Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
T
HANKS FOR PURCHASING THIS EBOOK! I hope it will give you a good introduction to the
world of music licensing, allowing you to start earning some income from your tracks -
eventually a full time income all going well!
Many people believe selling your music - whether digitally or physically - is the best way to earn money
from music. After all, if you write good music, then sell it online, certainly you should be making good
money from it - right? Well... though there are successful musicians making a living from their work, the
unfortunate reality is that for many musicians, a decent living is far more elusive. Consider this chart from
www.informationisbeautiful.net/2010/how-much-do-music-artists-earn-online/. - That data, which
includes streaming revenue from sites like Spotify and Last.fm, provides a sobering snapshot of just how
hard it is for many musicians to earn even the basic US minimum wage.
For those who don’t or can’t derive a good income from music sales alone - and you don’t necessarily
want to perform or teach music - what other options are there? For many working musicians there is an
alternative income stream to be found in “music licensing”.
Of course the idea of licensing and publishing a musician’s work is not new, and this has changed
through the centuries with each technological advancement (mechanically, printed, electronically, or
otherwise). Just as the printing press revolutionized the mass distribution of printed material - including
music - the eras of broadcast radio, television, and the internet have revolutionized how music is
distributed as well. With the digital age, musicians are getting more exposure than at any time before,
As a composer, I’ve been writing and licensing my music for a number of years - I’ve had my music
licensed by Sony Playstation, Ralph Lauren, America’s Got Talent, American Idol, UFC, ESPN, ABC, NBC,
The Science Channel, The History Channel, The Biography Channel, Cartoon Network and many more.
Before I started licensing my music, I didn’t know how it was possible to make a living from music. In the
years since, I’ve spent considerable time researching the music licensing industry, honing my own
knowledge and expertise - knowledge and experience that I am confident will help you not only
navigate the world of music licensing, but provide a foundation on which you can make an income from
it as well.
At this point, it’s perhaps important to ask the basic question of whether or not music licensing is right
for you. While I cannot answer that for you - and it may be something you decide once you’ve read
through this book - I offer these basic considerations before getting started:
✦ You are happy to “sell out” and write music in more commercial genres.
✦ You are able to focus on long terms goals rather than short term results.
As for the commercial aspect that I listed above, some might debate its merits along the lines of what
they consider to be a viable art form. Personally, I put a lot of effort and thought into creating any tracks I
Finally, I provide a glossary of terms below that will help you familiarise yourself with essential
information I cover throughout this book. I highly recommend reading through that glossary first, though
you can always flip back to this section as well.
I hope you enjoy this book - if you have any questions at all, please send me an email at
info@soundtrack.ie and I promise I’ll reply!
Exclusivity - In music licensing, you can choose to have one company represent your music exclusively,
or have numerous companies represent your music non-exclusively. Both options have benefits and
downsides to them - we’ll go into this later. Exclusivity refers to whom you are offering exclusive use or
licensing to.
Keywords - When you upload a track a music library, you are usually asked to add its “Name”,
“Description”, “Keywords”, “Genres” etc. A track’s keywords (sometimes also called “tags”) are single
words or phrases you would use to describe the track - for example “fun”, “upbeat”, “ukulele”,
“positive”, etc.
Metadata - Metadata is the information you add to a track when you upload to a music library - it can be
a spreadsheet with a list of all of the track names, descriptions, genres, keywords etc., or it can be
entered manually into a special uploading panel when you upload your music.
Meta tagging - The process of adding the metadata (name, description, tags, BPM etc.) to your tracks
so they can be found amongst the tens of thousands of other cues in the library.
Stinger - A short piece of music used for many purposes including logos, highlights, scene transitions
etc. Good examples of stingers can be heard in every episode of Friends: when the scene changes, you
often hear a short piece of music.
Bumper - A bumper is similar to a stinger in that it is used to transition between two scenes or segments
in radio or TV, but is slightly longer than a stinger at around 30 secs to 1 minute in length.
Edits - When writing music for certain music libraries, you will be asked to create additional edits. The
most common edits are 15 sec, 30 sec and 60 sec edits (sometimes additional loops are useful too).
M
usic licensing is a great way to earn extra income as a musician. Whether you write music
as a hobby in your spare time, or compose full time, licensing your music can provide you
with an additional stream of income ranging from a couple of hundred dollars per year, up
to hundreds of thousands of dollars (yes seriously!). Unfortunately, the music licensing world seems to be
relatively unknown to many musicians for various reasons. Hopefully, this book well shed light on what is
possible for you.
✦ Low-ball micro licensing sites [author’s note: I would personally avoid these] who license tracks
for $1 - $10
✦ Royalty free sites that charge $20 - $150 per track but let the customer re-use the track without
paying again. The quality of these libraries have improved greatly over the past 5 years, but some
are still plagued with a lot of very amateur and dated sounding tracks. This is an area of the
business where a lot of re-titling is taking place, as almost every royalty free library is non-exclusive
(with a few exceptions).
Only a very small percentage of music in this section of the business ends up airing somewhere that
would generate any performance royalties for a composer, so the name of the game here is sales /
license fees.
✦ Companies that do 'needle drop' licenses of instrumental production music to TV, films,
commercials. These libraries are often buy out, i.e. larger companies with deep pockets that pay
the composers upfront a nice fee but then keep all the licensing income. Quality is overall quite a
lot stricter in these libraries. Examples: Killer Tracks, West One, Ole, MegaTrax.
The libraries at this level that aren't buy out libraries often are non-exclusive, and composers will re-title
their music for these types of libraries, or the library will simply put a prefix in front of the track name to
identify them as the publisher. Example: Getty, Audiosocket.
✦ Numerous small 'boutique' libraries, many of which are based in Los Angeles (often owned by a
composer that amassed a large catalog of his own music over the years). Most of these small
libraries don't have the funds for buy out fees, so they either expect a composer to give up the
copyright for free, or give them a small fee (and sometimes even expect all the licensing when
they pay a fee). A few of them still re-title, doing non-exclusive deals.
A composer makes their money in this mid range of the pyramid through buy out fees ($200 - $1000 per
track) and/or performance royalties (the bigger companies have very good international distribution as
well US based connections).
✦ Trailer music libraries - companies that specifically target big budget film trailers and video game
ads. They focus less on volume and more on very high production value. The fees here range from
$2000 for a short TV spot to more than $30,000. Examples: Immediate Music, AudioMachine, Two
Steps From Hell, Full Tilt.
Composers interested in this area of the business need to understand that the expectation for
production value and having the latest 'sound' mean years of honing the craft and keeping up with the
latest studio tools.
✦ Also straddling the top are some of the companies that are in the mid range of the pyramid -
these needle drop companies occasionally get huge licenses from international ad campaigns, TV
shows (Curb Your Enthusiasm's theme is actually a library track) and a featured track within a big
movie. Fees can be more than $50,000.
