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IMPACT CRIT - HEAD

1 Disoriented by the blow. Character can only take a half action on his next turn.

2 Roll T test, if failed, the targets is stunned for 1d5 rounds, if passed stunned for 1 round.

3 The blow crushes the targets nose, tears running from the eyes, -10% ws/bs for 1d10 rounds

4 Target is stunned for 1d10 rounds, roll T(+10) test or also fall to the ground

5 Knocked out for 1d10 minutes

6 Targets face is smashed by the blow, stunned for 1 round, roll T(+20) or permanently lose 1d10 FP.

7 The blow fractures the targets skull, roll T test or permanently lose 1d10 from random stat. Half the movement for
1d10 hours. Knocked out for 1d10 rounds.
8 The blow destroys the targets facial bones, lose 2d10 FP. Roll a T test or die from shock/blood loss.

9+ Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
IMPACT CRIT – BODY

1 A blow to the targets body steals the air from his lungs, lose 1 half action for 1 round.

2 Struck to the groin, lose 1 half action for 1 round, roll a T test or also fall to the ground 1d5 y away.

3 Cracked ribs All tests are at -20% until healed.

4 Knocked to the ground, roll a T test or also be stunned for 1d5 rounds

5 Knocked to the ground 1d5 y away and badly winded. All his tests and attacks suffer a –30% penalty for one round

6 The blow sends the target reeling in pain, stunned for 1d10 rounds, roll a T test(+10) or also suffer from internal
bleeding, -30% on all tests and half movement until healed.
7 With an audible crack, 1d5 of the target’s ribs break. The target can either lay down and stay still awaiting medical or
continue to take Actions, though each Round there is a 20% chance that a jagged rib pierces a vital organ and kills
the character instantly.
8 The force of the attack cracks the spine him down, gasping in wretched pain. Roll a T test, if you pass, permanently
lose 1d10 toughness and agility, if you fail lose the use of your legs.
9+ Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
IMPACT CRIT - ARMS

1 Drops anything held in that hand. A shield, if worn, is not affected, since it’s strapped on.

2 Arm struck numb and cannot be used for 1 round

3 Target is reeling from pain, lose half an action on 1d5 turns.

4 Muscle and bone take a pounding as the attack rips into the arm. The target’s Weapon Skill and Ballistic Skill are both
halved (round down) for 1d10 Rounds, make an Agi Test or drop anything held in that hand.
5 Hand incapacitated until medical attention is received. Anything held in this hand is dropped. Lose Half an action.

6 The attack pulverizes the target’s hand, crushing and breaking 1d5 fingers. The target makes a Toughness Test (+0)
or lose the use of his hand. Make a Toughness test(+0) or stunned for 1d5 rounds.
7 With a loud snap, the arm bone is shattered and left hanging limply at the target’s side, dribbling blood onto the
ground. The arm is broken and, until repaired, the target counts as having only one arm and is stunned for 1d10
rounds.
8 The target must immediately make a Challenging (+0) Toughness Test or die from shock. If he passes the Test, he is
still Stunned for 1d10 rounds. He now only has one arm.
9+ Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
IMPACT CRIT - LEGS

1 Leg struck numb by the attack. -20% on Agi based tests for 1d2 rounds

2 Leg struck numb by the attack. Reduce movement by half for the next 1d5 rounds, -20% dodge 1d5 rounds

3 Leg buckles under the impact, target is knocked prone and loses half an action

4 A solid blow inflicts agony on the target, reduce movement to 1 for 1d5 rounds, Make a Toughness test or be stunned
for 1d10 rounds.
5 A powerful blow to the knee knocks the target down, roll a Toughness test or lose 2d10 Agi and half your movement
(rounding up) until medical treatment is received.
6 Lose half an action for 1d10 rounds. Roll a Toughness (+10), if you fail, foot is crushed, permanently lose 2 movement
and 1d10 Agi.
7 The target falls to the ground with a broken leg, stunned 1d10 rounds, counts as having only one leg till medical
attention is received.
8 The force of the blow breaks bones, which penetrate the targets skin in an open break. Roll a Toughness test or die
from blood loss and shock.
9+ Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
RENDING CRIT - HEAD

1 The attacks slices the targets scalp, blood starts gushing into the eyes, -10% ws/bs for 1d10 rounds

2 The attack slices off an ear, lose 1 half action.

3 Roll an Agi test or lose an eye. If you pass, you jumped back and fell to the ground.

4 A nasty gash across the targets mouth, -10% on charm attempts, lose half an action.

5 A cut on the forehead, stunned for 1 round, blood runs into the eyes, roll agi or blinded for 1d10 rounds.

6 The blow rips violently across the targets face, roll a d10 to see which feature you lose. 1-3 eye(-20% on all sight based
tests), 4-7(half your FP) Nose, 8-10 Ear (-1d10% FP)
7 Target is sliced across the throat roll a T test(+20) or die, if you pass it leaves a nasty scar and you are stunned for 1d10
rounds, you drop everything from your hands as you try to stop the bleeding.
8 The slash goes across both of the targets eyes, gain a permanent -20% on sight based tests, roll a T test for each eye to see
if you lose it. Each round you have a 20% chance to die from blood loss, test at the start of your round.
9+ Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.

