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Piece Notation Name Abbreviation

Governor /General King K


Advisor/Counselor Advisor/ counselor A/c
Elephant/Minister Elephant E
Horse/Knight Horse H
Car/Chariot/Rook chaRiot R
Cannon Cannon C
Soldier/Pawn Pawn P

 First component is basically an alphabet to


present the chess piece moved.
 The second component is the file which the
chess piece is located.
 The third component refers to the movement of
the piece:
- forward is denoted by “+” ,
- backwards is denoted by “-”
- traversing the same horizontal column is
denoted by “.”. There are some
variations to the notations for traversing
though. In most Chinese XQ manuals, it
can be represented by “=” or nothing at
all, just simply C25.
 The fourth or last component denotes the number
of steps moved
e.g
1) R3+4
2) R4+3
3) C2=9
4) C5=8
5) H8+7
6) H3-2

What if there is similar pieces in same file?

e.g
1) +P=8
2) –P+1
3) =P=4
4) 2P=4
5) +R=5
6) –R=6
Chinese Chess Advanced Rules: All move following
the basic rules are allowed except:
1. Perpetually chasing

“The side that perpetually checks


with one piece or several pieces
will be ruled a loss”
R2+1 K6+1
R2-1 K6-1
R2+1 K6+1
R2-1 ……
Explanation:
Red keeps checking. Either Red ckecks
with one piece or with several pieces, it
violates the rule and has to change to
other moves. Otherwise, it will be ruled
a loss.

R4+1 K4+1
R5=6 K4=5
R6=5 K5=4
R4-1 K4-1
R4+1 ....
Explanation:
Red keeps checking. Either Red checks
with one piece or with several pieces, it
violates the rule and has to change to
other moves. Otherwise, it will be ruled
a loss.
P4=5 P6=5
P5=4 P5=6
P4=5 P6=5
P5=4 ...

Explanation:
When Red perpetually checks
and Black "One check and one
idle", Red violates the rule and
Black doesn't. Red has to change
to different moves, otherwise it
is a loss for Red.

2. Perpetually Chasing

“The side that perpetually


chasing a piece will be ruled
as loss”

C4-1 +R+2
C4-2 +R-2
C4+2 +R+2
C4-2 +R-2
C4+2 ....
Explanation:
Red's cannon perpetually chases
the protected Black rook. Red will
be ruled a loss.
R8=9 C1=5
R9=5 C5=1
R5=9 C1=5
R9=5 C5=1
R5=9 ...
Explanation:
Red violates the rule by having
the Rook perpetually chasing the
unprotected Cannon.

R8+2 A6+5
R8-3 A5-6
R8+3 A6+5
R8-2 A5-6
R8+2 ....

Explanation:
The Red Knight is not protected
but because the Black Rook
doesn't move, it is not considered
as a perpetual chase. On the
contrary, each of the Red moves
attacks the Black Rook and this is
a violation of the rule. Red has to
change.
It can be ruled a draw if both sides repeat a sequence
of moves that return to the same state but there is no
violation of any rules and both sides refuse to change
moves.
“Both sides keep checking
the other is a draw”

R5+1 C6=5
R5=4 C5=6
R4=5 C6=5
R5=4 C5=6
R4=5 ...
Explanation:
Red's moves of R are "Resolve
check and check back". So is
Black's moves of c. If both sides
repeat the same moves, it is a
draw.

“Perpetual threatening to
checkmate is a draw”

C7=3 c3=7
C3=7 C7=2
C3=8 c2=8

Explanation:
Red keeps threatening to
checkmate but those moves are
not checks. It is different than
perpetual check and if the moves
keep repeating, it is a draw.
"One check and one
threatening to checkmate"

R4=2 k5=6
R2=4 k6=5
R4=2 k5=6
R2=4 ...

Explanation:
Because perpetual threatening to
checkmate is a draw, one check
and one threatening to checkmate
should be a draw too.

"One chase one threatening


to check and capture"

R6=2 k5-1
R2=6 k5+1
R6=2 k5-1
R2=6 k5+1
R6=2 ....

Explanation:
Red's attack on Black n is
considered "one chase and one
threatening to check and
capture". This game can be ruled
a draw.
"Perpetually offering to
exchange or to sacrifice is
a draw"

R73 r67
R32 r78
R24 r86
R41 r69
R12 r98
....
Explanation:
Red keeps trying to exchange
or sacrifice the Rook. Since
the Black Rook is free to
move, Red does not violate the
rule and this game can be a
draw.

"A Pawn can perpetually


chase"

P21 c98
P12 c89
P21 c98
P12 ...

Explanation:
A Pawn can perpetually chase.
This game is a draw.

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