Composers at this level sometimes still do buy-out deals, but most of the time trailer music companies
don't pay upfront, instead sharing the license fees (40% - 60% with the composer (which is a gamble, but
one that can pay off very handsomely)
Separate from the licensing pyramid are those libraries that don't charge anything for use, instead
focusing entirely on getting airtime on TV shows to make performance royalties. This is where a lot of
composers make their living. Examples are: MusicCult, FreePlay, JinglePunks, ScoreKeepers and a lot of
smaller boutique companies.
Most of these companies are non-exclusive, but there is a sea change in the business happening, where
more and more TV broadcasters are insisting on only working with exclusive libraries (because of
incidents where more than one library was submitting the same music). Some of these libraries are
already making moves to convert their catalogs to list only exclusive / non-retitling tracks.
✦ Upfront Fees - money paid to you straight away when your music is licensed
✦ Mechanical Royalties - income from your music being sold on physical media (CDs etc.)
When you begin licensing your music for the first time, the majority of your income will be made up of
upfront fees. Performance royalties can take anywhere from 6 months to 2 years to be paid to you, so
don’t expect to start getting money from your Performance Rights Organisation straight away - also,
don’t forget not everyone is buying your music to use it on TV!
When I first began trying to license my music, I made $8.75 in my first month. That year, I made around
$5,000 in music licensing income (upfront fees). The following year, I made $8,000 and the next year I
made around $15,000 - all this while I had a full time job and was just writing music in my spare time.
When I made the move to writing music as a full time living, my income increased exponentially, and I’ve
been able to live pretty well on my income from just music licensing. I’m not giving you these figures to
brag, but rather to show you that anyone can earn money from music licensing, even when they’re
writing music as a hobby.
How much money you can earn from music licensing really depends on a number of factors:
Taking above factors into consideration, it’s reasonable to say that you can make anywhere from $100
per year, to $40,000 per year, by focusing on the long term goal of ensuring you’re always writing tracks
with licensing in mind (not just tracks you like to write). I know of a couple of composers who earn more
than $100,000 per year from music licensing - and most of that is passive (i.e. money comes in and
requires no work to maintain). Of course these composers have been writing tracks for around 10 years
or more, and they got into the industry early. But that doesn’t mean that you can’t earn a great income
stream from it as well.
These percentages probably look pretty meek but they’re actually quite good. Generally, people will
listen to your track a couple of times, add it to their favourites, and then send it to others before
deciding to purchase. If you’re on a website that shows your track views, for example, you can usually
figure out how much you’ll make per month (it’s not a mathematical certainty, but it gives you a good
idea.):
Lets say your track is an “average track” and it’s getting around 200 views per month:
✦ $19.99 (track price) X 0.5 (sales per month) X 12 (months of the year) = $119.94 income per year
Don’t forget however, most libraries take 50% commission on all sales:
✦ $119.94 / 2 = $59.97
So there you have it – you’ve just discovered that on average, you’ll make around $60 per year from one
track on that website. Again, this is not an absolute formula, but it does provide a good idea on how
much you can potentially earn. If you wish to then calculate how many tracks you might need to live on
each year, start by determining the least amount you can comfortably get by with. Let’s assume you’re
single, and that figure is be around $10,000 (I know that’s not a lot, but you have to start with a
reachable number first):
If most tracks will make you $60 per year, you need at least 167 tracks to be able to live on your income.
Don’t forget though, this is only per music library. You have to start the formula again for each library
you are with, and add up the totals.
Nowadays, it’s technically possible for anyone with a laptop to make music. This means the music
industry (and music licensing industry) has become saturated with music from everyone and anyone
creating music. Many music libraries are overflowing with tracks, while others are very picky about what
they’ll accept. However, because of so much music available for consideration, many composers and
musicians believe that this marketplace is now too crowded to make much, if any, money out of it.
Personally, I believe that assessment is false. Think about it: with technological advances and the rise of
cheap music production hardware and software, has also come a huge rise in amateur film makers, game
developers, animators, and other mediums that rely on music tracks. There might be more music
available for licensing than ever before, but there is also more media than ever which requires audio too.
So how much time it will take to actually earn money from music licensing? The same considerations I
offered when asking “How much can I make” apply here as as well:
As I mentioned before, during my first year of music licensing, with around 25-30 tracks, I made
approximately $5,000. Now you might earn a lot less or a lot more, but this gives you an idea of what's
possible. Don’t forget though, it depends entirely on the above considerations of how much time and
effort you are willing to invest.
If you write one track a week, for example, at the end of the year you’ll have 56 tracks. Upload these to a
number of popular non-exclusive music libraries over the course of the year and you should begin to
start earning a small amount of income. As they say, “success breeds success”, so from there keep
writing and uploading music until you begin to earn enough to allow you to go part time in your day job.
From there, continue writing and you’ll notice your income will start to snowball - music you wrote five
years ago will continue to earn licensing fees for you.
Many composers I know who write music solely for music libraries have said it has taken them around 5
years of constant composing - and sending music to their publishers - before they began to make a full
time living out of it. It varies for everyone, of course, but the most important thing is to start now!
✦ Your local/national film magazine - you’ll find lots in here about film festivals, films that are in
production, interviews with national/local directors etc. Great place to find names of people to
contact so you can pitch your music to them.
✦ Your local/national production companies - No matter where you live, there will be plenty of
production companies in your country.
✦ Your local/national advertising agencies - Many large advertising companies create adverts
which are shown on TV. I’ve got music I had already written into adverts, by simply contacting
advertising agencies and asking if they needed any particular music for anything they were
working on at the time.
✦ Make sure your music is broadcast quality - the levels are right, it’s mastered to a decent level, the
instruments don’t sound fake, etc.
Another option is to to look at services that provide you with music library listings. For example:
Music Library Report is an online repository of hundreds of music libraries, with comments and ratings
by composers who work with them. Pretty cool service I think.
How to License Your Music has a Music Library and Music Supervisor directory available to purchase
which gives you a massive list of supervisors and music libraries you can contact.
Music Registry – I have not used this service personally, but list them as an established service.
Taxi.com - Taxi can provide you with a way-in to some music libraries that are otherwise hard to get into.
Film Music Network – You can sign up for the free newsletter at least – they send this out a few times a
month, along with listings of different job offers – some from music libraries looking for music in certain
genres. The big libraries don’t use this service though, so bare in mind if you submit your music to them,
it will be a low to mid-range library you’re getting into. It does cost to submit to libraries through this,
though I personally hate having to “pay to submit” or “pay to play”.
Either way, you should always research the publisher before signing any contracts. Be sure to read my
chapter on “Avoiding Music Licensing Scams”, for some practical things to look for when avoiding scams
and other pitfalls.
✦ Do you want to be associated with your music library writing, or is it just something small you do
on the side that you don’t want or need anyone to know about?
✦ Is your website domain name named after your name or your pseudonym? Likewise with your
Facebook/Twitter accounts.
✦ Do you have a very common name that could be confused for others?
✦ If you need to disassociate yourself from your other work in the music industry easily; if people
Google search your name, they won’t find your personal website (NB. some music libraries do
have the option to contact the composer directly, but the majority do not).
