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INTRODUCTION

INTRODUCTION
Kabaddi is a contact team sport. Played between two teams of
seven players, the objective of the game is for a single player
on offence, referred to as a "raider", to run into the opposing
team's half of a court, tag out as many of their defenders as
possible, and return to their own half of the court, all without
being tackled by the defenders, and in a single breath. Points
are scored for each player tagged by the raider, while the
opposing team earns a point for stopping the raider. Players are
taken out of the game if they are tagged or tackled, but are
brought back in for each point scored by their team from a tag
or tackle.
It is popular in the South Asia and other surrounding Asian
countries. Although accounts of kabaddi appear in the histories
of both ancient India and Bangladesh, the game was
popularized as a competitive sport in the 20th century. It is the
state game of the Indian states of Andhra Pradesh, Bihar,
Haryana, Karnataka, Kerala, Maharashtra, Punjab, Tamil Nadu,
Telangana, and Uttar Pradesh.
It is a national sport of Bangladesh.[1]
There are two major disciplines of Kabaddi: so-called Punjabi
kabaddi, also referred to as "circle style," comprises traditional
forms of the sport that are played on a circular field outdoors,
while the "standard style," played on a rectangular court
indoors, is a discipline played in major professional leagues and
international competitions such as the Asian Games.
The game known by numerous names in different parts of the
South Asia, such as kabaddi or chedugudu in Andhra Pradesh,
kabaddi in Maharashtra and Karnataka, Kerala and Telangana,
hadudu in Bangladesh, bhavatik in Maldives, kauddi or kabaddi
in the Punjab region, hu-tu-tu in Western India, hu-do-do in
Eastern India, chadakudu in South India, kapardi in Nepal and
kabaddi or sadugudu in Tamil Nadu.

HISTORY
Kabaddi originated in the modern Tamil region of the Indian
subcontinent, which is predominantly present day Tamil Nadu
and parts of other South Indian states of India. Tamil empire
spread this game to South East Asia during their sea trade. The
word Kabaddi has been derived from the Tamil word “kai-pidi”
which means “to hold hands”. The exact origins of Kabaddi are
disputed, with theories suggesting that Kabaddi originated from
either the Vedic period of ancient India, or the Sistan region of
present-day Iran. The game was said to have been popular
among the Yadava people; an abhang by Tukaram stated that
the god Krishna played the game in his youth, while the
Mahabharata contains an account of Arjuna being able to sneak
into hostile areas and take out enemies unscathed, which
parallels the gameplay of kabaddi. There are also accounts of
Gautama Buddha having played the game recreationally.
Despite these conflicting claims, India has been credited with
having helped to popularize Kabaddi as a competitive sport,
with the first organized competitions occurring in the 1920's,
their introduction to the programme of the Indian Olympic
Games in 1938, the establishment of the All-India Kabaddi
Federation in 1950, and it being played as a demonstration
sport at the inaugural 1951 Asian Games in New Delhi. These
developments helped to formalize the sport, which had
traditionally been played in villages, for legitimate international
competition.[2][3][4]
After being demonstrated again at the 1982 Asian Games in
Delhi, Kabaddi was added to the Asian Games' programme
beginning in 1990.[5]

Object of the Game

The overall object of the game is to simply score more points than
the opposition team within the allotted time. To do this, each team
must attempt to score points by both attacking and defending.
When attacking, the offensive team sends across a raider into the
opposition’s half who must touch one of more members of the
opposition to score a point. When defending, the objective is to
capture the raider by wrestling them to the ground or simply by
preventing them returning to their own half by the time their
breath is up.

Field
PLAY FIELD-
Play Field: The play field means that portion of the ground which
measures11 metres by 7 metres (ABCD) for Men & Junior Boys and
10 meters by 6 metresfor Women, Junior Girls before struggle.
Play Field Measurements:
a.
Men & Junior Boys:
11 x 9 Metres divided into two equal halves by amid line (as shown in
the diagram). b.
Women & Junior Girls:
10 x 8 Metres.
Boundary:
The lines on the four sides of the play fi eld are known as
the boundaries (AB, BC, CD, and DA). All lines shall be 3 to 5 cms.
width and formthe part of the play field.• Width of all the lines shall
be minimum 3 cms to maximum 5 Cms.• It is necessary to have 3
Metres clear space outside the boundaries• There shall be no Baulk
line and Bonus line in National Club GamesKabaddi.

