded immediately.
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Illustrative Tableau
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FINAL SCORING (2-4 PLAYERS)
Game ends after Phase 3 if no one wins by milestone cards.
Before scoring begins, perform the following:
Each player pays off loans using driver cards in hand
Place in tableau all in hand rider cards:
o All card powers must not be carried out.
o No milestone cards may be gained.
Then proceed to scoring.
Example scoring sheet P1 P2 P3 P4
A city
B city
C city
D city
E city
F city
Cities score subtotal
Add: Milestone cards
Minus: Loan cards
Final score
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Step 2: Tally up each player’s final score
Adding together the city scores, 3 points for each milestone
card, and subtracting 4 points for each loan card.
Step 3: Determine winner
Player with highest points wins. If there is a tie, then the
player among those tied with the most milestone cards
wins. If there is still a tie, the player among those tied with
the fewest rider cards in all their scoring cities is the
winner. If there is a tie, then the tied players share the
victory.
How to score variable value cards
Variable score cards come in values of -2n, -n, n, 2n, 3n.
For example, “3n” means 3 multiplied by number of cards
of that type in tableau.
Variable value card example 1
In her tableau, Jane has 4 Mr. Grumpy cards of -3
value each, one variable Mr. Grumpy card with a
score of 3n in city B, and another variable score Mr.
Grumpy in city E with score of 3n, for a total of six
(6) Mr. Grumpy cards in her tableau. Each of the
variable score Mr. Grumpy cards is worth 3 x 6 = 18.
SOLO VARIANT
Game Setup
Same as 2-4 player game, except for the following:
(A)/(B)/(C ) Phase riders’ piles: Each has 20 cards
(H) Loan cards: Only 3 loan cards in play
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(O)/(P) Milestone cards: Shuffle all into face-down pile
Overview
In solo plays you are playing against the game:
No milestone cards are earned in Phase 1
For Phases 2 and 3, a milestone card is revealed from
face-down pile at the beginning of each turn.
If you fail to earn the revealed milestone card during
that turn, it is permanently earned by the game. You
instantly lose when game earns certain number of
milestone cards (see table below).
Final scoring occurs if you avoid instant loss and play
all 15 rounds. Scoring is done the same way as 2-4
players (see page 16). To win, you must meet score
requirement as follows:
Level Instant loss if Winning score
game earns:
1 6 milestone cards 45+ points
2 5 milestone cards 55+ points
3 4 milestone cards 65+ points
How to play solo
Start with 3 ride request cards, and driver cards as follows:
Level 1 - 7 cards; Level 2 - 9 cards; Level 3 – 11 cards.
Player turn steps
From phase 2, first reveal milestone card from face
down pile
Play Choice 1 or Choice 2 as follows:
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Choice 1: Draw ride request cards
i. Draw 3 ride request cards and add to hand. Play any
red letter card immediately, then draw a replacement
ii. Place 1 rider card from your hand (if any) onto tableau
Choice 2: Play rider actions (same as 2-4 player)
i. Acquire one contested rider (“Required Rider Action”)
ii. Play up to 3 Optional Rider Actions (see page 13)
iii. Place 1 rider card from your hand (if any) onto tableau
You may do the following at any time, multiple times:
Buy ride request card (Cost: Discard 2 driver cards)
Sell/discard ride request card (gain ONE driver card)
Get 1 or more loans (max. 3 loans per player limit)
End of turn steps
a) Clean up/discard ride request cards you played
b) Earn revealed milestone card if conditions met. If not
met, the card is permanently accumulated/earned by the
game (even if it’s a green card)
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c) Check hand size: Limited to 4 rider cards and 4 ride
request cards. Discard excess cards.
d) Replace all contested riders (only in solo games)
Discard all remaining contested riders. Reveal 4 new
contested riders from in-play Phase deck (position A in
set up) with first one going into slot 1 and so forth.
End of phase
Same as 2-4 players, except there is no bonus ride request
card.
CREDITS
Game designer – Peter Madara; Illustrator – Manuel Berbin
Published by Zuroovi LLC dba Zuroovi Games
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