✦ People can often remember pseudonyms better than real names. This means if they are looking
for music again in the future, there’s a better chance the might remember you as someone they
bought music from and become a return customer.
✦ You’ll increase your online presence when people do a Google search for your name. A small
amount of people when they use your music will actually credit you in their project, even if it’s only
music bought from a stock music library. Having your actual name in credits can be quite useful –
especially if people are kind enough to credit you on IMDB for “Additional Music”.
✦ A pseudonym may help stop and/or dissuade stalkers, when personal information and privacy is
a concern.
✦ Anyone liking your music may not have access to your personal website, hence limiting potential
opportunities (like asking for a customize a track they bought, or to commissioning to write more).
✦ Potentially, a pseudonym could mean decreased opportunities because your online presence is
not readily apparent. When doing a Google search for your name, for example, you could risk
losing out on being adequately and properly credited by name for some projects.
When considering all the above, be aware that some music libraries will not accept your music if it is
already being licensed by other companies who offer it under a “micro-pricing” model - i.e. very cheap,
or if it is in the Youtube Content ID system. For this reason, I would suggest that you DO NOT use
multiple pseudonyms on different websites in order to get around this! There is a good reason why
some (decent) libraries won’t accept your music if it’s already being sold for $5 elsewhere: customers are
more than likely going to google search the name of that track - or your name - in order to see if they
can get it cheaper somewhere else. If that’s the case, the website selling it for $5 will get the sale every
time, and there’s not much point in anyone else representing your music. You can read more about the
Youtube Content ID system later in this book, where I explain why this can lead to potential issues across
multiple libraries.
✦ Overly happy and upbeat - (predictably: a major key, the melody soars, bouncy rhythm, etc.)
No matter what style of music you like to write, it will have a place in the music licensing world.
If you do write music with vocals, make sure and keep the lyrics fairly universal (i.e. fitting the mood, not
describing the obvious). For example:
A movie scene where a man is driving a red ferrari down the road with his girlfriend hanging out the
window. It’s more likely that a song with lyrics based on “loving life” would do better than something
along the lines of:
“Driving in my red ferrari, while my girlfriend hangs out the window sayin’ where are we.”
When using vocals, the more generic your lyrics, the more potential licensing opportunities that track will
have. Also, I would suggest against using any swear words in your vocals - this makes them less
licensable, again.
In my experience, instrumental music is licensed far more than lyric-based vocal music, as it has more
potential end uses.
The best way to find what genres of music are selling is to browse the listing of the music library you are
working with, and sort the tracks by “best selling”. Then, take a look at the location for each genre.
Audiojungle, for example, lists weekly/monthly top selling tracks. By auditioning these listings you
can hear exactly what kind of music is currently selling well, and use that as a gauge to inform the style of
music you should be writing.
If your strength lies in writing a particular type of music, then by all means look for a music library that
focuses on selling that genre, but don’t completely rule out some of the other genres too.
I suggest creating at least 10 tracks in a style you feel you work well in, and then upload these to a
number of different non-exclusive websites. This is the best way to start, as it gives you an idea of how
the industry works, what types of tracks sell well (and which don’t), and which libraries are the best (for
you) in terms of your personal time and effort.
So like I said, there is no specific number of tracks you need - the more you have, the better, as long as
they are well produced.
Each music library will have different submission rules. Some will ask you to provide 3-5 links to different
tracks which demonstrate the quality and style of your work. Others may ask you to send them a physical
CD with the tracks that you intend to submit. Either way, the most important thing is to make sure you
follow their submission rules!
If you are sending an email from your own email address, rather than using their contact form, here are a
couple of tips:
✦ Send your email from your professional email address – for example info@yourdomain.com. It
simply sounds more professional compared to something like l33tc6mp653rz@hotmail.com
✦ DO NOT attach mp3s to your email as it will be deleted pretty much instantly. Instead, provide
links to Soundcloud, or a music player embedded in your email or on your website.
✦ Tell a bit about yourself, being sure to list any high end past placements you’ve had. This will help
to assure them that your music is good enough to be licensed in the first place. Success breeds
success.
✦ Lay out your email in a clear and easy to read fashion. Use good grammar, keep the email concise
(they don’t want to read your life story), and make sure you come across as a person who is easy
to work with.
✦ Ensure the music you submit has been mastered/mixed properly. Though this may be an obvious
point, it bears mentioning, nevertheless.
Here is a good template that I often use for music library submissions:
Hi there,
I am a full time music library composer, and would love the opportunity to submit my music to your
library. I specialise in contemporary piano tracks, but also write in a number of other styles ranging from
epic trailer music, to emotional underscore.
Attached, you will find five Soundcloud tracks that I feel demonstrate my varying styles. If you would like
to hear more demos, please let me know and I can provide you with more links:
If you have any questions at all, please don’t hesitate to ask. Thank you for your time.
Kind regards,
Emmett Cooke
I prefer to use Soundcloud, as it’s simple and easy for people to click on a link and listen to my music
without having to navigate elsewhere. Other resources for sending music to a potential library include
Box.net and Yousendit.com.
You might be wondering if should show that you can write in multiple genres, or simply focus on one
good one? This varies from library to library. Again, I recommend first looking at what type of music a
particular library sells to determine whether they focus on one or several genres. If they only feature one
genre, you’re better off only sending music of that particular style. Alternatively, if they specialize in a
cross-section of musical genres, then by all means send several examples demonstrating your work in
those styles. Don’t overdo it though – it can sometimes be detrimental to try and write in too many other
If you are submitting a CD, make sure you include the following:
✦ Cover Letter. Outline the music you’re submitting, providing short descriptions for each of the tracks.
✦ Contact details. Be sure to write all your contact information on the CD!
If you have the budget, it’s worthwhile having a couple of CDs professionally created with good quality
artwork and design. This will help your CD to potentially stand out from the hundreds other people are
submitting.
Tip: A neat little strategy I learned from a book called Likeable Social Media - when you are having
difficulty getting in touch with a potential publisher - is to use micro advertising on Facebook. If that
person has a Facebook account, you can access additional details in their “About” section, from which
you can create a custom Facebook advert that will only be displayed based on a specified set of criteria.
When they log in, your advert will appear. While a neat strategy to draw attention to your music, it’s
probably wise to only use this sparingly; certainly stop if you don’t get any responses (you don’t want to
harass anyone).
http://en.wikipedia.org/wiki/Performance_rights_organisation#Organizations
In order to register as a writer with your PRO, you will need to have at least one song and other
information which varies between PROs. For IMRO, you have to have proof your music has been
broadcast or used in a performance at least once before - each PRO is different, but registration should
be fairly quick and simple.
Once registered, you can then begin registering your tracks on their database. Most PROs now have an
online member area where you can login and register new tracks. A number of years back it had to all be
done by paper, so count yourself lucky! Once your tracks have been registered with your PRO, they are
then placed in a worldwide database which all PROs share.
