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Stacy Kozub
Introduction
In my broad vision, in the next couple of years I see teachers incorporating technology
into the classroom a lot more than they do now. Technology will be used to promote the 4 C’s-
collaboration, communication, creativity and critical thinking. Students will be using technology
for a lot more than just programs such as Dreambox and I-Ready. “Asking students to think
critically, to collaborate, to communicate, and to be creative can provide them with ways to drive
and have ownership over their work” (Wolf, Bobst & Mangum, 2017, p. 31). Once teachers
begin using technology effectively it will allow for deeper learning to take place in the
classroom.
think a good start to this would be to start within my grade level and have STEAM Fridays.
Every Friday we could do a STEAM lesson/activity with our students. Eventually this could end
up being a whole school routine. STEAM would promote the 4C’s and deeper learning in the
classroom. When students are participating in STEAM activities there are using critical thinking,
engineering, arts, and math into lessons. Rhode Island School of Design describes the goal of
STEAM is “to foster the true innovation that comes with combining the mind of a scientist or
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education allows students to incorporate skills needed for the 21st century workforce. These
skills include collaboration, problem solving, critical thinking, and communication skills. When
students are participating in STEAM student engagement increases, lessons are student centered,
Perceived Attributes
The innovation that I would like to bring to my school is STEAM: Science, Technology,
Engineering, Arts, and Mathematics. The perceived attributes allows me to see how well my
Relative Advantage. STEAM has a relative advantage of being hands on and engaging
for students that are participating. STEAM also allows for students to use their creativity as well
as critical thinking to solve higher level problems. The biggest relative advantage that is
associated with STEAM is that it combines science, technology, and math. Currently at my
school the main focus is on reading and math, which means we do not have a lot of time for
science. Since STEAM combines both math and science students are now able to participate in
Compatibility. STEAM is compatible with existing practices because these activities are
rigorous and promote higher level thinking. This year at my school the main focus was on rigor,
which makes this innovation the perfect fit. STEAM allows for students to think “outside of the
box” and do a lot more than just recall information from a lesson. The only concern with the
compatibility of STEAM is with the teachers who are afraid to try new things in the classroom.
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Since these teachers are the ones who include limited amount of technology in their room it may
Complexibility. When it comes to the complexity of STEAM there are different types of
activities that can be integrated. Some activities require more planning and technology use than
others. Teachers can start off with easier activities at first and then as they feel more comfortable
Trialability. There is a high trialability with STEAM. My first grade team will be the
first team to try out the innovation. This will allow us to experiment in different ways to
incorporate STEAM into the classroom before sharing with other grade levels.
Observability. When it comes to observibility there are so many resources available that
relate to STEAM. Teachers will be able to observe how STEAM is implemented in the
classroom and watch example lessons through videos and blogs. Once the first grade team has
been implementing STEAM for a couple of weeks other grade levels will be given opportunities
After looking at Ely’s conditions of change in comparison to my school, I can see that some
conditions are met and some conditions still need to be worked on.
Dissatisfaction of the Status Quo. At my school there is dissatisfaction with the status
quo. Teachers are currently not satisfied with student progress when it comes to test scores;
especially in math. Also the technology that is available to be used is not being used to the fullest
potential. By incorporating STEAM on Friday’s students are able to use technology in more
Knowledge and Skills Exist. Right now there is a wide range of knowledge and skills
that teachers have when it comes to technology. All teachers received training for schoology this
past year and know how to use programs such as Dreambox and I-Ready. Many teachers lack the
skills needed to take technology a step further from these programs. Part of the reason for the
lack of skills is because no time is given for teachers to explore technology and learn how to
teach effectively with it. There is also limited professional development given associated with
technology. In order to address this issue for my innovation, I will hold training sessions for
Resources are available. When it comes to resources my school currently has 1:1
devices for students to use. Next year primary grades will only be getting 6 devices per class
instead of the 1:1. Even though this is a bit of a setback the innovation is still possible by having
students pair up or use the computers in small groups. Many resources needed for STEAM is
found already in the classroom however there may be additional materials needed. In order to get
the missing materials a letter will be sent out to parents asking for donated items to be used for
STEAM activities.