RENDING CRIT – BODY

1 The attack slices into the body, roll Agi to see if you manage to avoid a deeper cut, if you fail, the attack does an additional
1d5 damage, if you pass, you jumped 2 yards to the side of the GMs choice, as you avoid the blow.
2 The attack rips through skin and flesh, you take an additional 1d5 damage, roll T(+10), if you fail, you may perform half an
action for the next 1d5 rounds, as pain overtakes you.
3 The attack opens a gash on the targets body, which bleeds profusely, -10% to all combat actions for 1d10 minutes until the
bleeding subsides.
4 The attack nicks something important inside the targets body, -10% to all combat actions for 1d10 rounds until the bleeding
subsides, roll a T test to see if you drop everything held in both hands and clutch the wound.
5 Take an extra 2 points of damage, as blood gushes from the wound, everybody in a 1y radius around you(including you),
must make an Agi test every time they make an action, or lose half an action. If this test is failed by 3 or more degrees, they
fall to the ground. The bleeding stops after 1d5 rounds. Lose 1d5 T.
6 The attack impales you, causing an extra 1d10 damage, Roll an agi test, if you pass, the weapon got caught on something (a
rib, clothing etc) and as you twisted away from the attack, it is sticking out of you. Every turn of combat after you perform an
action roll a 1d10, on a 10 you are instantly dead, out of combat you need to roll every 5 minutes, do this until medical
attention is received.
7 The attack cuts open your abdomen, you can use one hand to hold your guts in and continue fighting, or you can carry on as
normal there is a 20% chance that your guts spill out and you take 2d10 damage. In either case, roll a T test every round
(+10) or fall unconscious from blood loss, if you fail this test by 3 or more degrees you are dead.
8 The attack opens up your chest revealing muscle and bone, Roll a T test, if you fail, you die, if you pass, lose 1d10 T.

9+ Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
RENDING CRIT - ARMS

1 Drops anything held in that hand. A shield, if worn, is not affected, since it’s strapped on.

2 The attack slices the the forearm, -10% actions with that hand for 1d10 rounds, roll an agi test or drop anything held in that
hand. A shield, if worn, is not affected, since it’s strapped on.
3 The attacks strikes the hand, drop anything held, roll an Agi test, if you fail, lose 1d3 random fingers.

4 The weapon bites into in to the biceps, the arm is incapacitated until medical attention is received, roll a T(+20) test or
permanently lose 1d10 ws/bs involving that hand. In either case, lose 1d5 S.
5 The attack strikes the hand, drop anything held, roll an agi test or a nerve gets cut and you permanently lose the use of that
hand. If you pass, -20% to all checks involving that hand until you receive medical attention. In either case, lose 1d5 agi.
6 The attack hits the elbow, make an T test(+10) or lose the forearm, if you pass, every time you make an attack or parry there
is a 10% chance you will drop whatever is held in this hand. If you fail by 3 or more degrees, also get -10% ws permanently.
7 The hit connects at the shoulder, going through skin, muscle and sinew, the arm is incapacitated until you receive medical
attention, take an additional 1d10, roll a T test or also permanently lose 1d10 S, if you fail by 3 degrees or more, you die.
8 Roll a d10, on 1-3 lose a hand, on a 4-7 below the elbow, on a 8-10 below the shoulder. Roll a T test, if you fail you are dead.

9 Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
RENDING CRIT - LEGS

1 Agi test, if you fail the cut slices something painful, half your movement for 1d5 rounds. If you pass, you jump back 1d3 y.

2 2 extra damage, T test if you fail, the leg buckles under the pain, you fall prone.

3 Blood pours from the wound 1d10 min making the sole of the foot slick, make an agi test every time you move or lose half an
action, if you fail by at least 3 degrees, you fall prone.
4 3 extra damage, the pain is so great that it reduces movement by half for 1d10 rounds. Roll a T test, if you fail, something
important gets cut, permanently lose 1 m.
5 Roll a T(+10) test, if you fail, lose the foot, if you pass, the foot is incapacitated until medical attention is received.

6 In a spray of blood the attack hits the calf, everybody in a 1y radius must make an agi test (+10) on their turn or lose half an
action, if the fail by 3 or more degrees, fall prone. Roll a T test(+20) if you fail, lose the leg, if you pass -1d10 agi a -1 move
7 The leg is broken, you fall to the ground. Lose 1d10 agi and T, -10% on all checks involving your leg, make a T test, if you fail
lose the leg, if you fail by 3 or more, you die.
8 The strike takes the leg clean off, roll a T test or die.

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