✦ Track length
✦ Instruments used
✦ Genre/style
✦ Vocals
✦ Writers/co-writers
✦ Royalty split
Registering your tracks with your PRO can be a bit of a mine field if you’re unsure about what you’re
doing. If you have an exclusive publisher, they should be registering tracks on your behalf. Also, keep in
mind that if you have a number of non-exclusive music publishers, some of them might decide to re-title
your tracks so they can collect separate performance royalties, and hence avoid any mixups - this means
you might have multiple registrations for the same track, but under different names. Alternatively, you
can set yourself up as a publisher if you want to publish your own tracks and collect the full share of
performance royalty income.
There are a whole host of other options here, so I’d suggest you discuss it with your PRO if you’re
unsure, or read Making Music Make Money by Eric Beall, and The Musician’s Guide to Licensing Music
by Darren Wilsey.
W
hen you begin licensing your music for the first time, you’ll find there are a wide range of
licensing deals you’ll come across including:
✦ Exclusive
✦ Non Exclusive
✦ Buyout
✦ Blanket deal
✦ Retitling
It’s important to know what each of these are, as well as their benefits and downsides.
Exclusive - you agree to allow this music publisher to be the exclusive publisher of this track for X
amount of years (the “term” in your contract) with X royalty split. This means you cannot give this track
to another publisher (i.e. upload it to another library for sale).
Non exclusive - you agree to give this music publisher the non-exclusive right to be the publisher of
your track. This means you can have other publishers licensing this song on your behalf too (i.e. you can
upload it to multiple music libraries for sale)
Blanket deal - You or a publisher may wish to fashion an agreement to provide a large amount of tracks
for a fee (sometimes no fee). Money will then be made from performance royalties when the music is
used on TV and in other media.
Retitling - This is a practice non-exclusive music libraries partake in. Some people believe it devalues
your music, others believe it’s fine, while others think it’s downright dodgy. It’s best to use an example to
explain it:
Say you have a track called “Thunderdome”. It is already being published by “Publisher A” but then you
want “Publisher B” to try license it for you as well. However, if “Publisher A” and “Publisher B” submit it
to the same licensing opportunity (say a TV show), and it gets used, which of them are supposed to get
the publisher’s split of performance royalties? How do they know who actually licensed it?
Thus, some publishers have figured out another way of working the system in order to ensure they
always get their own split of performance royalties. “Publisher A” has your track “Thunderdome” in their
library - “B publisher” decides to include your track in their library, but in order to distinguish it from any
other publishers with the same track, they re-register your track with the PRO under a new name, lets say
“Lightening Dome”. Now you have the same track, in two music libraries, under two names:
Like I said, retitling is a bit of a headache, and it’s hard to cover all the ins and outs of it here. I’d suggest
reading a number of different articles on it in order to get a couple of different perspectives from
different angles. Here are some articles that I have found useful:
http://www.musiclibraryreport.com/music-retitling/should-i-sign-with-a-retitle-library/
http://thedeanofmusicpublishing.com/musicbizblog/?p=120
http://www.sonicscoop.com/tag/retitling-libraries/
http://thesongwriterguy.wordpress.com/2010/02/03/re-titling-and-the-non-exclusives/
http://www.musiclibraryreport.com/music-retitling/a-voice-from-the-dark-side-confessions-of-a-
retitler/
S
hould you have your music exclusively with one publisher or non-exclusively with a number of
different ones? Well, each option has its merits:
✦ Large networks are now going only with exclusively represented music
✦ Generally no blanket license deals, so you'll get paid upfront and backend money
There are some libraries out there that will pay you upfront to create albums for them (sometimes using
live players). They "buyout" your rights to the album and you don't get any further upfront income from
sales, but generally retain a portion (usually 50%) of the performance royalties - meaning anytime that
music is played on TV, you'll get 1/2 the royalty cheque from it. Buyout fees range from anywhere from
$100 - $1200, but generally average around $200-$400 I have found.
From my own experience, I recommend working with both exclusive and non-exclusive publishers. Mix
your music between different companies, starting off with lots of non-exclusives companies and then see
how you get on. Once you find some decent non-exclusive companies to work with, then spend some
time finding a really good exclusive company to work with.
However, I don’t advise having all of your music with one exclusive company, as I don’t think it’s
financially secure. Consider a scenario where, if they were to go under tomorrow, or even sell their
business, you’re literally out of work (the potential income from your tracks) within 24 hours. Hence,
mixing and matching between non-exclusives and exclusives keeps your options open for safeguarding
at least some of your investment. Don’t forget having your music with a couple of libraries also increases
the chances of customers contacting you for custom work.
Even though I’ve found that I actually made a LOT more money from one exclusive company I’ve worked
with the past couple years, I still would not place all of my eggs in one basket.
It can also be a good idea to ask for a reversion clause in your contract if you are unsure about working
with an exclusive company. A reversion clause in a music library contract generally means that should the
track never sell within a certain period (say 3 years), then the rights revert back to you, meaning, your
song won’t be stuck with that library for eternity.
A
cue sheet is a document filed with a PRO, which contains a detailed list of all of the music
used in a film or TV production. It is usually prepared by the music editor involved with a
particular production, and contains information for each piece of music being used, including:
✦ The title
✦ The purpose for which it was used (background music, theme song etc.)
Bearing in mind that your music could be used in a production anywhere in the world, it can take
anywhere from approximately 6 months to 2 years to receive royalty payments once your music has been
used. Income generated from performances of your music on TV, radio, and other media can vary widely
- anywhere from a few cents to thousands of dollars. The great thing about performance royalties is that
they can actually increase over time . If you have your music placed in a TV show that repeats on multiple
channels over a number of years, for example, you will continuously receive an income from those
performances.
T
here are a number of “pay to play” websites online which allow you to pitch your music to
libraries or opportunities requiring music in return for a fee. I personally avoid these: at best
they are slightly dodgy, and at worst, massive scams. Some websites will even post a fake
requirement deadline once a week in order to get a couple of extra bucks from you. Other potential
music licensing scams - masquerading as legitimate emails - can access your email information from any
number of sources including any Soundcloud listings. Any unsolicited emails asking you to consider
being published, or which solicits terms that seem a bit questionable, should be considered suspicious.
Another thing to consider - with respect to any questionable terms - is that copyrights are one of the
most important rights you have to your music. Ninety-nine percent of the time you should NOT sign
them away. If someone else secures ownership to the copyrights for your song, they basically OWN that
song; you no longer have control over it.
That being said, there are exceptions, and one exclusive publisher I work with actually asks for the
copyrights of any tracks they accept into their library. When I was originally signing with them, alarm
bells went off straight away. However, they have been by far the most profitable publisher I have ever
worked with, and I have no regrets. As with any contractual endeavors, common sense and discretion are
always advised when anything questionable or curious arises regarding a potential publisher. And while
not all of these will be scams, pay attention to any situation where you are even the slightest bit unsure!
✦ Google them - This is always the first thing I do. Google the name of the person contacting you
and the name of the company they are representing. Go to every link on at least the first 10-20
pages of search results. If others have been scammed by them, there is a good chance they will
have spoken out against them on forums somewhere. Their company website should be on the
first page of Google when you search for them - if they don’t have a website for their company, I
would be very wary.