Players & Equipment

Kabaddi is played by two teams that both consist of twelve players


each. However, only seven players per team are allowed on the
field of play at any one time. The Kabaddi playing surface
measures 13m x 10m and is separated into two halves by a white
line, one team occupying each half. It can be played on a wide
range of surfaces from a dedicated clay court to spare ground
where a playing surface has been chalked out.
Unlike so many other popular sports and games, Kabaddi is a
game that genuinely needs no special equipment, clothing or
accessories, ensuring it is a game that is open to everyone.
Scoring

Scoring in Kabaddi is relatively simple. Teams score one point for


each opponent that they put out of the game. Putting an opponent
out (and thus scoring a point) is done in different ways. When
attacking, this is done by the raider touching opposition members,
putting them out. When defending, it is done by preventing the
raider returning to their own half.
Bonus points are also available in Kabaddi. The raider can earn an
extra point by successfully touching the bonus line in the
opposition’s half. Three bonus points are available to a team when
all of their opponents are declared out and a point is also available
if any part of an opposing team member’s body goes outside of the
boundary.
Winning the Game

At the end of the match, the team with the most points is declared
the winner. If at the end of the game both teams have the same
amount of points, then the game is deemed to be a draw.
Rules of Kabaddi

 Each team shall consist of no more than 12 players with only


7 taking to the field at any one time.
 Because of the physical nature of Kabaddi, matches are
categorized in age and weight categories.
 There are six officials looking after each Kabaddi match. The
officials comprise of a referee, a scorer, two assistant scorers
and two umpires.
 The duration of the match is two halves of 20 minutes with a
half time break of 5 minutes.
 At the start of a Kabaddi match, there is a coin toss with the
winner having the choice as to whether to have the first raid
or not. In the second half of the match, the team that did not
raid first shall begin the second half with a raid.
 To win a point when raiding, the raider must take a breath
and run into the opposition’s half and tag one or more
members of the opposing team and then return to their own
half of the pitch before inhaling again.
 To prove that another breath hasn’t been taken, the rider
must continue to repeatedly yell the word ‘Kabaddi’. Failure
to do this, even for just a moment means that the rider must
return to their own side of the court without points and the
opposite team is awarded a point for a successful defense
play.
 The team being raided is defending, and the players must
prevent the raiders from tagging them and returning back
over the halfway line. Whilst in defence, a team may score a
point by successfully preventing the raider returning to their
own half after tagging them. Raiders may only be grabbed by
their limbs or torso, not by their hair, clothes or anywhere
else, and defenders are not permitted to cross the centre line.
 Each team will take turns in raiding and defending. Following
halftime, the two teams switch sides of the court and the team
who defended first in the first half begin the second half by
raiding.
 The game continues in this way until the time is up, the team
with the most points at the end of the match is declared the
winner.

Terminology uses in kabaddi:


1. Raid: The player who attempts to go in opponents half play
field with single breath of cant.
2. Catch: The defensive player of grabs from the raider and
completely over power them, so that he cannot raturn safely to his
own half.
3. Live: A player become alive, if a player of opponents team is
made out or during raid own team member makes touch to
opponents and returns back safe to own team safe to his own
half.
4. Dead: During raid if the raider touchs opponent and return
back safe to half, then the player whom the touch has been made
are considered as dead. They will only return for playing with the
help of own teammates, which Will make them alive.
5.cant: It is repeated clear sound from the raider in a single
breath.”kabaddi, kabaddi”.
6. Broken cant: If the cant or ‘ kabbadi , kabbadi…’ is broken in
the single breath during.
Fundamental skills of kabaddi:
Two fundamental skills are involved in the game of kabaddi:
1. offensive skills
2. Defensive skills
1. Offensive skills:
These offensive skills are performed by raider to touch
opponents and come back safe to own half after raid. These skills
are can’t, side kick, roll kick, toe kick, front kick, cross kick, round
kick, curve kick, dogging kick.
1. Cant: cant is a repeated clear sound of the word ‘kabaddi-
kabaddi’ in one single breath during raid by the raider.
2. Toe touch: Toe touch is performed by the raider to touch the
opponent by toe or leg during raid.
3. Side-kick: In this, the raider tries to touch opponent by side
kicking keeping in mind that opponent should not hold the leg.
4. Front-kick: In front kick, the raider tries to kick from front, in a
deceiving action keeping in mind that opponent should not grab
the leg.
5. Mule-kick: It is a deceiving kick by and showing back to
opponent.
2.Defensive skills:
These are the defensive skills performed to grab raider.
Defensive skills are like knee catch , ankle catch , crocodile catch
,wrist catch ,washerman hold , chain formative ,3-2-2 formation ,
front back formation , etc.
1. Knee-catch: In this the catcher holds or grabs the Knee catch
this the raider is unable to escape from the grip of catcher.
2. Ankle-catch: In this the catcher visualises the movement of
raider very carefully and grabs the raider ankle firmly. Catcher
pulls the raider close and make him to fall.
3. Thigh-catch: It is holding the raider from thigh part. The skills
has variation like one thigh catch or double thigh catch.
4. Crocodile-catch: It is holding the arm of raider from a distance
later pulling it closer.
5. Wrist-catch: It is grabing the wrist and pulling the raider
closer.

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