Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
3
MOBA
FPS
Fighting
Card Games
4
Battle Royale
Surprises
Football is a box of surprises; eSport is a trunk with much more
storage capacity for unexpected surprises, revelations and twists.
When it comes to League of Legends, for example, it is impossible
to predict favorite teams, secure signings and strategies that work
together. To better understand the preparation of the great teams
to evolve their performance, we studied the operation of boot
camp, the practice of training outside the country to know the
style of the best athletes in the world. This sounds like a safe bet,
but you will know in this issue that there are several pros and cons
behind the boot camp.
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coverage of the Brazilian participation in the World of Tanks
World Championship. Surprises are not lacking.
eSports Terms
Bootcamp
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Pro-player
Nickname
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Example: Marcelo "Coldzera" David, Felipe “Yoda” Noronha,
Gabriel”Kami” Bohm
Split
Mid-Season Invitation
World ChampionShip
Major ChampionShip
8
Life of Pro-Players
9
4º - Marcelo "coldzera" David - US$ 391 mil/R$ 1,2 milhão
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be a professional player even of games destined to the public fan
of games of mobile, that, according to the agency "NewZoo",
should generate the greater profit of the market of games in
2021.
Clashlandscape
Royale in recent years:
PUBG MOBILE (Battle
Free Fire
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VainGlory (MOBA)
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Bad Experience on KaBuM eSports
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“Let the games Begin!!!”
The first electronic sports competition to be announced on
October 19, 1972 for students at Stanford University in the United
States with the Spacewar game, whose official name was
"Spacewar Intergalactic Olympics", the award was a year of
subscription to Rolling Stones magazine.
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with stages in several cities of the United States being the final
disputed in California, in 1994 was created the second edition to
Nintendo PowerFest '94.
The first
eSports
competition
“Spacewar
Intergalactic
Olympics”
October 19,
1972
Stanford
University
From the 2000s onwards, electronic sports experienced a great
growth, from 10 tournaments in 2000 to 160 in 2010, during that
decade the main tournaments were the World Cyber Games, Intel
Extreme Masters and Major League Gaming. The first international
organization was the G7 founded by the teams 4 Kings, Fnatic,
Made in Brazil, Mousesports, NiP, SK Gaming, Team 3D. In the
United States, ESPN had a program called Madden Nation that
broadcast Madden NFL game competitions in addition to
championship coverage programs on G4TV.
Awards
After marking events in history, eSports is only growing, with more
and more fans, players, teams and sponsors, all of which has
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resulted in great prizes. In 2018 these were the 10 games with the
highest awards.
Awards:
1st Dota 2 - $ 41,260,000
2nd Counter-Strike: Global Offensive - $ 22,470,000
3rd Fortnite - $ 19,960,000
4th League of Legends - $ 14,120,000
5th PlayerUnknown's Battlegrounds - $ 6,730,000
6th Overwatch - $ 6,700,000
7th Heroes of the Storm - $ 6,520,000
8th Hearthstone - $ 4,950,000
9th StarCraft II - $ 4,530,000
10th Call of Duty: WWII - $ 4,170,000
The
International
Grand
Champions –
DOTA 2 2018
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Electronic games provide unprecedented fun for people. In
addition, the video game industry is one of the largest in the
world, outperforming the billionaire film industry, and is
expanding.
The games are also reaching levels impossible to think a few years
ago, they can not only imitate reality, but also simulate aspects
more perfect than reality itself, as well as providing new
interactivities and being able to be used for various means, and
not just as fun.
Vivo Keyd
Women's
Professional
Team (Cs-GO)
founded in
2017
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Games - Benefits and Malfunctions
Benefits:
Players can also learn culture from other countries, such as Japan,
mythologies, and have a taste for reading, and the user has to
create real-time strategies during the game (and many of them
have to do it quickly), create the problems and puzzles, translate
the dialogues (improving and training other languages, like
English).
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study says children while playing video games feel less pain than
taking analgesics.
America’s Army
(2002)
Game used for US
Army Training.
Malfunctions:
The first evil and very common in any type of game (not just video
games) is addiction. Because it's a fun activity, players can get
hooked quickly. There have already been deaths of players who
played many hours, with few breaks to eat and sleep.
One of the styles of games that are played the most, but what
concerns parents and people are games with a high level of
violence. Many violent games worry parents.
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influence people's behavior, and that aggressive behavior is
psychological drift.
CHANGING THE
GAME: WHY ARE THE CONSOLIDATION
OF WOMEN IN SPORTS SO DIFFICULT?
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"First, because of the lack of opportunities," answers Amanda
"AMD" Abreu, CS player: GO of Bootkamp Gaming. "I know that
the championships are not exclusive to male competitors, but we
have a lot of problems in this scenario called 'mixed'. Many girls
suffer not only harassment, but also offenses and intimidation.
Not all of them have psychological to deal with. "
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Publicidade
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Matheus Rocha de Lima
2019
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