✦ Check their social media accounts - Any reputable company should have Facebook and Twitter
accounts. Check them out and see how many followers/likes they have - if they have a small
number, then they could be a new company or might not be able to increase their follower count
as they’re not reputable. See what messages are being posted on their Facebook and Twitter
accounts by others. Are people calling them out, or happy with their service?
✦ Is it an email or phone call? If they are emailing you, this may be done in bulk. A phone call is
more personal, but not as common. You can get a good idea about someone when you speak to
them over the phone, so if possible, request a phone call or a skype/google chat call.
✦ Are they referencing actual names of your songs? If they’re not using the names of tracks they
are interested in, it might be an indication that they’re just using an email template to mass email
people. If they reference the name of some of your tracks in their email, it means they have a keen
interest in those tracks and it’s a personalised email you are being sent rather than as part of a
bulk email.
✦ Check if they have a physical address - Many reputable companies will have a listed, physical
address. Of course many people also work out of their homes - including a great publisher of mine
that lists his house address as a business address - so use discretion when determining if it is a
legitimate business address and/or location.
✦ Are they asking for money to represent your music or listen to it? If the company is asking for
money upfront in order to represent or listen to your tracks, run far away. No reputable company I
have ever come across should or will ask for money before licensing your tracks. If they are asking
for money in order to represent your tracks, it suggests they’re not sure of their own ability to
license your tracks.
✦ Are they a new business? Generally speaking, a new music licensing company will have a far
harder time licensing your tracks compared to a company who has been in business for 5-10 years
with an established customer base. If they’re new in business, they’ll most likely have to spend
time marketing, building their brand and building ties with the right people. What this means for
✦ Ask what their plans are/their marketing strategy/previous success stories - Not all companies
will share their plans/marketing strategies with you, but all should share their previous success
stories. If they have no previous success stories, well then...thats a bit like a film director hiring a
composer with no credits - risky! If they tell you their marketing strategy is to “build a following”
on Twitter and Facebook- or have a great, easy to use website -well...we could all do that, couldn’t
we?
✦ What rights are they looking for? Publishing rights? Copyrights? - As I mentioned before,
asking you to sign over copyrights to your tracks can be VERY risky. I recommend considering all
the above before making any such a choice, and at the very least, ask others you know who ma
have also worked with a particular publisher.
O
nce your music is out there in the vast wilderness that is the internet, it’s possible that
potential customers may want something changed before using it, or even want you to write
something similar to the original track. So what happens then when you do get a request for
changes or commissioning a new piece, and what do you charge?
Well, the first thing is do not undervalue yourself or your music. This is so important, that I’m going to
say it again: Do not undervalue yourself or your music.
There are a couple of reasons you should not undervalue yourself and the services you offer:
✦ Firstly, when you charge very little, people tend to devalue both your work and their respect for
your craft.
✦ Secondly, this sets up a precedent where you may be regarded as someone at the lower end of
the industry, associating you with “budget” work, rather than professional quality work.
✦ Thirdly, by devaluing your own services, you are also potentially devaluing the market, including
the music and services others in the industry provide.
✦ Fourthly, consider this: Would you not prefer to get rejected 4 times out of 5 for charging too
much, but still earn money doing one project at a rate on par with your services, than several
projects at a devalued rate?
“I have no idea what price to charge. Should I use an hourly rate or overall project rate?”. Well
what is your time worth? Are you busy with a constant flow of work, or have you got nothing on at all?
Do you have a lot of overheads that you need to factor into your hourly rate? If you were to ask one of
your peers to do the same work, what do you think they’d charge?
http://freelanceswitch.com/rates/
T
here are a number of simple ways to increase your income from music libraries. Here are some
strategies to help make this a reality:
Before composing:
✦ Go to the most popular music libraries and see what their most popular tracks are. You can’t do
this on all of them, but a number of them have this option. DON’T copy other people’s tracks, but
analyse them - see what instrument combination, styles, etc. are popular, and which ones are
selling well.
✦ Watch TV during lunch and listen to the music used in adverts, trailers, and various TV shows. Jot
down some of the important points about the music - e.g. tempo, instrumentation, structure,
mood and so forth.
✦ Create DAW templates. A template is when you create a blank project in your DAW, load all of
your most used instruments, setup your routing and basic EQ settings, (as well as any other setting
you find yourself using often) and then save it. When you next open your DAW, you can just open
this template, put on the coffee, and when you come back, you’ll be ready to just start writing
music rather than having to load each instrument one by one. Some composers create multiple
Here is a great article on how to make your templates load faster: http://www.scorecastonline.com/
2012/09/26/optimizing-load-distribution-for-large-templates/
When composing:
✦ Keep it between 2-3 minutes long (5 – 10 minutes if it’s meditation music).
✦ Don’t bore people with 1 minute of a build up – get into the track as quick as you can.
✦ If you’re writing a song, follow this structure: Verse 1/Chorus, Verse 2/Chorus, Bridge/Chorus.
(It’s used in 70% of song placements)
✦ Avoid specific names, place names, and dates in vocal music otherwise you’re limiting your
licensing opportunities
✦ Avoid fade out endings – finish on a proper ending with a chord or note ringing out.
✦ Don’t include sound effects in your mix if possible – buyers can add them themselves if they want
✦ Don’t write genre specific music. Simple piano music sells well as it has hundreds of different uses.
Indonesian gamelan music, has less possible end uses so will sell less.
✦ Use live instruments - they can breath life into a dull track with virtual instruments. If you play an
instrument yourself and are using it in a composition, you should always try to record it live, rather
than using a virtual instrument. Nothing can capture emotion and breath life into a track more
than live players. Collect any instruments you play on ebay, Craigslist, yard sales, etc., and keep
them in your studio so you can use them on tracks.
When mixing:
✦ Compare and contrast your track alongside a playlist of similar commercial music. If it sticks out,
then figure out why: A/B it against other commercial tracks and/or high selling tracks and see what
you can do to improve it. Production value is important and if your tracks don’t sound
professional; your sales will suffer.
✦ Include a 15 sec, 30 sec and 60 sec edit of every cue if the library allows for it.
✦ Export in multiple formats and bit rates. Some music libraries will ask for 16bit, others will ask for
24bit. Some will ask for 128kbps MP3 while other will ask for .aiff. I would suggest you export
your tracks in the following formats in order to ensure you cover all of the bases:
Once exported in those formats, use an audio converter to convert the .wav files into the following MP3
bitrates:
✦ 1. 320kbps
✦ 2. 192kbps
✦ 3. 128kbps
When uploading:
✦ Spend some time writing a decent description for your track. You need to capture the buyer’s
attention as quickly as possible so keep it simple and straight to the point. They want to know
what instruments are being used, when the chorus comes in, and other important information of
how your track might best work with their cues.
✦ If the music library you are associated with allows you to set your own price, don’t price it so low
as to undercut everyone else. Price it mid-high compared to the rest of the market. Generally,
when people see a higher price, they tend to also think higher quality.