Time is available. Currently there is no time set aside for teachers to explore or learn
about technology. If teachers were given time to plan and explore technology I believe there
would be more teachers willing to use technology in the classroom. Part of the lack of
professional development and training is because there is no person trained or qualified enough
Rewards or Incentives Exist for participants. At my school there are no rewards or
incentives for using technology in the classroom. If administration sees you do something with
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technology that is more than just Dreambox and I-Ready at most you will get “Great Job”. As an
incentive for teachers to participate in training sessions light snacks and drinks will be provided.
encouraged at my school. The only expectations set is that you use the devices to complete
testing or for Dreambox. The lack of expectations is the main reason behind teachers not feeling
the need to implement technology as a part of instruction. In order to encourage participation for
STEAM Friday, I would like the principal to also attend initial training sessions as well as check
Commitment by those who are involved. Those who are willing to try new things with
technology are committed. Those who have no interest in using technology in the classroom are
far from being committed and rarely want to try anything new. The main reason for these
teachers not being committed is because they feel like it does not matter if they use technology
or not. By showing them meaningful ways to incorporate technology with STEAM and the
technology liaison only offers support with broken computers and sending out emails relating to
technology. In previous years our S.T.A.T. teacher has been someone we can go to when
wanting to try something new in the classroom. This year we did not have one which has made it
tough. Next year we will be getting a new S.T.A.T teacher, so hopefully she will give us the
ACOT Model
When reflecting where my school ranked on the ACOT model I noticed that many
teachers fell in the second or third level. The first level is entry, many teachers were past this
stage. Everyone understands how the devices work and are able to incorporate it into instruction
in some way. This will be the beginning stage for when STEAM is introduced. At this stage
teachers will be learning what STEAM is and be participating in training on how to get started.
The second stage of the ACOT model is adoption. This is where I feel like half of the
teachers in my school are. These teachers are mostly primary and tend to use devices only for the
required programs of Dreambox and I-Ready. They hardly use the devices for anything else. For
example, my one first grade team mate hardly wants to use the devices and makes it known that
she does not like using them with her students. When she does have her students use the devices
it is a very basic level. Her students are mostly on ABCya, Dreambox, I-Ready and PebbleGo.
At this stage for my innovation teachers will be planning with me and the STAT teacher. At
these planning sessions we will be looking at appropriate grade level activities and find the best
ways to effectively use STEAM in the classroom. At this stage, teachers will have the necessary
The third stage is adaptation, and this is the highest I would rank any teacher at my
school. It is mostly intermediate teachers at this stage besides me and one of my first grade
teammates. These teachers are creating digital stories with their classes, using microsoft word to
publish writing, and using highly engaging material such as Kahoot. For example, a fourth grade
teacher at my school uses schoology to allow her students to discuss the novels they are reading
in class on an online platform. She also has students use Kahoot to review material for any tests,
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which allows her to quickly get data on how her students are doing on a particular topic. At this
stage teachers will already have the background needed to successfully start implementing more
I do not see any teachers at the appropriation stage of the ACOT model. Some teachers
are approaching this stage but are not quite there yet. In order to have teachers move to this stage
I think it would be important to observe other teachers that are currently at this stage and see how
they use technology in their classroom. After observing teachers can reflect and see how they
could incorporate what they saw into their own classrooms. The last stage of the ACOT model is
invention and is the most difficult to get to. In order to get teachers to move to this stage they
would need more professional development on more advanced technologies such as coding,
Stakeholders
will need to be involved in the process. The stakeholders that I would invite in the planning
process would be administration, the STAT teacher, my first grade team, and parents/ other
community members as well as any other staff members who would like to participate.
Administration will be an essential stakeholder to get the innovation started. They will be
needed to approve the idea as well as to help encourage participation of staff. Without them
many teachers may not be willing to participate. The STAT teacher is another key stakeholder
for this innovation. As a STAT teacher she attends collaborative planning sessions, plans faculty
meeting as well as data meetings, and also works closely with administration. She will be needed
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to help me with planning and implementing the training sessions as well as the collaborative
My first grade team was the first chosen grade level to be apart of this innovation. I
picked my team because I know they would be the most willing to give STEAM a try and see
how it works. We already plan together daily so having to collaboratively plan STEAM activities
will be nothing new. After the first grade team incorporates STEAM for a couple of weeks other
grade levels can come visit during a STEAM activity to see how it goes. Eventually I am hoping
to have one teacher per participating grade level to be a part of the process. This grade level
person can come to monthly meetings to see what is working and what is not and also to provide
input on student progress with STEAM. The parents and community will also be an important
stakeholder. They will also be essential to help provide resources needed for the activities. A
letter will be sent out to all parents asking for donations of materials needed.
In order to get stakeholders involved I will show the benefits of using STEAM and how it
will impact our students in a positive way. By seeing the positives of STEAM it will hopefully
encourage their participation in the process. I can also show stakeholders example lessons to
show exactly what it would look like in a classroom. To keep their involvement I will constantly
be communicating with all stakeholders to keep them updated on the process as well as hearing
These stakeholders will help address some of Ely’s Conditions because there will be
leadership available. By having a leadership team staff members will have a clear direction on
what is expected of them when using technology. They will also help encourage participation
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from those who may not like to use technology in the classroom. The stakeholders will help
provide any materials that are also lacking so that this innovation can be successful.