Tips:
If you have the budget, hire players to record remotely for you. One great website where I’ve
encountered quality performers is www.sessionexchange.org - I’ve used a cellist from there on a short
film that I scored recently, and was blown away by just how easy it is to work with players over the
internet, not to mention just how good they can be. Additionally, get to know other composers who
There are other online services to consider, though the caliber and quality of these may vary, depending
on what you are willing to pay.
O
ne of the biggest questions I am always asked is "which library is the best to work with"? My
answer is always the same: "It depends completely on you and your music”. For various
reasons I’ve discussed throughout, the library that sells a lot of my music might not be as
successful at selling your music for you.
There are literally hundreds (actually thousands at this stage) of music libraries in existence, each of them
offering different types of licenses for different types of music to different types of clients. Likewise, there
are also plenty of free and paid resources out there that can provide you with a list of many of these
companies. Music Library Report is one of the best ones that I’ve found
(www.FilmandGamecomposers.com/Musiclibraryreport)
A simple google search will bring up the majority of these sites (if they aren't in the Google search
results for "production music" or "royalty free music”, they are probably not worth your effort). Also
worth noting is that the music libraries that show up on the first and second page results, as well as the
libraries that show up in the "sponsored adverts" columns, are going to be some of the most popular
ones out there. Why?
Well, firstly, if they are in the sponsored ad sections, it means they are investing in adverts to begin with,
and a good indication their marketing efforts are also getting a return in some shape or form. In short,
they are getting their music sold!
✦ APM - http://www.apmmusic.com/
✦ Revostock - http://www.revostock.com
✦ Pond 5 - http://www.pond5.com
✦ Magnatune - http://www.magnatune.com/
✦ Muziko - http://www.muziko.com/
✦ Audiojungle - http://www.audiojungle.net
✦ Megatrax - http://www.megatrax.com/
✦ Rumblefish - http://www.rumblefish.com/
✦ Sonoton - http://www.sonoton.com/
✦ NeoSounds - http://www.neosounds.com/
✦ Firstcom - http://www.firstcom.com/
✦ Warner/Chapell - http://www.warnerchappellpm.com/
You can also purchase lists of music libraries, music supervisors, and related information from a number
of places online (though to be honest, a bit of Googling will get you the majority of this information as
well). One such pdf list available for purchase can be found here:
http://www.howtolicenseyourmusic.com/music-licensing-directory.php
Another option is to sign up for an account at Music Library Report. There you can see the most popular
libraries rated by composer, as well as comments that have been posted for each:
http://www.musiclibraryreport.com
To help you get started, I’ve put together a fairly long list of music libraries and deal boards at the end of
this ebook. Since I obviously do not have my music with all of these libraries, I cannot offer a definitive
opinion for each. And, of course, your experience might differ from mine as well. The above mentioned
http://www.musiclibraryreport.com is a great resource to read what other composers have to say, and
perhaps help you determine which might work best for you and your style.
M
eta-tagging is one of the most important things you can do when uploading your music to
library websites. In short, it is the process of adding a description, keywords and categories
(genres/instruments etc.) to your track so it can be found when searching amongst other
tracks in a library. You might have an excellent song, but unless a customer can find it when searching a
library, you won’t make any money from it!
So how do you add meta tags? Firstly, look at the library’s meta tag rules; some libraries only allow you
to add 20 keywords, others only allow a description of 200 characters. A word of advice: Do not try to
pack in as many keywords and genres as possible in order to try and show up in more search results.
Make sure all of the metadata you enter is relevant to your track. Here are the metadata categories you
will often be asked to fill in on a number of music library website:
Title
Now first a word about strategies for titling tracks: Some believe when writing a track - purely with the
end goal of getting it licensed - you should give it a generic title that includes the keywords describing
that track e.g. “80’s pop rock tune”. I am strongly in disagreement with this for a couple of reasons:
Firstly, a number of music libraries can actually ban you for distorting search results that include too many
related keywords in your title. Secondly (and more importantly), when a potential purchaser sees your
Description
A description is the second thing a client will see after the title, and like an appealing title, a great
description for your tracks is also essential in order to draw people in:
“Pulsing and bright, featuring breathy female lead vocals, gritty electric guitar and warm electronic
textures that create an introspective and reflective mood.”
There are, of course, several ways to write a great description for a track that will help you sell more
licenses. If possible, you should always try to include:
✦ Potential end uses (e.g. great for a love scene, romance or a bar)
A good description based on the above options would then read as follows:
“An aggressive and driving adrenaline-filled cue, with fuzzy guitar, booming drums and roaring vocals.
Dark and disturbing - perfect for a heavy music scene, extreme sports, or teenage romance”.
BPM
If your track has a constant tempo, be sure to list its beats per minute. If it’s something like an ambient
cue, it probably won’t have a BPM, in which case you would write “free” or “N/A”.
A word advice: It’s important to list the correct BPM, as people may search for tracks based on their BPM
requirements; if the BPM is incorrect, they won’t be happy.
Again, different music libraries are setup in different ways with different metadata rules - some will ask
you for just a list of keywords, others will ask you for “primary” and “secondary” keywords. The most
important thing when choosing keywords is to ensure they are relevant to that track. It’s one of the less
interesting aspects of music licensing, but one of the most important things you can do to get your
tracks licensed.
Here is an example of primary and secondary keywords that I would use for a sad piano piece:
Different libraries allow different amounts of keywords, so when you first create your keyword list for that
track, you’re best off writing more than enough. I usually do a list of “Top 10 keywords”, “Top 20
keywords”, and “Top 50 keywords” for each track.
PRO/Writer/Publisher
When you first register with a Performance Rights Organisation, you will be given an IPI number
(sometimes called a CAE number) - a unique 9 digit number that can identify you internationally
amongst PROs. Keep this close at hand, as you will need to provide it to most libraries when submitting
music.
Here is an example of the information you might use when uploading a cue (sometimes you are asked to
provide this when signing a contract as well):
Co-writer: None
✦ Research other composers who are licensing lots of tracks. Look at what they write for their
descriptions and keywords and see how they use them.
✦ Have a master spreadsheet where you have all of your track info saved so you can quickly copy
and paste it to different websites.
U
ploading music to libraries can often be a long a tedious task, depending on the library. One
way to cut out the amount of time spent on uploading/writing descriptions/tagging etc., is to
hire someone else to do it for you.
There are a number of places you can hire a “Virtual Assistant” online. Some popular ones are:
✦ http://www.oDesk.com
✦ http://www.elance.com
✦ http://www.yourmaninindia.com/
✦ http://www.fiverr.com
✦ http://www.taskbullet.com/
The benefits of hiring an assistant online compared to hiring someone locally are:
✦ Price - Hiring someone online can be very affordable, and even cheap in some cases. You can
even find VA’s starting at $1.50 per hour. Bear in mind - the more you are willing to pay, the
chances are the quality of work will be higher as well.
✦ More time to compose - Being able to delegate some of your “administrative” workload means
you’re able to spend more time focusing on the work you want to - i.e. composing music!
✦ No set minimum hours per week - You can hire someone for 1 hour per week or for 40 hours per
week. There is no set minimum, so you can easily scale up or down as needed.
Hiring a virtual assistant can be very worthwhile, though it can also be a tedious process at the same
time when finding the right fit. There are always inherent risks when in hiring anyone online, especially
someone who will be in charge of part of your livelihood. So read any reviews and/or comments about a
potential hire, if available, and ask any relevant questions of a potential VA to ensure it’s going to be a
good working relationship.
For more information on hiring a virtual assistant, I invite you to read my blogpost entry here:
http://www.filmandgamecomposers.com/blog/10-lessons-i-learned-in-hiring-a-virtual-assistant
T
he Youtube Content ID System is a digital fingerprinting technology that “automatically
identifies your content, and then applies an owner-specified policy: monetize, track, or block. If
you place your music in this system, anytime someone uploads a video to Youtube using your
track (or part of it), they will automatically receive a notice informing them they are not the rights holder,
and an action will be taken based on which policy you choose:
✦ Monetize - Ads will be placed on the user’s video and you will receive the income generated from
these adverts.
✦ Track - The video will remain unaffected, but the analytics for the video will be viewable by you.
✦ Block - The video will either be blocked or the audio will be muted.
As you can see from the above options, the youtube content ID system can impose some fairly restrictive
options for those uploading videos, and it’s not particularly liked by many. In my opinion, production
music (i.e. music licensed through music libraries) should not be included in this system, as the system
itself was not originally designed to handle such information. Specifically, it can cause a lot of problems if
your music is in the content ID system and you license that music non-exclusively on a number of
different websites. Here’s why:
Let’s say you sell your tracks non-exclusively on 2 music libraries - Lib 1 and Lib 2. Your same tracks are
for sale on both libraries.
Lib 2 will not upload any of your music into the system, as they don’t want their buyers to get annoying
ads on their youtube videos or get copyright notices whenever they use your music on youtube
Since Lib 1 has already uploaded all of your music into the system, if someone purchases one of your
tracks from Lib 2, they will still get a copyright notification on youtube, and their video will have ads
placed over it.
Now you’ve just pissed off the buyer as they’ve just gotten a scary looking copyright notice on youtube.
So they’re going to send a complaint to Lib 2, saying that they bought your music, used it in a youtube
video, and were told they don’t own the rights to the music (even though they purchased a license to
use it!). This is already starting to cause havoc among many non-exclusive music libraries, as some
partake in this system, while others do not. Some libraries will not allow you to join them if your music is
in the content ID system, while others will force you to join the content ID system if you upload your
music to them.
As you can see from the mess above, the content ID system should only ever be used by music libraries
who are selling your music exclusively for you (i.e. your music is only for sale with them and nobody else).
Youtube actually even states this as well:
“This program is designed for exclusive rights holders whose content is frequently uploaded to YouTube
by the user community”.
I know many composers who have joined the system and have no problem with it. Personally, I won’t
touch it with a bargepole - my music was included in it once by a non-exclusive library I work with and
this caused lots of problems with many other libraries who sold my music. My advice on the subject
would be to know exactly what you’re getting yourself into, and think about how you’d feel if you got a
big copyright notice and ads placed all over your videos. You can read more on the Youtube Content ID
system here:
http://support.google.com/youtube/bin/answer.py?hl=en&answer=2797370
http://www.youtube.com/t/contentid_more
✦ AudioMicro
✦ AudioSocket
✦ Crucial Music
✦ Magnatune
✦ The Orchard
✦ Rumblefish
I
t’s worth mentioning Tunesat in this guide, as it can be a great tool a little further down the line
when your music is being licensed frequently on TV around the world.
Tunesat is an online system that allows you to track when your music is used on TV and/or on a website.
You upload your music to Tunesat, and they create a unique digital fingerprint of the waveform which
can then be automatically detected anytime it’s used fully - or in part - on television broadcasts or a
website. It can be used to check your performance royalty payments against what Tunesat detected. For
example, you might have only been paid for two show placements, but your music was actually used on
five shows a number of times, and you’ve never been paid for them.
Like I said, it can be expensive, but I’ve found that it’s generated more profit for me than what I’ve paid
for the service. Each month I export my Tunesat detections as a spreadsheet, and send them onto my
PRO. Since I began doing so, my royalty payments have doubled - and even tripled - each month. To
learn more about Tunesat, go to their website http://www.Tunesat.com.
T
o earn a good steady income through music licensing, you need to focus on the long term. Like
I said earlier in this ebook, earning decent money from your music won’t happen overnight, and
it’s good to have a long term plan in place that focuses on what you’re doing and why you’re
doing it. Here is the plan I recommend:
Year 1:
✦ Write 25 tracks in a style you enjoy working in.
✦ Put together your master spreadsheet - including all of your metadata - and update this each time
you create a new track.
✦ Write another 15 tracks in a different genre, and then another 10 tracks in yet another genre - for
example, orchestral, rock, corporate etc.
You should average around 1 track per week over the course of the first year.
✦ Research another 10 non-exclusive websites where you can sell your tracks.
✦ Write another 50 tracks during Year 2, and upload those to all 20 non-exclusive websites.
✦ By the end of that year, you should have approximately 100 tracks, as well as 20 non-excluisve
publishers.
Year 3
✦ Look at which tracks have sold the most, and on which non-exclusive websites, to see if there are
any patterns. Are some websites selling more than others for you? Are some tracks selling better
than others?
✦ Research three exclusive publishers you would like to join, and send them an email based on the
template in the “What/How Should I Submit” section.
✦ Try to join three exclusive publishers during Year 3. By that time, you should have a good
understanding of the industry, having already sold many tracks with non-exclusive publishers.
✦ At that point, start to refine your team. Look at which non-exclusive publishers have made you
nothing at all, and decide if you still want your music with them. Having your music with too many
non-exclusive publishers can really water down your music, and some publishers will refuse to take
your music if it’s licensed with too many others.
Like I said, music licensing is a seriously long term endeavour, so just because they haven’t sold anything
yet, doesn’t mean they won’t in the future. As a personal rule, however, I stop uploading to any publisher
that has not made anything at all for me after three years. And if they’ve not sold anything after five
years, I’ll remove my music completely.
After following this three year plan, you should have a great understanding of the industry, and a solid
idea of what sells and what does not. Just remember to try and have a decent mix of exclusive
publishers for some tracks, and non-exclusive publishers for other tracks - don’t put all of your eggs in
one basket with one publisher!
H
ere are a several great books to get you started on the subject:
✦ Shortcuts to Hit Songwriting: 126 Proven Techniques for Writing Songs That Sell by Robin
Frederick
✦ The Musician’s Guide to Licensing Music: How to Get Your Music into Film, TV, Advertising,
Digital Media & Beyond by Darren Wilsey
✦ The 4-Hour Workweek: Escape 9-5, Live Anywhere, and Join the New Rich (Expanded and
Updated) By Timothy Ferriss
✦ The Complete Rhyming Dictionary: Including The Poet’s Craft Book - Clement Wood, Editor.