Plan of Action
focusing on science, technology, engineering, arts, and mathematics, while having students
participate in activities that allow for critical thinking, problem solving, and creativity.
A potential mission statement for my innovation would be: Our mission is to empower
students to be lifelong learners through engaging, rigorous, and hands on learning experiences.
Purpose
instruction in a more meaningful way than what is currently being done. Currently at my school
math scores are at an all time low, and science is hardly being taught. By incorporating STEAM
into instruction at least once a week, it will hopefully alleviate some of these problems.
Technology can begin to be implemented more meaningfully, and science will again be a part of
instruction. Through STEAM students will develop critical thinking and problem solving skills
that will help with complex math problems and will hopefully boost math scores back up.
Students will be participating in rigorous, engaging lessons that will prepare them for the 21st
implemented on Fridays. The first step is to gain approval from administration. To get their
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approval I plan to present background information on what STEAM is and how it will be
beneficial to the students. I will show administration skills students will develop and how other
schools have implemented STEAM and the results they have found.
Once I gain approval from administration I will begin working with the new S.T.A.T.
teacher to create a professional development that builds background on what exactly STEAM is
and how other schools are integrating it in their classroom. The professional development will
hopefully be created in the first quarter of the new school year. We will then present the
information to my first grade team who will be the first team to implement STEAM Fridays at
my school.
Once my first grade team has shown interest in STEAM I hope to plan a school visit at a
nearby school that integrates STEAM into instruction so that we are able to see it in action. After
the school visit we will begin planning with the S.T.A.T teacher to create our own lessons.
During this time we will begin with easier activities to start out with and gradually begin
planning more complex STEAM activities. Planning sessions will be held once a week during
our regular planning time. At this time we will discuss how we would like to implement the
lesson and what materials we may need. If there are materials needed that we do not already have
a letter will be sent out to parents asking for donations for materials and what materials will be
used for.
By the middle of the second quarter, the goal is to begin implementing STEAM into
instruction on Fridays. After each week we will debrief together and talk about things that went
well and things we might want to change for next time. After my first grade team is comfortable
implementing the innovation we will invite other teachers from different grades into our
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classroom to build interest. Once other teachers have shown interest in STEAM, first grade team,
S.T.A.T teacher, and I will provide background information on STEAM and show the results we
have seen in our own classroom. After the professional development the S.T.A.T teacher and I
will hold planning sessions for other teachers that are interested in participating in the
innovation. By the end of the third quarter/ beginning of the fourth, the goal is to have teachers in
other grades also implementing STEAM on Fridays. We will continue to debrief after lessons
After the school year is over the teachers that have willingly implemented STEAM and
professional development days at the beginning of the next school year we will give all teachers
training on STEAM and examples on how to integrate it weekly into instruction. After
professional development and training teachers will begin to implement STEAM on Fridays. We
will have monthly STEAM meetings where one teacher from each grade level, the S.T.A.T.
teacher, and administration will talk about data, and what is going well, and what we need to do
At the end of one whole school year where the whole school has implemented STEAM
we will review data from each grade level and see if STEAM was effective in meeting our goals.
Based on the data, and teacher interest we will determine whether or not to continue with
STEAM Fridays.
Resources Needed
To make this innovation possible students will need access to technology. In the next
school year grades K-2 will have 5:1 devices and grades 3-5 have 1:1 devices. A letter will also
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be sent out to parents of participating classes asking for donations of materials such as boxes,
popsicle sticks, fabric, foam, pipe cleaners, etc. These donations will be extremely helpful when
Expected Outcomes
The expected outcomes of this innovation is that teachers will begin to use technology in
more innovative ways. Students will be learning based on inquiry and are up out of their seats to
participate in hands on activities. Through STEAM students will learn that it is okay to be
curious and they will develop critical thinking skills that they can apply to all subject areas.
Another expected outcome from this innovation is that science will again be a part of instruction.
Conclusion
I believe that the implementation of STEAM into instruction will be beneficial to both
students and staff. Teachers are developing more technological skills that they can use across all
subject areas. By participating in STEAM students are developing skills that they will need to be
successful in the future. With this innovation we are helping students become lifelong learners in
References
Dwyer, D. Ringstaff, C., Sandholtz, J. (n.d.). Integrating technology into classroom instruction:
Maslyk, J. (2016). STEAM makers: Fostering creativity and innovation in the elementary
Wolf, M. A., Bobst, E., & Mangum, N. (2017). Leading personalized and digital learning: A
framework for implementing school change. Cambridge, MA: Harvard Education Press.