Revised by Ronald Bogus.
If you only get one book on the subject, I’d advise Shortcuts to Hit Songwriting by Robin Frederick, as
it’s FULL of useful tips and info! Seriously, the thing is a freaking gold mine!
FREE Software
Evernote – The best note taking software out there. It’s cross platform, so you can take notes on your
iPhone/Android phone when you’re out and about, and it’s synced up when you hop back onto your PC
at home.
Helium Audio Converter – I was using a couple of audio converters that range in price from $2.99 to
$24.99 and this one outdoes all of them…and for free! Handy for converting .wav to .mp3 when you’re in
a rush (rather than opening up your DAW and exporting it manually as .mp3).
Teracopy – The Best description of this from their website: “TeraCopy is designed to copy and move
files at the maximum possible speed“. Useful for new windows installations when you have to transfer
lots of files from one hard drive to another, or from DVDs to a hard drive.
MP3Tag – Free and easy to use metadata tagging software for mp3s. Useful if you don’t want to use
iTunes!
Dropbox – Online storage that’s super easy to set up and also cross platform, so you can have it on your
PC/Mac as well as your iPhone/Android. Handy for backing up DAW source files (on the basic account
you get 2GB free and another 500MB per person you refer)
Filezilla – Free FTP program for uploading files to servers – handy for uploading to music libraries,
specifically.
Rocketdock – Basically gives you a simple task bar like on a Mac with editable icons to drop into it.
Saves you time on a PC by having all your most used icons in it, and not cluttering up your desktop.
Truecrypt – Free disk encryption software. Keep your spreadsheets/files etc. safe by using this – also
works on USB keys!
Sync Toy – Handy little piece of software from Microsoft that lets you sync folders. Setup an automated
folder sync daily using Sync Toy and you’ll have your files backed up automatically each day without
having to worry about it.
Google Drive – An alternative to dropbox and cheaper – I use both. 10GB of storage for free and 25GB
of storage for $2.50 a month! Incredibly cheap in my opinion and simple to use (although upload speeds
can be quite slow)
Fab Filter Plugins - The Fab Filter plugins are just plain awesome. They have most of the bases covered
with EQ, Delay, Limiter, Compressor, Distortion, Filter and De-esser and use what I feel are the best
✦ Soundiron: www.Soundiron.com
✦ Embertone: http://embertone.com/
✦ 8Dio: http://8dio.com/
✦ VSL: http://vsl.co.at/
✦ Heavyocity: http://www.heavyocity.com
✦ Synthogy: http://www.synthogy.com/
✦ ProjectSAM: http://www.projectsam.com
✦ Spectrasonics: http://www.spectrasonics.net/
✦ Synthogy: http://www.synthogy.com/
✦ Wavesfactory: http://samples.wavesfactory.com/
✦ Cinesamples: http://cinesamples.com/
✦ Sonokinetic: http://www.sonokinetic.net/
Useful websites
Tunesat – Tunesat is a service that lets you track your music on TV. They take a audio fingerprints of your
cues, and add them to their database, which then detects any usages on hundreds of channels. Useful if
you know you have some tracks that are being used a lot and want to make sure your PRO payments are
right! Pricing here
Music Library Report - If you’re interested in selling your music online through music libraries, MLR is a
hugely valuable resource. It’s a directory of hundreds of music libraries that are out there, with comments
and ratings from composers who sell through them.
Soundcloud – Pretty much one of the most used online audio players out there right now with a big
community. Many composer use Soundcloud to send tracks to music supervisors, as well as embed the
player on their website.
Thesaurus - When you’re writing your meta keywords and descriptions, you’re probably going to run out
of words you can think of that describe your track. Use an online thesaurus to get similar words to ones
you already have used.
Groove3 - Training and tutorial videos for most popular music software and recording techniques.
Film and Game Composers - Another website that I run. I post interviews with popular composers, as
well as useful tutorials, guides and software reviews.
VSTBuzz - Also a website run by myself - each week there is one different VST, sample library, soundset
or plugin on discount at up to 70% off. Worth signing up to the mailing list at the very least!
Pensado’s Place - Mixing engineer Dave Pensado (worked with Beyonce, Elton John, Michael Jackson,
Mariah Carey etc.) discusses mixing and engineering in a series of videos.
Vi-Control - A great forum for interacting with other composers who write music for film/tv/games and
music libraries.
KVRAudio - New software releases, as well as resources and information on the software industry. There
is also a forum with a large user base here too.
Dribbble - Bit of a strange one to include, but if you’re getting any design work done (website, logo,
artwork, branding), it’s worth looking on here. Some of the best designers hang out on here and it’s an
absolute gold mine.
ACM http://www.acmrecords.com
Agoraphone http://www.agoraphone.com/
Amusicom http://amusicom.com
ARU http://www.aruchicago.com
Audiomachine http://www.audiomachine.com
AudioMicro http://www.audiomicro.com
AudioSparx http://www.audiosparx.com
Beatclock http://www.beatclockmusic.com/
Beatdock http://beatdock.com/
Beatpick http://www.beatpick.com/
Beatsuite http://www.beatsuite.com/
http://www.bigsciencemusic.com/
Big Science Music
home.html
http://www.myspace.com/
Black Sand Music
blacksandmusicla
Catooh http://www.catooh.com/
Cinephonix http://www.cinephonix.com/
Cinetrax http://www.cinetrax.com
d2 Music http://d2music.com
DeepMix http://deepmix.com
Dittybase http://www.dittybase.com
DL Music http://dl-music.com
Elasticmusic http://elasticmusic.com
GrooveWorx http://grooveworx.com
ImagemPM http://www.imagempm.com/
IndyHits http://www.indyhits.com
Licensemusic.com http://licensemusic.com
Magnatune http://magnatune.com/
Mamalahoa http://www.mamalahoapublishing.com
MasterSource http://www.mastersource.com
MCS http://www.mcsmusic.com
Megatrax http://megatrax.com
Moophonix http://www.moophonix.com
MusicBox http://musicboxmx.com
MusicLoops http://musicloops.com
Omnimusic http://www.omnimusic.com
Opus 1 http://www.opus1musiclibrary.com
Opuzz http://opuzz.com
PlayItLoud http://playitloudmusic.com
PopMusic4Synch.com http://popmusic4synch.com
Productiontrax.com http://producitontrax.com
Revostock http://www.revostock.com/
Rumblefish http://www.rumblefish.com
Selectracks http://www.selectracks.com
Si Music http://www.simusic.pl
SmartSound http://smartsound.com
SmashTrax http://smashtrax.com
Soundrangers http://soundrangers.com
Source/Q http://www.sourceq.com
StockMusic http://stockmusic.com
Sweetersongs http://sweetersongs.com
TheTapMusic http://thetapmusic.com
TM Studios http://tmstudios.com
Trakwerx http://www.trakwerx.com
Uplaya http://uplaya.com
Valentino http://www.tvmusic.com
VersusMedia http://versusmedia.com